Out of the Park Baseball 15 is the 2014 version of the award-winning baseball game that GameSpot called "the best baseball management sim out there". OOTP offers unparalleled flexibility in creating your own baseball world and guiding your favorite baseball franchise to glory.
User reviews: Very Positive (170 reviews)
Release Date: Apr 24, 2014
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Buy Out of the Park Baseball 15

AUTUMN SALE! Offer ends December 2

-25%
$19.99
$14.99
 

Recommended By Curators

"It’s as perfect a simulation of the game as has ever existed, and for fans of other sports sims, it might just be a window into an entire new world."
Read the full review here.

Recent updates View all (8)

October 29

OOTP Update #7 (Build 15.6.34) Available Now

The newest update for OOTP15, version 15.6.34, is now available. This patch fixes a problem where ballpark images may go missing when playing out games in newly created leagues.

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October 21

World Series Sale!

IGN said OOTP 15 "stands proud in its spirit and in its dedication to the national pastime" in a review that gave the game an 8.5/10 score. We've been reading reviews like that all summer and into the fall, so we'd like to celebrate another great year with the grand slam of baseball sims by offering an amazing deal during the World Series: OOTP 15 is $19.99 (50% off!)!

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Reviews

“The only baseball sim I've ever gotten addicted to...”
Curt Schilling

“All told, it’s a great game. OOTP 15 is the kind of game that drains your days away into a quiet, happy vortex of roster transactions and lineup changes. It’s a buy, for sure.”
98 / 100 – NotGraphs

“This gem of a game is absolutely worth anyone's time who loves the sport of baseball.”
95 / 100 – Gaming Trend

About This Game

Out of the Park Baseball 15 is the 2014 version of the award-winning baseball game that GameSpot called "the best baseball management sim out there". OOTP offers unparalleled flexibility in creating your own baseball world and guiding your favorite baseball franchise to glory. Play solo with a baseball world of your own creation: play a typical major league game with real 2014 rosters including full minor leagues, make a simple, 8-team league, create a historical league with real players from any year between 1871 and 2013 or build an enormous world with baseball leagues in multiple countries. For the ultimate challenge, join an online league and test your mettle against other human players!

Out of the Park Baseball is the closest most people can get to being the general manager of a real baseball team. Handle GM tasks like drafts, trades, scouting, waivers, team finances and personnel. Negotiate player contracts. Or, dive into the more hands-on management and set your team's lineups, pitching staffs, and in-game strategy. You can oversee your league at a high level, or play out each game, managing pitch by pitch and making all the calls from the dugout.

Players in OOTP are rated across multiple skills, and include individual personalities and custom faces created with FaceGen technology. OOTP players progress realistically over time. Try to build a team through the draft, or try to sign big free agents to put you over the top! OOTP also has a powerful news engine that generates personal messages and news articles. Behind all of this is an incredibly powerful statistical engine that tracks an enormous number of statistics for each player in your world. Want to know how your star hitter is doing against righties with runners in scoring position? No problem!

New Features in Out of the Park Baseball 15:
  • 2014 Opening Day major leagues roster set, plus seven international leagues with real roster sets (Japan, Korea, Taiwan, Mexico, Cuba, Italy, The Netherlands)
  • 3D ballpark and 3D ball flight support
  • A brand new interface introducing many new screens and a completely recoded manager home screen
  • New (optional) player rating system, examine how your players compare to league average
  • Easily create games with historical teams from different years competing in a single league
  • Improved spring training, with non-roster invitees, customizable spring training roster size and spring training length
  • Many new league rules & options (i.e. posting system, purchase players for cash, minor league age limits etc.)
  • Proper support for independent leagues
  • New Playoff matchups editor
  • Better league news and play-by-play commentary text
  • Improved player-creation algorithms, resulting in the best player development ever.
  • Various AI and core engine improvements, making the most realistic game even more realistic.
  • Much more, over 100 new features & improvements

Out of the Park Baseball also has a vibrant and helpful user community, and an active one that creates a vast number of user customizations that you can use to further improve your gaming experience, including special roster sets, logos, player images, and more.

