HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.
User reviews:
Mostly Positive (131 reviews) - 75% of the 131 user reviews in the last 30 days are positive.
Very Positive (17,578 reviews) - 85% of the 17,578 user reviews for this game are positive.
Release Date: Feb 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“We are extremely happy to now offer HAWKEN as an Early Access title on Steam! We've been working hard fixing bugs, addressing feedback from the community and polishing up our design as we push forward towards our final release. HAWKEN is in the very final stages of BETA so you may notice a few bugs but we're ready for an expanded audience to try the game and have fun! HAWKEN is Free to Play so don't be shy about giving the game a try or recruiting your friends and family!

Please note that a pilot account is required to play HAWKEN. Use the following address to create a pilot account and you will be playing in no time at all: http://www.playhawken.com/enlist

We currently have 2 bundles available for purchase which offer players great game content at great discounts. We have a new lower price on the Prosk Starter Bundle and just launched the Mercenary Bundle which saves you an approximate 60% off the cost of purchasing each item individually!

If you were a player of HAWKEN previous to our presence on Steam please note that we are no longer be using our own launcher for the game but instead will be using Steam as a sole content delivery method. As a result we recommend that players uninstall any previous versions of the game before downloading the game here to avoid any potential conflicts. All your progress is stored remotely so you won't have to worry about losing anything!

We're excited to now bring HAWKEN to even more players and look forward to seeing you on the battlefield!”
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Recent updates View all (164)

June 20

Dev Update - Q&A

Now that we're home from E3 I've put together the questions you have and had the Devs take a pass at answering. I hope this information helps put your minds at ease that the PC is still going to be around. We're not replacing it with the consoles, the consoles are a new addition to the Hawken family. Click here to read the full Q&A/

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June 13

Dev Update - Catching Up! Coming Soon - PS4 & Xbox One!

The E3 Announcement for Hawken on Play Station 4 and Xbox One is finally released!  We hope you're just as excited as we are about the news. 
Ever wondered just what was going on for the past year or so? We figured a high level timeline might be of interest :) 
The long and short of it is that the console port is a fantastic addition to Hawken. It brings the gameplay we all love to a very wide audience, and we’ve all kinds of good plans for the future. The PC platform is going see all kinds of benefits; we’re in the process of getting all platforms up to feature parity, and from that point on, the Illal sky is the limit.
March 2015 – Reloaded Games acquires Hawken assets

This was the big rescue-style emergency recovery action to make sure Hawken didn’t disappear.

June 2015 – Console port starts to ramp up
505 Games happened to notice when we acquired the Hawken assets. They pretty quickly mentioned they thought a console port would make a lot of sense, and so after some negotiation time and some exploratory research, an agreement was signed that put Hawken on the road to becoming a console title. Prior to then, we had to sort of remain in a bit of a holding pattern, because depending on the possible console port work, the nature of immediate development efforts would have been drastically different. This is probably when you may have noticed capnjosh becoming a little less-than-precise in his communications ;)

July 2015 – Initial code merge for PlayStation 4 port
This involved merging some 26,000 files. I'm sure you can imagine how mind-numbing that can be. Our tech director had done this a number of times before, so when he finished, the game was surprisingly close to running. Things generally compiled, but, as you can guess, it becomes a hugely painful process of addressing every compilation problem, adding more logging, iterating, and generally going into super-focus mode for hours and hours and days and days. If you don’t mind doing that, then, well game dev may be for you.

August 2015 – First raw PlayStation builds
This phase took the longest, since it had to set things up to work with the upcoming Xbox One merge. It also was where we had to also port the Hawken-specific online subsystems; this proved to pretty time-consuming on its own. All throughout, we made sure it ran on PC, which helped with testing overall, and it also allowed for faster dev work for the rest of the team. 
September 2015 – Xbox One code merge and first builds

During this process we had to upgrade to DirectX 11. We had to merge 3 different rendering pipelines into one so future development could be faster. 

October 2015 –  Significant playable builds for console. UI starts to become a challenging little beast
Here’s where the development started to get interesting. Talk about complex.

November 2015 – UI proves to be far more of a problem than anticipated.

