Economic booms, stock market crashes, oil crises, upswings, triumphs... Now you can become the greatest power in industry!
User reviews:
Recent:
Mostly Positive (18 reviews) - 72% of the 18 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (237 reviews) - 78% of the 237 user reviews for this game are positive.
Release Date: 14 Aug, 2015

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Includes 3 items: Hotel Giant 2, Industry Giant 2, Transport Giant

 

Recent updates View all (4)

27 July

Update July 27 (2016)

Changelog:

  • Russian language added (Genuine retranslation)
---
  • Russische Sprache hinzugefügt (Komplette Neuübersetzung)

13 comments Read more

About This Game

Economic booms, stock market crashes, oil crises, upswings, triumphs... Now you can become the greatest power in industry! Begin in the year 1900 with little money but large ambitions and through skilfull decision-making you can build up an enormous business empire. Make critical decisions which products you should manufacture, where to gather the best raw materials, where to sell them and how to effectively transport them there.

It's your choice whether you start out as a small-time fruit-growing framer with a little orchard and retire as the owner of the biggest foodstuff empire around, or end up owning a multinational conglomerate with a vast portfolio of products.

Features

  • Over 150 real products from the 20th century
  • 50 different vehicles
  • 20 endless maps
  • Detailled graphics and environment
  • Historical happenings like the magazineboom or prohibition
  • Intelligent city growth – from small village to a huge town
  • Motivating luxury feature
  • Campaign mode with 20 missions for beginners and pros
  • Pro-Mode with all important dates and statistics

  • Full HD Resolution
  • Steam Achievements
  • Steam Cloud Save

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8 / 10
    • Processor: Intel Pentium 4 or comparable
    • Memory: 1 GB RAM
    • Graphics: 128 MB Graphics Card
    • DirectX: Version 8.1
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (18 reviews)
Overall:
Mostly Positive (237 reviews)
Recently Posted
장혁
( 3.6 hrs on record )
Posted: 5 August
This game should be called - WAREHOUSES.

I know this is a remake of a much older game but they could have at least made the graphics or interface more up to date... Granted that there are so many things to do but at the end of the day, the graphics are too dull and how exciting can it get trying to arrange every industry and its components to be within catchment area of a Warehouse that is within the catchment area of a store. You don't need roads between them... just be within the catchment area. Way too realistic.
Helpful? Yes No Funny
kshid
( 10.3 hrs on record )
Posted: 2 August
I didn't like this game. The reason being that I thought it was the same type of game as the Railroad Tycoon series but the Railroad Tycoon series did a much better job of making the game fun and challenging to play. This game didn't offer the same freedom when building and trying to get a station close enough to a storage building which was close enough to a store could really be frustrating.
Helpful? Yes No Funny
Magic Murder Bag
( 0.8 hrs on record )
Posted: 31 July
Great game, but requesting a refund. In 2 hours I've had multiple crashes and the tooltips don't display correctly (garbled font). Shame, there's not many games like this available!
Helpful? Yes No Funny
Vercinger
( 10.5 hrs on record )
Posted: 29 July
An excellent economic management game. Highly recommended for fans of the genre.

First, I should mention that I originally played this game years ago and so I'm somewhat biased due to nostalgia. Even so, I've spent quite a few hours with it in 2016 and I think it's still a very good game.

The gameplay consists of managing production chains. You have factories that make stuff, railways (and ships and trucks and planes) that move stuff, warehouses that store stuff before it's sold, and stores that sell stuff. Cities have limited demand for each individual product, so you can't just produce lots of one of them. There are over 200 products, and typically you'll be producing several at any one time. What you can produce depends on what raw materials you have access to. (And if playing a mission, what the restrictions are. If 200+ products sounds overwhelming, playing the missions helps.) The basic raw materials are wood, oil, various ores and various farm products. Wood can only be harvested from forests, oil and ores from relevant deposits, and farms require good soil. Different plants and animals thrive in different conditions, so for example a dry map will let you grow the likes of peanuts and cotton, whereas a wet map will let you grow wheat and corn and potatoes and tomatoes and such.

The challenge mostly lies in choosing what to invest in. Once a production chain is set up, it's rare to not make a profit, but the size of that profit can vary greatly. Setting up production chains is usually quite expensive, so if you make bad choices at the start, you'll likely end up not making enough money to invest in anything else, and thus fail the mission or fall behind in endless play.

The second challenge is transportation. It's possible to avoid building any, as warehouses have a short range in which they transfer goods automatically. This is one of the major strategic decisions you'll face - do you go for a less profitable chain entirely built close to the customers, thus skipping transports, or do you go for a more profitable chain that requires transportation? What type of transportation to use is also an important consideration.

