From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.
User reviews: Mostly Positive (270 reviews) - 74% of the 270 user reviews for this game are positive.
Release Date: Apr 18, 2014

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Packages that include this game

Buy The Last Federation Collection

Includes 3 items: The Last Federation, The Last Federation - Betrayed Hope, The Last Federation - The Lost Technologies

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Recommended By Curators

"This is a game about being the space-illuminati and also a hydra of sorts. Turn-based shooter (yes really) combined with 4x elements and diplomacy."
Read the full review here.

Recent updates View all (54)

November 11

The Last Federation - The Lost Technologies & TLF Collection Out Now

The Arcen Games team is happy to announce the launch of The Last Federation's second expansion: The Lost Technologies!

The new release brings new features and mechanics to TLF -- such as the new Ring World planet type, Champion enemies, a ton of new additions and modifications to racial techs, and more.

Along with the expansion, today sees the release of The Last Federation 3.0, a free update to the base game that brings three new events and three new alliance types.

Finally, we're celebrating the occasion of both base game and expansion releases with the debut of The Last Federation Collection -- a package that combines the standard release with both Betrayed Hope and The Lost Technologies expansions.

The new Collection, expansion, and all other TLF products currently carry launch week-style discounts until November 18th. All hail Hydral!

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October 30

TLF Version 2.021 (The New v3.0 Base Game Features -- Early!)

Version 2.021 is another cumulative update to the base game and the first expansion, and it also has the new "free v3.0 content" (3 new events and 3 new alliance types) in early.  Lots of good stuff in the release notes since the last main post about this, which was apparently version 2.008.


This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.

Click here for the official forum discussion about this release.

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“For fans of space-faring simulation games, it's more or less a must.”
8/10 – Richard Nolan, Strategy Informer

“Arcen Games nailed it with this game.”
TotalBiscuit, The Cynical Brit

“A revolutionary twist on the 4X legends of yore.”
8/10 (Editor's Choice) – Jonathan Lester, Dealspwn

About This Game

From the creators of AI War: Fleet Command.

  • Turn-based tactical combat, with up to 5 factions competing at once.
  • Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
  • New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
  • Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
  • Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."

    More Details

    Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."

    Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important.

    Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, only you can use the scattered remnants of advanced Hydral technology, so that's something.

    Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's noble enough. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Storage: 1 GB available space
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Storage: 1 GB available space
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Storage: 1 GB available space
Helpful customer reviews
54 of 58 people (93%) found this review helpful
1 person found this review funny
10.7 hrs on record
Posted: August 8
Disclaimer: the key was provided to me for reviewing

The Last Federation is a 2D (4-1)X space strategy game that combines politics and battles. It is (4-1)X because exploration does not exist. Also, player does not control a race but manipulates other races by using politics and by helping battles.

In this game, player is the last survivor of a murdered race (Hydrals) that was the dictators of the solar system. But one of them betrayed the race. His (Its?) goal was to make the space technology available to other races and then creating a federation to unify the solar system. After Hydrals' homeworld got destroyed, the last hydral (i.e. the player) crashed into one of the rivals' planet. When that rival race built their first capital ship, he managed to steal it and escaped. That's all the story the game has. It is not deep but enough to make things clear, at least to a point.

The game does not have a separate tutorial. Instead, when player starts his/her first game, most of the game elements are locked and these elements are unlocked and explained as the game progress. Its execution is very good. Although there are lots of things to learn, player is never overwhelmed by them. Most of the information and choices have very informative tooltips. They are especially useful when some option is not eligible. This way, only thing the player needs to do is reading the tooltip which explains the reason. That said, some of the advanced information, such as which conditions are required to capture a planet, are never explained.

Every race has a different political structure and has a different opinion of life. Some values military strength and are more aggressive, another is all about peace and quiet. This makes the player approach them in different ways to gain influence and convince them to join the federation. It is also possible to agitate a race against another, resulting in starting a war. Of course, these actions do not happen directly. There are lots of friendly and hostile actions player can take. When player visits a planet, possible "missions" are listed under their own menu. These missions are the main tools to manipulate races. By using these "tools", player achieves his/her goal for a certain race. I won’t go into details because this is not a guide.

Combat is different than classic turn-based combat. Units don't move/attack like in a chess game. It is actually more like Dragon Age's pause-order-continue style but pausing happens in periodic intervals called "turns". In each turn player issues a move order, then an attack order, and fight continues until next turn. There are also abilities that consumes one full turn. Player can select 6 abilities to use in battle and if an ability's ammo is depleted it is replaced with another ability of the same type during battle (Abilities have three types, i.e. "offensive ability", "operations" and special ability”). Starting abilities are random, but how many abilities of a certain ability type a player can use, depends on which race's first ship was stolen by the player at the beginning of the game.

There are some points that make the game less “believable”. For example you can make a planet’s environment go bad, but race itself does not take any counter-actions to fix it. It will stay as it is, even if it cost billions of inhabitants.

The main soundtrack is similar to 90s arcade games’ low bitrate sounds. Other soundtracks are smoother and easy on the ears. Sound effects are decent. Also when a very important event occurs, a female –I am guessing AI- makes funny comments.