The problem essentially boiled down to pretty old tech debt. The UI code had had to be structured to handle a lot more than ActionScript 2 was really well-suited to handle, so there were added layers of complexity that made work very slow for people unfamiliar with all the context behind where and why things were coded the way they were. Clean, well-engineered code, yes, but very complex.
December 2015 – Started a UI rebuild; winter illness

The idea behind this was that we could not get satisfactory console controller input. Shifting focus between all the elements on the existing UI was proving near impossible. So, we sort of had no choice but to try rebuilding a new UI framework using all the experience of past console port work and current best practices. This process was very time consuming, and I’m sure our publisher can emphasize how worrisome it all was ;)
January 2016 – Revert to old UI with help of original U programmer; framerate gets better
Out of nowhere, Jay Elwanger happened to become available. He knew how and why code was the way it was and he loved Hawken. He was able to do a proof-of-concept UI update that indicated we did not have to scrap the entire old UI. This work allowed us to put focus back on the engine-specific porting work.
February 2016 – Services layer updates, continue UI, reschedule launch dates

We upgraded frameworks for the back-end services, we improved handling, created all the server-to-server communications systems required for console authentication and purchases. Kind of a complex bundle of things there, let me tell ya. Good thing is it’s all fairly reusable and pretty clean.
March 2016 – More services updates, hosting and deployment adjustments
The services layer saw upgrades to things like processing efficiency, security, and compression of data in transit over the network. Hosting systems and the services layer had to updated to handle the now-multiple platforms per environment. Deployment systems, build servers, gameserver hosts, and services machines all saw changes. And all the while we had to keep in mind how we can ensure the live PC game is supported.

April 2016 – First certification checks on Xbox One
The Xbox team at Microsoft was excited to see Hawken on the Xbox One, and they actually did a few pre-certification reviews for us. And then they even had an expert do an analysis of some PIX captures. You know when you get to hear a true expert on some topic sort of explain what they’re seeing, what they suspect could be a cause, and then some historical background on why something could be happening? Yeah, there are some really smart people over at Microsoft.
May 2016 – First certification submissions, massive bug fixing

Having a game build in certification testing is nerve-wracking. You go for several days fearing the worst – dozens of Condition For Resubmission items (in Xbox parlance) or Must Fix items (in Play Station testing terms). The stakes are high at this point ; it takes a week or two from the time you do final commits for a build to when that build is done with submission testing. Getting fixes retested and approved can be that long plus the time it takes to find and fix the issues. It was in May that we lost someone who had become a great friend and huge Hawken supporter, Jay Elwanger. We were all stunned and we still miss him. He loved Hawken, and he poured some fantastic work into this game. I’m proud to have known him.

Summer 2016 – Launch, relaunch, and updates
There will undoubtedly be some cleanup and fixes required after the console launch, but during all that we will be preparing for the PC relaunch. Why didn’t we do the PC first? A commitment to launch the console version first and the desire to solidify that release before we tackle the task of making sure all the existing data in the PC game is handled right. We also have what we expect to performance improvements, a new patcher, and the new faster services layer. Most importantly, we have structured the project so that any development efforts apply across all platforms, so once we have all the platforms up to the same version, all future development should proceed in lock-step.
Future development targets, roadmap, and more will be released over the coming weeks.

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“It's the type of experience that gets under your skin, making you want to come back for more.”

“Perfectly balanced mech warfare”

“HAWKEN is everything I ever wanted in a mech shooter”