One of the main strong points of the game is how consistently a chain works once set up. You don't really have to micromanage, other than occasionally adding production capacity to account for increased demand due to cities growing larger over time. This means you can focus on actually growing your business while the existing parts of it work fine without constant oversight. There are 2 semi-exceptions. First, there are variations in climate that can increase or decrease agricultural production for a few years. You should account for this by having some surplus warehouse capacity, so excess production from good harvests can cover insufficient production from bad harvests. Second, some products get replaced as technology marches on, so you'll have to adjust or replace chains as necessary when that happens. For example, deep freezers lose their popularity once refrigerators are invented.

There's actually a third semi-exception. The amount of available ores and oil is finite, and the mines and oil wells don't cover the entire deposit, so you'll need to demolish and rebuild them every once in a while to cover a different part of the deposit, then finally move them to a new deposit once the first runs out, which also requires replacing infrastructure. And if you manage to exhaust ALL the deposits, that's it, no more of that raw material. In practice, this won't be much of a problem in actual gameplay unless you go for very long games in endless mode, but I still found it annoying enough to mod it out.

And speaking of modding, quite a lot can be modded. You'll need the file "Industry Giant 2\config\Config.gen". Make a backup, open it with Notepad, copy everything inside and paste it in a blank excel sheet. This lets you actually see what the different values do. When you figure out what you want to change, open Config.gen with Notepad again and find the values there. Credit goes to Turel97 for teaching me this.

Two issues I have with the game that I modded out are the extremely short coverage area of shops, which means it can take a ridiculously large amount of them to cover a large city (and there are many different types of shops!), and the negative effects industries have on city growth. The latter is nonsensical, as industries provide jobs, and nobody moves to a city with sky high unemployment. So I modded all the non-polluting industries to give postive, not negative growth, and decreased the growth bonus of shops to compensate, as it was overly high by default.

In conclusion, this game achieves something of a holy grail of economic games - it lets you set up production chains that require minimal micromanagement, and what few frustrating issues it has can easily be modded away. Add to that a map editor and enough content already in the game to keep you interested for many dozens of hours and you get one of the best economic management games ever created.
Helpful? Yes No Funny
Sulu^Karpuz
( 1.1 hrs on record )
Posted: 15 July
not working properly on Windows 10
dont buy it.
Helpful? Yes No Funny
ChrisP
( 3.6 hrs on record )
Posted: 12 July
Product received for free
Basic Information
Title: Industry Giant II
Developer: Fancy Bytes & Reactor
Publisher: United Independent Entertainment
Genre: Economic Simulator

General Impression
Industry Giant II was initially released in 2002 but found its way onto Steam in 2015. And it is a fortunate thing too, since it’s still one of the most complex (even if the graphics themselves are aged) industrial simulations for PC. Everything from the gathering of raw materials, processing them into finished products and supplying them to their intended retail outlets, is very well simulated within this game. Where it lacks in eye candy, it makes up for in the gameplay mechanics and especially the ever shifting economy. The cities on the maps develop at an equal pace to your (hopefully) successful business plans and the means of transportation for the goods you produce are also nicely represented through many age appropriate choices. You have a well designed campaign featuring a scaling challenge which serves as a great tutorial at the same time, for the open-ended levels you will enjoy the most. This title’s educational value is beyond a shadow of doubt.

Strong Points
+ Steam Achievements.
+ Complex economic simulation.

Weak Points
- Simple graphics regardless of the self-proclaimed HD makeover.
- No Steam Trading Cards.

Rating 7/10

This review was submitted for Cubbes.
Helpful? Yes No Funny
s2kfo
( 4.5 hrs on record )
Posted: 10 July
no multiplayer?
Helpful? Yes No Funny
Kieme(ITA)
( 13.9 hrs on record )
Posted: 27 June
+1

As long as you get it at less than 5€ (got my copy at 2). Anything more is a rip-off (given the age of the product).
Helpful? Yes No Funny
DutchBoy
( 3.9 hrs on record )
Posted: 25 June
Remembered this game from the old days. Haven't been able to play it for a while due to the original not working on modern hardware. Grabbed this while on a Steam sale. Works fine so far. No issues. i5-750, nVidia 650, Win10 64bit.
Much better than Transport Giant.
Helpful? Yes No Funny
tieio
( 1.3 hrs on record )
Posted: 25 June
I realize this is a re-release of an older game but it feels very much like a phone style game that does not belong on Steam. It is not quite up to snuff for the style of Management games I have grown accustom to. With a $10 price tag I expect something slightly more modern and updated. This is not worth more than $1 or so in my opinion, so no, I cannot recommend it.

