From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.
User reviews: Mostly Positive (170 reviews)
Release Date: Apr 18, 2014

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Recommended By Curators

"This is a game about being the space-illuminati and also a hydra of sorts. Turn-based shooter (yes really) combined with 4x elements and diplomacy."
Read the full review here.

Recent updates View all (50)

November 14

The Last Federation 2.0 and Betrayed Hope Expansion Arrive Today

TLF's first expansion, Betrayed Hope, is officially releasing today.

The expansion includes 17 new ships, 2 new solar system backgrounds, 32 new abilities, 19 new achievements, 13 new music tracks and 5 new quests. It also introduces two completely different ways to play the game -- Betrayal and Invasion:

Betrayal Mode reverses the usual game flow, making you a full planetary power trying to achieve solar domination -- adding a new layer of 4X onto the existing game. You gain the ability to command armadas and ground troops, and the meaning behind political deals is very much shifted. Rather than working toward unity, you attempt to destroy all your foes through subterfuge, war, and temporary alliances.

Invasion Mode sees you working with the other races to survive slaughter by a grave new threat, putting yet another major spin on things. Forming the federation isn't a priority when you are trying to keep a terror from consuming the entire system.

The Last Federation 2.0 arrives alongside the Betrayed Hope expansion this week as well. Here's what's been added or improved upon between 1.0 and this new release:

- Tons of improvements to GUI clarity, explanatory tooltips, etc.
- Auto-resolve option for battles.
- Permadeath made optional (and off by default).
- Awesome new ship graphics for during battles.
- New Burlust "Turmoil" mechanic.
- New ways to persuade races to join the federation.
- New actions that NPC-races take when it seems appropriate to them.
- Six new quests.
- Added player actions to support a ground invasions, oppose them, or simply start bombing stuff independently.
- Added the Ark and the Mire, two randomly seeded unique buildings that help make each game different.
- Major improvements to how RCI, Attitude, and Influence numbers work so that they make more sense to the player.
- Major revisions to widely-disliked missions like "Clean up AFA", "Deliver Spacefaring Technology", etc.
- Radical shifts to solar map pacing and many revisions to how actions work to increase player agency.
- New moddable "Bullet Pattern" engine that allows some really crazy new behaviors for enemy shots. Tons of new and revised bullet patterns.
- You can now do practice combats at the black market to try out tactics or just enjoy blowing up tons of ships.
- Substantial CPU/GPU performance improvements.
- Rebalancing both in combat and on the solar map.
- Multitudinous bugfixes.

For those interested in delving deeper, the full release notes from version 1.0 to 2.0 total more than 61,000 words.

1 comments Read more

November 12

TLF Version 1.900 (Tutorial And Story Touches)

Version 1.900 is final touches in preparation for the launch of version 2.0 and the full release of the expansion this Friday the 14th (just a couple of days from now!).

The big things in this new version are that the tutorials have all been extensively updated for the new modes, and the story segments for the new modes have also been finished. The tutorials are always one of the last things that we update when we're doing an expansion for a game, because things tend to be evolving during the beta and we learn a lot from what questions people have. The time has come, however, for all that to finally come together in the actual game.

If you were previously having a hard time getting going in Invasion mode or Betrayal mode, you should be good to go now. Of course if you still have any questions, please do let us know. But the new tutorials for those modes go out of their way not just to tell you how to do the things that are unique to those modes, but also to give you some strategy advice.



Let us know how things are looking, if you have suggestions or bug reports, etc!

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.

Click here for the official forum discussion about this release.

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Reviews

“For fans of space-faring simulation games, it's more or less a must.”
8/10 – Richard Nolan, Strategy Informer

“Arcen Games nailed it with this game.”
TotalBiscuit, The Cynical Brit

“A revolutionary twist on the 4X legends of yore.”
8/10 (Editor's Choice) – Jonathan Lester, Dealspwn

About This Game

From the creators of AI War: Fleet Command.

  • Turn-based tactical combat, with up to 5 factions competing at once.
  • Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
  • New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
  • Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
  • Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."









    About The Game

    Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."

    Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important.

    Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, only you can use the scattered remnants of advanced Hydral technology, so that's something.

    Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's noble enough. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 1 GB available space
Helpful customer reviews
94 of 123 people (76%) found this review helpful
4.6 hrs on record
Posted: November 15
I bought the game impulsively because of the pitching.
Allow me to explain my experience with the game like a story, so that I can make clear why I don't recommend it (warning: this is bound to contain minor spoilers):

First thing I face is the intro music of the game; very good music, it gave a good first impression. I always try to start custom maps in games, so I tried to do that in my first try, and I got a popup suggesting I try QuickPlay instead. I took the advice. Then came the picture of the hydra and the story of what happened to you, what are you doing and why are you doing it. I have a weakness for mythological monsters so the idea of playing a space hydra was just too cool to miss.

Unfortunately, the game's use the word "race" and the typical "-ian" ending for their names (Acurian, Peltarian, etc)) gave me the impression the game's lore would be very cheesy (just like in games like Galactic Civilizations and Master of Orion, which were enjoyable but definitely cheesy story-wise). All according to my prediction, the game presented good-old mostly anthropomorphic aliens (even the completely robotic race had an unnecesarily human body), with a very juvenile view of politics, "economy" and intrigue; the lore was more or less a repetition of old soft sci-fi tropes, nothing special.

What could have been Mount and Blade in space, turned out to be mostly a game of Spreadsheet Commander; even though the game does have unique mechanics for each "race", for influence and credit gain, it is still just 2 abstract and lifeless concepts that you are trading back and forth: credit, and influence. And even beneath this apparent layer of complexity the game _feels_ just like the same in every planet. The purported "Grand Strategy" element of the game didn't get to play out. But man was the music catchy.

I didn't get to enjoy trade or cooperation or diplomacy, it really, really felt like Spreadsheet Commander for the short time I got myself to endure it.

And then comes the combat... I will skip it, I don't even want to explain it, but it's really mediocre. It's fun the first few times but, I just can't get myself to see anything interesting about playing turn-based combat with a single ship; and maybe in the future you get to do more interesting things with other ships, but I will quote the very game's Logbook here "in battle, you just have You and whatever allies you managed to get, against your enemies", and when I fought enemies with allies by my side, I still could only pilot my own ship. So I'm going to assume the game will always only let you pilot or give orders to your own ship; this is hardly a "Grand Strategy" combat style. I consider the combat system so mediocre, that the game would've been better without it; it could be replaced with an abstracted combat method, in the Spreadsheet Commander spirit that the rest of the game took.

Do I think the game has no merit at all?, No, I think it has some, but I'm very picky with games, and this game just couldn't get me hooked. But the music is really good, and so is the art. So... I will just pretend I paid for a music album and a nice hydra picture and leave it at that.

Also, so you can get an idea of what games I enjoy (and you can tell whether to trust my taste or not):
Mount and Blade: > 500 hours
Crusader Kings II: > 200 (this game is quite the map-painting simulator, but it had <something> that made it feel a little more than that, and so it did get me hooked).
Civilization V: > 400 hours
Starbound: > 100 hours
Dota 2: > 100 hours

That's an example of some of the games in my library, of course I've played many other games;

Please, if you have a disagreement with my review, don't mark it as unhelpful unless you genuinely feel it didn't help you get a better idea of the game.

Happy gaming.
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26 of 32 people (81%) found this review helpful
35.3 hrs on record
Posted: November 1
After playing for 32 hours and only jsut now beating this game for hte first time, I can say without a doubt that getting this game is definitely worth the time. ONE play session lasted me for a full 8 hours, unlike Civ, You seriously cannot rush this game, atleast not when new like I am.

If you're worried if the game's fun, don't, I enjoyed every minute, when i wasn't getting upset, crying, almost internally dying at my own stupidity as the game screwed me a good 6 times each.

This game is very rather unique in it's own way, I'm fairly sure you won't find another like it for years to come.

You will get your money's worth in this game. Despite the looks, I love this game almost as much as Civ 2: Test of Time, my all-time favorite.

The feeling you'll get when you beat the game for the first time is even better than killing a hard Dark Souls 1 boss. The bliss I am now feeling is... beyond words right now.

