Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
User reviews:
Recent:
Very Positive (31 reviews) - 80% of the 31 user reviews in the last 30 days are positive.
Overall:
Very Positive (138 reviews) - 83% of the 138 user reviews for this game are positive.
Release Date: Jan 26, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Originally launched on Kickstarter in early 2013 after our successful crowdfunding of Wasteland 2, the first part of Torment: Tides of Numenera is now ready for the fans who helped make it happen and anyone looking for deep, reactive gameplay and a rich narrative experience.

Our experience with Wasteland 2 on Steam Early Access led to it being one of the first success stories on the platform, enabling it to become a bigger, better game - all thanks to your valuable input. We want to recreate that success with Torment: Tides of Numenera and push it even further. We will be actively listening to your feedback on all aspects of the game, from our graphics and art, to interface, to gameplay systems and, of course, story and characters, in order to create a worthy successor to the Torment legacy.

We're not the only developers who have had success with Early Access. Many of our friends have had great success with doing high-quality RPGs on the platform as well, such as Divinity: Original Sin. What we’ve found is that by interacting with our fans and players, we’re able to ensure that we are delivering experiences that meet, and surpass, expectations. By buying Torment: Tides of Numenera in Early Access, you too can have a hand in crafting the spiritual follow-up to one of the most legendary RPGs of all time.”

Approximately how long will this game be in Early Access?

“A huge reason our previous Early Access title, Wasteland 2, was such a success was that we listened intently to community feedback and adjusted large sections of our design in response. Thus, we try to remain as flexible with our production scheduling as possible in order to ensure we release a game worthy of your patience and support. That said, we’re as anxious as anyone to release the final version.”

How is the full version planned to differ from the Early Access version?

“Torment is a single-player, deeply story-driven RPG. That means that while we are giving you the first chapter in the story, we are saving the later chapters for the final release. Additionally, with your feedback, we will continue to add new gameplay features and improvements to balance, update our visuals, sound, interface, and more. And that doesn't even touch on the additions to the storyline, conversations and characters you will meet in the game, which we also hope to flesh out even more.”

What is the current state of the Early Access version?

“This version of Torment is close to feature complete and contains most of the first major location of the game. Throughout Early Access, we will iterate and improve on features and content in the game, and roll out changes for you so that we can get your feedback and insight for what works.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“We built a 'Feedback' button right into the game so we can gather your feedback on all aspects of the game, from our graphics, to interface, to gameplay systems and, of course, story and characters. Our experience with Wasteland 2 on Steam Early Access led to it being one of the first success stories on the platform, enabling it to become a bigger, better game thanks to your valuable input. We want to recreate that success with Torment: Tides of Numenera and push things even farther in order to create a worthy successor to the Torment legacy.”
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Recent updates View all (4)

June 9

Torment Early Access Update Version 0.1.2 Live

Hello everyone,

Today we are pleased to release a new (and huge) update for Torment: Tides of Numenera on Early Access. This update represents months of work and tens of thousands of changes to the game. There are simply too many for us to list each and every one, but here is a list of the most important:

  • Totally redone user interface art
  • Design improvements and changes to many UIs, including Inventory, Character Sheet, Journal, Effort and Conversation
  • Added Merchants to buy/sell items
  • Reworked early game introduction (updated dialog and new Crisis)
  • Added new companions and characters
  • Added new areas
  • New character portraits (more to come)
  • Reworked character creation and progression
  • Improved environment art, visual effects and sound effects
  • New items and equipment, and tweaks and updates to existing ones
  • Updated placement of items, containers and loot drops
  • Performance and optimization improvements
  • Incalculable number of quest tweaks, conversation updates, typo corrections, bug fixes and more

Note: due to the extreme number of changes, your old save files will not work. Please do not report bugs if you are using old saves to try to play the game.

While this brings us closer towards a final release build, we would like to reiterate that the game is still in development. You will still notice bugs and rough edges from time to time, and for final release you can expect UI artwork and design, visual and sound effects, and game balance to further improve.

