Card City Nights is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.
User reviews:
Overall:
Very Positive (695 reviews) - 91% of the 695 user reviews for this game are positive.
Release Date: Feb 14, 2014

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Reviews

“Effortlessly charming .. a simple yet rock-solid addition to the genre that's well worth a play.”
Jay Is Games

“The real hook is the CCG that serves as the game’s engine. Fortunately, it’s fantastic.”
Indie Game Reviewer

About This Game

Card City Nights is an adventure through a city filled with card-nuts and lunatics. Battle for the 8 legendary cards to enter the biggest competition this city has seen yet.

CCN is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.

* 8+ hours of gameplay in a singleplayer adventure
* Connect cards to form combos
* 180 unique cards with characters from the Ludosity universe
* No IAP's in this game! You collect booster packs by simply playing the adventure from start to finish
* An amazing soundtrack in a blend of Jazz and Hiphop

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
    Minimum:
    • OS: OSX 10.6
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
    Minimum:
    • OS: Debian 6.0 based distros
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (695 reviews)
Recently Posted
Yoshino Naganohara
14.5 hrs on record
Posted: August 18
I personally enjoyed this game. There are some balance issues, but the mechanics are a lot of fun. Sadly, I cannot recommend this game simply because it is now broken and the developers have no intention to fix it. After the latest update, the game no longer is able to open on a Mac OS. The developers have said that since this is one of their older games, fixing this issue is not a high priority. If they do fix it, I would happily recommend the game.
Helpful? Yes No Funny
Menace123
11.7 hrs on record
Posted: August 18
- This review isn't written by a native speaker, thank you for your understanding –
- If you haven't found this review helpful or if you have found a mistake please leave a comment below -
- Note1 : I got this game discounted on Steam for $2 -

Family Rating
Everyone 10+
Rating
Must Play

- Key features below ---- Review after -----------------------------------------------

Play time needed (perfect)
About 12 hours
Gaming level
From Casual to Gamer to Hardcore player. Refer to (*) at the end.
Achievement level
Casual and quite challenging
Game style
Card game; Trading card game
Game modes
Story mode
Graphics
Great ! (If you like the style)
Story
Good. (Getting all legendary cards!)
Playthrough
One.
Voice
None.
Music
Good.
Environment
Move freely in different area.
Controls
Mouse only.
Tutorial
Yes.
Unmissable / backtracking content
Yes, backtrackable.
Glitches / bugs
None.
Size
About 250 Mo
Worth price
The game definitely deserves its full price!

- Review below ----------------------------------------------------------------------

Card City Nights is a Trading/Card game set in a Ittle Dew universe with cards from almost every universe of Ludosity if not all.

You are a card gamer that wish to be the champion and to reach your goal you’ll need to obtain all 8 legendary cards to be able to compete in the biggest tournament/competition the city has never held in the past.

The gameplay is easy to learn but you’ll need more than several attempts to have a perfect knowledge of the game. And you’ll mostly need to make different deck to counter or beat some tough opponents with a very specific deck.

You begin each standard match with 10 HP and a number of cards set as well as your opponent. (unless you set a special name, refer to (*) at the end) Each player has their own 3X3 playing field. Each turn the player need to place a card on their field. The aim is to set your opponent health to 0 HP. To do so you need to connect cards together to make a combo. To connect 2 cards you need them to point toward each other with their arrows: like a card on the left will point toward a card on the right with its right arrow and the right card will point toward the left card with its left arrow. To make a combo you need to connect cards together to have 3 or more symbols of the same kind.

There are 4 kinds of symbols: attack (red sword), defend (blue shield), revive (plus shape) and support. (yellow coin) And each card can have one or two symbols on it. The support reduces the number of symbols you need to connect. So if you place a 2-support-symbol card you only need to connect it with another symbol you wish. (attack, defend, revive or even support) If you connect 3 defend symbols you’ll get 3 shield points. If you connect 3 attack symbols, you’ll need to choose if you wish to attack your opponent or your opponent’s cards. If you attack your opponent, you’ll decrease his/hers shield or health points. But if you attack one of his/her cards, this card will be disabled and will stay in the field forever. Unless your opponent revives it by combining 3 or so revive symbols.

