Card City Nights is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.
User reviews:
Recent:
Positive (14 reviews) - 92% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (668 reviews) - 91% of the 668 user reviews for this game are positive.
Release Date: Feb 14, 2014

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February 17

1.1 Valentine's update!

This version adds two new characters, Multifarious Mammal and Rock Enthusiast, who can be battled for a new Princess Remedy booster. They also come with a small optional sidequest, which is fully compatible with your existing savefile and can be experienced at any point in the main story. But make your choices carefully, as there is no going back on your word in this amorous sidequest!

There are also some other hacks thrown in that only apply when you start a new game, for the truly cardcore. Please see below for details.

Full changelist:
- Multifarious Mammal booster battle in Harbor Street.
- Rock Enthusiast booster battle in Big Chest Casino.
- New Princess Remedy booster with ten new cards, which can also be obtained through the Recycle Shop at random.
- Small Boss rematch deck tweaks.
- Renarama card buffed slightly (Cannot be disabled).
- Entering HardPlaya as your name begins the terribly unfair Hard Mode, where the player begins each match with 4 HP and the opponent with 8 HP. There is no reward for beating this mode and no other changes! Not recommended for new players!
- Entering ReallyPlaya as your name begins the farcical Impossible Mode, where the player begins each match with 1 HP and the opponent with 10 HP. There is no reward for beating this mode and no other changes! Not recommended for anyone!

18 comments Read more

Reviews

“Effortlessly charming .. a simple yet rock-solid addition to the genre that's well worth a play.”
Jay Is Games

“The real hook is the CCG that serves as the game’s engine. Fortunately, it’s fantastic.”
Indie Game Reviewer

About This Game

Card City Nights is an adventure through a city filled with card-nuts and lunatics. Battle for the 8 legendary cards to enter the biggest competition this city has seen yet.

CCN is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.

* 8+ hours of gameplay in a singleplayer adventure
* Connect cards to form combos
* 180 unique cards with characters from the Ludosity universe
* No IAP's in this game! You collect booster packs by simply playing the adventure from start to finish
* An amazing soundtrack in a blend of Jazz and Hiphop

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
    Minimum:
    • OS: OSX 10.6
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
    Minimum:
    • OS: Debian 6.0 based distros
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
Customer reviews
Customer Review system updated! Learn more
Recent:
Positive (14 reviews)
Overall:
Very Positive (668 reviews)
Recently Posted
Sheriff Mintz
( 1.9 hrs on record )
Posted: May 4
Better than Hearthstone
Helpful? Yes No Funny
head hurt worst headache
( 19.0 hrs on record )
Posted: April 27
card city nights is a concept that shouldn't work, i should totally hate it for being too frustrating and overcomplicating TCGs - which are already overcomplicated

but i don't, it's actually really elegant in how it implements all its mechanics and i rarely feel as if i don't have a handle on how the game works

plus the music is great and the art is charming and the characters are all pretty fun; i was half-expecting this game to spew memes at me like a broken internet sewage-pipe but no gimmick or character outstayed their welcome and i never found myself getting annoyed by anyone i was made to deal with. it's punchy, it's self-aware without constantly having to remind the player of how self-aware it is, in short, it had enough personality where i didn't get bored but enough restraint to keep me from hating the presentation

this game really deserves online multiplayer, and i wish more people were into it so that the devs would have more of an impetus to make it so

what i'm saying is that you should play this game
Helpful? Yes No Funny
Enkazadas The Indomitable
( 11.6 hrs on record )
Posted: April 26
An absolutely excellent and fabulous card game. I sincerely and thoroughly reccomend this to anyone who has ever been a fan of card games at any point. Excellent art, excellent characters, fun dialogue, and an interesting premise. Thoroughly, Highly suggested. I'm also pretty sure it's free
Helpful? Yes No Funny
LuckyRoot
( 65.9 hrs on record )
Posted: April 9
A very creative and cute card game!

It combines the aspects of the traditional card games with tic tac toe-like puzzles that can create a variety of combos that can bring numerous elements to the battle.