Some of those more noticeable rough edges are:

  • You may see cloth physics warp or stretch for a split second when first viewing an NPC or entering a scene.
  • Right now, longer conversation nodes may not fit in the Conversation UI text frame. We have new scrolling behavior planned to eliminate this issue, but for now you can expand the Conversation UI frame by left-clicking and dragging the top edge.
  • Crisis (combat) feedback for UI, certain abilities, and so on may be a little lacking. You may also notice occasional animation and VFX issues.
  • When entering a Crisis, we have found occasionally that the first turn will get stuck. We are investigating this issue. If you run into it, restart the game and combat should proceed normally.
  • Edge is not yet displaying in the Effort UI. We have plans to add this as well as more feedback to Effort in general, but these didn't quite make it in time for this build.
  • The main menu sometimes takes a little while to load on some computers. If you see a black screen when you start the game, just wait a moment or two and the main menu should appear.
  • There are a handful of known minor bugs with quests, animation, conversations, items, abilities, etc. These generally shouldn't hurt gameplay too significantly and may in fact be entertaining.
  • Several game settings in the Options menu are disabled for the time being. This is intentional.
  • Some UI elements, including Character Creation, Mob Tooltips and Meres are still awaiting art passes and updates.


Thanks for your support, and we hope you enjoy this update! We've come a long way and we are excited to share it with you. We look forward to hearing your feedback and reports, either using our in-game Feedback button or on our forums.

24 comments Read more

March 7

Production Status, Early Access Feedback

Hello everyone,

We'd like to start today's update with an important announcement. As of February 29th, our writing team on Torment: Tides of Numenera has completed its first pass on all of the game's writing. Our latest estimates put this at around one million words. We will know the final count in the coming months, but this is a big milestone for a Torment game, as you can no doubt imagine.

Torment's story is a carefully crafted one, and "first pass" means we have a lot of revisions and edits still to do as we perfect the game's word-smithing. But it does mean our story and quests are more or less set, and our design, scripting and engineering teams can focus their efforts on tightly implementing our remaining game systems and environment/level scripting.

So what is next for Torment? We are hoping to have the game content complete by the beginning of April. At that point, we will be taking the game into iteration. We are dedicated to getting Torment right, so just like the writing needs to go through polish passes, we have allotted significant time for ourselves to improve upon the game's content. This includes things like additional passes on environment art and visual effects, quests and dialog, user interface art and functionality, and gameplay balance, not to mention fixing bugs and optimizing performance.

We know that this will make some of you wonder – when is the final game coming? As we've mentioned before, we are still targeting a 2016 release. The benefit of our continued funding and the success of our back catalog (such as Wasteland 2: Director's Cut) means that we can continue put resources into Torment to make it something special for everyone who backed the game. We'll be able to narrow in on a more specific date once we are a bit deeper into iteration and know how much work we have left.

Torment Early Access - Processing Feedback

Our Early Access release for Torment, which came out in mid-January, has given us a huge amount of feedback from our community, and it has been invaluable for allowing us to prioritize things we want to change and improve upon. Having people able to submit their thoughts on the game directly while playing, as well as on our Steam forums and store page, is no small benefit to us and has led to incredibly detailed and nuanced impressions.

Many of you might be wondering exactly what our iteration stage for Torment will entail and what ways we respond to feedback. The truth is that this is often as much art as it is science, but we have a number of ways that we try to collect and process opinion and work to respond to it effectively.

The most direct way we get your impressions is from our feedback tool, which is incorporated into the Torment game client. We originally developed this for the Alpha Systems Test for our Kickstarter backers, but it was such a success that we expanded its use and functionality for Early Access. At all times while Torment is open, there's a "Feedback" button tucked away in a corner of the screen. Click it, and up pops a special UI where you can submit both bug reports as well as impressions and thoughts on gameplay, including the category and priority level.

(Note: If you are a Steam Early Access user, remember you can sign up for a Torment account on our web site to submit feedback directly using the in-game tool: https://torment.inxile-entertainment.com/ )

Once player feedback is beamed back, we are able to read over and massage that information and import it directly into our JIRA bug tracking system.

