Reminiscent of older card-centric adventure games, Card City Nights carries you through a self-aware and contrived adventure to collect eight unique pieces from different bosses, and to challenge a final boss for a defined reward. The card game itself is fun and varied, and leaves many opportunities for customising one's own deck. While a direct and offensive tactic can be used to beat most opponents, each uses different strategies that can seriously complicate such an approach, making it optimal to research tactics and learn more about the individual card synergies.
There is no penalty for losing and always a reward for winning, so it's very much so a gentle game for those who may be unfamiliar with battling card games in general, making it playable and appealing for new or veteran players alike.
The music is enjoyable and adds flavour to the already living world, and the artwork is unforgettable and appealing, in that "trying hard to look like it isn't trying hard" way. The palette choices and composition are aesthetically pleasing and give the world a setting all its own, despite borrowing elements from many other games that the developers have made. The default gender for the player character and most npcs is female, with most characters being confident and punkish, breaking the common representation of female characters in video games as passive, mousey, and largely helpless.
I loved this game every moment that I played it, and though it can be frustrating to find an opponent who is difficult to beat, that just requires more familiarity and effort with your deck. It's seriously a steal at its price.