Not to mention that it has a cute, cartoony, and colorful artstyle with diverse, unique, and interesting characters to interact and cards you can obtain^^

This game will provide you hours of addictive gameplay where you will be able to truly test your persistance and creativity in terms of creating your very own effective deck and gameplay style.

If you've played any of the Ludosity's previous titles, the fun will be doubled as you meet some of the characters you already knew and loved in different fashion~!

I promise you that this game will be a unique and worthy addition to your game library and offer a refreshing experience to your gaming life ;)
Helpful? Yes No Funny
osamabinyoshi
( 31.4 hrs on record )
Posted: April 5
Genre: Single-player collectible card-battling campaign
Campaign length: 10 hours
Game length: < 10 minutes
Length of campaign: ~ 100 games
Difficulty level - normal (only difficulty)
Complexity: Ages 10+

Card City Nights is an altered version of the 9-square mini-game from Final Fantasy VIII, except that in Card City Nights, it's the entire core of the game. Childish humor fills the game, as the main character goes on a quest to collect all 8 legendary cards from a variety of card masters. Defeating associates and assistants to the card masters in best of 3 or best of 5 collectible card matches, you collect enough cards by winning battles until you have an almost unbeatable deck. Cash dropped by these thugs give you money to buy more cards and more 9-square boards, until you have enough rare cards to absolutely mow these people down.

The mechanics of this game design are well thought-out. Excess cards can be recycled into card packs, preventing the player from collecting 10-20 of each common card in a never-ending quest to collect enough rares (cough Pokemon TCG for Nintendo's Gameboy cough.) In addition, there's a minor alchemy system to process cards that may not be affordable from the game's card store in the mall.

All an all, a moderate-speed economy system gets this game going. The delightful humor prevents the game from getting dull, and this is a must-play for card genre fanatics or older children. 5/5 stars.
Helpful? Yes No Funny
++
( 3.4 hrs on record )
Posted: April 2
It is a small game, but fun for a while. More a puzzle game than a deck builder in my opinion.
Helpful? Yes No Funny
Icarus Amadeus
( 34.0 hrs on record )
Posted: April 1
10/10 WOULD CHASE THE MYSTERIOUS LEMON AGAIN!
Helpful? Yes No Funny
Chaotexe
( 28.1 hrs on record )
Posted: March 29
My only complaint is that there isn't more of this game to enjoy. A simply fantastic, simple CCG that has a very unique approach to the genre. Definitely worth its modest price.
Helpful? Yes No Funny
Mire
( 2.5 hrs on record )
Posted: March 13
A fun single player card game with a surprising amount of depth.
Helpful? Yes No Funny
Delfrod
( 0.9 hrs on record )
Posted: March 3
The weirdest card game on Steam.
Helpful? Yes No Funny
Woogy
( 22.1 hrs on record )
Posted: February 20
This game, for the short amount of time the story takes up, was hilariously awesome and worth every penny of it. I have nothing but good things and positive critisism to speak of it.

Into card games? This game is exactly for you, and will scratch that itch your having. It's very easy to catch onto, and you'll learn the ropes quick. Not every opponent goes down from just brute force cards, sometimes you'll have to use your wits and think it through.

The cards themselves are uniquely drawn, very child-like and vibrant, and a lot of which are references to other games. Some of those games you should even go try for yourself.

My only critisism is the game does't have enough cards, and deserves so many more. As well as more locations and opponents to play against, sadly it looks like nothing else is being added to the game, but it's still amazing and deserves a moment of your time. :)

*Edit*
Apparently they did an update, holy crap. :D
Helpful? Yes No Funny
Braneman
( 0.2 hrs on record )
Posted: February 17
It's a collectible card game, without any microtransactions. Yeah this game is a game that you buy and thats it, nothing in the game is locked behind microtransactions or any of the other shady crap other card games do. Its also got a really charming art style and its a lot of fun. Pretty much you should buy it right now if you like TCG games.

