I created a fictional league based on the MLB. I didn't want to use historical players and wanted every team to start on even ground.
I'm from Cleveland, so I played as the Indians.
My top draft pick was a bust, BOTH my solid closers got 4+ month injuries, I was constantly plagued with minor injuries to almost every player no matter how young and durable they were, and despite starting with a solid rank in the power rankings, ended up dead last and extremely frustrated with 0 room for payroll and my only good players gladly signed with another team when they became FA's.
10/10 for realism
edit: Because this is technically listed under the Helpful Reviews section, I feel like I should say a little more than just a joke.
This is a great sim, and while there are frustrating seasons, the satisfaction felt from building a great team really makes it worth it. It's daunting at first, and if you're a casual fan, there will be struggles. They don't simplify statistics for you, and just like real life, there are intangibles to consider when it comes to players you sign/draft (whether they are injury prone or durable, whether your scouts consider them quick or slow learners which is huge for development for young kids, whether or not they dog it too often on the field, and seriously, for the love of God, check their defense ratings and whether or not they have good range at their position. They all come in to play and punish you for simply drafting the highest available talent without considering anything else).
But boy do I have fun during inaugural drafts. There's just something enjoyable about filling different types of teams, trying to build teams with extreme groundball pitchers backed up by scrappy, young, high contact, low power, great fielding players to make your pitchers unstoppable but struggling to score runs yourself. Or, building a team with the most power in the league, but realizing your poor defense and speed is costing you the division.
The In-Game play could be better. It gets to the point where I have almost memorized the first lines of the play-by-play and know exactly whether I've grounded out or hit a home run. There are no 3D models or accurate displays/routes of any balls in play (I've seen the ball rocket out of the plate, but the description be "soft fly ball"). But you can still micro manage games: call for steals, hit and runs, pitch outs, bunt etc., while still being able to just simulate each game if you aren't feeling that.
I highly recommend this game.