Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
Évaluations des utilisateurs : Très positive (89 évaluation(s))
Date de parution: 15 oct 2014

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Inclut les 4 articles suivants : Bitmap2Material 3, Substance Designer, Substance Indie Pack, Substance Painter

 

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30 janvier

Substance Painter 1.2 and PBR Guide

Substance Painter 1.2 is here, with a new export wizard and normal map painting support!



We'd also just released a free, 2 volumes, PBR Guide to help everyone get up to speed with the latest rendering techniques used in the game industry!
You can download both volumes OVER HERE!

Change list

  • Added: New Normal channel allowing to paint normal map data and combine the results
  • Added: [Export] New export window with the ability to create custom packing and set custom names
  • Added: The project file format is now a single file instead of folders
  • Added: [Export] Support different Normal formats (DirectX, OpenGL)
  • Added: [Export] Create a temporary "lock" file during export
  • Added: [Layers] Shift+LeftMouse click can be used to toggle a mask
  • Added: [Parameters] Expose the color space at the bottom of an image input

  • Updated: [Shelf] Effect "MG Mask Builder" has now new settings
  • Updated: [3D View] Ambient Occlusion map now occlude the diffuse contribution, not the specular

  • Fixed: Projection material/Stencil preview doesn't show properly in the viewport
  • Fixed: [3D View] Shortcut tooltip not displayed when using "S" (stencil) shortcut
  • Fixed: [Shelf] Effect "MatFx Skin Scale" has now better performances at low resolution
  • Fixed: [Export] Textures from export are just upscaled when specifying a larger document size

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16 décembre 2014

Substance Painter 1.1 + Christmas Sale!



Substance Painter 1.1 is out, with a ton of new features and content!

  • Added: New Material ID mask creator
  • Added: New angle follow parameter
  • Added: New backface culling parameter
  • Added: New Lazy mouse parameter
  • Added: [Layers] Support for multiple selections and management
  • Added: [Layers] Copy and paste from one texture set to one another
  • Added: [Export] Adobe Photoshop's PSD format
  • And much more...

To celebrate the end of a fantastic year and this release, Substance Painter and the Substance Indie Pack are both on sale for one day only! Thank you all for your support and Happy Holidays!

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Articles

“Substance Painter is that magic application; there's always more great features to make your life easier!”
Laurens “Xoliul” Corijn - Technical Artist, EA DICE

“Substance Painter is like a look into the future of asset creation. It puts other methods to shame with it's comparative speed and feature set. It's a really exciting step forward, and I'm looking forward to seeing where it goes.”
Carlos Montero - Environment Art Lead, Cryptic Studio - Project Lead, Black Mesa

“For 20 years, mainstream 3D paint solutions have relied on the same manual approach from one program to the next. Along comes Substance Painter, which has the potential to shake things up, innovate and revolutionize the way we visually create in films, games and other digital mediums.”
Gee Yeung - Creative director, visual development artist for film, Dreamworks Animation Studios

À propos de ce logiciel

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want to bring innovation and state of the art technology to every artist out there at a fair price.

If you purchase this product on Steam, you can as well get a licence on our website to use Substance Painter in standalone (by creating an account there and clicking on "connect to Steam") on your account page.





Main Features
  • Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
  • Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders)
  • Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material - Paint on the different texture sets of your mesh!
  • Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.


Notice: We authorize the use of the Indie version of Substance Painter to any indie / company generating less than US$10K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 1GB
    • DirectX: Version 10
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 2GB
    • DirectX: Version 11
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Minimum:
    • OS: 10.7
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: 10.9
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
Évaluations intéressantes des utilisateurs
53 personne(s) sur 56 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.7 heures en tout
Posté le : 10 octobre 2014
Well worth the money, if you have any doubts, I suggest heading over to the website and spending a few hours on the trial version, I spent 9 hours straight on this program playing with the tools and have created a master peice for my 3D model.

One of the best parts is, is it will merge the generated normals and diffuse textures together with your original maps nicely in the end result.

The indie liscense agreement is brilliant and usually by the time you've begun generating $10KUSD per year you'll more than likely be able to afford the commerical version, the comerical version is discounted by $150 if you already own the indie version.

10/10

There are however some brick walls you may encounter along the way, if you're reading this then I shall explain how to do some things alot of you will more than likely want to do;

Applying a pre-made diffuse (something you've already created to be edited) Head to layers and create a new fill layer, put it on the bottom then go to file>Import images>import your diffuse, the diffuse should show up in the decals tab, drag and drop that on the bar that holds the 'color changer' and it will be applied.

With the normal maps, it gives you an option when you load a custom model to add pre-made images, in this section you would've added your normal map, if you have done this then on the left hand side there's a window with undo history and material information, scroll down to Additional Maps and click on normal map and apply your normal map.

Turning off seamless texturing; while you have your brush selected go to the right hand panel that holds that information, click on the stroke and the advanced options will show, set the alignment to 'UV' to stop the annoying bleeding, this is good for painting only on the 2d view.

As of current, as far as my knowledge goes, you can't turn off the gloss/specular in the 3d viewport, there /might/ be and option somewhere though, there isn't a whole lot of documentation on Painter and the official tutorials are out of date.