Lemme tell you how the game works, each player has a 3 x 3 grid that they place cards down onto and each card has arrows on the sides or corners. And by lining up 3 or more cards with the arrows touching you activate the cards based on the proportion of cards used to make the match. 3 attack cards will attack the enemy for 3 damage, 3 defense cards will heal you for 3. Lining up 2 defense cards with 2 attack cards and you can make a choice to either attack or defend for 2.

And then there are other mechanics like flipping cards, disabling cards, cards that have effects based on the combo they were used in. All in all this is a VERY solid purchase for the price.
Helpful? Yes No Funny
ceilidhachaos
( 116.5 hrs on record )
Posted: February 12
This is one of my favorite card games ever. And I've played a bunch of card games! (I even have a giant tote of MTG cards.) Worth at least a little more than you pay imo; More fun than your $2-$4 usually gets you here on steam. I liked the cute, quirky art and gameplay so much I got it both here and on the Play store for mobile. This is one game I really hope gets a sequel! I'd happily pay more for a longer sequel that went a bit more in depth. :)
Helpful? Yes No Funny
Rawlings
( 18.6 hrs on record )
Posted: February 4
This is a simple, one-player videogame version of card games like Pokemon or MTG, with a little storyline thrown in to guide you through increasing levels of difficulty. I never really got into any physical card games, but I really enjoy Card City Nights! Pros and cons from my experience:

Pros:
- No significant learning curve: The rules are easy to pick up and you're playing in minutes.
- A fun variety of cards to work with, allowing you to build (up to six) different decks to experiment with different strategies.
- AI players use different style decks and strategies, requiring you to adjust your own style and decks to beat them.
- Some of the battles are tough, but not so tough you get frustrated.
- Suitable for kids or adults, and a good introduction to strategy card games of all types.

Cons:
- Some bugs in the Windows version, particularly an annoying 10-15 second lag that often occurs at the end of a match.
- You earn coins from some matches which can be used for buying cards or backgrounds, but as far as I can tell there's no real reason to use them since you already get plenty of cards from boosters and the backgrounds are just the ones that the AI already uses.
- A multiplayer option would have been nice.

All in all a good buy at regular price and a steal on sale.
Helpful? Yes No Funny
JiFish
( 16.1 hrs on record )
Posted: February 2
A breath of fresh air in the era of micro-transactions - there are none to be found in this game. Collect every card and build a wide variety of intresting decks. Presented in a amusing setting with fun characters. Highly recommended.
Helpful? Yes No Funny
MagicalElf
( 2.4 hrs on record )
Posted: January 24
Card City Nights plays like a CCG with very interesting rules that relate to chaining cards together on a table. The game mechanics are fun but the problem with the game is in the card collection and deckbuilding. My favorite part of trading card games is being able to put together fun and creative decks. This game, especially as a single player game, takes far too long to start getting any interesting cards, and even then you usually only will get singles of cards. Deck building is extremely limited because of this and essentially you will just toss together whatever cards you have at the time, rather than try to build a deck with any intentional strategy. Overall I became bored with Card City Nights because of these limitations and lost the interest to keep playing.
Helpful? Yes No Funny
Underage drinking
( 5.7 hrs on record )
Posted: January 22
This is a cool magic the gathering card game-indie game in retro artistic style. its fun! not with friends though :/
Youre #1
Helpful? Yes No Funny
Reyadh.Rahaman
( 7.8 hrs on record )
Posted: January 18
I had a lot of fun with card city nights. It was all the fun of a good yu-gi-oh game but more streamlined with simpler rules.

The artstyle and colour choices are pleasing to the eye and there are some very interesting character designs. This bizarre world you play in seems to operate on its own rules and give you the feeling that you're just in a part of a crazy city that is obsessed with this card game. Purple people and sentient turnips are great to play against, strangely enough.

The music is surprisingly catchy. At first I didn't think much of it, but after a couple hours the tunes started to grow on me. There were times where I would catch my foot tapping to the beat. Good music helps me think as well, so it was very welcome in a strategy/card game.

There were enough cards to make you want build your collection, but not enough that having a goal of getting them all would be too annoying. The strategies that you can come up with vary quite a bit and everyone who plays this game will have a different strategy.