In the game's current state, it is now actually decently easy to play in comparison to past versions, if before wasn't a good time to get it, now's good.

The game itself is a clever blend of strategy and shooter, seeming ot be able to go from Real-Time strategy game with a "galaxy" map and a pause button, then go into battle and it's more like Demonstar, only a turn-based, tactical, strategic shooter version in combat.

Combat is simple, but complicated at the same time, with just enough to not be too much to new players.

The game has you trying to unite a system composed to 8 civilizations, all crowded together, in an alliance. Each race has their own ideals and even their own way of doing things and personalities, no two races are the same, and that's where the challenge comes from.

A couple will always pick a fight, two or three will always be technologically ahead, there is a rather weak race who is easy to get in good terms with ofcourse, but everybody is different.

There's so much to do in this game, all that one really needs to do is find what they need to do and do it.

The soundtrack and art design is simply wonderful, I personally love it, now that races will be on randomized planets, it makes it even better.

The tutorial is Very well done with new players directly in mind as it explains EVERYTHING at an even pace, and does so in-depth aswell, unlike many other games on Steam today.
There is no tutorial level thankfully, the tutorial itself is integrated into hte game itself, and entries can be called upon later in the menu, later in the game if you've missed how to change power levels on your ship, or start making the federation.

Beating this game for the first time on the lowest of difficulties gave me a feeling that not even beating Dark Souls 2's bosses gave me.

Ultimately, this game gets a 7/10 in my books; I can't describe it, it's just this game is so nicely done in every way, it oozes creativity, quality and it is clear the Developer has put their heart into making this game.

I simply love this game.
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7 of 10 people (70%) found this review helpful
8.5 hrs on record
Posted: October 28
A very interesting take on the 4x genre. Instead of being one of the major players for terretory and goods, you are a singel being who seeks to meet the diplomatic victory conditions of a standard 4x game. All the races are very distinct from each other and uniting them all under your banner will be difficult. It feels balanced game-play wise but also a little in-personal. Plain text and sometimes a screen shot of the race is what you get. Same problem as Endless Space in a way. Overall, good music, decent style and a decent amout of depth and a lot of replayability.
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0 of 3 people (0%) found this review helpful
2.6 hrs on record
Posted: November 18
This game looked promising, but it only took it about 2 hours for it to turn into a grindfest for me, once I saw that all I was really doing was grinding reputation, money and waiting for other factions to do something, I just stopped.

I felt that the amount of things you can do in this game are too limited, even if the scale of the effects of the things you actually can do in this game is pretty large.

I'm not gonna say it was a bad game, it just wasn't really good enough.
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2 of 12 people (17%) found this review helpful
7.6 hrs on record
Posted: November 10
Befriended a race to start my Federation with them, my worst enemy wipes them out right away.
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1 of 12 people (8%) found this review helpful
1.1 hrs on record
Posted: November 2
I don't understand how to make my ship stronger. All battles I'm put into at the beginning GREATLY outclass my ship. How am I supposed win ANY of these friggin battles? If I can't win any battles how do I progress? If I am progressing how do I build technology to get new weapons?

What? Please explain things to me. I have no idea what I'm supposed to do, so I play for another 30 minutes, scratching my head with these baffling "help" boxes and still have no idea how to progress properly.

I'll only reccomend it as it seems like there /must/ be something here... something to this game and I am simply not understanding it.
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4.9 hrs on record
Posted: November 16
Well... I didn't really like the game, but I also don't regret buying it. I definitely see how some people might love it. Plus, it's really original (so, even when I have not enjoyed the game as a whole I liked discovering how the mechanics works). In addition the developer is a dedicated one so you can expect improvements & updates.

Overall, if you like the genre you might give it a try.
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7.7 hrs on record
Posted: November 26
I spent the first few hours dying and failing to form the federation. I couldn't figure out why until it occured to me that I was supposed to be manipulating other races against each other in order to give them the reason to form a federation with me.