This is my opinion, if you do not like it move on. I will delete any fanboy comments.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
10.5 hrs on record
Posted: 29 July
An excellent economic management game. Highly recommended for fans of the genre.

First, I should mention that I originally played this game years ago and so I'm somewhat biased due to nostalgia. Even so, I've spent quite a few hours with it in 2016 and I think it's still a very good game.

The gameplay consists of managing production chains. You have factories that make stuff, railways (and ships and trucks and planes) that move stuff, warehouses that store stuff before it's sold, and stores that sell stuff. Cities have limited demand for each individual product, so you can't just produce lots of one of them. There are over 200 products, and typically you'll be producing several at any one time. What you can produce depends on what raw materials you have access to. (And if playing a mission, what the restrictions are. If 200+ products sounds overwhelming, playing the missions helps.) The basic raw materials are wood, oil, various ores and various farm products. Wood can only be harvested from forests, oil and ores from relevant deposits, and farms require good soil. Different plants and animals thrive in different conditions, so for example a dry map will let you grow the likes of peanuts and cotton, whereas a wet map will let you grow wheat and corn and potatoes and tomatoes and such.

The challenge mostly lies in choosing what to invest in. Once a production chain is set up, it's rare to not make a profit, but the size of that profit can vary greatly. Setting up production chains is usually quite expensive, so if you make bad choices at the start, you'll likely end up not making enough money to invest in anything else, and thus fail the mission or fall behind in endless play.

The second challenge is transportation. It's possible to avoid building any, as warehouses have a short range in which they transfer goods automatically. This is one of the major strategic decisions you'll face - do you go for a less profitable chain entirely built close to the customers, thus skipping transports, or do you go for a more profitable chain that requires transportation? What type of transportation to use is also an important consideration.

One of the main strong points of the game is how consistently a chain works once set up. You don't really have to micromanage, other than occasionally adding production capacity to account for increased demand due to cities growing larger over time. This means you can focus on actually growing your business while the existing parts of it work fine without constant oversight. There are 2 semi-exceptions. First, there are variations in climate that can increase or decrease agricultural production for a few years. You should account for this by having some surplus warehouse capacity, so excess production from good harvests can cover insufficient production from bad harvests. Second, some products get replaced as technology marches on, so you'll have to adjust or replace chains as necessary when that happens. For example, deep freezers lose their popularity once refrigerators are invented.

There's actually a third semi-exception. The amount of available ores and oil is finite, and the mines and oil wells don't cover the entire deposit, so you'll need to demolish and rebuild them every once in a while to cover a different part of the deposit, then finally move them to a new deposit once the first runs out, which also requires replacing infrastructure. And if you manage to exhaust ALL the deposits, that's it, no more of that raw material. In practice, this won't be much of a problem in actual gameplay unless you go for very long games in endless mode, but I still found it annoying enough to mod it out.

And speaking of modding, quite a lot can be modded. You'll need the file "Industry Giant 2\config\Config.gen". Make a backup, open it with Notepad, copy everything inside and paste it in a blank excel sheet. This lets you actually see what the different values do. When you figure out what you want to change, open Config.gen with Notepad again and find the values there. Credit goes to Turel97 for teaching me this.

Two issues I have with the game that I modded out are the extremely short coverage area of shops, which means it can take a ridiculously large amount of them to cover a large city (and there are many different types of shops!), and the negative effects industries have on city growth. The latter is nonsensical, as industries provide jobs, and nobody moves to a city with sky high unemployment. So I modded all the non-polluting industries to give postive, not negative growth, and decreased the growth bonus of shops to compensate, as it was overly high by default.

In conclusion, this game achieves something of a holy grail of economic games - it lets you set up production chains that require minimal micromanagement, and what few frustrating issues it has can easily be modded away. Add to that a map editor and enough content already in the game to keep you interested for many dozens of hours and you get one of the best economic management games ever created.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: 31 July
Great game, but requesting a refund. In 2 hours I've had multiple crashes and the tooltips don't display correctly (garbled font). Shame, there's not many games like this available!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
135 of 146 people (92%) found this review helpful
3 people found this review funny
Recommended
10.1 hrs on record
Posted: 14 August, 2015
This is one of the games, that brings the "thumb up or down"-system to its knees.

The game itself is not that much of a complex economic simulation. It's a resource-management game that gives you the opportunity to create stuff from resources and sale it in your stores. It's your job to organize the location of your factories and stores, plan lines of productions, set prices, watch surrounding cities growing and plan your logistics.

