Out of the Park Baseball 15 is the 2014 version of the award-winning baseball game that GameSpot called "the best baseball management sim out there".[/b] OOTP offers unparalleled flexibility in creating your own baseball world and guiding your favorite baseball franchise to glory.
User reviews: Very Positive (250 reviews)
Release Date: Apr 24, 2014
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Buy Out of the Park Baseball 15


Recommended By Curators

"It’s as perfect a simulation of the game as has ever existed, and for fans of other sports sims, it might just be a window into an entire new world."
Read the full review here.

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January 23

Announcing Out of the Park Baseball 16 - Officially Licensed by MLB.com!

Available in March 2015, Out of the Park Baseball 16 is the latest version of the award-winning baseball simulation series. Pre-Order now at for just $34.99 ($5 off the regular price), receive the game three days prior to official launch, get a free Steam key and possibly win one of three Shop gift certificates or Amazon gift cards.

For more info and a full list of new features, please see the official press release: Announcing OOTP 16

8 comments Read more


“The only baseball sim I've ever gotten addicted to...”
Curt Schilling

“All told, it’s a great game. OOTP 15 is the kind of game that drains your days away into a quiet, happy vortex of roster transactions and lineup changes. It’s a buy, for sure.”
98 / 100 – NotGraphs

“This gem of a game is absolutely worth anyone's time who loves the sport of baseball.”
95 / 100 – Gaming Trend

About This Game

Out of the Park Baseball 15 is the 2014 version of the award-winning baseball game that GameSpot called "the best baseball management sim out there".[/b] OOTP offers unparalleled flexibility in creating your own baseball world and guiding your favorite baseball franchise to glory. Play solo with a baseball world of your own creation: play a typical major league game with real 2014 rosters including full minor leagues, make a simple, 8-team league, create a historical league with real players from any year between 1871 and 2013 or build an enormous world with baseball leagues in multiple countries. For the ultimate challenge, join an online league and test your mettle against other human players!

Out of the Park Baseball is the closest most people can get to being the general manager of a real baseball team. Handle GM tasks like drafts, trades, scouting, waivers, team finances and personnel. Negotiate player contracts. Or, dive into the more hands-on management and set your team's lineups, pitching staffs, and in-game strategy. You can oversee your league at a high level, or play out each game, managing pitch by pitch and making all the calls from the dugout.

Players in OOTP are rated across multiple skills, and include individual personalities and custom faces created with FaceGen technology. OOTP players progress realistically over time. Try to build a team through the draft, or try to sign big free agents to put you over the top! OOTP also has a powerful news engine that generates personal messages and news articles. Behind all of this is an incredibly powerful statistical engine that tracks an enormous number of statistics for each player in your world. Want to know how your star hitter is doing against righties with runners in scoring position? No problem!

New Features in Out of the Park Baseball 15:
  • 2014 Opening Day major leagues roster set, plus seven international leagues with real roster sets (Japan, Korea, Taiwan, Mexico, Cuba, Italy, The Netherlands)
  • 3D ballpark and 3D ball flight support
  • A brand new interface introducing many new screens and a completely recoded manager home screen
  • New (optional) player rating system, examine how your players compare to league average
  • Easily create games with historical teams from different years competing in a single league
  • Improved spring training, with non-roster invitees, customizable spring training roster size and spring training length
  • Many new league rules & options (i.e. posting system, purchase players for cash, minor league age limits etc.)
  • Proper support for independent leagues
  • New Playoff matchups editor
  • Better league news and play-by-play commentary text
  • Improved player-creation algorithms, resulting in the best player development ever.
  • Various AI and core engine improvements, making the most realistic game even more realistic.
  • Much more, over 100 new features & improvements

Out of the Park Baseball also has a vibrant and helpful user community, and an active one that creates a vast number of user customizations that you can use to further improve your gaming experience, including special roster sets, logos, player images, and more.