So you can win a match by:
- attacking your opponent until he hasn’t any health point left
- disabling cards of your opponent to make his/her field full so he lost by forfeit.
- Drawing your opponent until he has no card left. He will take an increased damage every turn.

When you defeat an opponent (a match can be done in 1, 2 or 3 sets) you earn gold and/or a specific booster pack. You can also earn gold coins by clicking in the scenery. Gold are the currency of the game: with it you can buy extra cards you already own or a skin for your field or fusion cards to make a new one.

And two more main things. Each card has their own rarity and depending of it you can only have a limited number of the same card. You can have 3 same common cards, 2 same rare cards, 1 epic card of each kind and only one legendary for the whole deck. Cards can also have a very specific power that triggers while placing it on the field or doing a combo.
Finally when you talk with people or fight opponent you’ll sometimes learn where is/are the next legendary card(s). You can always see all the cards and skin fields your own, sort the cards and make new decks.

(*):
Thanks to the 1.1 Valentine’s update Gamers and Hardcore-gamers can “enjoy” this game in their way.

Gamer can play this game in a hard way by simply set his/her name to HardPlaya. He/she will begin each match with 4 HP and his/her opponent with 8 HP. Despite the difficulty there is no reward for beating this mode.

Hardcore player can play this game in the very hard way by simply set his/her name as ReallyPlaya. He/she will begin each match with 1 HP and his/her opponent with 10 HP. Despite the tough difficulty there is no reward for beating this mode.
Helpful? Yes No Funny
Raphael the Raven
9.3 hrs on record
Posted: August 13
I want to start by saying I am no stranger to trading card games. I've played Magic the Gathering, Hearthstone, Dragonball Z, Pokémon, Gundam Wing, and others over the years; with that said I highly recommend this game. It has the perfect balance of simplicity and depth that very few games do successfully and an engaging story that doesn't take itself too seriously to go along with it. You are a simple card game player hunting for the legendary cards and a grand prize and you meet plenty of people along the way. It's one of those games that is perfect for playing a couple of games in here and there until you complete the story.

I won't get too detailed on the game play because trying to explain it here probably wouldn't do it justice and I am sure you will get the idea from the screenshots / videos. The game is about making groups of cards which activate abilities that can help you or hurt your enemies. For example, you place cards on your board in groups to attack your enemy's life points or block their ability to play cards while they try to do the same.

The only negative about this game is it has very little replay value. Despite that, the game felt long enough where I was satisfied with the time I had invested when the ride was over. This is a game I would recommend even at full price; if you have a few extra dollars in your steam wallet and don't know where to spend them, grab this one!
Helpful? Yes No Funny
Johnny Down Under
8.6 hrs on record
Posted: July 24
I went into the game blind, frankly I didn't even really know what the game was about. I just saw the name, it was on sale, and I had some extra bucks floating around. If this game looks like a good time to you, its going to be a good time. If not you might just not want to buy this game. But if you have some extra dollars floating around, then check this game out. Steam gives refunds for a reason. If you don't like the game from the first hour, you're not going to like the rest. But if it hooks you in the first hour, it does not disappoint.
Helpful? Yes No Funny
ScouSin
22.9 hrs on record
Posted: July 22
What we have here is a somewhat easy TCC (single player only). If you aren't familiar with the games that Ludosity or Daniel Remar have made, you won't get most of the in-jokes of this game. The atmosphere is amazing, as it has that genuine nightlife vibe. When it comes to its style, it stands well on its own, but you would benefit from playing at least some of their other games first. Fortunately, all of their games are either free or light on the wallet. Pick them up, pick this up, you won't regret it.
Helpful? Yes No Funny
STANCES
3.2 hrs on record
Posted: July 15
its trash only good for the cards this is as good as digital homicides games..
Helpful? Yes No Funny
chezwizard
93.0 hrs on record
Posted: July 13
Goofy, simple, and addicting. This game may not look as polished as some out there, but don't let that discourage you from a great experience. Not to mention that (especially on sale) it's a nice, cheap thrill with plenty of humor as well. The crafting system could use some clarity, so look up a card recipe before you try to make something the first time early in the game -- unless you just like to experiment.
Helpful? Yes No Funny
Jinx
4.8 hrs on record
Posted: July 4
Odd little CCG game.