It's a re-release of an older game, so don't expect high end graphics or fancy animations. The only thing you will hear, are some simple effects and different background music, which you will turn off at a certain point.

If you like games like Transport Giant, OpenTTD or Capitalism 2 then you should take a look at it.

The problem with this game is a technical one. Actually, there's more than one problem. First, like the retail version it seems to have trouble with every graphic processor that is not from stone age and as long as you run a newer modell, the game won't even start. You can prevent this, by starting it in windows comp mode (WinXp or earlier). Second, right now there seems to be a problem with some Win10 systems. The problem should be known by the dev team now and if the publisher wouldn't have a history of non-delivered patches, I could be optimistic. Third, there're some glitches and flickering that may occur under particular circumstances. Best advice to get rid of that, would be closing all programs you don't need at the moment of playing the game.

Ok, there have been games with bigger problems and patching a game after release to make it more stable seems to be a common practice at the present time. But this case is different: These problems were known for years, long before the new dev team kicked in. I'm asking: Where is quality assurance? Did they do any Beta tests? If you buy this game now, you give the dev-team and the publisher a big advance for work there is still to do, to make this game consumer-friendly. Question is: Will they do it, if they hadn't done it in past?

There is a very high chance, that if you buy this game now, you will have some kind of issue, but the good news is, that these issues are known to the community, waiting years for a stable version of this game. So in most cases there will be some sort of fix. The game itself is a economic goldie. If you get it running on your system, you will have a lot to enjoy. A smoothly rising difficulty, endless maps and maybe they will add a working multiplayer to it, but even without there are plenty of gaming hours to play.

I recommend this game to people interested in economic simulation or logistic games, being aware of the technical issues. Waiting a few weeks, taking an eye on possible updates, is also a good idea.
Was this review helpful? Yes No Funny
170 of 233 people (73%) found this review helpful
8 people found this review funny
Recommended
6.4 hrs on record
Posted: 14 August, 2015
A great tycoon game with a huge amounts of missions to play. Includes the expansion, which adds more goods, vehicles, and missions.
Was this review helpful? Yes No Funny
49 of 63 people (78%) found this review helpful
4 people found this review funny
Recommended
3.1 hrs on record
Posted: 14 August, 2015
I played this game for hundreds of hours as a child and it's great to see it working again (the game is notorious for poor hardware support).
For a 13 year old game it holds up fairly well, although it does have several usability quirks that stand out such as build and info menus only closing when you press the X button rather than clicking anywhere off the menu as is much more common these days. Selecting moving vehicles can be a pain as well and so selecting your trucks from the vehicle status menu is advised.
Unlike many of the transport tycoon simulators out there, IG2 lets you manage the production of goods from start to finish. Each factory, mine, farm, refinery and so on, have their own production levels which change depending on the availability of resources. In other words, a ranch in grasslands produces more milk than one on a beach. This makes production more complicated as you add more stages of manufacturing before reaching a final product but the financial rewards are worth it. You also get to set the price of the products and place your stores in key locations to manage demand. Always make sure the demand is slightly higher than supply to prevent buildups of unsold goods in your storage areas. You can also export goods overseas for a reduced profit but the demand is always high. The range of goods available to export is slim though, conversely you can import goods for a higher price but without the hastle of producing it yourself.
As the game goes on you unlock a vast range of products and vehicles from inflatable dinghies to luxury cars. The number of options is impressive but may leave players feeling overwhelmed with choices that often won't make much difference.
One area the game does disappoint I feel is the transport side, although you can choose from lorries, trains, planes and ships there are few circumstances where the lorries aren't the best option, even over large distances. You don't get to set their route either so you can't choose to avoid a busy downtown area in lieu of the empty country road you just built. With trains you do get to choose which tracks to take, but you don't get to choose which platform they use and with a maximum of 2 tracks in and out of each station (2 per side if the trains turn around rather than passing through) bottlenecks at your large stations are an issue that has long since been solved on other transport sims.

It is disappointing that this remains one of the best games in the genre, it is a good game certainly, but there are lots of little issues you feel would not exist if they remade the game today. I would also advise caution when buying as it will not play on many computers. I have owned six PCs over the years and this game has only worked on two of them. This version does appear to work better than the original with the Nvidia patch, but do not be surprised if you have to ask for a refund. It's a shame that such a classic can't be enjoyed by a wider audience.

(It works for me on an Nvidia GTX 970 and on my GTX 770, both on Windows 10, since the issues seems to be graphics related you should be OK with either of these)
Was this review helpful? Yes No Funny
43 of 59 people (73%) found this review helpful
8 people found this review funny
Recommended
0.1 hrs on record
Posted: 14 August, 2015
I'm going to save everyone some time looking through the forums waiting for the devs to respond. If you want to play the game, you have to run it in compatibility for Windows 95. That'll make it work.

