The GoodVertignious Golf
is a gorgeous game, both conceptually and stylistically. The game controls aren't difficult to grasp, the music and sounds are well designed, and the interface is nice and clean, not interfering with the graphics -- did I mention they were gorgeous? Oh, yes, I did.
The hummingbird and rewind features are welcome additions to the basic gameplay of minigolf. In fact, given the complexity of some of the holes, they're requirements. The availability of a wedge in addition to a putter is welcome, adding a level of strategy absent in other minigolf games.
The game is also eminently playable -- on the more advanced courses, there are several ways to play each hole, so there's little repetition even with the limited number of courses. If it has a boredom factor, I haven't reached it yet.The Bad
While I have not identified the game's boredom factor, it does have a frustration factor, and it was found quite quickly.
There are difficult holes. There are even diabolical holes -- the par 3 8th at OSU Scarlet, when the pin is set in that card-table sized tongue of green sticking out into the pond, comes to mind as a real-world example.Vertiginous Golf
, unfortunately, includes a few unplayable holes, where the line between success and failure is both unmarked and razor thin. The penalty for failure is vastly out of proportion to the value of success -- and scores rapidly balloon out of control, rendering an entire round not much more than an exercise in futility. And if I want futility, I can just load up my clubs and go play some real golf (which can fairly be described as two shots worthy of Tiger hidden within one hundred twenty worthy of Tigger).
On the plus side, this is the worst I have to say about Vertiginous Golf
-- but since it's central to game play, it's of importance.The Skinny
Overall, I'll give 7.5/10, though I would strongly recommend the designers re-visit some of the holes and dial it back a little. I don't expect an ace every time, but neither do I expect to be condemned to ten or more strokes because I missed a tee shot by the faintest of margins.
On the cosmetic side, I'd like to suggest allowing the player to choose their ball color (or if that's already in the game, making it more obvious as I haven't found it yet). We golfers are a superstitious lot, and I (think I) play better with a blue or green ball than with a red one. :D
A course designer would be another welcome addition -- way back in ancient times (i.e.
, the 1990s), the Jack Nicklaus series of golf games always included course design tools, and some of the fan-made courses were genuinely brilliant. The vast array of additional free content also kept the JN games playable far longer than most other games released at the same time.
Overall, this game is Recommended
on the basis of design and creativity, and in the hopes that some of its frustration factor is ironed out by the time of its official release.