Key Features

  • Fast Mech Gameplay: War is a Machine. Pilot hulking death machines and use massive weaponry to destroy your foes.
  • 18 Unique Mechs: Determine your method of mass destruction. Choose from 18 unique classes including the lightweight assassin like Reaper, the medium blitz mode Raider and the heavy tank-like Incinerator. Each mech is unique with their own special abilities, stats and weapon loadouts.
  • 6 Game Modes: Play cooperatively or competitively in the 6 game modes available. Deathmatch, Team Deathmatch, Missile Assault, Siege, Co-Op Bot Destruction and Co-Op TDM.
  • Stunning Dystopian Environments: Experience a planet in the depths of war. Battle across decaying cityscapes, desert towns, post-apocalyptic wastelands, jungle outposts and secret weapons facilities.
  • Loadout Customization: Customize your playstyle with a wide array of internals that offer passive improvements, as well as offensive, defensive and functional items. There's also a plethora of cosmetic enhancements to truly personalize your mech.
  • Arsenal of Weapons: Choose your weapons wisely. Massive sniper rifles, rotary cannons, ballistic spike guns, fireball launchers, corrosive chemical weapons and dual mode explosive launchers are just a few of your options for ordnance.
  • Variety of Items: Use the right tool for the job. Deploy a hologram to fool enemy mechs, use an EMP to shutdown their core systems and then launch a high explosive grenade or detonator for their fiery demise. Choose from 12 unique items which offer a variety of gameplay.
  • Enhanced NVIDIA PhysX: Take your battle experience to the next level with the latest in NVIDIA’s PhysX technology. Explosion and particle effects are incredibly more detailed to provide the optimal visual experience of mech warfare.
  • Oculus Rift Support: Fully immerse yourself in mech battles with gameplay support for the Oculus Rift.

About This Game

HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.

HAWKEN features 6 game modes: Team Deathmatch, Co-Op Bot Destruction, Missile Assault, Siege, Deathmatch and Co-Op TDM. Each mode offers a unique gameplay experience that requires a different approach and hones a separate set of skills.

  • Team Deathmatch
    Two teams of six group together and battle as a team in a race to 40 kills. Fighting as a group and knowing when to play defensively is essential to survival.

  • Co-Op Bot Destruction
    Team up with three other pilots for 25 waves of increasingly intense encounters against computer controlled mechs and attack drones. Every fifth wave is led by one or more elite boss mechs that can’t be defeated alone. Move as a group, plan your attack, and spend your resources wisely to eek out a victory against all odds. Co-Op Bot Destruction is currently available on the Facility and Front Line maps, each featuring a unique set of enemies.

  • Missile Assault
    Split your team of six into groups and compete over three missile silos spread across the map. Capture a silo and maintain control over it to launch missiles against the enemy team’s base ship. Control all three missile silos to do bonus damage and end the battle even sooner. Flexibility and effective use of items are the key to destroying the enemy base before they destroy yours.

  • Siege
    Collect EU from two energy sources in neutral territory and return them to base to launch an attack ship at the enemy base. Fight for control over the Anti Aircraft battery in the center of the map to keep your ship from being shot down before it reaches and destroys the enemy base. There is no time limit in Siege, but every ship you launch is more powerful than the last.

  • Deathmatch
    Watch your radar and be careful not to expose yourself until you have the advantage in an intense free-for-all battle. The player with the highest score after 10 minutes wins.

  • Co-Op TDM
    Team up with 5 other pilots for online TDM against computer controlled mechs. If you want to jump into a match and have some fun without concerning yourself with human opponents, then this is the mode for you!

HAWKEN features a wide range of customization options that allow you to craft a unique look and equipment loadout that other players will remember.

  • Cosmetic
    Strike fear in your enemies and confidence in your allies with unique trim colors & paint patterns, chassis parts, thrusters, and repair drones. Taunt defeated opponents and make your teammates laugh with comic mech emotes and deployable hologram generators. Make yourself at home in your mech by using cockpit decorations, custom HUD colors and different combinations of primary and secondary reticles!

  • Practical
    Customize your play style and abilities with passive internals and deployable items. Internals take one to three of six available internal slots and range in effect from giving your mech a unique ability, such as dashing or doing a 180 spin in mid-air, to temporarily boosting damage or healing each time you gain a kill or assist. Items can serve as an additional weapon (e.g. EMPs, Grenades), a deployable piece of equipment that helps you and your teammates (e.g. Portable Scanner, Shield) or one that disrupts your enemies (e.g. Machine Gun or Rocket Turret, Radar Scrambler). Select a loadout that matches your play style to defeat your enemies quickly, support your team, or control tactically important areas of the map.

Game Guide

HAWKEN offers pilots numerous mechs in three different weight classes that fill a variety of distinct roles on the battlefield. Find the mechs that match your play style and study the strengths and weaknesses of enemy mechs in our comprehensive mech guide.

