Card City Nights is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.
User reviews:
Overall:
Very Positive (679 reviews) - 91% of the 679 user reviews for this game are positive.
Release Date: Feb 14, 2014

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February 17

1.1 Valentine's update!

This version adds two new characters, Multifarious Mammal and Rock Enthusiast, who can be battled for a new Princess Remedy booster. They also come with a small optional sidequest, which is fully compatible with your existing savefile and can be experienced at any point in the main story. But make your choices carefully, as there is no going back on your word in this amorous sidequest!

There are also some other hacks thrown in that only apply when you start a new game, for the truly cardcore. Please see below for details.

Full changelist:
- Multifarious Mammal booster battle in Harbor Street.
- Rock Enthusiast booster battle in Big Chest Casino.
- New Princess Remedy booster with ten new cards, which can also be obtained through the Recycle Shop at random.
- Small Boss rematch deck tweaks.
- Renarama card buffed slightly (Cannot be disabled).
- Entering HardPlaya as your name begins the terribly unfair Hard Mode, where the player begins each match with 4 HP and the opponent with 8 HP. There is no reward for beating this mode and no other changes! Not recommended for new players!
- Entering ReallyPlaya as your name begins the farcical Impossible Mode, where the player begins each match with 1 HP and the opponent with 10 HP. There is no reward for beating this mode and no other changes! Not recommended for anyone!

18 comments Read more

Reviews

“Effortlessly charming .. a simple yet rock-solid addition to the genre that's well worth a play.”
Jay Is Games

“The real hook is the CCG that serves as the game’s engine. Fortunately, it’s fantastic.”
Indie Game Reviewer

About This Game

Card City Nights is an adventure through a city filled with card-nuts and lunatics. Battle for the 8 legendary cards to enter the biggest competition this city has seen yet.

CCN is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.

* 8+ hours of gameplay in a singleplayer adventure
* Connect cards to form combos
* 180 unique cards with characters from the Ludosity universe
* No IAP's in this game! You collect booster packs by simply playing the adventure from start to finish
* An amazing soundtrack in a blend of Jazz and Hiphop

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
    Minimum:
    • OS: OSX 10.6
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
    Minimum:
    • OS: Debian 6.0 based distros
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (679 reviews)
Recently Posted
K+
( 11.3 hrs on record )
Posted: June 24
need multiplayer for this amazing game
Helpful? Yes No Funny
Mithalan Mithrarin
( 39.1 hrs on record )
Posted: June 22
Card City Nights: sadly the only game with Iji in it to be on steam...
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Sarkoth
( 14.5 hrs on record )
Posted: June 11
I really love trading card games. This one had an interesting idea for the field of play and mechanics, but the cards themselves and their properties aren't well balanced and lacking in diversity. Therefore the depth of gameplay is very casual, which means that unfortunately, I cannot recommend Card City Nights.
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SansCesse
( 38.3 hrs on record )
Posted: June 9
A nice little puzzle game. The card game itself is fun and interesting. A fair amount of strategy & thought is required when playing, especially if you haven't tailored your deck for your opponent. The cards have a good variety of different and interesting effects.

The art is good, but the story is kind of basic.

If you play well, no grinding will be required, but it does take a *lot* of grinding to complete your card collection. You aren't particularly pushed toward completing your collection, though -- there isn't even an achievement for it.
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senor_sombraro
( 9.8 hrs on record )
Posted: May 27
Bit repetitive after a while but nevertheless good time waster with slight bit of strategy needed in deck creation.
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Space Ghost
( 34.3 hrs on record )
Posted: May 23
Card City Nights is a great casual adventure that is worth several playthroughs. The soundtrack takes this game to a new level with a jazz/hiphop fusion that fits with the wacky and bizzare world your character inhabits.

The gameplay takes some getting used to as instead of fighting with monsters and spells, you have cards with directional arrows on them that connect and have different effects based on said connections. However, once understood Card City Nights takes on a new life as you try and figure out the optimal strategies against each opponent and craft the best cards available to make grinding packs quick and easy. Hope Ludosity makes another one soon.
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Uptional
( 15.0 hrs on record )
Posted: May 21
Basic Overview
Gameplay? 9/10, one of a kind
Story? 6/10, straightforward, occasional funny dialogue
Replayability? 5/10, depends on person