Not all feedback collection is quite this ordered. Our commitment to ensuring Torment's quality (and perhaps just a little vanity) means that our team members continually scour the Internet for impressions on the game. This can be anything from posts on the Steam forums and our official forums, to other RPG communities, to Facebook and Twitter comments, and of course, professional previews and articles from the press. Even the darkest reaches of reddit and Something Awful don't go unchecked.

Of course, there are larger points of feedback we receive which can't always be handled with a simple bug report or which require more significant design decisions, writing or engineering. For those points where we see significant amounts of feedback or critique, we often end up taking meetings dedicated to those topics, and the team will discuss how to act on it. One example might be specific combat or interface issues, and another might be a particular quest or story element we feel we want to change. From there, we work on a plan to address that in a way that fits into our development timeline, figure out exactly what needs doing, and then task that work out.

Just one example of how we've acted on feedback can be found in our first Early Access patch for Torment. This was put out shortly after the initial release, and addressed many of the comments and issues that players ran into – everything from combat lock-ups, to save/load issues, to performance and optimization, to gameplay balance, and interface bugs. Getting these reports directly from our players allowed us to prioritize and address them much more effectively.

Going forward, you can expect more similar updates. Right now we are head-down getting the game content complete, but once that polish starts coming in and we enter our iteration stage, you can expect to see more significant and visible additions and improvements.

At the end of the day, we are making Torment for the fans, so this kind of process is extremely helpful to us. In traditional development, we'd be making a game in a vacuum, guessing at what people might think of it or relying on limited playtests. With Early Access, we have a pool of our most dedicated players to draw on, all of whom want Torment to be an awesome game as much as we do.

Thanks for joining us, and we'll see you in our next Steam community update!

Eric Schwarz
Line Producer

31 comments Read more
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About This Game

You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.

Features:
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit http://store.steampowered.com/earlyaccessfaq/

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8/8.1/10 (64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1/10 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 10
    • Storage: 30 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (31 reviews)
Overall:
Very Positive (138 reviews)
Recently Posted
Krashtest
( 6.7 hrs on record )
Early Access Review
Posted: June 19
Definitely feels like a successor to Torment. The writing is great and they nailed the atmosphere.
The game needs more polish but it's in beta right now, no nothing unexpected.
Helpful? Yes No Funny
ignatas
( 26.0 hrs on record )
Early Access Review
Posted: June 19
Recommended when it leaves beta. Currently nearly unplayable due to plenty of bugs.

T:ToN is really cool and promising, I love the writing and the environments so far. However, it has so many bugs right now so I recommend waiting until release unless you love playing games with game-breaking bugs.
Helpful? Yes No Funny
Unnecessary Dairy Overlap
( 0.1 hrs on record )
Early Access Review
Posted: June 18
Killed myself before the intro text scroll even finished. 10/10
Helpful? Yes No Funny
Chunkx
( 36.4 hrs on record )
Early Access Review
Posted: June 17
While the beta contains a number of annoying bugs I still really enjoyed playing what was available so far. The setting was interesting, the writing pretty solid and it was definitely evoking the same sort of vibe I got the first time I played Planescape Torment so it holds up as a spritual successor. I'd have to agree with some other folks comments in the forums that the world was maybe a little too G rated still at the moment, it couldn't hurt to make the world a little grittier or at least have some menacing characters, everyone was just a little bit too polite and helpful including the thugs and crime lords, but perhaps that's what we'll see in the later zones and this was just easing us in. Really looking forward to the finished product!
Helpful? Yes No Funny
Rink
( 39.8 hrs on record )
Early Access Review
Posted: June 16
This is a beta-version, so there are still some bugs and it is only chapter one (10-20 hours). So wait for the full release if you don't like that.