SImple mechanics, with increasingly broken cards added.

Didn't mind it, but woudl't play it again anytime soon.
Helpful? Yes No Funny
Xmas
15.5 hrs on record
Posted: July 2
A bit short, but fun game.
Helpful? Yes No Funny
Syndrometurtles
10.9 hrs on record
Posted: July 1
I usually dislike these style of "card games" although I actually enjoyed this game for all of the ten hours I had played. A cool idea for this game would be multiplayer because it has the potential for a strategic multiplayer game. But overall great story and totally worth the small amount of money it is.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
11.7 hrs on record
Posted: August 18
- This review isn't written by a native speaker, thank you for your understanding –
- If you haven't found this review helpful or if you have found a mistake please leave a comment below -
- Note1 : I got this game discounted on Steam for $2 -

Family Rating
Everyone 10+
Rating
Must Play

- Key features below ---- Review after -----------------------------------------------

Play time needed (perfect)
About 12 hours
Gaming level
From Casual to Gamer to Hardcore player. Refer to (*) at the end.
Achievement level
Casual and quite challenging
Game style
Card game; Trading card game
Game modes
Story mode
Graphics
Great ! (If you like the style)
Story
Good. (Getting all legendary cards!)
Playthrough
One.
Voice
None.
Music
Good.
Environment
Move freely in different area.
Controls
Mouse only.
Tutorial
Yes.
Unmissable / backtracking content
Yes, backtrackable.
Glitches / bugs
None.
Size
About 250 Mo
Worth price
The game definitely deserves its full price!

- Review below ----------------------------------------------------------------------

Card City Nights is a Trading/Card game set in a Ittle Dew universe with cards from almost every universe of Ludosity if not all.

You are a card gamer that wish to be the champion and to reach your goal you’ll need to obtain all 8 legendary cards to be able to compete in the biggest tournament/competition the city has never held in the past.

The gameplay is easy to learn but you’ll need more than several attempts to have a perfect knowledge of the game. And you’ll mostly need to make different deck to counter or beat some tough opponents with a very specific deck.

You begin each standard match with 10 HP and a number of cards set as well as your opponent. (unless you set a special name, refer to (*) at the end) Each player has their own 3X3 playing field. Each turn the player need to place a card on their field. The aim is to set your opponent health to 0 HP. To do so you need to connect cards together to make a combo. To connect 2 cards you need them to point toward each other with their arrows: like a card on the left will point toward a card on the right with its right arrow and the right card will point toward the left card with its left arrow. To make a combo you need to connect cards together to have 3 or more symbols of the same kind.

There are 4 kinds of symbols: attack (red sword), defend (blue shield), revive (plus shape) and support. (yellow coin) And each card can have one or two symbols on it. The support reduces the number of symbols you need to connect. So if you place a 2-support-symbol card you only need to connect it with another symbol you wish. (attack, defend, revive or even support) If you connect 3 defend symbols you’ll get 3 shield points. If you connect 3 attack symbols, you’ll need to choose if you wish to attack your opponent or your opponent’s cards. If you attack your opponent, you’ll decrease his/hers shield or health points. But if you attack one of his/her cards, this card will be disabled and will stay in the field forever. Unless your opponent revives it by combining 3 or so revive symbols.

So you can win a match by:
- attacking your opponent until he hasn’t any health point left
- disabling cards of your opponent to make his/her field full so he lost by forfeit.
- Drawing your opponent until he has no card left. He will take an increased damage every turn.

When you defeat an opponent (a match can be done in 1, 2 or 3 sets) you earn gold and/or a specific booster pack. You can also earn gold coins by clicking in the scenery. Gold are the currency of the game: with it you can buy extra cards you already own or a skin for your field or fusion cards to make a new one.