Multiplayer would be a cool feature to add if there are enough people interested. I would love to try out my hyper snake deck on real people since the AI in this game is a bit easy.
Helpful? Yes No Funny
Sickafant
( 12.1 hrs on record )
Posted: January 16
Card City Nights has a interesting concept on a card game, making the placement of the cards on the board as important as the card itself. I really enjoyed playing the game but I did find it a little too easy, I didn't have to build too many decks and only had to readjust my deck against 2 characters. Neither one was the final boss.

Recommended if you want an interesting card game to play, but don't expect it to be a challenging experience. I was able to build a really aggressive beat down deck to clear out the end game. It was a little disappointing that they weren't as big of a challenge as a few of the in game characters.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
19.0 hrs on record
Posted: April 27
card city nights is a concept that shouldn't work, i should totally hate it for being too frustrating and overcomplicating TCGs - which are already overcomplicated

but i don't, it's actually really elegant in how it implements all its mechanics and i rarely feel as if i don't have a handle on how the game works

plus the music is great and the art is charming and the characters are all pretty fun; i was half-expecting this game to spew memes at me like a broken internet sewage-pipe but no gimmick or character outstayed their welcome and i never found myself getting annoyed by anyone i was made to deal with. it's punchy, it's self-aware without constantly having to remind the player of how self-aware it is, in short, it had enough personality where i didn't get bored but enough restraint to keep me from hating the presentation

this game really deserves online multiplayer, and i wish more people were into it so that the devs would have more of an impetus to make it so

what i'm saying is that you should play this game
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
1 of 1 people (100%) found this review helpful
Recommended
2.5 hrs on record
Posted: March 13
A fun single player card game with a surprising amount of depth.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
10 of 10 people (100%) found this review helpful
Recommended
20.8 hrs on record
Posted: December 31, 2015
If you enjoy an easy-going yet skill-based game, or if you enjoy the elements of both puzzles and trading card battles, I highly recommend 'Card City Nights.'

In 'Card City Nights', you fast travel through an island city with a chill, evening atmosphere, talking to comical NPCs, and battling them in a TCG for booster packs. In the card game proper, each player has a 3x3 card grid, and seven Defense Points. The goal is either to fill up your opponent's grid with occupied space, or decrease their Defense Points to zero.

Cards have three main categories: ATTACK, which can disable opponent cards, or damage your opponent's Defense Points; DEFENSE, which can increase your own Defense Points; and REVIVE, which can bring your disabled cards back into play.

The challenge of the game is that cards must be played in combos. Each card has a specific set of arrows which tell you where on the grid it can be placed for maximum efficiency, and cards in a combo must point to each other in order to be played. While some cards have multiple arrows, others only have one (some trick cards have none). They can also have additional effects such as rotation, teleportation, or extra damage, making gameplay interesting, unpredictable, and especially fun.

The game works in an almost Rock-Paper-Scissors type of balance, where a specific strategy you use for your deck to counter that of your opponent's will expose you to another vulnerability. Having the freedom to make your own deck allows you to explore and create your own combos. Each NPC uses a consistent strategy, making training accessible, but not simple-minded, since the variability of play is kept intact by the limited number of cards you're allowed to use at once. This could actually be printed as a physical card game, and I would invest in it without hesitation.

Personally, this game meets all my standards for a perfect single player game: completely replayable, expansive but not overwhelming, customizable, encouraging of practice, and a smooth, approachable mood shown through the art style, music and NPCs (I once spent a quarter hour just reading the funny lines of the gossiper at the city mall).

An online multiplayer mode would send my love for this game over the top, like a rocket that shoots through the sky and explodes, scattering its awesome rocket parts over the world. Seriously, game designers, if you're reading this: give 'Card City Nights' an online multiplayer mode, or the aforementioned physical card game.
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9 of 11 people (82%) found this review helpful
Recommended
9.9 hrs on record
Posted: December 15, 2015
This was pretty fun! The characters are awesome and the gameplay is smart, fast and simple enough. Deck building is interesting, but no deep strategy is actually needed, as the game is very easy, although it can be implemented,

I wasn't stuck in any battles for too long, the last battle has an incredibly big difficulty spike but even then I only had to try like 4 times.