+ Good Simulation: Every planet advances depending on the status of planet and race. Strategic elements and properties of the races affect outcome.
+ Humorous: Game has some humor in comments, descriptions etc. It is always a good thing.
+ Chaotic Battles: This is both good and bad. Bad side is below. Good side is that it makes battles more challenging.
+ Replayability: Every time a new game starts, planets and their inhabitants change. Due to compatibility factor between a race and planet type, a different race becomes more effective. This effectively changes how that game progress.

- Overcomplicated: Finding which information is important and which is just for "decoration", takes too much time.
- Static UI: This means, UI size is static and the higher the resolution is, the smaller the UI becomes. Therefore, when the resolution is set to full HD, UI elements become too small and very crammed.
- Chaotic Battles: Bad side of this is what the name suggests. When every small dot-sized ship fires another dot, screen gets covered with dots.

Game has a different approach to space strategy games and the formula worked well, enough to keep me in the game until I unified the solar system without taking a break. So I recommend it.

P.S: As a rule, I won't comment on price tag. Everyone has a different opinion on whether it is worth the price tag or not. So it is up to you to decide.

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Edit: Fixed some typos and formatting
Was this review helpful? Yes No Funny
83 of 119 people (70%) found this review helpful
66 people found this review funny
16.3 hrs on record
Posted: June 27
-Formed Federation
-Asked angry bugmen to join; they refuse
-Notice that they can be forced if there is an apocalyptic plague
-Spent the next 4 years poisoning their planet with plague
-Force bugmen to join and become my murder troops against dissenters
10/10 would poison innocent planets again
Was this review helpful? Yes No Funny
47 of 63 people (75%) found this review helpful
1 person found this review funny
26.0 hrs on record
Posted: July 19
Think Civilization (or Master of Orion, if you're familiar with that) except instead of playing a civilization, you play an independent demi-god that gets to freely meddle in and shape everyone's affairs. And while the writing is very funny and the soundtrack is lovely, some design decisions turn the game part of this into a bit of a farce.

You have way too much power over the entire simulated world. Pretty much every variable is directly and easily changed by a metaphorical snap of your fingers and a selection on a menu. You can make anyone like or dislike anyone else. You can quickly ravage anyone's homeworld by messing with their 4 economic indicators and there's nothing they can do about that. Alternatively, you can quickly turn them into an obscene super power, and they cannot do that on their own. Owing to the fact you're completely and instantly healed at the end of every battle, which you can escape from anytime you like, you can destroy virtually infinite numbers of ships, if you but have the patience. You can be delayed, but never stopped. Nothing in the game will ever challenge you; nothing *can* challenge you when you are given this much control over everything. Higher difficulty settings only cause things to take longer; they don't make you any less likely to succeed. The irony here is that beneath the dozens of daunting menus and hardcore aesthetic, what you have is an ultra casual game. And that's what ultimately makes The Last Federation pointless to play.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
8.7 hrs on record
Posted: June 27
In a market currently saturated by 4x titles I really couldn't justify picking this up, even with TB's recommendation. I didn't know what I was missing.

It's really Politics Simulator 2014 with 4x elements, which is a nice change from every other 4x with elements of politics tacked on. Each race has it's own unique way of interacting with them. One has a senate you need proxy votes to use, another is ruled by warlords you have to fight to the death to gain respect with (as an added bonus, you get to play a mini, turn-based Danmaku game here). These differences not only helps keep the gameplay interesting, but bring your own personality into the game much more naturally, "Oh. You owl-sloths. You shall be my minions. HAHAHA"

Even though I don't usually roleplay with games, I feel like this one just draws it out of me without really trying.

Overall, it's a real gem of a game with a lot of depth and replaybility. Buy it.
Was this review helpful? Yes No Funny
15 of 22 people (68%) found this review helpful
6.4 hrs on record
Posted: June 30
This game was a toss up. I read some of the reviews and wishlisted it for a long time. It looked really different and exciting so went it on sale in the summer sale, I picked it up. I only played it for 10 hours or so, but I just don't see myself trying it anymore.

+1 star for gameplay. It runs stable. doesn't seem to have any bugs. Never crashed, or froze.
+1 star for graphics. I like 8-bit style graphics, the planetary icons are well developed and informative.
+1 star for combat. The combat runs like Star Control's melee mode, only a bit more strategic. This was really entertaining at first, but then became a serious bore later on.
+1 star for concept. It really is interesting idea and gameplay was random/fresh each play through. Different events occur that you have to respond and adapt to.
+1 star for the comedy. A lot of the dialogue and events really get a laugh. They did a good job there.

-1 star for gameplay. It was interesting at first, but in the long run, I was bored. I think I spent an hour on maximum speed trying to get the last race to join the federation. Just got tedious trying to achieve the goals.
-1 star for balance. even with the entire galaxy blockading/bombarding the murderous bug people from basically day 1, they still didn't die and would continue to send out fleets to attack the others' home planets.
-1 star for size. The galaxy is really small. So small in fact that its really quite boring. it might have been more fun if the races could colonize other star systems and attempt to conquer the galaxy or something. But instead, you just have 7 planets to work with.
-1 star for notifications. There can be a ton of notifications but they don't really detail anything. Andor science station attacked. Ok which one? Where? Can I repair it? Steal it?....
-1 star for story. The story was interesting but not really developed. Apparently your entire race of powerful, nearly omnipotent beings is destroyed by 7 races that don't even have warp capability...
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