sure - hawken is great because its got decent multiplayer. its fast and i haven't seen crazy desynchs or lossy play like in say, payday2. that multiplayer sure is great connection wise. too bad there's no game to play.
Graphics: 7/10 - reasonable. a bit choppy and low effort in some areas.
Multiplayer/Network: 9/10 - Glorious connection, not desynchy or lossy.
CoOp: 4/10 - the modes are limited to two choices, one of which you cannot join after the game has started, and has a persistent and annoying end-of-round timer.
Gameplay: 4/10 - for what it does, it does good, lack of choices and customisation of weapons causes this to have a reduced score. as well as the lack of a singleplayer mode.
Replayability 2/10 - Really easy to leave this game on a shelf, or just delete altogether. very easy to groan at the sameness of play.
developer support ?/10 - I have no clue when the last update for this game came out, but what I can say is that each update changes very little from the player's perspective. Highly doubt any huge revamp updates coming from these guys.
in hawken you have to change your class to change your weapons.
>you have to change your class to change your weapons.<
that gets stale. really crusty like bread that's been left on the cupboard all day. because for a long time there were like eh.. 10 - 12 to choose from. now there's 18 or whatever.. but to unlock them you have to grind grind, or pay pay. I feel the new choices for mechs are just reworks of old mechs in different chassis. (ie the same light mech weapons in a heavy, a heavy mech weapons in a light. etc.)
Heavy mech weapons do the same damage as light mech weapons. I was pretty surprised by this, since you'd think a heavy mech can support much more weight and maybe bigger freaking guns.
The only advantage to choosing a heavy mech is that you have more mech that can take damage before you die. (lifebar +, Agility -) a light mech gets a bit more fuel for jumping with and less armor of course. (lifebar -, agility ++) and the fact it gets like two dodges a second, if you're good you can definitely negate damage. (superior players tend to jump in light mechs)
The game's microtransactions get a bit annoying too, but they're not tooo 'in your face' but it's sure to remind you 'hey look at how much experience you *could* have gotten! hey, look at these new MECHS!' kind of thing. and this 'treat yourself to a boost' phrase. what the hell. I wouldn't consider spending money on hawken a treat, lady.
anyway, let's do a thought experiment.
haha, okay. so lets do it. Let's imagine we grind every mech, and get every prestige weapon(upon levelling up your mech rank you can get access to this or pay to unlock early). HELL YEAH WE'RE AWESOME. uhh no we aren't.
the prestige weapon usually doesn't make sense, and isn't terribly better than the default weapon, it just allows you to play a different playstyle (ie assault rifle instead of vulcan<fancy word for minigun> - lets you fight at range, but if you get caught close in, you're probably definitely boned because the mech was originally designed with the original weapon in mind to make up for its weaknesses which you just decided to mess with. smooth.)
it's a really easy game to leave. *REALLY* easy. The players who are good? eh, once you get (pay or grind) the mech they're using and get (pay or grind) the same items, all of a sudden (BIG SHOCKER) you start dominating matches.
oh sure your aim improves, and your team needs to have less suck than the other team, but in general you just wait (camp) till your target is relatively isolated and turns its attention to someone else and burst them down, or wait (camp) for your friends to come roflstomp your target 3-1. Every game mode is camp-to-win! and if you're not camping, you're doing it wrong.
don't get me wrong, i like hawken. but it's not sleek and sexy like the japanese beamsword mechs that look and act like people and have personalities(wat?) out there, or enough of a mobile artillery platform bristling with guns, and armor and missiles and nukes like the american mechs out there.
The hawken mechs look flimsy and like their engineers need to go back to school, and use new material and not 560% recycled cardboard to build their machines of death. Come on man, at least make the mechs look COOL if you're going to make a mech game. christ.
It's just lacking the depth that other games have. an excellent framework and engine, but zero filler. its like standing in an excellently constructed empty building.
hawken had the potential to be better than titanfall and destiny and call of d00ty!
Sadly, other games already do what hawken does much better.
I'm not recommending this because I don't feel it reaches all areas of gameplay very well apart from graphics and multiplayer. Only diehard mech genre fans are really going to consider this a worthy or reasonable purchase. The standard player should steer clear.
And after acquiring this amount of playtime, it's very easy to suggest that this is going to be how the game is going to stay, and it's not very different from previous versions at all. Early access or no - I feel this is the model they're sticking with and it's not the model I had in mind when first looking at this game.