It's a shame there's no multiplayer, a feel like that's a no-brainer.

Overall I'd say definetely worth a try, if it's on sale.

(But I got the impression there's a tablet version? If so, that one is probably better since touch controls would work perfectly.)
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5 of 6 people (83%) found this review helpful
Recommended
9.9 hrs on record
Posted: January 11
I found it fun from the beginning through the post-game. As you progress, you can start building up bigger combos which is really fun. My advice is to focus on damage cards. Burn through your opponent's health as fast as possible.
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2 of 2 people (100%) found this review helpful
Recommended
15.1 hrs on record
Posted: December 29, 2015
Well, this game was certainly a lot of fun. I for one love card games and in Card City Nights, I have to say, I was quite entertained and throughly enjoyed it. Initially, it was a bit uninspiring with the first few battles and trying to build my own deck. However, that quickly subsided as I progressed throughout the game and was presented with specific goals and opponents. The game itself is cheerful, and funny with a nice simple yet colorful design and aesthetic. The soundtrack is amazing as well, probably one of the best, if you like jazzy tunes. This is well worth the amount you'll pay for it (discount or not). Great casual card game to relax with.
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2 of 3 people (67%) found this review helpful
Recommended
5.7 hrs on record
Posted: January 22
This is a cool magic the gathering card game-indie game in retro artistic style. its fun! not with friends though :/
Youre #1
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17 of 33 people (52%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: November 20, 2015
I unfortunatley feel that I should give this a negative recommendation, simply because I didn't enjoy playing this game. That said, I don't think that's because it's badly made or anything. But it completely failed to inspire me in ways I expect from customised deck construction games.

I appreciate that the game is self contained. In fact, I was hopeful I would like this simply for that fact alone. I've largely given up on most deck construction games (digital and print) simply because of that lack of self containment. Those few that I do still play are either LCGs that I stopped buying when there's enough cards to build a decent range of decks, or long out of print games that aren't ever going to get bigger than they already are. But I'd also like something electronic that I could play like that same vein. Card City Nights clearly isn't going to be that for me.

The biggest problem for me is that I just didn't care about the cards. Without that inspiration, I looked at the deck design screen and felt zero motivation to refine my deck and eke out those tiny optimisations that I like to obsess over in this genre of game. I think this comes down to the interdependency between all the cards. Almost all the cards are only conditionally useful. It just ends up feeling to my CCG-addled brain that this is a card game made up solely of suboptimal cards. From an objective mechanical standpoint, that's fine. But to me personsally, it just feels like I don't get what I actually want from a CCG-like game. Those moments where I draw exactly the right card or discover an unorthodox combo to turn the game around feel completely absent.
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Most Helpful Reviews  Overall
183 of 197 people (93%) found this review helpful
Recommended
16.2 hrs on record
Posted: February 14, 2014
Summary: The game is quite good, but it's not perfect. There are minor hints at mobile heritage, but nothing that would stop anyone who might like a computerized card game from having plenty of fun.

Progress Disclosure: I finished the game and have every achievement. I didn't collect every card. That took about 14 hours. It could probably be done in 8-10 hours by someone hurrying.

Updates: It's over 2 months later, and this game is still getting free content additions.

The mechanics have clearly received attention and tuning; the basics work nicely on their own, and as more abilities are introduced they interact in interesting but not convoluted ways. The interface in general is good; however, it is full of tiny delays for animations and pointless confirmations of non-permanent actions. Combat animations can be set to anywhere between 100% and 200% speed in the options, at least.

The tutorial was good, even having heard and read nothing about the game except the store description before playing. The difficulty hasn't sharply spiked or stayed tutorial easy since; the AI can be observed getting steadily more competent in addition to having better cards. Most games are semi-close wins, and the occasional enemy provokes a new deck style. I have a win ratio around 5, and I doubt that's exceptional.