If you are a baseball fan, you need this game!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP, Vista, Windows 7, Windows 8.x
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: min. 1024x768 display
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: min. OS X 10.6
    • Processor: Intel Processor
    • Memory: 1 GB RAM
    • Graphics: min. 1024x768 display
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Most 32-bit and 64-bit Linux OS
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: min. 1024x768 display
    • Hard Drive: 1 GB available space
    • Additional Notes: Includes 32-bit and 64-bit versions
Helpful customer reviews
12 of 12 people (100%) found this review helpful
34.5 hrs on record
Posted: October 30
I created a fictional league based on the MLB. I didn't want to use historical players and wanted every team to start on even ground.

I'm from Cleveland, so I played as the Indians.

My top draft pick was a bust, BOTH my solid closers got 4+ month injuries, I was constantly plagued with minor injuries to almost every player no matter how young and durable they were, and despite starting with a solid rank in the power rankings, ended up dead last and extremely frustrated with 0 room for payroll and my only good players gladly signed with another team when they became FA's.

10/10 for realism

edit: Because this is technically listed under the Helpful Reviews section, I feel like I should say a little more than just a joke.

This is a great sim, and while there are frustrating seasons, the satisfaction felt from building a great team really makes it worth it. It's daunting at first, and if you're a casual fan, there will be struggles. They don't simplify statistics for you, and just like real life, there are intangibles to consider when it comes to players you sign/draft (whether they are injury prone or durable, whether your scouts consider them quick or slow learners which is huge for development for young kids, whether or not they dog it too often on the field, and seriously, for the love of God, check their defense ratings and whether or not they have good range at their position. They all come in to play and punish you for simply drafting the highest available talent without considering anything else).
But boy do I have fun during inaugural drafts. There's just something enjoyable about filling different types of teams, trying to build teams with extreme groundball pitchers backed up by scrappy, young, high contact, low power, great fielding players to make your pitchers unstoppable but struggling to score runs yourself. Or, building a team with the most power in the league, but realizing your poor defense and speed is costing you the division.

The In-Game play could be better. It gets to the point where I have almost memorized the first lines of the play-by-play and know exactly whether I've grounded out or hit a home run. There are no 3D models or accurate displays/routes of any balls in play (I've seen the ball rocket out of the plate, but the description be "soft fly ball"). But you can still micro manage games: call for steals, hit and runs, pitch outs, bunt etc., while still being able to just simulate each game if you aren't feeling that.

I highly recommend this game.
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13 of 17 people (76%) found this review helpful
1.6 hrs on record
Posted: October 30
Very realistic. Jays still can't make it to the postseason even in simulation.
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7 of 7 people (100%) found this review helpful
270.3 hrs on record
Posted: November 1
I'm not much of a sports guy. What little interest I had in following professional baseball faded over 10 years ago. So you would reasonably assume that I wouldn't care for this game.

I'm here to tell you, that if you have a deep interest in management simulation, statistics, and strategy, then this game is a must-play, whether you know anything about baseball or not.

My knowledge of baseball statistics was severely lacking when I started playing OOTP15. However, I put in a small amount of research time (an hour's worth of google-fu) and then jumped headfirst into the game. The first thing I noticed was the nearly overwhelming amount of complete statistics for every single player, and not just those in the majors - from the lowest of Rookie Leagues through every level of the minors. Your scouting director can give you a report about any player and summarize their playing ability (and, just like in real life, sometimes the scouts are wrong!) You have the option of managing your team with as much or as little control as possible. You can play as the commissioner and simply watch the teams develop around you. You can play as a GM who lets his staff make all the decisions about lineups and strategy. Or you can micromanage every single game in the season! Don't want to play with actual players and actual teams? You can create a fictional league, with fictional players. Don't want to play alone? There are many different leagues running online that you can join, which opens up trading to be much more interesting than it is when playing against the AI. The level of control and customization you have in this game is nearly absurd - and I mean that in the best possible way.

It has to be emphasized at some point in the review that this isn't a game where you play the player - there is no point where you are at bat or pitching. Rather, you're the manager - you can give some limited orders (bunt, pitch around, etc.) but it's up to your autonomous players to win the game. If you're expecting to watch 3D rendered baseball games, you won't get that either - if you watch a game, you're given a text play-by-play, with some limited graphical representation about where the ball gets hit and which player is standing where. The quality of the game doesn't come from its graphics, of course. It comes from the depth of the simulation - down to where and how each individual pitch was thrown.