And two more main things. Each card has their own rarity and depending of it you can only have a limited number of the same card. You can have 3 same common cards, 2 same rare cards, 1 epic card of each kind and only one legendary for the whole deck. Cards can also have a very specific power that triggers while placing it on the field or doing a combo.
Finally when you talk with people or fight opponent you’ll sometimes learn where is/are the next legendary card(s). You can always see all the cards and skin fields your own, sort the cards and make new decks.

(*):
Thanks to the 1.1 Valentine’s update Gamers and Hardcore-gamers can “enjoy” this game in their way.

Gamer can play this game in a hard way by simply set his/her name to HardPlaya. He/she will begin each match with 4 HP and his/her opponent with 8 HP. Despite the difficulty there is no reward for beating this mode.

Hardcore player can play this game in the very hard way by simply set his/her name as ReallyPlaya. He/she will begin each match with 1 HP and his/her opponent with 10 HP. Despite the tough difficulty there is no reward for beating this mode.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
9.3 hrs on record
Posted: August 13
I want to start by saying I am no stranger to trading card games. I've played Magic the Gathering, Hearthstone, Dragonball Z, Pokémon, Gundam Wing, and others over the years; with that said I highly recommend this game. It has the perfect balance of simplicity and depth that very few games do successfully and an engaging story that doesn't take itself too seriously to go along with it. You are a simple card game player hunting for the legendary cards and a grand prize and you meet plenty of people along the way. It's one of those games that is perfect for playing a couple of games in here and there until you complete the story.

I won't get too detailed on the game play because trying to explain it here probably wouldn't do it justice and I am sure you will get the idea from the screenshots / videos. The game is about making groups of cards which activate abilities that can help you or hurt your enemies. For example, you place cards on your board in groups to attack your enemy's life points or block their ability to play cards while they try to do the same.

The only negative about this game is it has very little replay value. Despite that, the game felt long enough where I was satisfied with the time I had invested when the ride was over. This is a game I would recommend even at full price; if you have a few extra dollars in your steam wallet and don't know where to spend them, grab this one!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
189 of 203 people (93%) found this review helpful
Recommended
16.2 hrs on record
Posted: February 14, 2014
Summary: The game is quite good, but it's not perfect. There are minor hints at mobile heritage, but nothing that would stop anyone who might like a computerized card game from having plenty of fun.

Progress Disclosure: I finished the game and have every achievement. I didn't collect every card. That took about 14 hours. It could probably be done in 8-10 hours by someone hurrying.

Updates: It's over 2 months later, and this game is still getting free content additions.

The mechanics have clearly received attention and tuning; the basics work nicely on their own, and as more abilities are introduced they interact in interesting but not convoluted ways. The interface in general is good; however, it is full of tiny delays for animations and pointless confirmations of non-permanent actions. Combat animations can be set to anywhere between 100% and 200% speed in the options, at least.

The tutorial was good, even having heard and read nothing about the game except the store description before playing. The difficulty hasn't sharply spiked or stayed tutorial easy since; the AI can be observed getting steadily more competent in addition to having better cards. Most games are semi-close wins, and the occasional enemy provokes a new deck style. I have a win ratio around 5, and I doubt that's exceptional.

Deck size is allowed to vary between 25-40 and failing to draw causes damage, so milling is a somewhat viable strategy with the right cards.

There's an deterministic, seemingly associative 2-input alchemy system. The vast majority of combinations are disallowed, and this is indicated by dimming incompatible cards; there's still a pretty large space of recipes, though. A little experimentation produced some deck-worthy but not ridiculous cards. As an example, two Pancakes gives a pretty good milling card. I didn't find a guide, so I'll warn that in my experience combining a alchemy-created card and one of the ingredients used to craft it is allowed but just gets the created back, effectively throwing a card away.

There are 6 icon-identified deck slots; a card can be used in multiple decks. The deck building interface is passable if imperfect; it lacks bulk management options, and the sorting options are deficient. It could use a tweak to show more cards on a PC screen. Cards used in decks are hidden on store and alchemy menus (for good reason).