Deck size is allowed to vary between 25-40 and failing to draw causes damage, so milling is a somewhat viable strategy with the right cards.

There's an deterministic, seemingly associative 2-input alchemy system. The vast majority of combinations are disallowed, and this is indicated by dimming incompatible cards; there's still a pretty large space of recipes, though. A little experimentation produced some deck-worthy but not ridiculous cards. As an example, two Pancakes gives a pretty good milling card. I didn't find a guide, so I'll warn that in my experience combining a alchemy-created card and one of the ingredients used to craft it is allowed but just gets the created back, effectively throwing a card away.

There are 6 icon-identified deck slots; a card can be used in multiple decks. The deck building interface is passable if imperfect; it lacks bulk management options, and the sorting options are deficient. It could use a tweak to show more cards on a PC screen. Cards used in decks are hidden on store and alchemy menus (for good reason).

The art style is pleasant. The dialogue is mildly humorous overall and better in parts; the optional dialogues are pretty extensive, as well.

The achievements look to be quite doable, so it would probably be good for 100%ers. The non-trivial ones (10+ attack and 9 combo) are easy enough to manage once you have a 6+ arrow card and deliberately try.

As described, there are no hidden in-game currency, card, or booster purchases.

Accessibility: The game is fully turn-based with no time pressure ever. The interface doesn't require great precision, but it does require dragging. The interface is fully mouse-driven, except optionally entering your name. There are no vital sound-only cues. No lines are voiced; all dialogue is presented in text. Nothing relies purely on color for identification. As a non-expert, I see no problems.
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51 of 55 people (93%) found this review helpful
Recommended
8.8 hrs on record
Posted: February 14, 2014
Initial impression:

Being a player of Magic the gathering I though that this game was going to be boring, however, due the low price and the Scot Piligrim art style I gave it a shot.

TL;DR:My thoughts were wrong, It's actually a pretty neat and nice game

Gameplay
***********
The gameplay it's really simple, the objective is to kill your opponent, you do it by placing and connecting cards that have different types in a 3x3 space.

Types of cards:
Attack: Hit the oponent or kill a Card in your opponent's board.
Defense: Give you life.
Resurrect: Resurrect a dead card.
Neutral: They don't do nothing, but these cards have multiple connection arrows allowing you to easly connect gaps.
in order to achieve different effects.

When 2 or 3 cards connect (Depending of the ammount of symbols of Attack, def, etc) they do the effect and dissappear.

You have to place a card mandatory each turn, so if you cannot place anymore you lose (Same for your opponent).

At first the game it's really easy since your opponents don't have combos and kill themself because they fill the grid, but after a while it becomes more challening.

Regarding progression, it seems that there are a lot of cards (Common, uncommon, rare and legendaries), you win booster packs by defeating other characters.

Art:
****
The art of the cards it's really cool, most of them are weird stuff (There's an avatar that's a Carrot with a hat). As stated before, the art style really looks like Scot Piligrim.

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42 of 49 people (86%) found this review helpful
Recommended
3.3 hrs on record
Posted: February 14, 2014
I haven't played too much of it, but that doesn't mean I can't still give you my opinion! I really like it so far, and plan on putting a good bit more time into it. I'm gonna try to give you a good idea of the game becuase not too much is explained here or anywhere online so bear with me.

It's a very simple little card game wrapped in a Yu-Gi-Oh-esque adventure shell. You go through different locations battling people, getting more cards, getting new decks, all in an effort to get the 8 legendary cards and become super cool and powerful and make mad bank at a tournament.

The gameplay itself is simple. There's a world map that you click locations on to go there and interact with or battle people (also, click around the environment to find hidden coins!). The card game puts a heavy emphasis on positioning. All the cards have arrows on them, and you want to put your cards together so their arrows point at eachother. Connect (usually) 3 arrows and you can make a combo to either do damage, increase your defense(HP) or other effects. That's it. You win when your opponent has no defense or can't play another card. After you win, you generally get a pack of cards to build your deck with, and some money to buy more packs. Your deck must be at least 25 cards, but they can be bigger.