Thoughts
It's a unique TCG game, I'd say it's a puzzle + TCG mix - it's not something that you would play absent-mindedly imo. You collect cards that have arrows on it and you line up the arrows to combo into different actions (attack/revive/defense). It sounds simple, but the game pulls it off really well and makes you consider if placing a certain card down into a certain position is the right thing to do. I'd say the level of difficulty really depends on the player, but I'd give it a medium difficulty. It's the uniqueness of this game that makes me recommend it, I can't think of any other TCG game currently that utilizes this style of gameplay. The storyline is average/straightforward, not particulary interesting but fun enough with humorous dialogue here and there. I wouldn't say this game is incredibly replayable - there aren't any "random" opponents to play that have really new strategies every single time, you'd be playing the same characters over and over again if you wanted to keep playing after defeating everyone. The AIs will stick to their playstyle - defensive, offensive, etc. I guess it really depends on if you *really* get sucked into the gameplay. For me, this is probably the only time I will be playing it through unless if new content was added. It was really compelling to finish the game and I found the experience thoroughly enjoyable; and here I am, writing a review days after buying the game and "completing" it - after completing it though, I just don't feel the urge to keep on playing and rebattling the revamped opponents (the game kicks up the difficulty a notch once you complete the storyline).
It took me around ~15 hours to achieve 100% but I'd say 2-3 of those hours I spent idle/afk, also, I could probably get another hour or two of new gameplay in if I went ahead and challenged the "revamped" characters.

Verdict?
This game is well worth the money regardless if it's on sale or not. Give it a try.
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Skulls
( 5.9 hrs on record )
Posted: May 16
I was sitting around bored thinking to myself. I have 40+ games in my wishlist maybe I should try one. I sorted it by price and bought the cheapest one which was this. It's given me hours of enjoyment for a very low price. I highly recommend it. It's an interesting little card game with a fun mechanic and you get to open packs and keep changing your deck. It reminds me of when I used to play Knights of the Old Republic and spent hours just playing Pazaak.
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margaret_friday
( 3.8 hrs on record )
Posted: May 15
AI characters are overpowered and have cards that I can only dream of (and I cannot get them, because I can't win, hence I cannot level up). Winning with AI is almost impossible. Also, navigating throgh the level map is annoying and counter-intuitive. I lost my patience with this game.
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DF
( 13.4 hrs on record )
Posted: May 13
I bought Card City Nights in May of 2014 for 99 cents and almost two years to the date, finally started and finished the game after around 13 hours. I only used my mouse and didn't try the other control methods, or was even aware there were any.

True to its name, Card City Nights is a collectible card game with a strong focus on combat. As a new arrival to the island, you quickly learn about the game and how everyone is positively bonkers about it. The plot is fairly basic--find the eight Legendary cards and face the Card King in combat for the million-coin prize. The protagonist resists at first, but they have a free deck of cards and there are plenty of people to face, so why not?

The tutorial gave a pretty easy overview of the rules. You and your opponent each have a 3x3 board, a coin is flipped to determine who goes first, and you both draw five cards to form your hand. Then it's a matter of linking your cards' arrows together in order to attack, defend, and recover. You lose if your life hits zero, if you fill your board and can't place a card, or if you completely run out of cards to play. Matches are played in best of 1/3/5 format, and there didn't seem to be a penalty for losing other than having to start that fight over from the beginning. Several cards have a variety of effects, such as one reviving a random downed card and then disappearing off board, or moving to an open space every time you start your turn, or having an additional effect depending on what kind of combo it's a part of.

And like most other card games, most of the game takes place outside of battle where you try to put together a deck that can't be beat. You have to build a deck of 25 to 40 cards, and you're allowed five dupes of common cards, three of uncommon, only one rare, and only one total Legendary per deck, so there's a lot of options. My interest in the game kinda waned until I woke up and just made a deck from scratch, paying attention to arrows and effects I wanted. Everyone in the game uses a different deck though they only stick to one, so you could honestly tailor a deck around destroying specifically everyone as you play. In battle, you're at the mercy of RNG on your draws as well as what the opponent feels like using on you, but outside of perceived biases, the game felt fair about random targets. Kinda hard to say that when victory is snatched from you with a convenient draw for your opponent, though.

I was kinda surprised at how much dialog there is. You can talk with several people at each location and everyone has quite a few things to say, especially if you can fight them since they'll have different things then. Of course this is entirely optional, but it's kinda neat. Characters have things to say about other people, or you, or other things. One NPC in the mall had what felt like 100 things to say, though thankfully that wasn't the norm. That all of the characters come from prior Ludosity/Daniel Remar games might be a treat to some, seeing familiar faces in different roles (and on the cards), but this was my first so I'll be facing retroactive recognition whenever I go back for Ittle Dew and pick up some of the others.