HAWKEN has numerous maps to explore. But you can’t always enjoy the scenery--or get your bearings--while boosting away from enemies. Our Map Guide includes interactive maps showing major points of interest for every game mode on every map, plus lore, screenshots, gameplay tips, and more.

Every mech starts with one primary weapon. You can purchase two additional primary weapons in the garage. You can purchase the alternate primary weapon at mech rank 3 and the prestige weapon at mech rank 5. You can swap your primary weapon in the Garage or in the Staging Area before a match or between respawns. Each mech only has one secondary weapon. They cannot be switched out for alternatives like primary weapons. However, all secondary weapons possess a special ability that provides additional functionality. Use the middle mouse button to activate that ability.

HAWKEN lets you change your equipment to customize and upgrade your mechs. You can equip a variety of useful items and deploy them in battle to gain an edge over your opponents.

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7 (32bit or 64bit)
    • Processor: 2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 512 MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA 9800 GTX or AMD HD 5670)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 1280 x 720 or Higher Resolution
    • OS: Windows XP, Windows Vista, Windows 7 (64bit)
    • Processor: 3Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1024MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA GTX 460 or AMD HD 6850)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (131 reviews)
Very Positive (17,578 reviews)
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Most Helpful Reviews  Overall
1,432 of 1,736 people (82%) found this review helpful
1 person found this review funny
97.0 hrs on record
Early Access Review
Posted: February 11, 2014
Don't let the Steam stat fool you, I've played this game for hundreds upon hundreds of hours, and it has all been worth it. The reason the Steam stat is wrong is because Hawken has been available for download since 2012, and it only recently became available on Steam. If you don't believe me, here's a couple of links to screenshots proving it right here: 1 and 2

Ever since I first got into the Alpha way back in 2012, I've been absolutely hooked to Hawken. Hawken is an excellent first person shooter in the tradition of games somewhat along the lines of arena shooters like Quake or Unreal Tournament, but with a nice mech flair that gives Hawken a very unique feel. There are well over a dozen mechs in the game, all with their own play styles, strengths, and weaknesses, and with quite a bit of customization for each one, from the way they perform to the way they look. You can unlock these customizations simply by playing a mech, or by buying them with the in game currency. Free cosmetic customization options unlock as well as you level up the individual mechs (mech level) and your overall earned experience across all mechs (pilot level).

When I first got into it, I was a little worried since, as a free to play game, the possibility of pay-to-win rearing its ugly head was always a possibility, but my fears remained unfounded. Like all developers, these guys need to make money, but they've limited the pay-only stuff to the cosmetic options like camos, thrusters, and repair drones that all have no effect on game play. You of course have the option to buy new mechs and such straight away, too, but it's never a requirement. All the mechs and weapons are balanced very well overall, and there has never been a single MUST HAVE mech or weapon that gives you an advantage over everyone else.

I did, personally, buy a Brawler the moment the game entered open beta, as I knew from the closed testing it was the mech for me. However, every other mech, weapon, item, and internal in the game was bought with the currency I earned simply through playing - and I have them all. There is a grind - but it is nowhere near as heinous as it is in plenty of other free-to-play titles out there, and I enjoyed every bit of the game play, I never once felt like I was having to grind out the equipment. On top of all that, the community in this game is phenomenal. I never wanted to get involved in an official community, or in a clan before. It had always seemed stupid and pointless and bleergh. However, I was slowly pushed into it with Hawken, and it's been a tremendous experience. So many of the players are extremely helpful, the developers are friendly and responsive, and my experience as a whole with this game was profoundly affected by my interactions with the community here. Seriously, it's shockingly good for an online game.

Tl;dr: There is no third person. This game is great. Go play it.
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504 of 626 people (81%) found this review helpful
4.0 hrs on record
Early Access Review
Posted: February 16, 2014
I'm not a huge fan of free-to-play FPS multiplayer shooters, simply because most of them quickly become repetetive.
If you're looking for something fresh, fun and unbelievably addictive... Ladies and gentlemechs: Hawken.