I really like the story, well what little of it I've seen so far. It's basic, you know, get the best cards and be the best. That's good enough for me though, and it should satisfy anyone who grew up watcing shows about kids playing card games. So far, it's bee pretty light-hearted, it's silly and kinda funny which I dig. The art style is childlike and well drawn in a good way, it fits the theme of the game very well. Now we move to the music, and ♥♥♥♥♥♥♥ do I love it. Seriously, I hope I can get the soundtrack, because it's probably my favorite part.

The last thing to mention is the price. It's 2 bucks right now. Yes, it's clearly a port of a tablet game. No, it doesn't have visual/sound options aside from a resolution changer and a window/fullscreen button. No, it does not have multiplayer. Let me bring this up again. IT'S 2 BUCKS. Even when it goes to full price at 4 bucks, it's still totally worth it. If you like card games, you should buy it. Even if you don't like card games, but cheap and charming games, buy it. Anyone can get into this, and you should get into it.
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33 of 35 people (94%) found this review helpful
Recommended
25.7 hrs on record
Posted: May 13, 2014
The game is quite alright and priced fairly to boot. Easy to recommend for any card/pokemon (the beat the different bosses for their legendaries mechanic reminded me of the original games at least, and there's the cards to collect) gaming fans.

You won't go wrong with this one.
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28 of 31 people (90%) found this review helpful
Recommended
13.9 hrs on record
Posted: October 6, 2014
Card city night makes me reminisce about one of my favorite gameboy color games: Pokemon Trading Card game. You're basically fighting eight gyms, getting booster packs along the way in a story that's utterly forgettable but at least is a decent nod towards other video game greats.

But the story doesn't really matter (In fact the game basically says this multiple times), what really got me hooked was the puzzle-esque card battling system. At first you think it's really clear cut, and just go straight for your opponents life points. But then the game throws opponents at you for which this strategy is basically impossible, and it makes you realize that there are a LOT of ways to play this game.

The art is fantastic, each card is humorous in it's own regard, and the entire aesthetic of the game is just awesome to look at. It's almost a trying hard to look like you're not trying hard sort of art style. The music though leaves something to be desired, it's basically the same tune for each area that you're in, which means it keeps looping and looping and looping.

But hey, for $4 you really can't go wrong with this. Ten solid hours that will make you reminisce about the good old days of 8-bit monster card fighting.
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23 of 24 people (96%) found this review helpful
Recommended
11.4 hrs on record
Posted: June 18, 2014
I loved Card City Nights from start to the, ehmmmm almost end. Why?

Well first of all, in general i have a lot of fun with card games and i like when they present some different mechanics, get bit inovative and CCN provide this to me (at least i didnt encounter with this type of gameplay).
Also i was huge fan of artistic side of game. Music was cool and visuals was colorful, lovely to look at.
I didn´t care much about story or characters, but this game wasn´t about it.

My problem with CCN appear after few hours of playing. AI was really, really dumb. There was practically no challenge, and when you master some tactic and technique you simply can´t be beaten by them. This was drastically changed by final boss. I can´t tell if it was caused by my s**** decks, or it was caused by something else from my play, but i couldn´t defeat him (and i envy to all smart people, who pass this without trouble). After several hours of trying, i simply rage quit, discourage and beaten.
Dont get me wrong, i like challenges but when you suddenly raise bar from nothing to something this big, it raise question: "Why other matches couldn´t be harder?"

I will eventually come back to this game and claim what is rightfully mine.

7.5/10
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19 of 21 people (90%) found this review helpful
Recommended
14.9 hrs on record
Posted: April 6, 2014
I normally go into at least some detail regarding reviews for game I actually enjoyed, but there’s not much else to say about Card City Nights other than “It’s a pretty decent card game”

I didn’t like the game so much at first but I got hooked, if I get hooked, it qualifies as a good game. You will not disagree once you have the bug!
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19 of 23 people (83%) found this review helpful
Recommended
0.9 hrs on record
Posted: February 14, 2014
I'm impressed with the card game. It's charming, with very simple rules, while still requiring thoughtful tactics. It's not a hardcore trading card game, but it's not casual either. It's more of a distillation.

