So, let me share my thoughts, especially seeing that many red "Thumbs Down".
"Light" is a tiny indie game made by just a few people according to the game credits.
It's a sneak'n'hack game about an escaped test subject. Controls and gameplay are pretty simple. You sneak using WASD avoiding guards and cameras, can unlock the doors (E), hack (Q), kill guards and civilians (SPACE), hide their bodies (2) and change outfit (3). You will also find and read some documents to understand what happened to you. That's it if I don't miss anything.
Gameplay, story, music and minimalistic cyberpunk'ish graphics style are pretty satisfying, I can definitely say I enjoyed them all as well as the game on the whole. Yes, the game is short and won't take much your time to be completed on 100%.Pros
+ Simple controls
+ Nice-looking cyberpunk'ish graphics
+ Story (despite it might seem typical)
+ Soundtrack (special thanks to Gavin Harrison
+ Short (yeah, it's a + as I don't need to put dozens of hours into a tiny game)
+ Easy to beat for 100% (apparently, a + for anyone who isn't indifferent to achievements)Cons
- Short (I doubt anyone would complain if the game were longer)
- Low replay value
I'm literally forced to pay attention to the price. Yes, guys, I agree the game is pricey. I also understand some disappointment and comments and reviews saying "lack of content", "too short" and agree. Store page is a really promissing one and raises your expectations from the game. My thoughts were like "Ouch, it's like a mix of my beloved Monaco
(50+ hours played) and Frozen Synapse
(well-known and highly acclaimed by critics and players), I should check in out". That's why I've purchased and played "Light".
However, I don't think the fact the game is pretty expensive (for the content it offers) gives the right to leave a "Thumbs Down". I enjoyed this tiny game (I'd especially highlight its music), got a +1 perfect game, learned several new English words (despite it has a Russian localization, I played it in English), didn't invest much time in it and I've also supported indie game developers. I don't regret doing all that and in general cannot say anything bad about "Light", that's why - my "Thumbs Up"!Some notes/recommendations to developers
• Add more content and reduce the price
. Seriously. Mentioned Monaco offers you a huge amount of multi-level missions, 8 characters, up to 4 players online co-op, story with its charm and humour as well as soundtrack by Austin Wintory
, Steam-features like leaderboards, cloud, Workshop + level editor but is still priced less. Something is wrong here ...
• Probably, add more achievements
(to pass each level unspotted / under some defined or devs' time / to kill all guards on a level etc). At least it will increase players' playtime and will add some challenge. This point completely depends on your attitude to achievements and your fantasy/creativity :)
• Probably, add Steam leaderboards
(competition spirit, you know). I doubt it will be worth doing, but still, that's what comes to my mind
P.S. You won't lose anything if you don't play this game, but you will likely enjoy it if you do. And Steam is not the place where you can complain about the price. Even just released games are offered literally tomorrow with a good discount (my example: bought Asteria
that was released a bit more than a week ago with a -75% coupon received for badge crafting). Countless bundles popup almost every day. You're warned multiple times about the price and content mismatch, so you are free to buy the game when it's on sale or comes to a bundle. Then you'll be more prone to share some love with "Light".