This content requires the base game DARK SOULS™ II on Steam in order to play.

User reviews: Very Positive (75 reviews) - 86% of the 75 user reviews for this game are positive.
Release Date: Aug 25, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Downloadable Content

This content requires the base game DARK SOULS™ II on Steam in order to play.

Buy DARK SOULS™ II - Crown of the Old Iron King

Packages that include this game

Buy DARK SOULS™ II: Bundle

Includes 4 items: DARK SOULS™ II, DARK SOULS™ II Crown of the Ivory King, DARK SOULS™ II Crown of the Old Iron King, DARK SOULS™ II Crown of the Sunken King

LUNAR NEW YEAR SALE! Offer ends February 12

Buy DARK SOULS™ II - Season Pass

Click Here for more information.

 

About This Content

"DARK SOULS™ II Crown of the Old Iron King" is the second of 3 large-scale DLC additions to DARK SOULS™ II, and includes all-new stages, maps, boss characters, weapons & armor! In this second DLC, players will find themselves in a world shrouded in ash. Can you find and recover the lost crown?

System Requirements

    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Version 9.0
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    Recommended:
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Helpful customer reviews
6 of 6 people (100%) found this review helpful
Posted: December 24, 2015
Crown of the Old Iron King is another superb DLC for Dark Souls 2. First off, the location looks really good, with its giant chains connecting various towers. This DLC also features a nice amount of verticality, and numerous "gauntlets" filled with challenging foes and devious traps.

On the flipside, CotOIK's towers feel a bit more "gamey" than other areas in the Souls universe. Calling something "gamey" is an odd criticism for a videogame, but hear me out. Let's say you explore a house. Even in a videogame, a house is still liable to contain furniture, bedrooms, bathrooms, and so on. Now if you go into a house and there's nothing of the sort, then the immersion is lost. It's not exactly clear what the towers are used for in this DLC. It's not something you'll pay any attention to when struggling to survive, but you might still find yourself asking "What's the deal with this place?" There are a lot of rooms, a lot of sections that are designed in a specific way, but there's not much that sells the idea of "this is a real place where people live and/or work". Most of the time, the DLC feels like a series of trials designed solely to kill the Chosen Undead.

In the grand scheme, this is a minor complaint. This DLC offers a couple of the best boss-fights in the series. Alonne and the Fume Knight have a multitude of attacks, are a great challenge, and are just all-around satisfying to fight. While there's really very little story in these DLCs, these fights still feel really important, like you're part of something huge. It's a feeling similar to the encounters with Sif, Artorias, Seath, and so on. The Blue Smelter Demon is a fairly solid fight as well, and the slight delays added to everyone's attacks makes encounters a lot more dynamic (and dangerous).

The Iron Passage is a bit of a mess though. This part of the DLC is a constant source of headaches. You've got the jerks spamming Tranquil Walk of Peace, a fair number of soldiers, and a few other ♥♥♥♥♥♥♥s sniping away from a very advantageous position. The alternate path involves flipping a switch and running through a soldier-stuff corridor while being blasted by a cannon. The boss-fight is fun, the rest of the Passage is not.

Other than that crappy section, this is a solid entry in the DS2 DLC saga. Along with some neat areas to explore and some fantastic boss-fights, you also have the opportunity to grab some neat equipment and spells.

-------------
This is the end of the DLC review, continue onward for more of my thoughts on Dark Souls 2.
-------------

Admittedly I wasn't a fan of PvP in Dark Souls 1. It seems like no matter what, an invasion was a guaranteed loss. It got to the point where I just moved to a spot where it was easier to retrieve my souls, or I just walked off a cliff and spared myself the hassle. With DS2, I actually appreciate all of my competitive interactions with other players.

First off, kudos to the guy who implemented the pre-backstab attack. This little move has to connect before the BS can be initiated. Now while lag is still a factor, and I have been elbowed in the face a couple times and then backstabbed, it still cuts down on a lot of the shenanigans.

Speaking of, to me it feels like there are less issues in general. I've won a lot of fights, but I've also lost a great many as well. Only a few of these duels ever stuck out to me as "okay, now that's just silly". This I imagine can also be attributed to lag. You know what I'm talking about. You backstab a guy, but he doesn't instantly take damage. Instead he continues fighting for a bit and then suddenly he has a heart attack and keels over. There was also one time I got killed by someone with a seemingly infinite amount of stamina, or somebody swinging at air while 20 feet away. This doesn't bother me, because I'm sure the same thing happened to a few of the opponents I've beaten.

