Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
Évaluations des utilisateurs : Très positive (98 évaluation(s))
Date de parution: 15 oct 2014

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Acheter Substance Painter

Packages qui comprennent ce logiciel

Acheter Substance Indie Pack

Inclut les 3 articles suivants : Bitmap2Material 3, Substance Designer 5 Indie, Substance Painter

 

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16 avril

Substance LIVE

Howdy Substance users!

We recently launched Substance LIVE, which contains the whole software suite (just like the Indie Pack) but also has exclusive advantages such as a free monthly substance drop and access to beta builds!
Check out this page for more info: https://www.allegorithmic.com/products/substance-live

The good news is that anyone who owns Substance Painter, Substance Designer 5 and Bitmap2material 3 through Steam is also considered a LIVE user. To get the extra goodies, you just have to retrieve your licenses on the Allegorithmic website.

If you are missing one of the software to complete the LIVE prerequisite, it is possible to upgrade! Just retrieve your licenses on our website and then go to https://www.allegorithmic.com/buy/upgrade

Here is how to retrieve your licenses on the Allegorithmic website:

- Create an account on Allegorithmic.com
- Go to your Account page
- Click on “connect to Steam” and follow the instructions
- You’ll have access to your Substance tools as standalone software

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9 mars

Substance Painter 1.3

Just in time for GDC, Substance Painter 1.3 is here and it's our biggest update to date!



Change list

  • Added : [Bakers] Added new bakers : Normal, ID, Occlusion, Curvature, Thickness, Position
  • Added : Tri-Planar projection
  • Added : support for shadows
  • Added : [Bakers][3D View] Use Mikkt tangent space computation if no tangents/binormals are found
  • Added : [Effects] new icons on the effect stack
  • Added : [Effects] blending mode between fill actions in effect stack
  • Added : "lock" file during the save process
  • Added : [Effects] Fill action in effect stack
  • Added : new ressource : Smart Materials
  • Added : Allow to reorder layer effects
  • Added : Ability to set required openGL states into custom shaders
  • Added : Support for alpha transparency via new shaders
  • Added : Shaders are now versionned and fully saved into a project
  • Added : Warn user if the shader doesn't compile anymore

  • Updated: [Effects] Effect stack is now inverted and displayed from top to bottom (like layers)
  • Updated: [Effects] Rename effects (substance effect = Filter, substance mask generator = Generator)
  • Updated: Substance engine has been updated to V5

  • Fixed: [Layers] drag and drop under a collapsed folder
  • Fixed: [Shelf] content filtering in mini-shelves
  • Fixed: [Shelf] Renamed categories and reorganize tabs

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Articles

“Substance Painter is that magic application; there's always more great features to make your life easier!”
Laurens “Xoliul” Corijn - Technical Artist, EA DICE

“Substance Painter is like a look into the future of asset creation. It puts other methods to shame with it's comparative speed and feature set. It's a really exciting step forward, and I'm looking forward to seeing where it goes.”
Carlos Montero - Environment Art Lead, Cryptic Studio - Project Lead, Black Mesa

“For 20 years, mainstream 3D paint solutions have relied on the same manual approach from one program to the next. Along comes Substance Painter, which has the potential to shake things up, innovate and revolutionize the way we visually create in films, games and other digital mediums.”
Gee Yeung - Creative director, visual development artist for film, Dreamworks Animation Studios

À propos de ce logiciel

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want to bring innovation and state of the art technology to every artist out there at a fair price.

If you purchase this product on Steam, you can as well get a licence on our website to use Substance Painter in standalone (by creating an account there and clicking on "connect to Steam") on your account page.





Main Features
  • Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
  • Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders)
  • Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes - Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • Multi-Material - Paint on the different texture sets of your mesh!
  • Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.


Notice: We authorize the use of the Indie version of Substance Painter to any indie / company generating less than US$100K a year in revenue (based on prior fiscal year). If you are above this limit you should purchase/upgrade to the Pro version on the Allegorithmic website.
For particular cases, please contact us directly so that we can find a relevant business model.