I eventually succeeded with 4 races (Acutians, Skylaxians, Peltians & Evucks) in the federation, 1 race extinct (Boarines) and 2 races (Thoraxians & Burlusts) constantly fighting each other. After the race (Burlusts in my game) that emerged victorious from the war, I convinced the federation go after the victor by claiming that it (The Burlusts) were a warmongering race and that the race needed to go extinct.

I will write a further in depth review once I've spent more time playing this game. Of which I am of course enjoying. :)
Was this review helpful? Yes No
26.8 hrs on record
Posted: November 27
Very good. 8/10 definitely recommended.

(Sorry for the brevity, I'm not really good at writing proper reviews.)
Was this review helpful? Yes No
16.8 hrs on record
Posted: November 27
I picked this up again...and then remembered why I put it down.
Pretty much the only complaint I have is the combat: the enemies are too damned tanky. It takes hours just to kill one guy. And god help you if you want to challenge the burlusts (a race in this game that is all about war). Your fingers will die before the god damned enemy does. You could decrease the difficulty, but even on normal, it takes so damned long, and nothing damages you. Why even have a combat sequence at that point?
Other than that, the simulation aspect is pretty in depth, though it definitely seems species other than the warlike ones need constant babysitting. if you have it accelerated to x2 fast forward, a race is going to get wiped out before you even see the ships.
The aspect of play, though, is unique. You play as something of an agent behind the scenes...except for whenever someone's getting attacked, because no one can defend themselves. You run around, and do diplomatic stuff. But, not too much, or else those you've united will form an alliance that's opposed to your federation...even though you were the one making them not kill eachother...yeah. I don't get it either.
Talking about diplomacy: Each race has a drastically different diplomacy screens. So different you'd think they were from different games. And this would be fine if some of them weren't really clunky as hell. As mentioned above, if you want to talk with the burlusts, you have to commit to a 9 hour duel (as such, I almost always get everyone to gang up on them. they are such pain in the ♥♥♥). And the Peltions and their damned vote system. So few things give votes, and that's the only thing that powers their diplomacy. You need 300 votes to get them into your federation....you get .5 after taking out an entire pirate camp. And as mentioned, combat is this game's weakpoint.
Sure it gives the races "flavor", or "personality" or whatever people call it now, but it sacrifices functionality.
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24 of 25 people (96%) found this review helpful
37.2 hrs on record
Posted: October 3
Freakin brilliant game about political intrigue and space battles. My first game I saved everyone but the burlusts who were so hated by everyone that they were at continous war with everyone. So i use the skylaxians to spread military technology around to everyone else in the federation which was everyone. This includes the Acutians who hate me with all their robotic hearts, but they are in the fed and the burlusts need to die before i can win. It's 70 years later and the burlust homeworld is about to fall. When all of a sudden the acutians pull out of the federation, and take the burlusts planet while they are weak. Well, I thought to myself, everyone else in the solar system against two planets owned by the acutians, this will be a cakewalk. As it turns out the only people in the Fed who hated the acutians enough to go to war with them were the Pelatians. So i have to spend some 50 years dragging the acutians reputation through mud before everyone finally agrees to go to war with them. Problem is at this point the acutians have finished the tech tree in its entirety largely thanks to the boost I had the skylaxians give them. So begins a long drawn out war of attrition between the alliance and the acutians. After 30 years of war with no visible progress, I decide that I need to finish out my tech tree, so I can actually fight all these assasins the acutians keep sending after me. So I finish out the tech tree taking about a century to do so. Now at this point i had essntially gotten infinite money. So i thought to myself how will i kill the acutians when they keep breeding like rabbits. Then it hit me. I'll just pay the evucks a crap-ton of money to poison the environment and ruin the medical capablities of the Acutians with their probes. So a few million later and the acutians planets are cesspools of disease. At which point a virus springs up. I then hire a small army of 60 bioterrorists to infect every last acutian with this virus. 5 years later the acutians are dead, and I win the game. Great game with nearly an infinite number of options. No two games will ever be the same.
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17 of 19 people (89%) found this review helpful
45.2 hrs on record
Posted: October 21
Another game with a bizzare amount of support from the developer. He (it's a one man show) is in constant communication with the players, taking their advice and just... trying it out. The game is much better for it, but it changes DRASTICALLY every few months becaue he's constantly laboring to improve it. Single player only, but this can be a great way to spend your time.
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10 of 10 people (100%) found this review helpful
45.8 hrs on record
Posted: June 8
This game...oh...this game. This game will have you playing it nonstop for hours upon hours.