The good:
+ Gorgeous visuals.
+ Amazingly solid gameplay with very responsive controls.
+ Very unique, and quite simply the best mech-game currently out there.
+ A wide variety of mech classes, weapons, loadouts, equipment, character customization and so on.
+ Intense FPS action spread over reasonably large maps.
+ A clear and very well integrated HUD- and combat-system that fits the setting like a glove.
+ Little to no flaws or bugs, which is especially noteworthy for a betaversion.

The bad:
- Micro-transactions. Most of the things can be purchased with HAWKEN Credits (the currency you'll get for completing matches etc.), but most of the customization-items will cost you Meteor Credits (currency you'll have to buy with your local coin). Still, there is no need for you to buy in-game items to make it more "balanced" -- weapons can also be bought with HC or can be unlocked as you progress. Thank you for this, devs! :3
- This game will bite large chucks out of my social life. God f**king damn it.

The ugly:
- There's nothing ugly about this. Seriously. From the immersive sound to the breathtaking visuals, everything this game does is flawless.

Final verdict:
Many free-to-play FPS multiplayer shooters can't even come close to the standards HAWKEN set for me.
Was this review helpful? Yes No Funny
145 of 156 people (93%) found this review helpful
8 people found this review funny
409.5 hrs on record
Early Access Review
Posted: March 16, 2015
You guys will have to change your reviews because HAWKEN is now officially back to life. A company just bought it and will bring the game further and not let it die so all hawken gamers come back and give this game a new life. :)
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183 of 207 people (88%) found this review helpful
6 people found this review funny
9.4 hrs on record
Early Access Review
Posted: January 15, 2015
The game has officially been abandoned by the developers, it won't be updated anymore. It is only a matter of time till the servers will go offline. Do NOT put ANY money into this game!!! EUROPEAN server region is dead !!!

The game is good and probably the best mech combat Fps game out there, since it is free to play i encourage you to try it. However if you are from europe i don't reccomend trying it out unless you don't mind to play on US servers with horrible ping and lag issues, since the European server region is dead.

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147 of 160 people (92%) found this review helpful
18 people found this review funny
586.8 hrs on record
Early Access Review
Posted: April 5, 2015
With the recent purchase of Hawken by Reloaded, I feel that I should throw my two cents into the mix. I've been playing Hawken since last march, and it is by far one fo my favourite games that I have ever played. I've spent about $50 on it over the course of a year and felt that I got every dollar's worth out of it. It is by no means perfect, and has several flaws in it that range from annoyances to game breakingly bad. So do I reccomend Hawken as a game to spend your time and money on? Read on and find out.

First off, Hawken looks FANTASTIC, with good (but not the best) optimization and physx support. Hawken just looks awesome! Simple as that.

Hawken is a class based game, which means that there are 18 mechs that have specific roles within their team. Meaning that there is an optimal way to play each and every mech, which means that you won't be able to dive into a conflict head on and be a monstrous killing machine in every mech. A Tech (the medic class) should not be a frontline assault mech in the same way a Brawler (a fat, heavy, burst damage mech) should not be a sniper. It is important to either pick a mech that suits your preffered playstyle and learn different playstyles according to the mech you're playing.

Yet another thing that I like about Hawken is that there is no such thing as 'lonewolfing'. It is impossible to try and play Hawken like you would play CoD or a similar FPS game because you cannot kill more than one mech by yourself. You are not fighting squishy humans that can be killed with one shot to the head by a pistol, you are fighting 20 meter tall bipedal war machines. Mechs do not die very easy, and therefore it is nigh on impossible to kill 2 mechs at once, much less an entire team. Hakwen is a game where you NEED to stick with your team and communicate with them in order to be the most effective you can be.

The amount of weapons for Hawken is also gratifying. Each mech has a permanent secondary weapon and with a primary, alternate and 'prestige' weapon unlocked with in game currency or real money. one thing that is very important to mention is that with the exception of a select few mechs, ALL PRIMARY WEAPONS ARE VIABLE ON ANY MECH. Just beacuse a weapon is called a 'Presitge Weapon', it doesn't mean that it is a flat out upgrade. Almost all weapons on all mechs are viable, it just depends on adjusting your play style to fit with the weapons you're using.