Mainly what I like about the multiplayer is that there are so many flavors, which keeps everything fresh. There are the standard invaders, but there's also the bell-keepers, the rats, arenas, the "fight clubs" on the Iron Keep bridge, and the covenants that summon helpers if certain conditions are met. I recall one player I belfry-invaded by the name of Bob. Whenever he was invaded, he would summon other "Bobs". Everyone looked the same, but they had different weapons. As I recall, the one true Bob was actually the weakest, and the other Bobs would move in to intercept. This made for some pretty interesting encounters.

Further differentiating fights are all of the unwritten rules that players abide by. At one point I was invaded while in the Belfry. While I was trying to deal with him, another invader showed up. However, he hung back and watched. Usually I avoid estus during duels, but I got tagged by a couple of the puppets and panicked. Once I had that drink, the other invader stepped in to attack. So yeah I kinda got myself into a 2 on 1 situation. All told, it's rather impressive how intentions can be communicated, despite a lack of traditional chat functionality.

All that said, I still prefer the PvE aspects of the soul series, but I can definitely see the appeal here. For the longest time I met invasion with an "oh...bleah" reaction and prepared for the worst. Now? I actually get that tense feeling of "hey...I can handle this...right?" This tension makes the victories all the sweeter. All that said, this is probably something I could have appreciated while playing Dark Souls 1, but what can I say? At the time it just never really clicked. Maybe it will when I revisit the DS1, I don't know.
Was this review helpful? Yes No Funny
291 of 326 people (89%) found this review helpful
1.1 hrs on record
Posted: August 26, 2014
This is a quick review of the Dark Souls 2 DLC - Crown of the Old Iron King.

A good expansion for Dark Souls 2, with two side bosses, one of which is a familiar face in new clothes.
The main boss (to get the Crown) of this DLC gave a very good challenge, and I definitely had a lot of trouble getting by with just the NPC summons for help.

While the Sunken King had some vertical and horizontal layout, the Old Iron King focused more on vertical level design, as the backdrop of the DLC occurs in a tower of sort. Expect more lifts and falls.

Couldn't gid gud, completed the main boss after 4 hours using a SL120 quality melee + utility spell build in normal NG, with a good dose of spelunking and turtling. Manage to complete most secrets and optional areas/bosses after another 2 hours.

Also, NPC summons in the DLC can gesture when summoned.

Do note that I had to use some workarounds to review this DLC, and the hours played shown is counted in the actual Dark Souls 2 base game, and not calculated separately for the DLC itself.
Was this review helpful? Yes No Funny
337 of 384 people (88%) found this review helpful
2 people found this review funny
0.2 hrs on record
Posted: August 26, 2014
There is a boss that buffs himself making his fight significantly more difficult specifically if he sees you wearing part of an armor set you can only get by killing another boss briefly mentioned as his rival in an item description from the base game.

Now that's attention to detail.

Bravo, From.
Was this review helpful? Yes No Funny
105 of 111 people (95%) found this review helpful
0.3 hrs on record
Posted: August 27, 2014
I'm not sure whether I prefer Iron King over Sunken King, but so far I'm leaning towards Iron King. They have many of the same strengths/downsides, but Iron King I find more aesthetically pleasing and the more tangible lore connection is a definite bonus.

What needs to be said is that - like the first DLC - this is an area driven DLC. That is, its greatest moments come from its environment, its (regular) enemies, its traps and puzzles. That aspect is very similar to the underground pyramid platform festival that was Sunken King. It is NOT boss driven, and could disappoint in that regard. I think of it like this: back when I first played Artorias of the Abyss for the first Dark Souls, I enjoyed it a lot, but in retrospect it was entirely for the bosses and the new items/equipment it brought to the game. While some sound aesthetics were neat, it consisted of an area that was re-used with minor changes set at day, an ugly, blurry series of buildings (which had some cool areas but not anything as nice as what was in the base game) and finally a third rate Tomb of the Giants. The DLC for Dark Souls WAS boss based, and that's the main difference here. There's enjoyment to be found, but in different ways.

Iron King is larger than Sunken King overall (more around the size of Artorias of the Abyss) and has plenty of From's intricate detail sprinkled all over it, visually and audibly. The snowy towers make what would otherwise not be so great more interesting by having connections via tiny chains, and each one leads to an area that is a complete nightmare (curses, ambushes, etc.)

Without spoiling any lore details, the interior areas look appropriately similar to those of Iron Keep, albeit more metallic. Things move, rotate, and power the giant fortress. Inside you'll find plenty of items and enemies. It's the things that make connections to what was not fully explained in Dark Souls II that have this DLC make up for its shortcomings (for the most part). There's also some nice gear, including one particular sword that people who missed it from Dark Souls will probably enjoy. The DLC also has a cave area similar to Cave of the Dead from Sunken King. At first I was disappointed to see this - while visually different, it is almost the same concept - however, going through it a couple times, I no longer felt that way. It seems as though it was an attempt to make up for the weakest area in Sunken King, and it does make up for it. It's the kind of place so danger ridden you can't even stop to look at some of the new enemies trying to take you down. The boss of that area was where the first "meh" from the DLC came in. It's a boss you've fought before...sort of just a bit different. In retrospect, I don't hate it, because this DLC ties to an area from the base game heavily and as such the presence of this boss (in a different sort of state) is appropriate. However, they could have done more to change it up.