(Good game if it wasn't for this rather botched launch).
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73 of 112 people (65%) found this review helpful
4 people found this review funny
Not Recommended
0.3 hrs on record
Posted: 15 August, 2015
I was so excited about the "restored" version of this game.
After years of waiting this was such a huge disappointment.

No trouble in launching it but multiple crashes during gameplay made this old gem unplayable for me, and seen the past of this publisher regarding product support I decided to refund it.
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
Recommended
3.6 hrs on record
Posted: 12 July
Product received for free
Basic Information
Title: Industry Giant II
Developer: Fancy Bytes & Reactor
Publisher: United Independent Entertainment
Genre: Economic Simulator

General Impression
Industry Giant II was initially released in 2002 but found its way onto Steam in 2015. And it is a fortunate thing too, since it’s still one of the most complex (even if the graphics themselves are aged) industrial simulations for PC. Everything from the gathering of raw materials, processing them into finished products and supplying them to their intended retail outlets, is very well simulated within this game. Where it lacks in eye candy, it makes up for in the gameplay mechanics and especially the ever shifting economy. The cities on the maps develop at an equal pace to your (hopefully) successful business plans and the means of transportation for the goods you produce are also nicely represented through many age appropriate choices. You have a well designed campaign featuring a scaling challenge which serves as a great tutorial at the same time, for the open-ended levels you will enjoy the most. This title’s educational value is beyond a shadow of doubt.

Strong Points
+ Steam Achievements.
+ Complex economic simulation.

Weak Points
- Simple graphics regardless of the self-proclaimed HD makeover.
- No Steam Trading Cards.

Rating 7/10

This review was submitted for Cubbes.
Was this review helpful? Yes No Funny
17 of 20 people (85%) found this review helpful
1 person found this review funny
Recommended
56.1 hrs on record
Posted: 28 November, 2015
A nice optimization game based around producing, transporting, and selling various goods.

Pros:
- Tons of industries, products, and resources. Lots of transportation options.
- Very little guessing with the products. Lots of graphs and statistics tell you exactly how much of a product will be produced and consumed at each factory/store. This really helps optimizing.
- In-game wiki describes each product, where it is made, where it is sold, and what it takes to make.

Cons:
- Graphics are outdated (early 90s sprites). This doesn't really bother me a ton, but it could bother others.
- You never miss something until it's gone: the interface is outdated. Specifically, there is no time dilation (faster/slower) or pause. There is no view rotation which can make hooking up roads/rails difficult.
- The range of their buildings should be rebalanced. I find myself constantly either kicking myself or just taking dynamite to things because they are just out of range. Often by just one or two squares.

Nitpicks:
- They skimped on their English translator. You get the gist of what they're conveying, but it is off-putting. Names aren't exact so if you look for one thing, it's often called something else (though similar enough).
- Trains need brains. Even with two rails, they often go down the same side and slow each other down.

Edit: Found on the forums that + increases speed and - decreases. "P" will pause. Still marking them down for not showing key bindings in the options or something. Who knows what other keys I'm missing?
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19 of 26 people (73%) found this review helpful
1 person found this review funny
Recommended
9.3 hrs on record
Posted: 14 August, 2015
I had the original box version of this. Got it back when I was a kid.
The box version would not run on modern PCs, but this steam version does run. I had only one crash. I guess the Devs did an ok job on remastering the game.

The game sets you up in a role of an entrepeneur, you decide what your company will produce and sell. Sadly there is no simulation of inter-company trade.
Eg. You could focus on being a supermarket.
You grow your own fruit orchard, have a dairy farm, and makes wine to sell in your own chain of stores.
You adjust prices of your goods and the demand-supply curve will adjust to your price. City grows overtime as you open new types of stores in the city (growth is VERY slow).
You must control all three sectors of business (Produce. Manufacture, and Retail) and also manage logistics for your goods.

It is good to play in campaign mode, deadlines forces you to make difficult choices, as your finances are limited and must be used in the most efficient manner. Eg. Would I set up a new production line (costs millions) next to a big city or would I buy a new cargo ship to supply that huge city across the map with goods made elsewhere? Would the transport cost break even or make a good return on investment?
My advice is to start slow and do not grow too fast.

The system is fairly simple when you get used to the quirky controls of the game.
Warning: The ESC button returns you to the main menu.

---------------------------------------------------------------------

7.5/10

It's a good simulator, but it's not the best.
It's a good test of macro management skill.
It does not promote varying play-style, you will find one working formula and probably stick to it.
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