If you are a baseball fan, you need this game!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP, Vista, Windows 7, Windows 8.x
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: min. 1024x768 display
    • Hard Drive: 1 GB available space
    • OS: min. OS X 10.6
    • Processor: Intel Processor
    • Memory: 1 GB RAM
    • Graphics: min. 1024x768 display
    • Hard Drive: 1 GB available space
    • OS: Most 32-bit and 64-bit Linux OS
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: min. 1024x768 display
    • Hard Drive: 1 GB available space
    • Additional Notes: Includes 32-bit and 64-bit versions
Helpful customer reviews
6 of 6 people (100%) found this review helpful
350.8 hrs on record
Posted: December 3, 2014
These best baseball simulator on PC hands down. If you like franchise mode/GM mode in other baseball games (2k/The Show), you will love this game. From sabermetics to full front office control to international teams/minor league/rule5draft/arbitartion and more, there is so much depth and customization that I am still learning new stuff about the game after 200 hrs.

In the year 2029 of my league. The commissioner decided to expand the league by 2 teams, the Jacksonville Airhogs and Austin Thunderbolts. I wasn't even aware this was possible, but is so cool and adds a new dynamic to the game. They had to hold and expansion draft and I had to put some players on a protection list. The 2 new teams could draft any player in the league not on a protection list.

Little changes like that can happen every couple of years like a few years earlier they removed the DH for the American League which is really awesome becuase it keeps the league fresh and interesting.

If you love baseball and always wanted to be a manager or general manager of any baseball team than this is the game you have always been looking for.
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4 of 4 people (100%) found this review helpful
989.6 hrs on record
Posted: December 3, 2014
I played Strat and PTP when it was hundreds of cards with dice and also when both were adapted to be played on the PC and other various generic baseball games or those designed to recreate a season but NONE COME CLOSE TO OOTP!

This will be the third straight year I have purchased and played this game after my brother turned me on to it four years ago. Since then I have absolutely loved this game. No matter what level you want to play at: owner, field manager or GM this game will give you an experience that no other game designed to be played at an organizational level can give you. Certainly far better than any simular game I have ever seen or played...

The user interphase is very user friendly and the flexibility this game affords you makes it impossible to get bored playing it. You can recreate a season or play an entire era over and there is always a new challenge or twist to make your blood pressure rise or make you cheer out loud.

*****It's like a never ending fantasy baseball fix*****
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4 of 4 people (100%) found this review helpful
27.7 hrs on record
Posted: February 16
I'm a big baseball fan. I've been playing baseball video games since the early 80s Atari versions. I am also a big stats follower. One of my favorite games ever was Micro League Baseball on the Commodore 64. My friends and I would sit around and play season after season of it in the winter. All that said, I've been hard pressed to get into any baseball simulators recently. I've tried the other ones that are out there and they just collected dust.

Then the other day I was browsing around the Steam store and saw this. I saw the glowing reviews it's been getting. I figured for $20, why not try it. I am so happy I did.

This game is so deep and detailed. I started off just managing games. Then my #5 starter got hurt and I had to pull off a trade to get someone decent. And so I was sucked in. Now I find myself researching prospects, dumping salary, watching the waiver wire, and trying to land the very best coaches for my organization. I have been gradually taking over more and more of the management of the organization, but this game is so detailed I doubt I will ever do it all.

I only have a few hours invested so far, but I am very pleased. I like to play every game, and the gameplay is a lot like Micro League Baseball was, but without the animation in the game itself. Hopefully in the future they can add animated games, where you see the runners run the bases, the balls actually caught, etc. But where it might fall short in the animation dept., it more than makes up for it in the depth and management, which is what it was built for anyway.

