Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
After the exciting release of our alpha online multiplayer offerings, Paul and Christian have been hard at work tweaking and making changes to the entire game as it stands thus far. These updates have been rolled into today's larger update, which should have some exciting changes for you all to explore.
First of all, we have reworked the tutorial system in an effort to convey the skills you will need to successfully navigate the intricacies of Vertiginous Golf. Instead of having one long hole that gives you a once over introduction, we have spread the tutorial out over a number of holes, each one introducing a new gameplay mechanic that you are forced to use. Even if you are a veteran of our courses, we'd love to hear your feedback on the new system.
Many of you have been asking for this feature, and I'm happy to report that the guys have implemented a previous shot power marker to the HUD! Now you can see exactly how hard you hit your previous shot in an effort to help you judge that mulligan to perfection. There are also some general tweaks to the HUD as a whole, but this is by far the biggest, and best new feature!
We have also changed the layout of some holes. We found that while the sadists among you don't mind losing 328,764,823 shots to a tricky obstacle, it can be a little offputting for those coming into the game for the first time. So now the less advantageous routes have been made a little easier, with a few barriers put up here and there to prevent some of the mishaps that happen along the way. If you want to get the best possible score however, you are going to have to trek down some of the wilder paths on each course, which should provide a nice balance between a calm, relaxing golf game and the "Dark Souls of mini-golf" references we have become known for.
COMMUNITY BATTLE NIGHT - PLAY WITH US ONLINE!
Now that we have a functioning online multiplayer offering, it's time to meet up and have some fun! We're going to be hosting a couple of community battle nights where you can play with the developers (and myself) in the epic battle mode! Considering we are all spread out across the globe, we've got three time slots available.
TUESDAY NOVEMBER 11 - 8:00PM - 9:00PM PT (Vancouver)
Log in and battle Christian to the death!
TUESDAY NOVEMBER 11 - 8:00PM - 9:00PM GMT (UK)
The elusive Paul will be logging onto the servers to deal out some golfing pain!
WEDNESDAY NOVEMBER 12 - 8:00PM - 9:00PM AEDT (Melbourne)
Think you can beat me? Let's find out!
I've set up the time slots as events on Steam, so if you already own Vertiginous Golf, you should get a notification to remind you to log into your closest region!
Well folks, see you on the greens!
Steve - Community Manager
Changelog v0.62 - 7/11/2014
- Updated power/rewind meter with revised "rewind needed" marker - Added new "previous shot power" marker to power meter
- Moved hole/par/shot info to top right panel
- Added an extra tutorial hole and positioned each tutorial hole between the relevant courses so they introduce game features gradually
- Updated a number of median and classic holes with direction arrows and more forgiving obstacles
- Colour indicators on multiplayer chat window and shop notification panel
Hello golfers! We know it's been a little quiet on the greens these past few months, but today we can prove the wait has been worthwhile. After countless hours of development and testing, we would like to present the Vertiginous Golf Online Multiplayer Update!
Vertiginous Golf has never been your average golf game and the developers wanted to keep that a recurring theme when it came to online. As a result we have strange and wonderful modes waiting for you all.
Arena mode - players need to sink their ball into holes spread across the spiraling course to "control" them. Picking up coloured eggs will unlock special attacks that can be performed by controlling your hummingbird, allowing you to attack your foes and defend your turf. It takes a few turns to get the hang of, but it's a crazy amount of fun.
Race mode - there are a few race courses in the game where you will be trying to navigate the course as quickly as possible. Once again you collect eggs to unlock fuel for your Influence Bug and weapons to mess with your competition. You can also turn weapons off in this mode if you want the feeling of a pure race, but where's the fun in that? :stuckouttongue:
Classic mode - this is essentially the same as the offline multiplayer where you simply play a game of golf. There are a few handy twists available; first of all you can turn weapons on or off which spices things up and you all take your shots at the same time which means you’re not sitting there waiting for your friends to make a move.
We're going to let you guys experiment with the new game modes, but as always we want all of your feedback. In the next few weeks we will be organising a series of community play sessions where you can face off against Paul, Christian and the Surprise Attack Games team to see who is the best golfer across the skies! Until then, enjoy! - Steve
Vertiginous Golf has just been updated with a online multiplayer option. Play with up to 8 players and challenge each other on the new Race and Capture the Hole maps. Use 7 unique weapons to defeat your opponent.
©2014 Surprise Attack Pty Ltd
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