Beyond the cave area (which like the last one is optional, I believe), the rest of the DLC is good. The bosses may leave you wanting more, but it excels with its environment. There's a sense of scale to it that you don't get a whole lot in Souls, and though you can't traverse all that you can see by any means, there's still enough there.

Ultimately, I give this DLC about an 8/10 and a recommendation. It's not groundbreaking in any way, shape or form, but it is an area that is extremely welcome in the Dark Souls II world. Just remember what I said about the area-driven/boss-driven thing. If you want to explore a snowy tower with loads of enemies, pathways to other sections that extend over great heights, remnants of the past and some interesting new puzzles (without really spoiling anything: boom), you will like this DLC. However, if you're only wanting to get something to fight new bosses and don't really care about the setting, you might skip this one and wait for Ivory King.
Was this review helpful? Yes No Funny
80 of 96 people (83%) found this review helpful
2.9 hrs on record
Posted: August 30, 2014
(TLDR? This review is also available in video format below for your convenience.)

Crown of the Old Iron King marks the second entry in the Dark Souls 2 Crown Trilogy DLC and it's by far the most sadistic yet.

It's once again accessed later in the game and is set in a large tower overlooking a snowy tundra. The environments offer quite a bit of verticality but they don't feel as cleverly put together as The Sunken King DLC. The art direction immediately promises some variety but it isn't long before you're stuck navigating through dark and gloomy corridors like you'd come to expect from much of the Souls series.

There's also a host of new enemies which are all fairly formidable and are in my opinion quite a bit more difficult than those you encounter in the main game. You'll take on giants capable of dispatching you in a single hit, knights that will relentlessly pursue you, annoying casters that teleport around and plenty more. They're all pretty tough and they each have a ton of health. Thankfully, you're able to use things in the environment to your advantage, such as luring zombies carrying flammable barrels into fire in order to kill groups of enemies as well as open hidden passages. You're also able to push fire turrets along a track to help eliminate or at least weaken some of the stronger enemies.

Also included is the addition of Nadalia, the late wife of the old iron king. Her soul was divided into fragments and placed inside ashen idols which can make certain areas quite a bit more difficult, such as healing enemies, shooting fire, hampering visibility and cursing the player. These idols can be removed with smelter wedges which will reward you with a fragment of Nadalia's soul. Unfortunately, you're not given enough to destroy all the idols until you complete a certain boss. If you're like me and unaware of this your first time playing, you could remove the wrong idols and make that boss a lot more difficult than it needs to be. This was a clever idea but poorly implemented. Had I known in advance, I simply would have left one of the ashen idols in one of the optional areas in favor of destroying all of the ones located around the boss. If you get in a situation like this, there is nothing you can do about it except fight an already difficult boss that is able to fully heal himself if you let him get out of position. This is just one of a few issues I felt were thrown in to be frustrating.

The bosses in Crown of the Old Iron King are all quite difficult, putting a lot of bosses from the main game to shame however one of the bosses is simply re-used from Dark Souls II. While he was one of the hardest bosses in the main game, re-using him just comes off as lazy. The other two bosses are challenging but they're similar to a lot of the large knight type enemies that are already prevalent in the game. Having some added variety and more unique encounters would have been welcomed.

Ultimately, Crown of the Old Iron King is worth playing if you're looking for more Dark Souls as it adds more to an already content-filled game. It's quite a bit longer than Crown of the Sunken King, especially if you factor in deaths, and you definitely get your money's worth. It's just unfortunate that it seems like From Software made it hard for the sake of being hard while forgoing a lot of the charm and appeal the series is known for. Still, despite it's flaws it adds new challenges and helps to tide fans of the series over until the release of Bloodborne.

This review is also available in video format:

https://www.youtube.com/watch?v=fizue5dDTNw


Pros:

+ Challenging enemies & bosses
+ Great length & value
+ Explosive barrel zombies require a bit of strategy.
+ New items, weapons, and spells.

Cons:

- Frustrating design aspects
- Re-used boss appears lazy
- Doesn’t live up to Artorias of the Abyss or Sunken King DLC
- Difficult for the sake of being difficult & lacking the signature souls charm


If you enjoyed this review, feel free to follow me as a Steam Curator: http://store.steampowered.com/curator/4886473/
Was this review helpful? Yes No Funny