I didn't expect much of this spiritual successor to one of the best RPGs of all time. You know how it is, sequels never live up to your expectiations if you loved the original.
But with Torment: ToN it is different. Because it is not really a sequel. It is filled with creativity, humor, philosophy and weirdness, without being pulled down by having to resort to reliving things that have already been written, worlds that are already known. Everything feels fresh and new, the characters are deep and intriguing and incredibly well written.
But that may be the reason why you may not enjoy it: it is all written. And that is a lot of reading. If you want to see action and don't enjoy reading in games, then you may want to stay away from this one, but if you want to experience history in the making, then you should go ahead and dive in the single most innovative and best written game I have ever played.
This is it. The game RPG fans will talk about for years to come.
Helpful? Yes No Funny
silvertrumpet999
( 8.6 hrs on record )
Early Access Review
Posted: June 14
At their best, video games are interactive stories. They allow us to participate and meaningfully change things, not just observe the narrative. Some games rise above the rest in this regard.

Torment: Tides of Numenera may be the best I've ever seen.

Some of you like running and gunning FPS titles. This isn't one. If you're an MMO player who follows the map arrows and never reads why you're tasked to do what you're doing, this game may not be for you.

If you love a well written story and want to immerse yourself - and immerse is the right word - in a mysterious world with exquisitely written, branching choices with real impact? You have come to the right place. Where careful reading of the text matters. Where there are no map arrows telling you where to go or what to do with a linear, chain of breadcrumbs quest. Instead, you're rewarded for paying attention. From logic puzzles to not even a single "kill X, pick up Y" quest to the stupendous writing that draws you further and further into the Ninth World, this game amazes.

At time of writing, this is an Early Access beta title with only the first city playable. There are a few broken side quests and a couple bugs, which you're warned about up front. They're putting the final polish on the rest of the title over the next ~7 months. Take negative reviews mentioning performance or bugs with a heaping pile of salt, because those are disclosed up front and won't be there on release.

Simply put, I can't wait.
Helpful? Yes No Funny
reason and dignyty of a dog
( 3.2 hrs on record )
Early Access Review
Posted: June 14
I've hit the Play button against my better judgment, and now I have to wait over half a year for the full version.

THE PAIN
THE HORROR
Helpful? Yes No Funny
Grifta
( 2.1 hrs on record )
Early Access Review
Posted: June 13
You're probably only going to play this once or twice, and there are so many little issue that pull you out of the story in it's current state.

I can't recommend it in early access.
Helpful? Yes No Funny
kerry
( 3.1 hrs on record )
Early Access Review
Posted: June 13
I think somebody needs to say this. It took 4 years or something for these people to come up with this titbit of rubbish. The latest patch changed very little and to get advice like we already know the text doesn't fit in dialogue box and we're working on it. WOW. Pease guys shelve the product, keep my money I don't care but don't ♥♥♥♥ up torment. And another piece of advice stop trawling the kindergarten for your writers the story is so unoriginal. A person who doesn't know who he is, anybody recognise that one. This is terrible.
Helpful? Yes No Funny
km133688
( 34.9 hrs on record )
Early Access Review
Posted: June 12
22 hours into the beta so far. 13-jun-2016

They opened the game up to all backer's as BETA. BETA is a good word for it. I like the game very much. What they offer in the beta is the first "city" and so far there is plenty to do.

But BETA is a good name for what they are offering at the moment, and if this BETA piece is the most polished part of what they have so far (and one would expect they would put the best they have on display), then it will be at least another year before they get all the bugs worked out of it. I suspect they realize this given their newest comment about 2017 Q1 release. Personally I am glad they made the beta available, and hope they offer up more pieces in beta as they get completed.

This has a chace to be a great game, maybe better than the original Torment, but they clearly need our help. So if you guys are backers, claim the Steam Beta and start finding bugs. The bug report facility is built right into the game so it is pretty easy to report something wrong. My list so far includes things like:

1. minor gramatical errors in descriptions and dialog.
2. dialog choices out of step with the game (options you get even when you don't have the prerequisite knowledge).
3. two bugged side quests I cannot complete.
4. characters getting stuck on one particular map.
5. characters walking through a door on one particular map.
6. interface getting bugged and in one place completely blank or lost altogether.