You have to "link" cards in a 3x3 grid to activate them, but specific cards can only link in certain directions (there are arrows on the cards... check out the screenshots). This mechanic allows the game to have very simply cards (there aren't really stats on cards) and still require thought.

It ticks nearly all the checkboxes, deck building, booster packs, good art direction and music.

It's set in a neat universe with some irreverently quirky characters. As rich as the universe is though, the story's a bit thin. You have to collect legendary cards from various "bosses" to enter an ultimate tournament and win a million coins. It's little more than a reason to be playing cards with every person you see... which isn't a bad thing at all.
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18 of 22 people (82%) found this review helpful
3 people found this review funny
Recommended
17.4 hrs on record
Posted: September 9, 2015
Nice plot, funny jokes, interesting strategies, awesome characters and various cards remind me of Yu-Gi-Oh! Absolutely recommendable!
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24 of 33 people (73%) found this review helpful
Recommended
18.2 hrs on record
Posted: December 23, 2014
Let me start off by saying that this game is underpriced. $3.99 for this gem of a game? Unheard of in this day and age! I enjoyed this game from beginning to end. The unique artwork and character dialog fits the tone of the entire game. There are a lot of unique characters with crazy and varied personalities. The way they battle during matches also happens to be in sync with their character. Each fight is more like a puzzle piece and the same strategy can't be used for every battle in the game. For those who are looking for true randomness in each battle in reference to the opponent's card might have to look elsewhere. The story is your typical I need to win the card battle tournament at the end but how it's presented is what makes this title unique. Of course there are the usual twists and turns during the whole event. The music is also amazing and is a mix of both melodious and upbeat jazz styled tunes.

Do yourself a favor and purchase the soundtrack. You'll have the manually search for it on Steam since it does not show up under the game's main page as DLC. Get it here http://store.steampowered.com/app/285150/

I've played my fair share of card battle games in my day. Everything from Magic the Gathering to Yugioh to Pokemon to SNK vs Capcom Card Fighters and more! This game's mechanics is totally different from them all thanks to the grid like interface which quite frankly was refreshing to me. Get this game! The only feature it lacks is multiplayer. It would be amazing if this could be added in a future update or even as part of a sequel. Despite all of that this game is an absolute steal for the price! Buy it!
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13 of 14 people (93%) found this review helpful
Recommended
23.3 hrs on record
Posted: September 7, 2014
I've been addicted to this game for the last week.

It is a mix of collectable card games like Yu Gi Oh or M:TG. However, unlike most CCGs, you do not have to BUY the booster packs either through in game currency or real money. You earn them through the gameplay which is a major bonus to me.

The story is better than you would expect from a game of this genre as well. If you choose to, you can find that every person you come across has several (sometimes more than a dozen) different things they will say to you. And what they say will change depending on whether or not you have defeated them yet.

The actual gameplay is quite balanced. As you get stronger, so does the opponents. And there are many different strategies you must use. Going all out offense will work sometimes, but some characters are built to counter with good defense and the ability to disable your best cards at just the right times. You must choose your deck wisely depending on your opponent. This depth is part of what makes this game so fun.

The art style may turn some people off but I think it's very endearing and original. I don't know any of the indie games that this takes it's characters from but it's cartoonish and quirky and simple and it fits the overall mood of the game.

The best part of the whole game however must be the music. Everything from the menu screen, to the various places you visit, to the battles have music that is perfect for the situation. It's soothing and it's energizing at the same time. This, along with the humor of the game, and the visual styling make this a game you will never want to put down.

Although I have not beaten it yet, I know from reading around that the game has more things to accomplish even after you defeat the 'final boss'. So replay value is strong here too.
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11 of 11 people (100%) found this review helpful
Recommended
16.1 hrs on record
Posted: January 24, 2015
I've tried Hearthstone, the free to play Magic game, Scrolls by Mojang. I like this game better than all those. Even if it didn't have story mode (which is nice), the way in which you have to play cards makes it have more of a puzzle element.
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