As for things I didn't like...I initially didn't like that you couldn't outright buy new cards. When the shop unlocks early in the story, you're only able to buy extra copies of the non-Legendary cards you have already. To get new cards, you have to fight certain NPCs for their boosters (or trade them in later on), so you're at the mercy of RNG for what cards you receive, but each booster NPC provides only one specific pack and each card is tied to a specific booster. You can keep fighting them to eventually get the cards you want, but my only other complaint is that there's no card catalog to fill out. It'd have been especially helpful to at least see what cards you have/have seen/haven't seen so as to know how to get that amazing card you saw your opponent use and to scratch that completionist's itch, but I guess the guides on Steam have you covered there if you want to do some cross-referencing.

Overall, I liked CCN and I think it's definitely worth the buck I gave for it. If you're into card collecting or deck building or whatnot, you'd probably like it too. Difficulty is kinda hard to pin down since each person has their own deck setup, so you can go from being stonewalled to being locked down to being blitzed to being drained of cards. You'll probably have to lose your first fights with everyone so you can learn their decks and how to counter them, so that might turn some people off. But as someone who seems to have interest in card games but rarely plays them, this was not a waste of time at all.
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
38.3 hrs on record
Posted: June 9
A nice little puzzle game. The card game itself is fun and interesting. A fair amount of strategy & thought is required when playing, especially if you haven't tailored your deck for your opponent. The cards have a good variety of different and interesting effects.

The art is good, but the story is kind of basic.

If you play well, no grinding will be required, but it does take a *lot* of grinding to complete your card collection. You aren't particularly pushed toward completing your collection, though -- there isn't even an achievement for it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
184 of 198 people (93%) found this review helpful
Recommended
16.2 hrs on record
Posted: February 14, 2014
Summary: The game is quite good, but it's not perfect. There are minor hints at mobile heritage, but nothing that would stop anyone who might like a computerized card game from having plenty of fun.

Progress Disclosure: I finished the game and have every achievement. I didn't collect every card. That took about 14 hours. It could probably be done in 8-10 hours by someone hurrying.

Updates: It's over 2 months later, and this game is still getting free content additions.

The mechanics have clearly received attention and tuning; the basics work nicely on their own, and as more abilities are introduced they interact in interesting but not convoluted ways. The interface in general is good; however, it is full of tiny delays for animations and pointless confirmations of non-permanent actions. Combat animations can be set to anywhere between 100% and 200% speed in the options, at least.

The tutorial was good, even having heard and read nothing about the game except the store description before playing. The difficulty hasn't sharply spiked or stayed tutorial easy since; the AI can be observed getting steadily more competent in addition to having better cards. Most games are semi-close wins, and the occasional enemy provokes a new deck style. I have a win ratio around 5, and I doubt that's exceptional.

Deck size is allowed to vary between 25-40 and failing to draw causes damage, so milling is a somewhat viable strategy with the right cards.

There's an deterministic, seemingly associative 2-input alchemy system. The vast majority of combinations are disallowed, and this is indicated by dimming incompatible cards; there's still a pretty large space of recipes, though. A little experimentation produced some deck-worthy but not ridiculous cards. As an example, two Pancakes gives a pretty good milling card. I didn't find a guide, so I'll warn that in my experience combining a alchemy-created card and one of the ingredients used to craft it is allowed but just gets the created back, effectively throwing a card away.

There are 6 icon-identified deck slots; a card can be used in multiple decks. The deck building interface is passable if imperfect; it lacks bulk management options, and the sorting options are deficient. It could use a tweak to show more cards on a PC screen. Cards used in decks are hidden on store and alchemy menus (for good reason).

The art style is pleasant. The dialogue is mildly humorous overall and better in parts; the optional dialogues are pretty extensive, as well.

The achievements look to be quite doable, so it would probably be good for 100%ers. The non-trivial ones (10+ attack and 9 combo) are easy enough to manage once you have a 6+ arrow card and deliberately try.

As described, there are no hidden in-game currency, card, or booster purchases.

