As a tiny blue ninja, you're mankind's last hope against the mischievous Robot Hitler and his robot army. In this fast-paced platformer, your aim is to clear every single level in less than ten seconds - that is, kill every robot on the screen, using your weaponry and triggering environmental hazards. Aim for the lowest possible time to earn a three-star rating!
The concept is really nice, and the par times are very tightly balanced. Finding the optimal route for each level will require meticulous planning, and the execution leaves no room for error. It is incredibly satisfying
when you nail your inputs perfectly and maximize a route's potential, and deeply unnerving when even then, you're still half a second too slow; reconsider what seems obvious, think outside the box and, most of all, keep optimizing your inputs. The original core concept, the precise controls and meticulously balanced level design are the game's main strenghts.
Now for the cons. The visuals and cutscenes are entirely forgettable, which can be excused in a low-budget indie game such as this. The soundtrack, albeit repetitive, serves its purpose but isn't particularly memorable either. My main criticism would be that the game is really short
, and perhaps not quite as "hardcore" as it may appear at first. I was a little disappointed to hit the ending credits after only a few hours (plus maybe an extra half hour on the bonus world), with all the three-star ratings earned and without hitting any major roadblocks.
I would have loved more content, and I felt that certain ideas in the level design could have been further developped (portals, falling/crumbling blocks, etc). As it is, I can't say that the game has exploited its potential to the fullest; nevertheless, it remains a solid puzzle platformer and one of the most execution-intensive games I have played in a while, with relatively fair content for its price. A shame that such an interesting challenge turned out so short.