Hawken's controls are also unique. One of the things that every player should learn how to do early is on dodge. You can do a dodge side to side by pressing shift and the side movement keys. While it may not seem like much, dodging is probably the single most important thing you can learn in Hawken. It can be used for dodging missiles, hiding behind cover, getting into and out of combat and even for movement. Once you learn Hawken's movement controls, you will never forget them.

HOWEVER, Hawken is by no mean a perfect game, and there are several issues that need to be adressed. The first, and biggest, of which is the enormous skill gap that players WILL encounter in beyond mid level games. Once you reach a certain MMR (Typically around 2100-2200), the number of games you will be able to join will be few and far between, and when you are able to join you will rarely enter matches with people of your skill level. I'm currently sitting at 2200 MMR and I either end up playing with relatively new players who I can murder with ease, or with the "Super Leet" players who have been playing since alpha/early beta that can kick my ♥♥♥ in seven different ways. There are not enough middle ranking players in Hawken right now, so there is no kind of playing field for mid-high ranking players within the community ATM. It makes it rather frustrating to play PvP, but the alternative mode isn't a good alternative.

The AI game mode, where you and a team fight against AI controlled bots is often overlooked by the majority of the community. It's a good way to learn how to play with new mechs and weapons... or at least it would be if the AI wasn't so f**king cheap and atrouciously designed! The bot desgin in Hawken is some of the worst I've ever seen, with perfect aim, higher damage output and key input reading being the main issues. The bots can and will dodge shots that they shouldn't even SEE, shoot you around corners due to the fact that they have NO LATENCY WHATSOEVER and do higher amounts of damage to you than you could hope to do to them from ridiculous ranges. While the AI mode isn't Hawken's most popular mode, it is still in the game and desperately needs to be fixed.

The third issue which I feel is hurting Hawken's potential is the sheer number of cheaters, hackers, and aimbotters that are flooding the community. I can bearly play a match without seeing at least one or two players who are clearly aimbotting or wallhacking. Even if I'm playing as a mech that can turn invisible, I still get sniped by players halfway across the map with full auto weapons. I hear tell that there are plans to put an anti-cheat system into Hawken soon, but until then I don't feel that PvP is worth my time due to the rampant cheaters, limited server selection and limited number of people of my skill level to play against.

My fourth complaint is the awkward viewing. As anyone who has played Hawken before can tell you, there is a turn cap, so you can't do a 720 degree spin with one flick of the wrist. In fact, in my experience it feels almost like negative mouse acceleration, due to the fact that you need to set your sensitivity just right in order to avoid overshooting, which can be a pain in the ***. It's something that I find irritating, but not game breaking. If you can get used to the turn cap, you'll be just fine.

Lastly, are Hawken's maps. Some are great, like facility, frontline, werckage and uptown, and others are crappy (I'm looking at you bazaar. You too bunker). Most of them are well desgined and fun to play on, and map knowledge is definetely an important skill to learn in Hawken. But the way the maps are built leaves a lot to be desired. It is very easy to get stuck in a wall if you dodge into it, the debris on the ground is annoying since it gets in the way of your shots and there are some maps that you can break (Not saying which ones though), and climb on top of the ceiling box to shoot people from. These issues are incredibly annoying and can ruin a good match.

So in summary, here are the pros and cons of Hawken in its current state.

-Excellent graphics/aesthetics
-Large variety of mechs/weapons
-Unique and fun movement mechanics (easy to learn, hard to master)
-Encourages team based play
-Giant robots shooting other giant robots!

-HUGE player skill gap
-Broken map design (clipping into walls, leaving the map boundaries, etc.)
-Hackers and cheaters everywhere
-Broken AI
-Awkward turn cap

Do I reccomend you play Hawken? YES, absolutely! It could be a lot better than it is in its current state, but I have faith that Reloaded will take good care of Hawken.
Was this review helpful? Yes No Funny
179 of 206 people (87%) found this review helpful
196 people found this review funny
1,782.3 hrs on record
Early Access Review
Posted: April 21, 2015
still a great game, still not p2w, still more balanced than my breakfast
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122 of 140 people (87%) found this review helpful
37 people found this review funny
82.5 hrs on record
Early Access Review
Posted: December 31, 2014
It is a yes for the game, but no for the developers that abandoned the project.

