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User reviews: Mostly Positive (38 reviews)
Release Date: Mar 27, 2014

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This content requires the base game Total War™: ROME II - Emperor Edition on Steam in order to play.

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Total War™: ROME II – Hannibal at the Gates

Dropping you into the Western Mediterranean at the outbreak of the 2nd Punic War, Hannibal at the Gates features a new campaign map focused on the period that brought the ancient-world superpowers of Rome and Carthage to all-out war.

One of the most famous in history, the conflict demonstrated the tactical genius of great rival generals Scipio and Hannibal. Can you recreate their remarkable strategies, or can you do better? How will you change history?

You enter the war as Carthage or Rome, command the noble Hellenic city-state of Syracuse, or, for the first time in ROME II, play an Iberian faction as the Arevaci or the Lusitani.

Hannibal at the Gates also features:

New Campaign Map:

A more detailed representation of the western Mediterranean than the ROME II map, with players able to expand across 19 provinces dotted with resources and settlements. The major powers of the time, Rome and Carthage, begin at loggerheads but with a number of key regions and client states under their control. Syracuse, the Arevaci and the Lusitani all start with a single region, offering a significantly different and more formidable challenge than playing as one of the two great empires.

Diplomacy-focused Technology:

Rome and Carthage both feature new civil tech-tree branches focused on diplomacy. Both sides begin with multiple allies and client states, and can undermine their opponents’ support by diplomatic means.

12 Turns per-year:

With a time period covering events between 218 - 202BC, each turn in Hannibal at the Gates represents a month, and the campaign transitions through all four seasons of the year, complete with seasonal gameplay effects.

Compact, focused Multiplayer Campaign:
For those generals seeking a more rapid Multiplayer Campaign game, Hannibal at the Gates’ tighter geographic scope makes co-op or competitive 2-player campaigns more focused and faster than a full Grand Campaign.

New Historical Battles:

Hannibal at the Gates adds two new Historical Battles: the Battle of Cannae (216BC) and the Battle of Zama (202BC). Both battles marked key points in the 2nd Punic War, with Cannae representing the high point of Hannibal's invasion of Italy, and Zama marking the completion of Rome's victory and dominance over Carthage.

New Playable Factions for Total War™: ROME II

In addition to mighty Carthage and Rome, players can fight the 2nd Punic War as three new factions: the Arevaci, the Lusitani and Syracuse, each one featuring its own faction traits, characteristics, unique units and campaign start-position. If Hannibal at the Gates is owned, these factions are also playable in the ROME II Grand Campaign.

The Arevaci

Imperialist expansion has brought both Carthage and Rome to the Arevaci's door, although it is Hannibal that currently shares a border with the warlike Celtiberian tribe. As the campaign begins, the Arevaci are neutral but have a clear choice before them: unite with Hannibal and risk genocidal retaliation from the Romans, or remain on good terms with Rome and face the certainty of Carthaginian wrath. Despite their knowledge of the terrain and superb fighting prowess, the Arevaci cannot take on both superpowers at once. For now, they maintain their neutrality, but it cannot last. Someone must control the Iberian peninsula, could it be the Arevaci?

The Lusitani

The Lusitani lived in Iberia long before Carthage or Rome disturbed the region. They are, like their distant cousins the Suebi, not a single clan but a confederation of smaller tribes, working together for defensive and mutual gain Fierce and agile warriors, the Lusitani are well suited to guerrilla warfare. As Hannibal’s Carthaginian army marches through lands previously controlled by Rome, there is opportunity for the Lusitani to expand beyond their bounds and claim back Iberia from its invaders. However, though there may be prudence in caution, even fraternisation with the enemy at first, eventually they must be expelled from the land!

Syracuse

The city-state of Syracuse is renowned throughout the ancient world as a centre for culture and science. It is also rich; Syracuse benefits greatly from its prime position in the central Mediterranean. A string of tyrants dominate its history, defending the city's autonomy against fellow Greeks, Carthaginians and threats from within. In 218BC, both Rome and Carthage would like to see Syracuse under their control once and for all. As the two superpowers go to war again, it stands on a precipice - will Syracuse forge its own destiny or fall into obscurity as just another colonial possession?

New Units

Alongside their regular unit rosters, the playable factions in Hannibal at the Gates get the following new units. If you own Hannibal at the Gates, these units will also be available in the ROME II Grand Campaign:

Arevaci
• Painted Warriors (melee infantry)
Painted bodies and unpleasant stenches instil fear in unlucky opponents, which is half the battle.

• Celtiberian Cavalry (melee cavalry)
A versatile cavalry strike force when commanded by a skilled general.

Lusitani
• Lusitani Guerrillas (stealth spear infantry)
Moving unseen to ambush their opponents, these stealthy guerrilla fighters are masters of their craft.

• Lusitani Spearmen (spear infantry)
Skilled tribal spearmen whose reputation on the battlefield is fully deserved.

Syracuse
• Picked Hoplites (elite hoplites, also available to Athens)
The cream of citizen hoplites to proudly defend their city from invasion.

New Roman Auxiliary units:
• Auxiliary Scutarii (Iberian melee infantry)
These Iberians are more than able to serve Rome at the front of a battle line.

• Auxiliary Scutarii Cavalry (Iberian melee cavalry)
These heavy cavalrymen add a touch of Iberian fire to otherwise conservative Roman ranks.