In conclusion - give this game a chance. I'm not a baseball junkie - I can't even name 10 current MLB players off the top of my head, yet I'm in love with OOTP. I think that speaks pretty highly of how good this gem really is.
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2 of 2 people (100%) found this review helpful
29.2 hrs on record
Posted: October 28
extremely detailed and encompassing game, allows me to understand and appreciate aspects of baseball that I didn't even know existed. When I first got this, I knew I wanted to run some kind of simulator, and I also wanted to run a Sports game and since baseball is such a stats heavy sport, this is a great game to bridge the two together. I'm a fan of football, basketball, hockey, getting into baseball thanks to this game. I'm learning a lot and some supplementary reading on the side goes a long way. Great Game
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2 of 2 people (100%) found this review helpful
248.4 hrs on record
Posted: November 3
Let me be frank: if sorting through pages and pages of statistics and micromanaging a budget isn't your idea of fun, OOTP isn't your game. If you squint it looks more like chartered accountancy than a game.
However, if you're the kind of weirdo who likes that stuff, this game is extremely satisfying. I've been a Bill James fan nearly as long as I've been a baseball fan, and building a team using WAR and FIP and having awards conferred according to ability rather than popularity is deeply gratifying on some embarrassing math nerd level.

The game isn't perfect. The interface isn't very intuitive and it takes too many clicks to get to some screens. The strength overview report takes nearly five minutes to generate, and has to regenerate every time I click the back button, so I avoid it entirely. The stat pages also have an annoying habit of forgetting your sorting parameters when you click back.

And what's with the impossibility of being a female manager/GM? I know there aren't any, but women have been assistant GMs and Kim Ng has been a candidate for GM jobs with several teams. So it could happen! It's a bit irksome to get emails addressed to Mr. Sarah. Come on, OOTP developers, it's a fantasy game, let a girl have her nerdy fantasy.
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2 of 2 people (100%) found this review helpful
52.9 hrs on record
Posted: November 17
Do you like baseball? Do you think you can really run a team better than your favorite teams Owner/GM/Manager? Go ahead and take that challenge on, to any degree of difficulty that suits you.

Just want to fiddle with in-game strategies and lineups? You can do JUST that, if that's all you want to do. Want to meddle with roster construction (trades, Free Agnet signings, promotion/demotions)? You can do that too. Want to control EVERYTHING? Yeah, you can do that too. Tired of modern day baseball players? Play with any players, from any season you can think of. Tired of real-life baseball players altogether? You can create an entire universe of fictional players (and even teams, if you so desire) to have your fun in.

It is an entirely customizable baseball experience that you really cannot afford to miss.
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1 of 1 people (100%) found this review helpful
13.4 hrs on record
Posted: November 2
Its some what simple to use if youve seen a tutorial or watched some gameplay. a lot of variety and options on how to manage a team. i found it difficult managing the front office and managing the lineups when i started but have gotten used to it through repetition. fun game overall if you dont mind the crazy details
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1 of 1 people (100%) found this review helpful
412.7 hrs on record
Posted: November 22
OOTP Baseball is - at it's core - a very deep simulation title. If you love incredibly deep simulations, then this is the game for you. If you don't like hardcore simulations, you won't like it.

Now, if you like Baseball AND you like simulations ... well, you're going to think you died and went to heaven. Honestly, I can't think of a simulation that is more true to the subject matter than OOTP Baseball. When you're stressing out about what Pitching coach to hire for you rookie league (as I was when I started), you know it's a deep simulation.

If you like a great 'arcade' experience, this game is not for you. This game is about running a team the way you want to run it. You want to do a historical league with real players -- you can do that. I prefer a totally fictional league so that I'm not burdened with allegiances towards any teams or players.

All things considered, this game is engrossing ... it's immersive .... it's the best baseball game I've ever played -- and I've tried them all.
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0 of 1 people (0%) found this review helpful
73.3 hrs on record
Posted: November 26
I've played almost every Baseball sim out there for the past 20 years, and BY FAR Out of The Park is the most in-depth and realistic. I would recommend this game to any baseball fan that wants the true experience of running an baseball team.
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27.1 hrs on record
Posted: November 8
I love OOTP. I've played many dozens of hours of v.14 and now v.15, plus many more hours on the iOOTP mobile version. For me, it's got the same "just one more turn" fun/addiction level as the Civilization series. There are a few quibbles, mostly with the personnel choices the AI manager sometimes takes (why did it want to bench my 4.5 star-rated OF and replace him with a 2-star rated minor league lifer?). But overall, this is one of my very favorite games, and well worth the investment of time and money.
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93.3 hrs on record
Posted: November 23
The best management simulation game out there.
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26 of 26 people (100%) found this review helpful
689.9 hrs on record
Posted: July 17
A review for FM/CM players (I've read a few Football Manager players ask questions about the game so thought I'd write a suitable review! If you're not a FM player you should probably read another review!).