I suggest you copy and paste this info somewhere, it may be useful to you because it took me a little while to figure it out and find the info on it.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
184.1 heures en tout
Posté le : 21 octobre 2014
Absolutely fantastic for quick material generation and detail work.
Allegorithmic is still working on giving users more power over the particle brushes and improved interoperability with Designer, and once those features are fully functional it will make an already peerless texturing tool perfect.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
31.4 heures en tout
Posté le : 3 novembre 2014
This is a great program. You need a good handle on PBR (Physically Based Rendering) and normal mapping before you start messing with it though. The tutorial are nice, if you follow along with the models that they are doing. Try loading in your own .fbx or .obj without a normal map and it's a different story to follow along with. I wish that I could just import Photoshop brushes without having to save them as something other than .abr that would be great. Some type of plugin with Maya would be great too.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
10.9 heures en tout
Posté le : 16 décembre 2014
Well, well worth the money. It now surpasses many other 3D painting tools. The UI can take a little getting use to. But it's full intigration with UE4, Blender (soon), and Maya make up for it. Seriously if your thinking about buying it, BUY IT.
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8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
382.9 heures en tout
Posté le : 14 octobre 2014
Just a perfect tool. With Linux version i would just stop booting win at all. So hope it will be released soon.

Pros:
You just can't do the same with any other software or it will take you a decade

Cons:
Lots of crashes
Very GPU intense, sometimes with no visible reason (maybe only on ATI/AMD video cards)
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.8 heures en tout
Posté le : 6 octobre 2014
Amazing Software. you can make state of the art 3d art (pun intended) in just a few minutes! you NEED to buy this ITS A MUST HAVE!
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
292.5 heures en tout
Posté le : 5 janvier
Thank you for making my work more fun......... no sarcasm here........ seriously...... back to painting.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.8 heures en tout
Posté le : 16 décembre 2014
The workflow when using Substance Painter is very easy to get into when one is in the texturing/painting phase of a model, the basic controls are pretty easy to learn, however it can be awkward at first if one has been working in blender for it's texture painting tools. Substance Painter is also a much cheaper alternative to MARI and is definately best suited for freelancers, hobbyists, and game developers & modders.

The import process is very easy, but i reconmend watching the importing video on the website for better understanding of what can be done!


PROS:
+ Tons of Customization for all of your texturing needs!
+ Will run on pretty much anything that is 64bit and not using integrated graphics!
+ GPU simulation for various effects!
+ Pretty stable, very few crashes in my experience!
+ Achivements! (Because why not!)
+ Layers!
+ Friendly steam community when you need help!

CONS:
- Can be tedious to learn at first
- GPU simulation will murder your system if using lack-luster hardware (mid/low end gaming cards)



BEAR IN MIND: THIS IS THE INDIE LICENSE VERSION, SO COMMERICAL USE OF SUBSTANCE PAINTER (INDIE) CAN ONLY BE USED IF YOUR COMPANY/ENTITY MAKES LESS THAN $10K USD A YEAR IN REVENUE.

OTHERWISE, YOU ARE GOOD TO GO!

if you need the pro license which has no fiscal limit, an upgrade to pro is available at their website; a one-time fee of 491 USD.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.8 heures en tout
Posté le : 16 décembre 2014
If you have not gotten it yet, I suggest you do it, imported my maya files just fine, multiple objects, multiple uv sets, Multiple materials just fine. All I can say is wow, this is going to take a ton of time off from my texturing work with just playing with it the past hour. Definatly a tool worth having in your tool box.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
81.8 heures en tout
Posté le : 23 décembre 2014
I dont have words to describe this, but my christmas wish was granted!
Such an awesome software, cant wait to see more development on it!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.9 heures en tout
Posté le : 23 décembre 2014
I haven't had the time to properly sit down with it to fully understand it all, but from the time I've spent in it I've found it to be very intuitive and has been able to work with it pretty well.
I got some issues with the UV maps on one mesh, but that might have just been me messing something up in the transfer.
Well made software! definitely a recommend
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.6 heures en tout
Posté le : 25 décembre 2014
The application doesn't get in your way. Simple GUI, powerful features, friendly developers. This is a must have for any 3D and texture artist.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.2 heures en tout
Posté le : 1 novembre 2014
Very usefull software for painting multiple channels at once.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.9 heures en tout
Posté le : 25 décembre 2014
More PBR than a convention of hipsters.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.5 heures en tout
Posté le : 30 septembre 2014
I have'nt had it very long but I am a fan and think it's a great tool so far.
The brush tools are great but find I'm still neading to leave the package for features in other applications. I'd like to see a smudge brush like in photoshop the drybrush and stencil featurs like in mudbox.

Also I'm not sure if there is going to be steam update support :-) or if you have to download patches from their site. :-(
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8 personne(s) sur 15 (53%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.4 heures en tout
Posté le : 25 décembre 2014
Please please add this. Programs that don't support DPI scaling are barely usable on high DPI displays.
I'm not exaggerating when I say that the text in the sidebars is about 1mm high. And the tiny buttons are all but unclickable.

I think it's a pretty reasonable prediction that Allegorithmic's users will be adopting 4k much faster than the average computer owner.

Any progress / official comment on this? Both SP and SD are still nearly unusable on high res screens.

Unreal Engine, Blender, and Photoshop are all onboard with high DPI support, so Allegorithmic is the only point in my workflow that doesn't work here.

Adobe has admittedly done a kind of crappy "double size or nothing" setting instead of respecting the OS scale, but at least it makes the text readable and the buttons clickable.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
59.7 heures en tout
Posté le : 20 novembre 2014
Its awesome. Straight up. This is what you want.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.2 heures en tout
Posté le : 23 décembre 2014
Friggin amazing. NEVER. USING. ANYTHING. ELSE. AGAIN.
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 7 juin 2014
Très bon soft
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102 personne(s) sur 111 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
566.1 heures en tout
Posté le : 28 juin 2014
I would give my life for this program. I litterally have no other ambition more than making beautiful #(* to send over to this program. I often waste hours enamoured over my own work and often with the viewport looked worse so I'd be able to get back to work. The particle brushes are a welcome addition and also are the grand work of wizards. I dont know what they're gonna do next but my heart cant take much more of it. I never said this about a software company *sniff* but I love these guys. God bless Wes McDermott.
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