All so far have been fixable with either a restart of the game, or a reload of previous save.

Once these bugs get fixed, this will be one of the great ones.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
39.8 hrs on record
Early Access Review
Posted: June 16
This is a beta-version, so there are still some bugs and it is only chapter one (10-20 hours). So wait for the full release if you don't like that.

I didn't expect much of this spiritual successor to one of the best RPGs of all time. You know how it is, sequels never live up to your expectiations if you loved the original.
But with Torment: ToN it is different. Because it is not really a sequel. It is filled with creativity, humor, philosophy and weirdness, without being pulled down by having to resort to reliving things that have already been written, worlds that are already known. Everything feels fresh and new, the characters are deep and intriguing and incredibly well written.
But that may be the reason why you may not enjoy it: it is all written. And that is a lot of reading. If you want to see action and don't enjoy reading in games, then you may want to stay away from this one, but if you want to experience history in the making, then you should go ahead and dive in the single most innovative and best written game I have ever played.
This is it. The game RPG fans will talk about for years to come.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
7 people found this review funny
Recommended
3.2 hrs on record
Early Access Review
Posted: June 14
I've hit the Play button against my better judgment, and now I have to wait over half a year for the full version.

THE PAIN
THE HORROR
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
6.7 hrs on record
Early Access Review
Posted: June 19
Definitely feels like a successor to Torment. The writing is great and they nailed the atmosphere.
The game needs more polish but it's in beta right now, no nothing unexpected.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
14.8 hrs on record
Early Access Review
Posted: June 4
A lot of praise has been given to this title for the writing, and rightfully so. The vocabulary and structure are an elegant delight to read and makes the intimidating undertaking of reading millions of words on a monitor before completion something to actually look forward to.

But TTON's strength also lies in the quality of the encounters. They are surprisingly imaginative when taken separately. As you'll gather enough pieces to form a story, it only gets better.

All of this is spiced up by interaction with alien tools and skills that get you through strange situations, refreshingly different than typical RPG mythos.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
22.2 hrs on record
Early Access Review
Posted: June 9
First off, this has been my first foray into the Ninth World of Numenera. I gotta say, I wish I had more opportunities to have experienced it sooner. It's a lovely mixture of SciFi and Fantasy that keeps me coming for more.


I'll be blunt with you, friends - The game is still in development as of this posting, but a big new patch was released today, promising many lovely updates to make an already entertaining slice of the game (It IS still being made, after all) into an overall better polished, and more tasteful slice.

If you're a fan of old school RPGs, or enjoy sci fi - Hell. Come give the game a shot when it's released. You'll get a kick out of it.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
8.6 hrs on record
Early Access Review
Posted: June 14
At their best, video games are interactive stories. They allow us to participate and meaningfully change things, not just observe the narrative. Some games rise above the rest in this regard.

Torment: Tides of Numenera may be the best I've ever seen.

Some of you like running and gunning FPS titles. This isn't one. If you're an MMO player who follows the map arrows and never reads why you're tasked to do what you're doing, this game may not be for you.

If you love a well written story and want to immerse yourself - and immerse is the right word - in a mysterious world with exquisitely written, branching choices with real impact? You have come to the right place. Where careful reading of the text matters. Where there are no map arrows telling you where to go or what to do with a linear, chain of breadcrumbs quest. Instead, you're rewarded for paying attention. From logic puzzles to not even a single "kill X, pick up Y" quest to the stupendous writing that draws you further and further into the Ninth World, this game amazes.

At time of writing, this is an Early Access beta title with only the first city playable. There are a few broken side quests and a couple bugs, which you're warned about up front. They're putting the final polish on the rest of the title over the next ~7 months. Take negative reviews mentioning performance or bugs with a heaping pile of salt, because those are disclosed up front and won't be there on release.