I've been a long time Football Manager/Championship Manager addict (owning every version since they arrived on the Amiga, and I continue to buy it each year) and bought this on a whim, despite not really knowing anything about baseball at all. It is simply great, I can't stop playing it!

As anyone who's watched (or read) Moneyball will know, baseball is a game that lends itself well to stats. It is all about the numbers. Before you know it you'll be swimming in stats and sabermetrics; RBI, BABIP, ERA, ERA+, WHIP, WAR. Page after page after page of accroynms and numbers to pour over (and, at first; stare at blankly!). It is a revelation when it starts to all make sense!

There is no doubt that this is a deep sports simulator (with complete teams and drafts going all the way back to 1871, and you can jump in at any point you want and play out all of the "what if..." scenarios your mind can conjure up), but hiding away underneath all that is a complex mathematical puzzle. If you like maths, you'll love sabermetrics, and you'll love this game even more because it gives you the chance to act out Moneyball (in any league, in any era, anywhere in the world! Select a country, how many teams/divisions you want and the game will fill it with cities from your country. I've found playing classic MLB is the most fun, as you have the real life achievements and player stats to compare your own game against).

In many ways this game is like Championship Manager <2005, before the rock-paper-scissors approach to tactics, media interviews and player (and as extension of that; team) morale took hold. Championship Manager was once a game where you could fill a positition with a player with specific high attributes and you knew he'd "buy" you wins. Repeat that process across your team (within the confines of your budget) and you would have a succesful team; hopefully!

Without wanting to turn this post into a FM/CM bashing post; the game has moved away from what made it succesful. Without a winning tactic you will get nowhere. Even when you've found a winning tactic, you need to micromanage your team, the players, the media, the board, etc, etc. Sure, you can assign some of those tasks to staff members (who you also have to micromanage!), but there's always an underlying feeling that other things are at play aside from your 11 players v the opposition. It often seems like the game engine is constantly number crunching numbers you not only can't see, but have no control over.

FM was once described (not entirely unfairly!) as a "spreadsheet with graphics". That description is no longer accurate, so much goes on behind the scenes that it can be difficult to guage what you are doing right (or worse; what you are doing wrong!), even with the cut down "Classic" mode.

Trust me when I say I mean this as a compliment; OOTP is more of a "spreadsheet with numbers" than recent iterations of Football Manager have been! If you are losing constantly you can look through the stats and you WILL see why you are losing (if you look hard enough). You will see that your 2nd rotation pitcher is causing you to lose every game he plays, or that a player or two in the middle of your batting lineup are hitting way below average, or that a star player is picking up too many injuries, or he is a season or two beyond his prime (or even that your coach is beyond his prime; the game moves on and alters through the years. The slider tactic settings that your coach set may no longer be effective. You can override him, or sack him, or get the bench coach to set the tactics. This is just one small example of the depth of the game!). This is the same numerical conundrum that FM/CM used to be, it is just packaged up as a different sport. I'm being absolutely serious when I say that this game reminds me more of Championship Manager of old than the current version of Football Manager does! (Oh, and there's no microtransactions and/or built in game cheats!).

The game has player morale, but morale is slightly affected by the type of players you sign (there are a whole range of player personalities and interests, but you don't need to micromanage them so much as make sensible choices about who to sign in the first place!) and they are affected a LOT by their own skill level and expectation and how the team is performing. If you're performing at a reasonably high standard your star player is going to be happy with his lot (and, if you're not, maybe it's time to rebuild anyway?).

The game has depth, but it can be as "light" or as complicated as you want to make it. If you just want to act as a GM and draft players and trade players you can zoom through 100 years of game time in a few days (or as fast as your computer can handle) if you feel like it. If you want a full hands on approach you can micromanage every small detail of the team, from hiring coaches in the minor leagues, setting the scouting/coaching budgets, ticket prices, etc, etc. The attention to detail is astonishing, and if, like me, you are a football (soccer) fan, you'll be green eyed with envy that nobody ever thought to make a football game with this level of historic detail.