There are some minor quirks, like not being able to pinch hit after the CPU makes a pitching change. But overall this is a phenomenal sim. Hats off to the devs. I'll be keeping a watchful eye on the reviews for OOTP 16, due out soon.
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3 of 3 people (100%) found this review helpful
104.2 hrs on record
Posted: January 3
I'm barely a casual baseball fan but this sim still hooked me good. I bought it a week ago and have done nothing else since. It's ridiculous how compelling it is. Not only that, it's realistic enough that I've learned quite a bit about baseball I didn't know before, like what runs created are and what WAR means, and what the rule 5 draft is. To me this is the most important asset of a good simulation -- it teaches you something about the real world.

* For an indie game it has a fantastic interface. The "graphics" maybe are nonexistant, but the interface is beautiful and usable. It reminds me a little bit of Endless Legend in this regard.

* Despite having no graphics, the text-based play-by-play during a game you witness is spot-on, and apparently limitless in its variety. After watching 60 or so games I am still surprised by what it comes up with. It manages to capture the exact atmosphere of listening to a ballgame on the radio.

* The online manual is well-organized and for the most part answers what you wanted answered. Between this, the organization of the interface, and the intelligent and compassionate community, the learning curve isn't nearly as awful as I feared. You can automate as much of the complexity of the game as you want, in very fine gradients, similar to how Distant Worlds' AI options work.

It took me a while to dare to buy this game but I'm really glad I did.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
129.0 hrs on record
Posted: December 26, 2014
My starting rotation was Sale/Strasburg/Harvey and i still missed the playoffs as the Jays.

10/10 for realism.
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2 of 2 people (100%) found this review helpful
93.7 hrs on record
Posted: December 13, 2014
Feels like real seasons playing out, with a real sense of accomplishment when the title is won.
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2 of 2 people (100%) found this review helpful
66.9 hrs on record
Posted: December 15, 2014
There was a distraction on the field during one of my games and a fan had thrown their bra onto the field.

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2 of 2 people (100%) found this review helpful
294.5 hrs on record
Posted: December 25, 2014
My favorite baseball sim. Very customizable. Make your world as detailed and big or as small as you want. There is probably more baseball sim in here than most people will ever need, but you can't argue that the developers are small thinkers. OOTP has been the best baseball sim on the market for years. No baseball sim is perfect, but this one is clearly best where it matters.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
34.8 hrs on record
Posted: December 17, 2014
Every prospect the Cubs touch dies. 10/10 for realism.
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1 of 1 people (100%) found this review helpful
20.8 hrs on record
Posted: January 27
Absolutely the best baseball sim game on the market.
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1 of 1 people (100%) found this review helpful
94.0 hrs on record
Posted: January 13
OOTPB15 is spectacular. I never thought I could be this entertained by what is essentially a spreadsheet simulator; I mean that phrase with no negative connotation. I grew up playing franchise mode in Madden Football and dynasty mode in MVP Baseball, and I always thought the actual controlling of the players during the game was secondary to the real fun-- the management. If you were similar, then you'll love OOTPB.

I played the heck out of OOTPB14 and transferred my 50 year league into OOTPB15 without issue. One minor problem happened later on with the save file, but it resolved itself. Additionally, the developers were quick to offer support, which I appreciated but ultimately didn't need.

My experience thus far is limited to single player. The multiplayer sounds awesome, but single player has been more than enough to keep me occupied for 250+ hours (OOTPB14 playing time included).

  • Extremely decent user interface
  • Deep baseball business detail
  • Deep game management detail
  • Smart player progression and aging
  • Pretty good rookie player generation
  • Fairly good GM and manager AI
  • Players are mostly aware of their monetary value
  • Huge database of historical players/ seasons
  • Detailed game simulation engine

  • Injuries are ludicrous
  • Not sure the simulation engine is optimized
  • No financial inflation or growth
  • Team ballparks are not true to real life
  • Lopsided game scores

To elaborate on some of the things I've listed as cons...