The art style is pleasant. The dialogue is mildly humorous overall and better in parts; the optional dialogues are pretty extensive, as well.

The achievements look to be quite doable, so it would probably be good for 100%ers. The non-trivial ones (10+ attack and 9 combo) are easy enough to manage once you have a 6+ arrow card and deliberately try.

As described, there are no hidden in-game currency, card, or booster purchases.

Accessibility: The game is fully turn-based with no time pressure ever. The interface doesn't require great precision, but it does require dragging. The interface is fully mouse-driven, except optionally entering your name. There are no vital sound-only cues. No lines are voiced; all dialogue is presented in text. Nothing relies purely on color for identification. As a non-expert, I see no problems.
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55 of 59 people (93%) found this review helpful
Recommended
8.8 hrs on record
Posted: February 14, 2014
Initial impression:

Being a player of Magic the gathering I though that this game was going to be boring, however, due the low price and the Scot Piligrim art style I gave it a shot.

TL;DR:My thoughts were wrong, It's actually a pretty neat and nice game

Gameplay
***********
The gameplay it's really simple, the objective is to kill your opponent, you do it by placing and connecting cards that have different types in a 3x3 space.

Types of cards:
Attack: Hit the oponent or kill a Card in your opponent's board.
Defense: Give you life.
Resurrect: Resurrect a dead card.
Neutral: They don't do nothing, but these cards have multiple connection arrows allowing you to easly connect gaps.
in order to achieve different effects.

When 2 or 3 cards connect (Depending of the ammount of symbols of Attack, def, etc) they do the effect and dissappear.

You have to place a card mandatory each turn, so if you cannot place anymore you lose (Same for your opponent).

At first the game it's really easy since your opponents don't have combos and kill themself because they fill the grid, but after a while it becomes more challening.

Regarding progression, it seems that there are a lot of cards (Common, uncommon, rare and legendaries), you win booster packs by defeating other characters.

Art:
****
The art of the cards it's really cool, most of them are weird stuff (There's an avatar that's a Carrot with a hat). As stated before, the art style really looks like Scot Piligrim.

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36 of 38 people (95%) found this review helpful
Recommended
25.7 hrs on record
Posted: May 13, 2014
The game is quite alright and priced fairly to boot. Easy to recommend for any card/pokemon (the beat the different bosses for their legendaries mechanic reminded me of the original games at least, and there's the cards to collect) gaming fans.

You won't go wrong with this one.
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43 of 51 people (84%) found this review helpful
Recommended
3.3 hrs on record
Posted: February 14, 2014
I haven't played too much of it, but that doesn't mean I can't still give you my opinion! I really like it so far, and plan on putting a good bit more time into it. I'm gonna try to give you a good idea of the game becuase not too much is explained here or anywhere online so bear with me.

It's a very simple little card game wrapped in a Yu-Gi-Oh-esque adventure shell. You go through different locations battling people, getting more cards, getting new decks, all in an effort to get the 8 legendary cards and become super cool and powerful and make mad bank at a tournament.

The gameplay itself is simple. There's a world map that you click locations on to go there and interact with or battle people (also, click around the environment to find hidden coins!). The card game puts a heavy emphasis on positioning. All the cards have arrows on them, and you want to put your cards together so their arrows point at eachother. Connect (usually) 3 arrows and you can make a combo to either do damage, increase your defense(HP) or other effects. That's it. You win when your opponent has no defense or can't play another card. After you win, you generally get a pack of cards to build your deck with, and some money to buy more packs. Your deck must be at least 25 cards, but they can be bigger.

I really like the story, well what little of it I've seen so far. It's basic, you know, get the best cards and be the best. That's good enough for me though, and it should satisfy anyone who grew up watcing shows about kids playing card games. So far, it's bee pretty light-hearted, it's silly and kinda funny which I dig. The art style is childlike and well drawn in a good way, it fits the theme of the game very well. Now we move to the music, and ♥♥♥♥♥♥♥ do I love it. Seriously, I hope I can get the soundtrack, because it's probably my favorite part.