Accessibility: The game is fully turn-based with no time pressure ever. The interface doesn't require great precision, but it does require dragging. The interface is fully mouse-driven, except optionally entering your name. There are no vital sound-only cues. No lines are voiced; all dialogue is presented in text. Nothing relies purely on color for identification. As a non-expert, I see no problems.
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52 of 56 people (93%) found this review helpful
Recommended
8.8 hrs on record
Posted: February 14, 2014
Initial impression:

Being a player of Magic the gathering I though that this game was going to be boring, however, due the low price and the Scot Piligrim art style I gave it a shot.

TL;DR:My thoughts were wrong, It's actually a pretty neat and nice game

Gameplay
***********
The gameplay it's really simple, the objective is to kill your opponent, you do it by placing and connecting cards that have different types in a 3x3 space.

Types of cards:
Attack: Hit the oponent or kill a Card in your opponent's board.
Defense: Give you life.
Resurrect: Resurrect a dead card.
Neutral: They don't do nothing, but these cards have multiple connection arrows allowing you to easly connect gaps.
in order to achieve different effects.

When 2 or 3 cards connect (Depending of the ammount of symbols of Attack, def, etc) they do the effect and dissappear.

You have to place a card mandatory each turn, so if you cannot place anymore you lose (Same for your opponent).

At first the game it's really easy since your opponents don't have combos and kill themself because they fill the grid, but after a while it becomes more challening.

Regarding progression, it seems that there are a lot of cards (Common, uncommon, rare and legendaries), you win booster packs by defeating other characters.

Art:
****
The art of the cards it's really cool, most of them are weird stuff (There's an avatar that's a Carrot with a hat). As stated before, the art style really looks like Scot Piligrim.

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33 of 35 people (94%) found this review helpful
Recommended
25.7 hrs on record
Posted: May 13, 2014
The game is quite alright and priced fairly to boot. Easy to recommend for any card/pokemon (the beat the different bosses for their legendaries mechanic reminded me of the original games at least, and there's the cards to collect) gaming fans.

You won't go wrong with this one.
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42 of 50 people (84%) found this review helpful
Recommended
3.3 hrs on record
Posted: February 14, 2014
I haven't played too much of it, but that doesn't mean I can't still give you my opinion! I really like it so far, and plan on putting a good bit more time into it. I'm gonna try to give you a good idea of the game becuase not too much is explained here or anywhere online so bear with me.

It's a very simple little card game wrapped in a Yu-Gi-Oh-esque adventure shell. You go through different locations battling people, getting more cards, getting new decks, all in an effort to get the 8 legendary cards and become super cool and powerful and make mad bank at a tournament.

The gameplay itself is simple. There's a world map that you click locations on to go there and interact with or battle people (also, click around the environment to find hidden coins!). The card game puts a heavy emphasis on positioning. All the cards have arrows on them, and you want to put your cards together so their arrows point at eachother. Connect (usually) 3 arrows and you can make a combo to either do damage, increase your defense(HP) or other effects. That's it. You win when your opponent has no defense or can't play another card. After you win, you generally get a pack of cards to build your deck with, and some money to buy more packs. Your deck must be at least 25 cards, but they can be bigger.

I really like the story, well what little of it I've seen so far. It's basic, you know, get the best cards and be the best. That's good enough for me though, and it should satisfy anyone who grew up watcing shows about kids playing card games. So far, it's bee pretty light-hearted, it's silly and kinda funny which I dig. The art style is childlike and well drawn in a good way, it fits the theme of the game very well. Now we move to the music, and ♥♥♥♥♥♥♥ do I love it. Seriously, I hope I can get the soundtrack, because it's probably my favorite part.

The last thing to mention is the price. It's 2 bucks right now. Yes, it's clearly a port of a tablet game. No, it doesn't have visual/sound options aside from a resolution changer and a window/fullscreen button. No, it does not have multiplayer. Let me bring this up again. IT'S 2 BUCKS. Even when it goes to full price at 4 bucks, it's still totally worth it. If you like card games, you should buy it. Even if you don't like card games, but cheap and charming games, buy it. Anyone can get into this, and you should get into it.
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28 of 31 people (90%) found this review helpful
Recommended
13.9 hrs on record
Posted: October 6, 2014
Card city night makes me reminisce about one of my favorite gameboy color games: Pokemon Trading Card game. You're basically fighting eight gyms, getting booster packs along the way in a story that's utterly forgettable but at least is a decent nod towards other video game greats.