The injury system is a bit insane. Sure, you can turn injury frequency to off, low, normal, high (realistic), and very high, but I'd feel like a noob if I didn't have it on at least normal. But on the normal level, I have had, on MULTIPLE occasions, six or more batters from the starting lineup injured, two or three starting pitchers out with Tommy John surgery (or a broken finger or some crap), and a couple relievers out as well. So then, a word of warning: make sure you hire a great team trainer, and when signing players, be sure to place a lot of weight on their injury history. I had been careless about it, but one time I actually had all 9 starting batters out of the lineup on long term injuries. Be careful. I list it as a con because the AI managers have no regard for these things, as far as I can tell. The guy with the wrecked injury history? Play him 162 games until he literally suffers a career ending injury in pre-game warm-ups (I had that happen once).

The simulation engine doesn't seem lightning fast. I know there's a lot going on in the game world, but I've got some decent hardware and I feel like it should be faster. The game seems to put most of its load on one core of my i7, but doesn't even max it out. I wonder if it needs to fetch and write a lot of data on the hard drive during the sim, and maybe that slows it down; I'd be interested to hear from someone who plays this with an SSD. Maybe the sim is intentionally slow for suspense reasons. I really don't know.

As far as finances go, the top contracts are always around $22mil, give or take. And my budget has been in the same ballpark (heheh) for all 50 or so years of my fictional league. Anyways, that's really nitpicky. However I don't structure contracts to weigh the money on the back end since I'm not expecting any growth. Even salary throughout.

I understand that OOTP can't use logos or stadium names, but for all the effort they put into detail for this game, you'd think they would have accurate sim modifiers for each stadium. The coefficient for HRs at Orioles' ballpark is like .96 or something, whereas in reality, Oriole Park at Camden Yards is a great place to hit homeruns. You can change these stats manually, but eh. I only care enough about it to complain, not to fix it.

And the last thing I can think of is the scoring in the sim engine. There are 15 run blowouts on a regular basis. The sim engine doesn't seem to have a concept that a team would let up once they have a 5 or 6 run lead.

But overall, absolutely brilliant game. If you like baseball and know a fair amount about stats, this is a great game for you.
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1 of 1 people (100%) found this review helpful
12.6 hrs on record
Posted: February 4
Im a casual baseball fan so I was not sure if I would grasp all the nuances and endless lists of stats. On top of that, a concern I had was that having played many years of manager games (not baseball) I always felt that the games and records I ended up with were all by chance. That being said, this game is a solid, solid representation of baseball and perfect for hardcore baseball fans or just casual fans like myself. There are so many options that can either dumb down the game or smarten it up. This game is so detailed that those hardcore fans will be able to immerse themselves in all then depths of baseball intricacies and still have a great time. my only complaint - and im thinking this may be a fluke - is injuries. my players suffer from a ridiculous amount of injuries. At one point every single RF i had, including minor league players, was injured. Then the same thing happened to my 1B. ive still managed a good record in spite of this, but dealing with the injuries has been kinda frustrating.
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1 of 1 people (100%) found this review helpful
204.8 hrs on record
Posted: February 2
Nicely done and immersive.

After simulating (play-by-play) the first year in the Venezuelan Summer League (70 hours), I just saw and used 25% of the game -

Baseball, stats and managing are all very well simulated and the game will never feel boring as the results and situations are always more than different making you feel part of a real baseball universe -

Lets see how the game will perform taking into account the passing of years (on the long run) -
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1 of 1 people (100%) found this review helpful
500.5 hrs on record
Posted: January 20
This is a fantastic game for anyone who is a fan of baseball and really wants to experience team management and strategy.

Keep in mind that the interface is a bit clunky (though much improved over previous versions) and this is NOT an arcadey baseball game. At no point are you swinging the bat or playing the role of the player - at best, you are choosing pitch by pitch strategies and letting fate decide.

If you love baseball and want to play out hypothetical historical seasons, or in my mind more fun, create fantasy leagues and simulate the results, this is the game for you. The AI is not ideal but competent enough to make the game challenging (especially for beginnings), with plenty of meticulously kept stats and records for your world building pleasure.

