Julkaistu 14. heinäkuu.
DISCLAIMER: This is a .2 hour review due to offline play, not because I only played this game for 12 minutes. Yes, I did beat the game. No, Steam does not record offline play. Please enjoy the review and have a nice day.
-Short RPG game that you can 'enjoy' without thinking about it
-Uninspired, cliche story. It isn't even funny.
-Combat mechanics that do nothing to invest players into the combat portion of the game
-Only enjoyable if you've got absolutely nothing else to do
-A setting that is just 'there' for the story and has no relevance of its own
If you're interested in this series, the first thing I'll tell you is you can pretty much skip this part of it. This particular portion of the overarching story adds nothing and actually is better off being cut. Most of the points you'll 'discover' here are established in the next chapter of the game within the span of a few minutes, and it is told to us in a way that might actually get you invested in the game if you hadn't of spent 10-20 hours playing this pile of crap. Maybe this has to do with the fact that the story (and characters) are all so cliche that we almost know what is going to happen before it happens.
I wasn't really invested in any of the characters, the most interesting character is perhaps Gallahad, but even he feels like he has been done 'wrong.' All of them have the potential to be interesting, but are never developed in a way that make you want to even like them. They're all just carbon copy cliches, pumped out with barely any thought or real intent behind them. Sometimes they even do things (or not do things) that are counter-intuitive to what their characters have been established to be. IE, some characters will help people at the drop of a hat, but suddenly, in order to create a plot device, they aren't jumping to help X NPC even though you have everything to do so. There are several other moments like that in this part of the story that have characters doing (or not doing) things that just don't make sense.
And the combat mechanics are perhaps the worst part of this game. They aren't bad, they aren't good, they're just there, being boring. There is nothing to 'spice' up combat, make leveling anything but a chore, etc. The only character whose class even develops in a classic JRPG sense is Stella. So, combat pretty much manages to be a slug fest, where you hit the bad guys, they hit you back, and if you're left standing then you loot their corpses, because you're a 'good' guy like that. The bad guys just leave you to the buzzards I assume, primarily due to a distinct lack of coding to do so (they're bad guys after all)!
But, like all JRPGs the setting is really just there for the story. If you look at it funny it develops holes, which is sad because that means this game has nothing, nada, zip, zero going for it. You could buy it . . . Or you could go for a walk! Or play Stanley's Parable for the first time! Or do any number of things where you might actually get a sense of joy and accomplishment out of the task. You might also buy the next game in this series, which so far is only a mild improvement, so I don't think I can really recommend it either.