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 1GB
    • DirectX: Version 10
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: Windows 7 / 8 - 64 bit mandatory
    • Memory: 4 GB RAM
    • Graphics: VRAM 2GB
    • DirectX: Version 11
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Minimum:
    • OS: 10.7
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
    Recommended:
    • OS: 10.9
    • Memory: 4 GB RAM
    • Hard Drive: 150 MB available space
    • Additional Notes: Integrated GPU are not recommended
Évaluations intéressantes des utilisateurs
13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
31.4 heures en tout
Posté le : 3 novembre 2014
This is a great program. You need a good handle on PBR (Physically Based Rendering) and normal mapping before you start messing with it though. The tutorial are nice, if you follow along with the models that they are doing. Try loading in your own .fbx or .obj without a normal map and it's a different story to follow along with. I wish that I could just import Photoshop brushes without having to save them as something other than .abr that would be great. Some type of plugin with Maya would be great too.
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
37.1 heures en tout
Posté le : 16 décembre 2014
Well, well worth the money. It now surpasses many other 3D painting tools. The UI can take a little getting use to. But it's full intigration with UE4, Blender (soon), and Maya make up for it. Seriously if your thinking about buying it, BUY IT.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
571.2 heures en tout
Posté le : 5 janvier
Thank you for making my work more fun......... no sarcasm here........ seriously...... back to painting.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
83.1 heures en tout
Posté le : 23 décembre 2014
I dont have words to describe this, but my christmas wish was granted!
Such an awesome software, cant wait to see more development on it!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.8 heures en tout
Posté le : 25 décembre 2014
The application doesn't get in your way. Simple GUI, powerful features, friendly developers. This is a must have for any 3D and texture artist.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.9 heures en tout
Posté le : 16 décembre 2014
The workflow when using Substance Painter is very easy to get into when one is in the texturing/painting phase of a model, the basic controls are pretty easy to learn, however it can be awkward at first if one has been working in blender for it's texture painting tools. Substance Painter is also a much cheaper alternative to MARI and is definately best suited for freelancers, hobbyists, and game developers & modders.

The import process is very easy, but i reconmend watching the importing video on the website for better understanding of what can be done!


PROS:
+ Tons of Customization for all of your texturing needs!
+ Will run on pretty much anything that is 64bit and not using integrated graphics!
+ GPU simulation for various effects!
+ Pretty stable, very few crashes in my experience!
+ Achivements! (Because why not!)
+ Layers!
+ Friendly steam community when you need help!

CONS:
- Can be tedious to learn at first
- GPU simulation will murder your system if using lack-luster hardware (mid/low end gaming cards)



BEAR IN MIND: THIS IS THE INDIE LICENSE VERSION, SO COMMERICAL USE OF SUBSTANCE PAINTER (INDIE) CAN ONLY BE USED IF YOUR COMPANY/ENTITY MAKES LESS THAN $10K USD A YEAR IN REVENUE.

OTHERWISE, YOU ARE GOOD TO GO!

if you need the pro license which has no fiscal limit, an upgrade to pro is available at their website; a one-time fee of 491 USD.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.9 heures en tout
Posté le : 23 décembre 2014
I haven't had the time to properly sit down with it to fully understand it all, but from the time I've spent in it I've found it to be very intuitive and has been able to work with it pretty well.
I got some issues with the UV maps on one mesh, but that might have just been me messing something up in the transfer.
Well made software! definitely a recommend
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.8 heures en tout
Posté le : 16 décembre 2014
If you have not gotten it yet, I suggest you do it, imported my maya files just fine, multiple objects, multiple uv sets, Multiple materials just fine. All I can say is wow, this is going to take a ton of time off from my texturing work with just playing with it the past hour. Definatly a tool worth having in your tool box.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
70.1 heures en tout
Posté le : 20 novembre 2014
Its awesome. Straight up. This is what you want.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.0 heures en tout
Posté le : 25 décembre 2014
More PBR than a convention of hipsters.
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 7 juin 2014
Très bon soft
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
104 personne(s) sur 113 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
846.5 heures en tout
Posté le : 28 juin 2014
I would give my life for this program. I litterally have no other ambition more than making beautiful #(* to send over to this program. I often waste hours enamoured over my own work and often with the viewport looked worse so I'd be able to get back to work. The particle brushes are a welcome addition and also are the grand work of wizards. I dont know what they're gonna do next but my heart cant take much more of it. I never said this about a software company *sniff* but I love these guys. God bless Wes McDermott.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
66 personne(s) sur 69 (96%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.7 heures en tout
Posté le : 10 octobre 2014
Well worth the money, if you have any doubts, I suggest heading over to the website and spending a few hours on the trial version, I spent 9 hours straight on this program playing with the tools and have created a master peice for my 3D model.

One of the best parts is, is it will merge the generated normals and diffuse textures together with your original maps nicely in the end result.