10/10, best PC baseball game by far.
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1 of 1 people (100%) found this review helpful
164.3 hrs on record
Posted: December 8, 2014
It's fantastic.
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1 of 1 people (100%) found this review helpful
16.7 hrs on record
Posted: January 9
I think this game is great. It has a great concept in the way that you can be commissioner, GM, or manager. You guys did a great job with that. Also, I think that the way you created all the old rosters from all the different era's is great. The game is fun and easy to navigate around, even with all the different options. I do understand though the whole feel to being the owner or GM but, I think it would be better if you could play the games. Not just sit and watch play-by-play. Overall, I think it is a very well thought out and a great game.

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2 of 3 people (67%) found this review helpful
1 person found this review funny
51.3 hrs on record
Posted: March 18
Out of the Park Baseball 15 makes me want to acually join MLB, but i cant -_- sadly because im a girl


I really recommend this game to all my friends, i have almost 70 hours on this game and then 50 dollors where totally worth it!!!!!!!!!!!!! nyannn~~~

The stats the this game are just the real MLB, they have all the players from mlb in this game, the best part is that the Players are all from 2015!
The gameplay is very smoove i play this game everynight, when you message me i rarly respond while i play this game because of the gameplay, and FPS

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2 of 3 people (67%) found this review helpful
131.1 hrs on record
Posted: March 2
Babe Ruth's dead son, throw strikes.
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77 of 84 people (92%) found this review helpful
48.8 hrs on record
Posted: April 24, 2014
Don't be fooled by the fact that Out of the Park is a relatively quiet and obscure newcomer to Steam. I, myself, often find this a major turn-off from many games. But, I can promise you that Out of the Park Baseball is a legitimate management simulation, among the likes of Football Manager, Eastside Hockey Manager, etc.; it certainly deserves your attention.

However, be careful. If you look at this game and think it's a "spreadsheet simulator," or are wondering where the next-gen graphics are, you are not a fan of management sims, and you will not enjoy Out of the Park Baseball. Otherwise, to everyone else, I absolutlely recommend checking out OOTP 15.
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48 of 48 people (100%) found this review helpful
1 person found this review funny
690.5 hrs on record
Posted: July 17, 2014
A review for FM/CM players (I've read a few Football Manager players ask questions about the game so thought I'd write a suitable review! If you're not a FM player you should probably read another review!).

I've been a long time Football Manager/Championship Manager addict (owning every version since they arrived on the Amiga, and I continue to buy it each year) and bought this on a whim, despite not really knowing anything about baseball at all. It is simply great, I can't stop playing it!

As anyone who's watched (or read) Moneyball will know, baseball is a game that lends itself well to stats. It is all about the numbers. Before you know it you'll be swimming in stats and sabermetrics; RBI, BABIP, ERA, ERA+, WHIP, WAR. Page after page after page of accroynms and numbers to pour over (and, at first; stare at blankly!). It is a revelation when it starts to all make sense!

There is no doubt that this is a deep sports simulator (with complete teams and drafts going all the way back to 1871, and you can jump in at any point you want and play out all of the "what if..." scenarios your mind can conjure up), but hiding away underneath all that is a complex mathematical puzzle. If you like maths, you'll love sabermetrics, and you'll love this game even more because it gives you the chance to act out Moneyball (in any league, in any era, anywhere in the world! Select a country, how many teams/divisions you want and the game will fill it with cities from your country. I've found playing classic MLB is the most fun, as you have the real life achievements and player stats to compare your own game against).

In many ways this game is like Championship Manager <2005, before the rock-paper-scissors approach to tactics, media interviews and player (and as extension of that; team) morale took hold. Championship Manager was once a game where you could fill a positition with a player with specific high attributes and you knew he'd "buy" you wins. Repeat that process across your team (within the confines of your budget) and you would have a succesful team; hopefully!