There is certainly a learning curve (especially if you know nothing of baseball!), but the game does well in introducing new players. You are first greeted with a pop-up windown, which takes you to online videos (recommended!), an instruction manual, the forums. You can start in commisioner mode (allowing you to change anything and everything on your save game. A sandbox mode by anyother name) and change things to your hearts content. The on line community is great, you'll find other players are eager to help us newbies, even the developers respond to (what must be for them) pretty basic questions to get you going, both on the Steam forums and on the OOTP forum.

I've gone a bit mad this past year game wise, taking advantage of all the Steam sales, Xbox 360 games being reduced to virtually nothing, buying an Xbox One (and Wii U!). I've played a lot of good games (and a lot of bad), this game is right up there with the best of them. It is certainly the most surprising (the amount of time I've put into it has caught me somewhat off guard! The "just one more game" element of FM is certainly in effect here), and I might even put it into the debate of the best game on any platform in the past year! (and remember; I'm a European dude who has never seen a game of baseball in his life!).

If you yearn for Championship Manager of old (i.e. CM4), you need this game in your life!

P.S. Just a tip; you may have read the game comes without real team names when starting a "live" game (all historic teams are properly named, as far as I can tell). Just click randomise 3 (maybe 4) times and all team names will be real.
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21 of 24 people (88%) found this review helpful
329.8 hrs on record
Posted: June 20
You should play this game and actually make the Chicago Cubs relevant again.
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9 of 10 people (90%) found this review helpful
5.4 hrs on record
Posted: October 4
Before I even begin, those who are not familiar with the game manager, or GM, aspect of baseball, should back out immediately and forget about buying this game. Out of the Park Baseball, OPB, is a very complex game that focuses on team management and coaching, not, playing the game of baseball itself like regular sports games; such games include: MLB the Show and/or MLB2K. If you find any game mode confusing in any, or both, of these series, you will be wasting your money on OPB; it's pratically learning a new language and is meant for, only the most, hardcore baseball fans with adequate knowledge of the game.

If still reading, then you believe you have the patience and knowledge to play this game.

So what is OPB? It is a simulation/strategy game that places you in the shoes of, as stated earlier, a baseball GM. It is up to you to manage every single player and coach on your roster, whether regarding saleries or team roles. Do not be deceived, it's not as easy as it sounds, like a standard franchise mode; OPB is very detailed, and displayed, as if you are a real GM. There is no simple functions and auto help, everything is manual and requires a lot of thought in order to be successful. For example, if you half-a** your roster, just to speed up the season, you will be punished in the long run. Hours could be spent fiddling through the many functions; examples include, but not limited to: emails, news, waivers, bids, contracts, happiness, player development, team morale, etc. The gameplay layout is pratically identical to a GM's computer; though fake, it feels as if you are literally sitting in an office and deciding a fate of a professional baseball team.

If you are still interested, after reading thus far, I respect your taste.

The hard part, discussing the most complex part of the game, is finally over; I will now move on to the other features.

On the menu, you will download the rosters of, almost, every professional baseball league; this includes many asian, such as Japan and Korea, teams as well; not limited to just the USA's baseball league, MLB. Now you can pick any of these, hundreds, of teams and become the GM; from here you will manage REAL players and coaches from these different leagues. OPB does an excellant job of updating on a timely basis as well, so you will never fall behind when real life transactions are made, such as trades and signings. If you prefer a more creative approach, then you can customize a league of your own. You can determine age group, from high school to professional, and create a fantasy league. Let's say you played some high school ball in a small town, twenty years ago, and recall all the player and team names; you can use this information and reconstruct the past. The ability to create such a league, using realistic baseball templates, from scratch is a rare feature; truely captivating.