But the story doesn't really matter (In fact the game basically says this multiple times), what really got me hooked was the puzzle-esque card battling system. At first you think it's really clear cut, and just go straight for your opponents life points. But then the game throws opponents at you for which this strategy is basically impossible, and it makes you realize that there are a LOT of ways to play this game.

The art is fantastic, each card is humorous in it's own regard, and the entire aesthetic of the game is just awesome to look at. It's almost a trying hard to look like you're not trying hard sort of art style. The music though leaves something to be desired, it's basically the same tune for each area that you're in, which means it keeps looping and looping and looping.

But hey, for $4 you really can't go wrong with this. Ten solid hours that will make you reminisce about the good old days of 8-bit monster card fighting.
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24 of 25 people (96%) found this review helpful
Recommended
11.4 hrs on record
Posted: June 18, 2014
I loved Card City Nights from start to the, ehmmmm almost end. Why?

Well first of all, in general i have a lot of fun with card games and i like when they present some different mechanics, get bit inovative and CCN provide this to me (at least i didnt encounter with this type of gameplay).
Also i was huge fan of artistic side of game. Music was cool and visuals was colorful, lovely to look at.
I didn´t care much about story or characters, but this game wasn´t about it.

My problem with CCN appear after few hours of playing. AI was really, really dumb. There was practically no challenge, and when you master some tactic and technique you simply can´t be beaten by them. This was drastically changed by final boss. I can´t tell if it was caused by my s**** decks, or it was caused by something else from my play, but i couldn´t defeat him (and i envy to all smart people, who pass this without trouble). After several hours of trying, i simply rage quit, discourage and beaten.
Dont get me wrong, i like challenges but when you suddenly raise bar from nothing to something this big, it raise question: "Why other matches couldn´t be harder?"

I will eventually come back to this game and claim what is rightfully mine.

7.5/10
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19 of 21 people (90%) found this review helpful
Recommended
14.9 hrs on record
Posted: April 6, 2014
I normally go into at least some detail regarding reviews for game I actually enjoyed, but there’s not much else to say about Card City Nights other than “It’s a pretty decent card game”

I didn’t like the game so much at first but I got hooked, if I get hooked, it qualifies as a good game. You will not disagree once you have the bug!
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20 of 24 people (83%) found this review helpful
Recommended
0.9 hrs on record
Posted: February 14, 2014
I'm impressed with the card game. It's charming, with very simple rules, while still requiring thoughtful tactics. It's not a hardcore trading card game, but it's not casual either. It's more of a distillation.

You have to "link" cards in a 3x3 grid to activate them, but specific cards can only link in certain directions (there are arrows on the cards... check out the screenshots). This mechanic allows the game to have very simply cards (there aren't really stats on cards) and still require thought.

It ticks nearly all the checkboxes, deck building, booster packs, good art direction and music.

It's set in a neat universe with some irreverently quirky characters. As rich as the universe is though, the story's a bit thin. You have to collect legendary cards from various "bosses" to enter an ultimate tournament and win a million coins. It's little more than a reason to be playing cards with every person you see... which isn't a bad thing at all.
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25 of 34 people (74%) found this review helpful
Recommended
18.2 hrs on record
Posted: December 23, 2014
Let me start off by saying that this game is underpriced. $3.99 for this gem of a game? Unheard of in this day and age! I enjoyed this game from beginning to end. The unique artwork and character dialog fits the tone of the entire game. There are a lot of unique characters with crazy and varied personalities. The way they battle during matches also happens to be in sync with their character. Each fight is more like a puzzle piece and the same strategy can't be used for every battle in the game. For those who are looking for true randomness in each battle in reference to the opponent's card might have to look elsewhere. The story is your typical I need to win the card battle tournament at the end but how it's presented is what makes this title unique. Of course there are the usual twists and turns during the whole event. The music is also amazing and is a mix of both melodious and upbeat jazz styled tunes.

Do yourself a favor and purchase the soundtrack. You'll have the manually search for it on Steam since it does not show up under the game's main page as DLC. Get it here http://store.steampowered.com/app/285150/

I've played my fair share of card battle games in my day. Everything from Magic the Gathering to Yugioh to Pokemon to SNK vs Capcom Card Fighters and more! This game's mechanics is totally different from them all thanks to the grid like interface which quite frankly was refreshing to me. Get this game! The only feature it lacks is multiplayer. It would be amazing if this could be added in a future update or even as part of a sequel. Despite all of that this game is an absolute steal for the price! Buy it!
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