New Iberian Mercenary units:
• Mercenary Scutarii (Iberian melee infantry)
Large, well-paid men with falcatas can settle a surprisingly large number of arguments.

• Mercenary Scutarii Cavalry (Iberian melee cavalry)
These mounted mercenaries are a fine force for close-quarters combat.

New Italian Mercenary units:
• Mercenary Etruscan Hoplites (Italian hoplites)
Equipped and trained in the Greek fashion, Rome's former masters remain a force to be reckoned with.

• Mercenary Samnite Warriors (Italian heavy infantry)
Conquered peoples can still produce the finest warriors.

• Mercenary Campanian Cavalry (Italian heavy cavalry)
Noble horsemen from some of the finest pastures of the peninsula.

System Requirements

Windows
Mac OS X
    Minimum
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    Recommended:
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
    • Operating System: OS X 10.7.5
    • Processor: 1.7 GHz Intel Core i5
    • RAM: 4 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Screen Resolution: 1024x768.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
    • Operating System: OS X 10.7.5 (or later)
    • Processor: 2nd Generation
    Intel Core i5 (or greater)
    • RAM: 8 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 1 GB NVidia 750 (or better)
    • Screen Resolution: 1920x1080.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
Helpful customer reviews
6 of 7 people (86%) found this review helpful
1 person found this review funny
Posted: July 9
So this is a quick review of Hannibal at the Gates a.k.a HatG. HatG plunges you right into the middle of the 2nd punic war between rome and carthage. You can play as rome, carthage and other groups caught up in the fighting. I started as rome and what first surised me was technology trees. there is a new diplomacy tech tree which helps to gain allys in the fight. Another great part was difficulty. Its not that this dlc is hard but even when nearly the entire map was aiding me carthage was still very tough and fought to the end. One problem is new units. While the iberien tribes have a couple, you will mainly see rome relying on hastati and velites while carthage will use elephants and hoplites for pretty much the entire game. Despite this though this dlc is very fun and i reccomend it to any strategy fan out there.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
Posted: June 11
The best campain DLC as far as im concerned. Worth picking up just for the iberian factions and syracuse. the new map is fun as well and allows you to play the spartacus rises mod.
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120 of 174 people (69%) found this review helpful
1 person found this review funny
Posted: October 8, 2014
In my opinion, there should be more things in this dlc, more mercenary infantry, skills, map designs, otherwise a modder could have made this in a day, so this is just CA hoarding money for another ♥♥♥♥♥♥ DLC, No Hope :/.
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46 of 56 people (82%) found this review helpful
1 person found this review funny
Posted: December 18, 2014
Probably the least mentionable of all the DLC. The Campaign is decent if you play as Carthage for a quick "history lesson", recreating Hannibals progress through the alps was pretty fun, but that seemed to be the only worth while period of the campaign, as I pretty much walked over Rome afterwards, and it was a fairly short experience/easy climb over all.

If Carthage is your favourite faciton, go hard as it displays them very well obviously, but otherwise even on sale you can probably skip this one.
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38 of 60 people (63%) found this review helpful
1 person found this review funny
Posted: January 16
Hannibal at the Gates fails to make any meaningful attempt at recreating the actual Second Punic War. That is the real purpose of a mini-campaign, to be a focused map and a focused campaign based around these historical wars. As just a sandbox, it plays no differently than the base game.

The technology trees are absurdly lazy and poorly designed, being completely incoherent. Multiple turns per year advertised as a meaningful feature, as with seasons and attrition. TPY, seasons and attrition all should have been part of the Grand Campaign.

Massilia got their new roster (and remain unplayable), but E mporion, which is their own colony, yet has the old, unfinished roster. Syracuse is a pathetic copy of Athens, literally “stealing” the “unique to Athens” Thorax and Thureos Hoplites, without having any of their own unique units (Factional Mercenaries are not relevant in this regard).

The Celt-covered Iberia prior to release was pathetic, the Iberian culture (and unique units) should have more or less been in at release. Despite the importance of the Etruscans, Samnites and Numidians in this campaign, they retain boring, unfinished rosters. The Etruscans do not even field Etruscan Hoplites, nor do the Samnites field Samnite Warriors and Campanian Cavalry.

The Boii of this campaign are related to the Boii of the GC, and should have been playable with their proper roster, for a unique start and roster. Likewise, having a Numidian faction and Italian faction playable would have meant creating meaningful rosters for them and enabled unique starts. It is a shame that the separation between “Latin/Roman” and “Italian” culture did not go into the GC, where the Samnites should have been able to rebel in southern Italia or northern Magna Graecia.

The Greek theatre is also entirely missing, with Terra Incognita taking up the East, leaving Rome completely safe in the Adriatic. During this era, Rome was beset by Illyrian pirates and Macedon was in alliance with Hannibal, and had they broken through the Roman allies in Greece, could have turned the tide of the war, but nothing interesting is done. For a game based around the concept of changing history/alternative history, leaving out the Greek theatre was a big failure. Hannibal’s time in Italy was spent raiding, yet he has no ability to Loot settlements as barbarian factions do or Liberate (which would simulate his turning Roman allies to his side). For some absurd reason, the Civil War mechanic is also in this DLC.
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