Zed's dead baby. Zed's dead.
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235 of 300 people (78%) found this review helpful
15.9 hrs on record
Early Access Review
Posted: March 10, 2014
Awesome Game, only 6 hours in after 2 HOURS both myself, and my best friend decided that a full 30$ investment in the nemesis bundle was a must. but here are some points i would like to make about the game:

- Great Dev Support and community interaction

-Great Gameplay

-Doesnt feel pay2win(p2w), as i often have been outmatched by the default mech even with my fully customized assault mech (courtesy of the nemesis bundle!)

-The game provides VARIETY in maps(although i wish there were alot more for TDM!) and the pacing and gameplay is always fluid and the registration and everything is very on point (in my opinion)

-Doesnt Get Stale(So far) the game has not got boring at all, out of town trips and work recently have made me not be able to invest all of the time i wish i could be into this great, free to play, title made by AWESOME devs who seriously have impressed me GREATLY.
I see many people, certainly in the discussion forum for hawken on steam seem to think this game is pay to win, or is unfair to new players. well as i mentioned in some of the many strongpoints i noted this game definately does not feel pay to win at ALL you can pay to customize your mech, as well as your play style. i feel as if a VAST majority of the playerbase can florish in this game even with the most basic mech(the default mech, in this case) and honestly. even if you were to want to grind it honestly isnt that bad. i was too busy communicating with my teamate and enjoying great gameplay to notice. my Review For HAWKEN on steam (Rated By Category)

Gameplay 9/10 ( could use minor improvements,that i am sure will be addressed so i will not go into as they are meager in terms of interruption of my experience/enjoyment with the game)

Visuals 9/10 (Looks great on Low!) But the game is, as stated in the requirements not for the most average gamings pc's, i maintain a steady framerate at medium, high is just a little too much for my Gaming laptop, runs on max on my rig no problem.

f2p Fairness 10/10(while you certainly can buy items with credits purchase by real currency, the game never feels like it is pay to win, and the gameplay is always fair. pay if you feel like investing into your favorite mech(s) or grind the game and earn it! all you can pay for is customization and convenience (battlefield for example, in bad company 2 allowed you to purchase shortcut packs to different classes, and that is a full retail release (AAA) at that so is it so wrong to pay 5,10, or over 9000! on a game that is certainly worth it and completely outdoes its f2p tag.

Controls/Navigation-10/10 i found the controls extremely easy to get used to and all of the default mapping was great for all options, and everything is relatively easy to manage and navigate

Community 9/10- in my first hours of hawken me and my best friend were eager to learn and the community was certainly helpful on not ony the forums but also in game chat. some minor annoyances occured in game with people complaining of
"Hackers" or "p2w losers" but overall i have had a great experience.
OVERALL SCORE 9/10 Must Try!
Thank you for reading, i would also like ot note that i installed hawken purely for a quick fix for titanfall, but soon realised that this game might be the king of mech games afterall, it takes mech combat and gameplay and makes it amazing, without the need for any desire to ever leave your mech(why would you, anyways?!) this was my first full review and i thank anyone who took the time to read it!, i will hopefully build on it in the future with more examples, notes. but for now, back to the game!
Hawken is the S#!t. Go Install It!
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98 of 109 people (90%) found this review helpful
15 people found this review funny
46.5 hrs on record
Early Access Review
Posted: February 21, 2015
Alright, let me just say: It's a great game. It's got good design, fun gameplay, and nice graphics.

HOWEVER: Hawken's Dev team is pretty much completely disbanded. You won't get any form of support, updates, etc. from the dev team because the dev team no longer exists. Ingame purchases with the premium currency also won't really work. (EDIT: Apparently, the game is now being worked on by some new devs.)

HOWEVER: Despite being unoffically dead, the community is still active, the game is balanced and fun, and its good enough that you can continue playing it. The "EPIC MANUEVER" feeling of tricking someone into attacking a hologram, then going up behind them and letting loose with a rifle is more then enough to keep you playing. Not only that, but the game's F2P model allows you to actually unlock everything related to gameplay (IE, not cosmetics) simply by playing the game. You can unlock all the mechs with the non-premium ingame currency.