The goal of this game is to unite a federation with 8 races, each with their own personality and way of getting them into the federation. To add to the backstory, you are basically the extinct race in the space galaxy, since they were total ♥♥♥♥♥♥♥s. As you did a last-minute mission to betray your race, your race's planet is blown up due to spy probes poisioning the environment and a huge space-bomb known as a Planetcracker.

In the actual game itself, you can interact with the different races through many ways: interact with the Skylaxians through democracy and trade, or interact with the Burlust warlords by threatening them, dueling them, and bribing them. There's even space stations and a blackmarket to buy bribe items, or to hire workers to protect/build your space station, and to even research faster. Like I mentioned before, all races are very diverse in their own way. For example, the Acutians are a hostile capitalist robot government who have whatever industry leading their government be their current concerns, or the Andors, which are basically peaceful robots whose main focus is to help other races. To top it off, each race can get their own research tree, with technology limited to only them.

Oh, and I also forgot to mention: the battling part. Basically, the main story of how you get your ship is that after you leave your planet before its destroyed, you crash land on another planet. You can select this planet, or it can be random. But after some time being stuck on the planet, you finally help them reach space, and steal their prototype flagship. However, this makes them very angry at you right from the start. Already, this adds choices. Do you want to start with one of the more powerful race's ships and risk getting attacked by Assassins? Or do you take a weaker race, but have a weaker ship? This further adds on with the next question: Do you risk giving that race more technology to hate you less, although they will be more powerful? Or do you take out their ships and make alliances with other races? The possibilities and problems you face will be endless, each with their unique approach. And there's even special abilities and different weapons to help take down different enemies and to exploit their weaknesses.

Oh, there's also planet stats, such as their medical, economic, enviromental, and public order state. If they get too low, they can cause too much havoc in the planet, exposing themselves to outside attack, or if they get too high, they can cause a big boom for the planet and their efficency will skyrocket. You can even affect how the planet states are: for example, you can help with the economy or persuade the leaders to start a positive trend in a certain state. Even further, you can build buildings such as a Solar Shield to help with the environmental state, or science buildings to boost research time. You can also sabotage their buildings and even cause hostile acts to disrupt their planet and give them a hard time.

Overall, this game has a huge option of things you can do, and there's even an observer mode to see how the solar system develops without your help. With such a wide variety of game options and situations, and- Oh, wait, I forgot! Quests exist in the game. These quests can have varying impacts on a race or two, such as secretly giving them spacefaring tech, improving their environmental state, doing joint-bombing runs with races against other races, or even saving freighters from pirates. There's still more to go over, but I'll stop it here, and end this review with a 10/10. This game is also constantly patched, so even if you dont play it for a month, the game may be much better by the time you play it again. Overall, its a very nice masterpiece.
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11 of 12 people (92%) found this review helpful
16.8 hrs on record
Posted: October 23
I wholeheartedly reccomend this game. It's clear that the devs put a LOT of time into this game. The objective of the game is that you are the last survivor of your race, who were exterminated by the other races dure to their oppression by you (your race). As the last survivor of your race, you don't want to see the other races to fall to the same circumstances you did, so you set about creating a galactic federation (or just choose your favorite, and kill everyone with them, while still calling it a "federation"). The game in itself is extrordinarily detailed, as you are very powerful, still having (most) of your races tech, and as a result, you use these powers/tech to try and manipulate the galaxy to your will (you can't directly change much, but you can manipulate other races to do your bidding, or subvertantly destroy the economy/medical system/police force of an entire race. In the end, it's a very detailed and very fun game. Oh, I forgot about spaceship combat, it's probably the funnest part. Usually you vs around 10 enemies initally, then as the game progresses, it's you against 20k ships (although it takes a very long time to get to that point). It's hard for me to describe it in any more detail, but if you are a RTS fan, i'd highly reccomend this game.
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18 of 25 people (72%) found this review helpful
10.7 hrs on record
Posted: September 23
In a perfect world, I'd love The Last Federation, however as it stands I was somewhat dissapointed.