The last thing to mention is the price. It's 2 bucks right now. Yes, it's clearly a port of a tablet game. No, it doesn't have visual/sound options aside from a resolution changer and a window/fullscreen button. No, it does not have multiplayer. Let me bring this up again. IT'S 2 BUCKS. Even when it goes to full price at 4 bucks, it's still totally worth it. If you like card games, you should buy it. Even if you don't like card games, but cheap and charming games, buy it. Anyone can get into this, and you should get into it.
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30 of 33 people (91%) found this review helpful
Recommended
13.9 hrs on record
Posted: October 6, 2014
Card city night makes me reminisce about one of my favorite gameboy color games: Pokemon Trading Card game. You're basically fighting eight gyms, getting booster packs along the way in a story that's utterly forgettable but at least is a decent nod towards other video game greats.

But the story doesn't really matter (In fact the game basically says this multiple times), what really got me hooked was the puzzle-esque card battling system. At first you think it's really clear cut, and just go straight for your opponents life points. But then the game throws opponents at you for which this strategy is basically impossible, and it makes you realize that there are a LOT of ways to play this game.

The art is fantastic, each card is humorous in it's own regard, and the entire aesthetic of the game is just awesome to look at. It's almost a trying hard to look like you're not trying hard sort of art style. The music though leaves something to be desired, it's basically the same tune for each area that you're in, which means it keeps looping and looping and looping.

But hey, for $4 you really can't go wrong with this. Ten solid hours that will make you reminisce about the good old days of 8-bit monster card fighting.
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25 of 26 people (96%) found this review helpful
Recommended
11.4 hrs on record
Posted: June 18, 2014
I loved Card City Nights from start to the, ehmmmm almost end. Why?

Well first of all, in general i have a lot of fun with card games and i like when they present some different mechanics, get bit inovative and CCN provide this to me (at least i didnt encounter with this type of gameplay).
Also i was huge fan of artistic side of game. Music was cool and visuals was colorful, lovely to look at.
I didn´t care much about story or characters, but this game wasn´t about it.

My problem with CCN appear after few hours of playing. AI was really, really dumb. There was practically no challenge, and when you master some tactic and technique you simply can´t be beaten by them. This was drastically changed by final boss. I can´t tell if it was caused by my s**** decks, or it was caused by something else from my play, but i couldn´t defeat him (and i envy to all smart people, who pass this without trouble). After several hours of trying, i simply rage quit, discourage and beaten.
Dont get me wrong, i like challenges but when you suddenly raise bar from nothing to something this big, it raise question: "Why other matches couldn´t be harder?"

I will eventually come back to this game and claim what is rightfully mine.

7.5/10
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19 of 21 people (90%) found this review helpful
Recommended
14.9 hrs on record
Posted: April 6, 2014
I normally go into at least some detail regarding reviews for game I actually enjoyed, but there’s not much else to say about Card City Nights other than “It’s a pretty decent card game”

I didn’t like the game so much at first but I got hooked, if I get hooked, it qualifies as a good game. You will not disagree once you have the bug!
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20 of 24 people (83%) found this review helpful
Recommended
0.9 hrs on record
Posted: February 14, 2014
I'm impressed with the card game. It's charming, with very simple rules, while still requiring thoughtful tactics. It's not a hardcore trading card game, but it's not casual either. It's more of a distillation.

You have to "link" cards in a 3x3 grid to activate them, but specific cards can only link in certain directions (there are arrows on the cards... check out the screenshots). This mechanic allows the game to have very simply cards (there aren't really stats on cards) and still require thought.

It ticks nearly all the checkboxes, deck building, booster packs, good art direction and music.

It's set in a neat universe with some irreverently quirky characters. As rich as the universe is though, the story's a bit thin. You have to collect legendary cards from various "bosses" to enter an ultimate tournament and win a million coins. It's little more than a reason to be playing cards with every person you see... which isn't a bad thing at all.
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