The general statement: Yes, its dead. Yes, you won't get any support from the Devs. However, it's still active, and its still fun.
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348 of 463 people (75%) found this review helpful
685.6 hrs on record
Early Access Review
Posted: February 12, 2014
Long time player of Hawken, been around since the Closed Alpha and Beta testing, and I've dumped hundreds upon hundreds of hours in Hawken since. While the game may feature some balance issues these are being addressed and the team is very dedicated to delivering a great experience. This isn't your typical mech simulator though, this is a fast paced FPS mech game more akin to arena shooters like Unreal Tournament or Quake Arena than Call of Duty. You have to learn to play within the restrictions of the mech such as turn rate caps, fuel levels, speeds, and so forth. This makes for some very rewarding combat that puts skill above all else. And before you ask yes you can purchase mechs, internals, and items with real world currency this doesn't give you an advantage unless you've taken the time to get good with the mech, weapon, or whatever you've purchased. There is no best mech or anything like so you've got nothing to worry about there.

Hawken also has one of the best F2P models I've seen since the only content that is locked behind a pay wall is cosmetics only. Everything else can be purchased with currency you earn in-game and the earn rates aren't bad at all plus the team is still implementing more ways to earn Hawken Credits.

This is definitely worth a look for anyone looking for a good fast paced FPS and you can't argue with the price of free. Hopefully the game won't be on Early Access for long with the Nemesis Bundle so as many people as possible can try it out and see what Hawken is all about.
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Recently Posted
0.9 hrs
Early Access Review
Posted: September 27

A video review. Check it out.

Only negative is the looking sensitivity
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30.0 hrs
Early Access Review
Posted: September 26
Simply I love it Mechs and MP and arcadde shooting ! F yeah!
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13.7 hrs
Early Access Review
Posted: September 26
Gameplay is cool, for few hours until u notice that they didnt give u much freedom in customising ur mech. You gotta pay for almost all the cosmetics in the game, unlock two more guns for ur mech which is really unpleasant and ofc some some very few upgrades that u dont care about, but it's like Doom u know, u play for action and in this one it feels good so I do recommend try playing!
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Violent Pacifist
21.0 hrs
Early Access Review
Posted: September 25
This game, is extremely fun, has an incredibly good soundtrack, definetely one of my favorite games, probably the best mech game out there (besides Mechwarrior Online, although I didn't find that much enjoyment in it) Two major cons though, one is team balancing. Sometimes you have good teammates, other times you have to carry, very hard. I'd say I'm one of the best pilots in Hawken, but every once in a while you run into someone called "A_CE" Pray that you have good teammates. And the other is well, a dead community. The community was great, and I guess still is, but not very many people play it anymore, which is a shame. Hopefully it will be brought back to life. Currency is a bit tricky to earn, and it's not p2w at all. It's only 3gbs, please, download and give it a try, I'll even play with you.

+by the way boris, ♥♥♥♥ off.
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41.2 hrs
Early Access Review
Posted: September 25
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Divix #EZwin
133.5 hrs
Early Access Review
Posted: September 25
Świetna gra polecam Reapera
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0.2 hrs
Early Access Review
Posted: September 25
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19.8 hrs
Early Access Review
Posted: September 24
mind you i would of still said yes but apperently not touching the game for about ayear made my one mech unuseable with the server claiming test drive is over I ain't testing it i bought the dang thing.
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Frank The Pug
5.0 hrs
Early Access Review
Posted: September 24
A game that doesn't get as much praise as it deserves. An awesome experience with stunning graphics however, it someones manages to be runable on even the toastiest of toasters. I would say that it is Pay2Win however, a HUGE part of the game is skill. I have not put a single dollar towards the game and I can still kick ♥♥♥. It also has a play style for every robot so you customize until you get it just right. A rocket launcher for long range and then a minigun to chew through metal robots for close is how I play.
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31.1 hrs
Early Access Review
Posted: September 24
Well this game was great. I love PVP vehicle warfare such as World of Tanks, Warthuder and such. So this was of course a good choice coz it's futuristic and this is about mechs! Unfortutely, the devs abandoned it. Last I've heard like a 2 years go the devs went to make this game a movie. I guess that got scrapped too. Oh well. Hit me up when it gets resurrected. IF it does.
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