The indie liscense agreement is brilliant and usually by the time you've begun generating $10KUSD per year you'll more than likely be able to afford the commerical version, the comerical version is discounted by $150 if you already own the indie version.

10/10

There are however some brick walls you may encounter along the way, if you're reading this then I shall explain how to do some things alot of you will more than likely want to do;

Applying a pre-made diffuse (something you've already created to be edited) Head to layers and create a new fill layer, put it on the bottom then go to file>Import images>import your diffuse, the diffuse should show up in the decals tab, drag and drop that on the bar that holds the 'color changer' and it will be applied.

With the normal maps, it gives you an option when you load a custom model to add pre-made images, in this section you would've added your normal map, if you have done this then on the left hand side there's a window with undo history and material information, scroll down to Additional Maps and click on normal map and apply your normal map.

Turning off seamless texturing; while you have your brush selected go to the right hand panel that holds that information, click on the stroke and the advanced options will show, set the alignment to 'UV' to stop the annoying bleeding, this is good for painting only on the 2d view.

As of current, as far as my knowledge goes, you can't turn off the gloss/specular in the 3d viewport, there /might/ be and option somewhere though, there isn't a whole lot of documentation on Painter and the official tutorials are out of date.

I suggest you copy and paste this info somewhere, it may be useful to you because it took me a little while to figure it out and find the info on it.
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93 personne(s) sur 118 (79%) ont trouvé cette évaluation utile
17.8 heures en tout
Posté le : 6 mars 2014
Particle painting and PBR materials are just some of the surprising and innvoative features Substance Painter comes with. It's on the right track to become an awesome program, if you purchase it now in early access state you can suggest new features and help the developers to make a better package, so if you are interested in 3D painting or texturing for game development in general you should try the demo and then purchase it if you like it.
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63 personne(s) sur 85 (74%) ont trouvé cette évaluation utile
17.9 heures en tout
Posté le : 6 mars 2014
Substance Painter makes texturing feel like a joy, and has the potential to replace photoshop in my workflow. Combined with Substance Designer for creating base textures, or brush alphas makes this truly shine as a must-have application.
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48 personne(s) sur 62 (77%) ont trouvé cette évaluation utile
122.9 heures en tout
Posté le : 6 mars 2014
Substance Painter is absolutely a new way to work. Multi-channel brushes combined with a PBR viewport are excellent; and of course painting in 3d means you can texture seamlessly. Particles are also impressive and make excellent masks for fill layers. There is still room for their settings to be expanded; which I believe is already in the works. The UI is, in my opinion, well designed, customisable, and still being tweaked based on beta feedback.

Currently without the 2d viewport I feel that Substance Painter Beta will be loved more by character artists and those working on organic models, while hard-surface artists may still require a few simple things to be done in photoshop. Since there is a free trial however, there is no reason not to see how SP fits into your workflow.
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40 personne(s) sur 55 (73%) ont trouvé cette évaluation utile
20.6 heures en tout
Posté le : 6 mars 2014
Fantastic program, especially when youa re dealing with mesh detailing and already have substance designer :D
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17 personne(s) sur 20 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
28.6 heures en tout
Posté le : 28 août 2014
Brought my texturing from a 1.5/10 to a 7/10. Easily worth the 100 bucks I dropped on it.

Saves so much time, too.
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25 personne(s) sur 36 (69%) ont trouvé cette évaluation utile
204.4 heures en tout
Posté le : 7 mars 2014
Great bit of software,couple of issues probably due to me not knowing,unable to load a stencil, the only thing it paints when clicking on the stecil tool is materials and im not sure how to create materials,
this tool has great potential i thought the particle painting was a bit of a gimmick when i first saw it but no way this is great and an amazing new way of texturing my models especially weathering.
id like to see some masking properties from zbrush implemented so i can particle texture the very deep parts of my model,probably using an occlusion map would be cool.
i think ive invested my money bery wislely in this product and thanks substance,forget 3dcoat forget marmoset this is an all in one toolbag for me
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15 personne(s) sur 18 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
17.5 heures en tout
Posté le : 30 juin 2014
I find it interesting that the #1 global achievement (almost 30% of all users) is sending a crash report. Yet, only 2% have launched the app more than 50 times.

I've only used this app a couple of times myself. So far, I like it. PBR looks great. Easy to pick up. There's a bit of a learning curve to get anything really good. Seriously, 3D Coat, Mudbox and Z-Brush don't seem to have PBR. Bravo to Substance Painter for being on the cutting edge! Why the hell am I spending so much on programs like 3DS Max and Mudbox?
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