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Um... wow? Folks are absolutely amazing in their support, and I'm just agog at this. I'm going to be out most of the weekend, but I just wanted to say thanks in advance if we hit any stretch goals before Monday. At the moment we seem likely to hit the stretch goal for new music sooner than later.
So, other stuff -- first I'd like to share one new video with you:
So just what is this "AI War" thing, and why should you be excited about it?
Hopefully the kickstarter campaign page answers that question, in a general sense at least. ;) But prior to launching this campaign I was working on this video, and I finally finished editing it today (with Pablo's help cleaning up some unfortunately peaky audio because my mic gain was off), so I thought I'd share it.
If you're wanting to explain to someone first what this game is, then why it's frickin awesome, maybe this video will help. Or maybe I'm just longwinded -- 9 minutes is pretty concise for a game like this, though. :)
First Stretch Goal: Soundtrack!
So... right! We're funded. :) Now we're working on the first stretch goal off our list:
Next week I expect to release a video actually showing combat, and some other cool visual effects, and we'll show you more of the GUI, and Pablo has a video for you, and Keith has some written updates...
Busy times, in the best sense. :)
I'm personally not going to be around much this weekend because I'm both trying to have a better work/life balance in general and also we're celebrating my mom's birthday, but I'll be back in force on Monday. I'll peek in some over the weekend, of course, and I imagine Keith will be around some Saturday off and on. But just so you don't wonder where we are if we're quieter than usual.
Thanks again for all your support!
Good grief! People are awesome. I didn't mean to update folks here "late," but the new campaign for AI War 2 has already reached half of its (admittedly much more modest) funding goal.
I've already written a first update post that has a large Q&A based on early questions. Apologies that the video above is just a teaser-style one, but one of the Q&A topics (way at the bottom) touches on the reasons for that. Basically perfectionism on my part, I guess.
This is a very different project from the one that we were pitching in the first kickstarter, but I'm really excited about it. Keith has written up a new design document that explains what is planned. There's another document that compares the new vision for the sequel to the original AI War, for those wanting to see that comparison.
One of the last updates to the original campaign does probably the most concise job of outlining the differences between the two campaigns, the changing roles of Keith and myself, and the current configuration (so to speak) of Arcen.
Anyhow! Hope to see you around soon. :)
“For fans of space-faring simulation games, it's more or less a must.”
8/10 – Richard Nolan, Strategy Informer
“Arcen Games nailed it with this game.”
TotalBiscuit, The Cynical Brit
“A revolutionary twist on the 4X legends of yore.”
8/10 (Editor's Choice) – Jonathan Lester, Dealspwn
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