Having bought this game based on reviews and some gameplay footage from famous youtubes, I expected a lot of depth.
However a few hours in, and a few completed campaigns later it became clear that the game lacks a certain amount of depth. This isn't to say the game is simple, however the ways you can win are confined and repetitive.

Every game is either a struggle to find some way you might win, or a repetitive routine in which you abuse one of a few obvious easy ways in which to win. I'm not entirely sure where the games strenghts lie, as I stopped enjoying it a few hours in.
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6 of 6 people (100%) found this review helpful
30.8 hrs on record
Posted: June 21
The Last Federation is what I'd call a game of inlfuence. You take the role of lone spaceship, adrift in a system with 7 or so other races. One of them, selected at the start of the game has access to spacefaring tech and hates your guts and will stop at nothing to murder you. Your goal is to build relationships between races up to the point that they like eachother enough to ally with eachother. The complexity comes in the form of the fact that all the races work differently in political dealings. One of them responds to violence and little else. One is a race of absolute pacifists. Another is a collective of capitalist robots. All of these races have different political systems. Of course when said first race eventually takes up arms against you it's time to defend yourself. Your ship, at the start of the game atleast, is powerful enough to cripple large fleets, but if you don't spend time researching techs you'll swiftly find yourself dogpiled under vastly superior enemy ships.

Overall a strong recommendation.
Protip: Never anger the Thoraxians.
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6 of 6 people (100%) found this review helpful
18.3 hrs on record
Posted: September 23
PROS:
+The tactical combat
+The grand strategy
+Tons of Replayability
+Often updated
+Adjustable difficulty
+Time control
+Deep underlying Sim (that you can ignore if you want and still enjoy the game)

CONS
-Endgame can be a bit of a grind.( depending on how you play)

I definitely will be playing through again.And probably again after that because there are many ways to handle the different situations in the game and because the underlying sim/Ai/random gen can make each game play out different.

The game has a very Tactical feel,The Time Controls on the starting map allow you to accelerate until something happens then pause and think about what to do next.And planning out your moves a few seconds at a time during the combat portions feels great.

There seems to be a deep sim under the surface,it's there if you want it.But on my first game I largely ignored most of the numbers sheets and still enjoyed the game.I suspect if you really want to play the game well you may need to dig into this portion,but it's still perfectly possible to succeed at least somewhat without paying any attention to it.

The game has become very much more balenced since it it was first released,there may still be some time when you are just fast forwarding the while you gather credits or influence but over all the grind have been reduce so you can spend more time actully doing things.
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13 of 20 people (65%) found this review helpful
3.8 hrs on record
Posted: September 23
Not as marketed. This is not a 4x, it's not a galatic civ/civ in any way. It's more like a political game, with a 'combat' mini game thrown in. It's kind of boring, there's no real feeling of research/technology mattering. You are basically playing a "fast foward game until number hits X" for most of it, trying to get the NPC's to like you. Think of progress quest, but you have to hold down fast forward and you'll have a good sense of it.
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5 of 5 people (100%) found this review helpful
30.2 hrs on record
Posted: October 10
A really interesting semi-randomized space strategy game where you play a single person trying to keep the other races from killing each other long enough to unite them into a federation. Lots of replay value and the combat system is quite innovative.
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6 of 7 people (86%) found this review helpful
10.5 hrs on record
Posted: October 26
I enjoyed my first game (7 hours; I'm slow at these things). It was an unfamiliar and new approach toward space strategy/diplomacy simulation. Reminded me a little of a way-scaled-down Distand Worlds, but with a turn-based, tactical bullet-hell twist.

The diplomacy was interesting. Each race ran a different form of government, each having their own nuances you had to abide by to get things done. I found it cleverly crafted, and will play again, soon.

Replay-wise, it seems like it could do with more widescale star system generation (more planets, game modes, scenarios...), but it was an enjoyable and worthwhile experience, nonetheless.
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