Simply put, I can't wait.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
36.4 hrs on record
Early Access Review
Posted: June 17
While the beta contains a number of annoying bugs I still really enjoyed playing what was available so far. The setting was interesting, the writing pretty solid and it was definitely evoking the same sort of vibe I got the first time I played Planescape Torment so it holds up as a spritual successor. I'd have to agree with some other folks comments in the forums that the world was maybe a little too G rated still at the moment, it couldn't hurt to make the world a little grittier or at least have some menacing characters, everyone was just a little bit too polite and helpful including the thugs and crime lords, but perhaps that's what we'll see in the later zones and this was just easing us in. Really looking forward to the finished product!
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
9.1 hrs on record
Early Access Review
Posted: June 11
I've been playing turn based RPG games since the early '90's. My favorite game of ALL TIMES is Baldur's Gate II. I've played the first Wasteland, the second coming of the Wasteland, complete Fallout series and watched it turn from a majestic game into a shiny bauble for infants. So if you're looking for a game to pass your time, you probably should play Angry Birds instead of this massive interactive novel. I'm barely out of the first map, but it's apparent where this leads!

I've been playing the game for the last 4 hours, and it looks like everything I ever wanted ever since I played the first Torment. I'm so glad I was a part of the beginning of such a thing.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
34.9 hrs on record
Early Access Review
Posted: June 12
22 hours into the beta so far. 13-jun-2016

They opened the game up to all backer's as BETA. BETA is a good word for it. I like the game very much. What they offer in the beta is the first "city" and so far there is plenty to do.

But BETA is a good name for what they are offering at the moment, and if this BETA piece is the most polished part of what they have so far (and one would expect they would put the best they have on display), then it will be at least another year before they get all the bugs worked out of it. I suspect they realize this given their newest comment about 2017 Q1 release. Personally I am glad they made the beta available, and hope they offer up more pieces in beta as they get completed.

This has a chace to be a great game, maybe better than the original Torment, but they clearly need our help. So if you guys are backers, claim the Steam Beta and start finding bugs. The bug report facility is built right into the game so it is pretty easy to report something wrong. My list so far includes things like:

1. minor gramatical errors in descriptions and dialog.
2. dialog choices out of step with the game (options you get even when you don't have the prerequisite knowledge).
3. two bugged side quests I cannot complete.
4. characters getting stuck on one particular map.
5. characters walking through a door on one particular map.
6. interface getting bugged and in one place completely blank or lost altogether.

All so far have been fixable with either a restart of the game, or a reload of previous save.

Once these bugs get fixed, this will be one of the great ones.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
244 of 275 people (89%) found this review helpful
7 people found this review funny
Recommended
8.8 hrs on record
Early Access Review
Posted: January 26
Beta review - 26.01.16

You can't help comparing Tides of Numenera with its spiritual predecessor Planescape: Torment. For good or ill, this is not PS:T 2. Without Avellone, there is a noticeable shift in writing and the setting itself greatly differs from Planescape. I had worried that it would be a pale imitation, a weak creation that mimics but does not understand what made Planescape: Torment so great.

I was wrong. I am not very far in the game, but after having talked to many NPCs and finished several quests, I feel like I have a good gauge of Tides of Numenera.

1. The writing is superb. I still miss Avellone, but the new writers raise many interesting questions about legacy, always finding a new unusual facet to explore and introduce you to. It's not a shallow game, which comes as a great relief to me.

2. The choices are introspective. The game not only asks what you would do, but why and how? It is very refreshing to be asked to ponder on my motives, especially compared to Pillars of Eternity, whose choices took a more results and action oriented view.

3. The gameplay and combat looks promising. I can't say more, as the game is yet unbalanced and I only experienced 2 crisises yet.

4. Bugs and lack of optimization. Currently, the game lags pretty hard 3-year old gaming laptop. The loading times are exruciating. Smaller levels need 3-5 minutes, the big marketplace requires whole 10-15 minutes.

Overall, I recommend the game, but only buy it right now if you have either an extremely powerful PC or a lot of patience for the loading times. I had the patience, but doubt that many other people will.
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