Before getting into this review, I would just like to point out that there is more to farming than pigs and bad banjo tunes.
Now that the disgruntled country kid inside me is satisfied, what exactly is Space Farmers? Essentially, it's a coop only puzzle (maybe?) game, designed to be played in short 5 level runs through self contained rooms that each focus on a particular theme or item. At times that's as easy as running from point A-B, other times you'll need to direct a robotic bull by using a rather distracting hat, or move pigs onto buttons to keep doors from closing.
I rather like the idea of semi random, varied objectives and play styles something along the lines of WarioWare, with a short playtime requirement and some goofy customization options, but Space Farmers just comes across as so incredibly lazy in its design. It's constantly punishing for the slightest mistakes, never explains anything about itself (instead asking you to navigate outside of the game to a webpage to read a how-to), and forces you to replay the same tired levels over and over again do to there being no way to select which you want to play or even simply limit them to ones you haven't already gone through. The presentation is unremarkable and unpolished, with an unhelpful UI, and mediocre controller support, not to mention a general instability that saw the game crashing numerous times in just the hour or so I spent playing.
It's a tediously dull game all around, in ways that seem like so easily avoidable and amendable, but despite its frequent content updates its issues are so ingrained at this point that I'm not sure they could be fixed in a simple patch, leaving me pessimistic it will ever turn into something worthwhile.