Chances are, if you're reading this review, you already know what Crown of the Sunken King is, and you're mearly looking for justification to spend 10$ on it. (Or buy the Season pass) As such, I'll list the positives and negatives as directly as possible and not spend time faffing about writing about my "Personal Journey" and other such rubbish. I'll stop wasting your time and get directly to the good stuff in 3....2.....1
For clarencies sake, I'm going to split pros and cons into 3 categories, "Location", which lists good and bad things about the local habitat, flora, and fauna as well as the quality of the story told in the area. "New Content", which lists specifics about the quality of loot and new ideas as well as the likelyhood of a return visit to farm rare items. And finally "Bosses" in which I'll give a brief opinion on the overall quality of (my favorite part of any Dark Souls game) the Bosses.
Be warned of minor spoilers, including (but not limited to) passing references to unique item effects, gameplay mechanics, and general difficulty.
Set underground in a massive cavern not unlike the New Londo Ruins from Dark Souls I (which also happens to be a vast underground city changed by a terrible calamity years ago...) Crown of the Sunken King will see you traipse through city ruins filled with mysterious obelisks that alter the battlefield around you, across subterrenean pools crawling with evolutionary rejects, and through claustrophobic catacombs crawling with hidden levers and traps, all while throwing new and improved enemies at you. As story goes, while it's not immediately obvious what happened in Shulva (the city) competant players should be able to pick up the story via the ancient art of reading the post-it notes you find stuck to every-thing you pick up. Fairly good yarn, but nothing to write home about and it bears no connection to the rest of the plot as far as I can tell.
Good enemy diversity
Battlefield can often work for or against you in unexpected ways
Enemies behave in strange ways, your own knowlage may trip you up
Very large area, can look at the area and trace your path of progress through it, like in DS1.
Compelling Backstory about *spoilerz*
While most enemies look and behave differently, most of them use poison....
people unable to think outside the box will get poo'd on in a couple places, (but serve them right, this should really be a pro!)
The return of the hated statues from Black Gulch.
Story doesn't tie in to the rest of Dark Souls II
Story is a bit on the obvious side
One area is an incredibly stupid mix of The Gutter and...and.... a long linear passageway?
Crown of the Sunken King has quite a few things worth looting (and something even better worth coming back to!) including (but not limited to) New toys Hexers can use to ♥♥♥♥ people off with! Finally an enemy that drops Petrified Dragon bones and respawns! The Magical Magnetic sword of ♥♥♥♥♥♥♥♥! More Hexer Toys wheeeeee! Poison augmenting gear!
*Ahem* serious now.
apart from the new things listed abovr there are some ideas that, while not exactly new, havn't been seen since DS1, such as enemies that can't be arrow spammed, Sen's Fortress-esque traps, and the old "destroy the immortality catalyst" gag that's so fun at parties.
New enemies means a host of new ways to kill them :3
New Dark based weapons
Spear that acts like Donatello's Bo when two-handed
My bow finally got some rest
Recycled ideas that are actually good
Recycled ideas :I
New things for Hexers to ♥♥♥♥ me off with in PvP
only 2 or 3 enemies "TRULY" unique to this DLC
If your anything like me you just skipped to this section because no matter how bad the rest of the DLC is, it's all forgivable as long as the bosses are alright (also you mentally corrected my "your" to "you're" and mentally marked me down for bad grammer)
well... to the end of bosses... I've got some good news and some bad news. The good news is that all 3 of the new bosses are challenging, the bad news is that despite this, (assuming you played DS1) we've seen something like all the bosses in this DLC. One from Dark Souls 1 one from Dark Souls 2 and one from your personal nightmeres about invaders. Fortunately, one of the bosses is optional, which is good because it's annoying as well as dissapointing. Unfortunately another one of the bosses commits two cardinal sins by being both unorigional and also summoning minions, an act that forever earns my ire because it means the devs couldn't be asked to make a harder boss. Fortunately the boss at the end makes it all worthwhile, a great culmination to a pretty good piece of DLC.
Very Difficult, but do not require Co-op
Final Boss is amazing
Second boss (not the optional one) ripe with conspiricies
Loot obtained from bosses is excellent
Worst boss in completally optional
Music is, as always, excellent
Two of the Bosses are copies of enemies from previous areas with new attacks
One of the bosses is a cheap ***** and summons minions constantly
All of the bosses have a status ailment tied to them
Overall it's a solid piece of DLC and you'll definately get your money's worth out of it. If (like me) you get Dark Souls craving in the same way other people get drug cravings, you won't be (very) disapointed. :3
Praise the sun y'all \[T]/