Finally, let's talk about the in-game simulator; here is where you MANAGE, not play, baseball games. To simplify the experience, just visualize watching a baseball game on the computer, not live, but as a play-by-play cartoon display that updates every several seconds. Your job is to manage the game itself, as in giving signs. This is rather easy to understand to most, but can be confusing, if you are unfamilar with certain plays such as a "hit-and-run." It's all strategy and selections; mainly reading a list of plays, and a summary of the play(s) called. Example: "B-1 Swings. Grounder to second base. 4-3. One out." (The batter hits into a ground out to second base; 4 stands for the second baseman, and 3 is the first baseman)

Overall, this game is phenomenal and deserves a 9.25/10. I am a huge baseball fanatic and egghead; the main reason why I admire the beauty of OPB. Those not like-minded will downgrade this game and all its aspects; it is for this reason, that I, STRESSED the importance of baseball knowledge and dedication at the beginning. To buy this, and then complain about its complexity, is not only disgracing OPB, but the game of baseball aswell.
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5 of 5 people (100%) found this review helpful
31.1 hrs on record
Posted: October 9
If you know what statistics like WAR. VORP, and UZR mean, If you dream of running a baseball team if your way, then OOTP is about as good as it gets. The sheer amount of data available can be overwhelming and its presentation doesn't really capture what is romantic about baseball, but as a front office management sim this is as good as it gets.
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4 of 4 people (100%) found this review helpful
320.7 hrs on record
Posted: October 27
I call it fantasy baseball on crack. It really makes all other types of fantasy baseball seem dull and extremely simple, like so easy that a caveman could do it. Playing single player is fun, but joining an online league is highly recommended. Winning never feels as good as it does when you best other human minds. Of course, I wouldn't know that, I've never won any online league, but even losing against humans is better than winning against the AI.

If you love baseball and statistics and managing, it doesn't get any better than the OOTP series.
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3 of 3 people (100%) found this review helpful
140.0 hrs on record
Posted: July 5
So I discovered OOTP 14 this past december, and bought it on a whim to occupy me while I was sick. A hundred or so hours later (aka later that month), I was beyond satisfied... OOTP 14 had been everything I had ever desired from a sports sim and more.

So earlier this week, I decided to drop $30 on OOTP 15, for the updated rosters and features. I've already spent ~30 hours on it, and I plan to spend hundreds more. OOTP 15 is just the company building on top of an already perfect product... it has the sort of depth that games like The Show or MLB 2K can only dream of having.

A lot of people are turned off by the fact that it's a sports sim game, but it doesn't even seem to matter. I've become more attached to the characters I've controlled through this game, as your version of "control" is very similar to that of an MLB GM: you can only pray that the players and coaches you recruit will pan out. And it may take dozens or hundreds of hours to finally get that fresh recruit, you drafted as as 16-year old straight from the slums of Nicaragua, to the big leagues at the age of 24 as a 4-star starting shortstop, but the hours in-between are absolute bliss.

If you like sports sim games, or even if you just enjoy baseball, then this game is for you. If you're turned off from the sim aspects that the franchise modes of Madden or MLB 2K showcase, without actually "playing" the games, then turn away quickly. But if you're into managing an MLB franchise from the top-down... sprint towards OOTP.
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3 of 3 people (100%) found this review helpful
164.6 hrs on record
Posted: August 14
ONE OF THE BEST SPORTS SIMULATORS EVER!!! 10/10 A++++++++++++
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3 of 3 people (100%) found this review helpful
19.3 hrs on record
Posted: October 8
If you love baseball this is the game for you. If you love baseball management and always wished you could be a GM, ♥♥♥♥♥♥♥ this game is for you. Embrace your inner angry fan that know's it can do a better job than your teams front office. Seriously, act out those fantasies of winning the World Series with the Cubs, trading for Giancarlo Stanton, and making the Padres relevant.

A dedicated community supplies all the logos you'll ever need, and usually ones you want made. Create a completely fictional league, have it start in 1840, make your own history. Or just play actual baseball history, but change it up. What if Babe Ruth stayed with the Sox? What if Lou Gherig never got sick? How would the stars of the Negro Leagues stats ranked if they played their whole career in MLB?

All of those and much much more can be answered and explored in OOTP!
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2 of 2 people (100%) found this review helpful
288.0 hrs on record
Posted: June 12
5/5 For anyone who loves sports simulations or baseball this is a must own game. The level of detail that you can control is amazing. The great part is that you options and do not have to micro manage every detail if you do not want to. I prefer to play where I manage most details of my organization. I have played BBM in the past and enjoyed it but became frustrated seeing 15 to 20 Million dollar players sitting in the minor leagues while the AI was playing an up and coming player in front of someone like Pujohls. In OOTP Baseball I have not come across screwy AI things like this, I think it is because of the waiver and designating players for assignment system in this game that the other did not have at the time I played it. Plus I think the developers just really created a baseball savvy AI in this game.
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