faaaaantastic, the longer you play it the more youll love it. fired it up and right off the bat wasnt terribly impressed, looked like an unimpressive diablo clone, but between the crafting, the tower defense mode, the immense skill tree (ive only played the hunter class so far, and that class alone would be enough for any game), and the very refreshing story... its really a game you must get. also i really enjoy games where you can manage non playable characters, which you most certainly can. you can find and unlock a couple new ones and send them all out on missions. granted this is a very minor part of the game and you dont really have to participate in it (just in case you find this to be a flaw you can always skip over it).
- dope story, not original in the least its your same ol be a hero defeat the bad guy deal. but the way its executed with TONS of references to other games, general pop culture, and jokes at its own expense. it makes it very light hearted but not so much so that you feel nothing matters, in most ARPG's the story gets in the way, in this game though its something that will grow on ya and keep you coming back
- very solid gameplay, it was a little rocky in my first few hours (see cons) but after i figured out how the systems supposed to be used i can say without a doubt the mechanics are as solid as a rock
- GAME MODES! seemlessly integrated into the game, thank god. ive seen it before in other titles where a neat feature is forced onto the gamer whether they signed up to play a game like that or not. there isnt an extensive list of game modes but the 3 ive seen so far though dont feel awkwardly placed into the game and are completely optional. PVP, tower defense, and the regular adventure mode (the tower defence are missions in the adventure mode, but im pretty sure that there is a way to play just those in multi)
- crafting! ive been very unimpressed with crafting in all sorts of games for awhile now, the farming is tedious and the reward for your hours at the farm is nothing all too impressive. van helsing is an exception from this, the crafting resources are gathered through your adventuring, no looking for hard to find crafting deposits, and mindless grinding. when you craft, it feels like you had a hand in the process, you get to pick and choose what goes where and the system is very straightforward.
-- i wouldnt consider these deal breakers, just something to keep in mind --
- the multiplayer functions leave a lot to be desired, it was a real pain in the ♥♥♥ to connect with my friend, and finding the different game modes and figuring out how to launch them is a little challenging as well
- the tool tips and short text based tutorials are very nice, but there are some things that arent explained clearly or are easy to gloss over an example being using certain skills, you have your two main attacks your basic (left mouse) and then a hotkey for which ever ability you want to put in (right mouse) then the standard 1-9 keys. when i bound an ability to the 1-9 i couldnt really figure out how to get it to work, turns out i had to hold the hotkey like i would be doing a normal basic attack, after i figured it out it is super slick so the system in play is great, but because of the vague or non exsistent descriptions of how to use it properly the game may come across as having clunky mechanics.
- i also have an issue with the quests, though they are all rewarding interesting and flawless in terms of level placement (i always had a good fight, not too hard not too easy) they are sometimes very hard to track.
if you enjoy rpg's, story based games, crafting, tower defense, or sub character management (a non playable character which you can send out on missions for rewards) then give this a shot. you wont be disappointed. side note the multiplayer is NOT this games shining glory, you may enjoy it but ive had more fun playing alone.