Without wanting to turn this post into a FM/CM bashing post; the game has moved away from what made it succesful. Without a winning tactic you will get nowhere. Even when you've found a winning tactic, you need to micromanage your team, the players, the media, the board, etc, etc. Sure, you can assign some of those tasks to staff members (who you also have to micromanage!), but there's always an underlying feeling that other things are at play aside from your 11 players v the opposition. It often seems like the game engine is constantly number crunching numbers you not only can't see, but have no control over.

FM was once described (not entirely unfairly!) as a "spreadsheet with graphics". That description is no longer accurate, so much goes on behind the scenes that it can be difficult to guage what you are doing right (or worse; what you are doing wrong!), even with the cut down "Classic" mode.

Trust me when I say I mean this as a compliment; OOTP is more of a "spreadsheet with numbers" than recent iterations of Football Manager have been! If you are losing constantly you can look through the stats and you WILL see why you are losing (if you look hard enough). You will see that your 2nd rotation pitcher is causing you to lose every game he plays, or that a player or two in the middle of your batting lineup are hitting way below average, or that a star player is picking up too many injuries, or he is a season or two beyond his prime (or even that your coach is beyond his prime; the game moves on and alters through the years. The slider tactic settings that your coach set may no longer be effective. You can override him, or sack him, or get the bench coach to set the tactics. This is just one small example of the depth of the game!). This is the same numerical conundrum that FM/CM used to be, it is just packaged up as a different sport. I'm being absolutely serious when I say that this game reminds me more of Championship Manager of old than the current version of Football Manager does! (Oh, and there's no microtransactions and/or built in game cheats!).

The game has player morale, but morale is slightly affected by the type of players you sign (there are a whole range of player personalities and interests, but you don't need to micromanage them so much as make sensible choices about who to sign in the first place!) and they are affected a LOT by their own skill level and expectation and how the team is performing. If you're performing at a reasonably high standard your star player is going to be happy with his lot (and, if you're not, maybe it's time to rebuild anyway?).

The game has depth, but it can be as "light" or as complicated as you want to make it. If you just want to act as a GM and draft players and trade players you can zoom through 100 years of game time in a few days (or as fast as your computer can handle) if you feel like it. If you want a full hands on approach you can micromanage every small detail of the team, from hiring coaches in the minor leagues, setting the scouting/coaching budgets, ticket prices, etc, etc. The attention to detail is astonishing, and if, like me, you are a football (soccer) fan, you'll be green eyed with envy that nobody ever thought to make a football game with this level of historic detail.

There is certainly a learning curve (especially if you know nothing of baseball!), but the game does well in introducing new players. You are first greeted with a pop-up windown, which takes you to online videos (recommended!), an instruction manual, the forums. You can start in commisioner mode (allowing you to change anything and everything on your save game. A sandbox mode by anyother name) and change things to your hearts content. The on line community is great, you'll find other players are eager to help us newbies, even the developers respond to (what must be for them) pretty basic questions to get you going, both on the Steam forums and on the OOTP forum.

I've gone a bit mad this past year game wise, taking advantage of all the Steam sales, Xbox 360 games being reduced to virtually nothing, buying an Xbox One (and Wii U!). I've played a lot of good games (and a lot of bad), this game is right up there with the best of them. It is certainly the most surprising (the amount of time I've put into it has caught me somewhat off guard! The "just one more game" element of FM is certainly in effect here), and I might even put it into the debate of the best game on any platform in the past year! (and remember; I'm a European dude who has never seen a game of baseball in his life!).

If you yearn for Championship Manager of old (i.e. CM4), you need this game in your life!

P.S. Just a tip; you may have read the game comes without real team names when starting a "live" game (all historic teams are properly named, as far as I can tell). Just click randomise 3 (maybe 4) times and all team names will be real.
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