HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.
User reviews:
Recent:
Mostly Positive (266 reviews) - 76% of the 266 user reviews in the last 30 days are positive.
Overall:
Very Positive (17,469 reviews) - 85% of the 17,469 user reviews for this game are positive.
Release Date: Feb 14, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“We are extremely happy to now offer HAWKEN as an Early Access title on Steam! We've been working hard fixing bugs, addressing feedback from the community and polishing up our design as we push forward towards our final release. HAWKEN is in the very final stages of BETA so you may notice a few bugs but we're ready for an expanded audience to try the game and have fun! HAWKEN is Free to Play so don't be shy about giving the game a try or recruiting your friends and family!

Please note that a pilot account is required to play HAWKEN. Use the following address to create a pilot account and you will be playing in no time at all: http://www.playhawken.com/enlist

We currently have 2 bundles available for purchase which offer players great game content at great discounts. We have a new lower price on the Prosk Starter Bundle and just launched the Mercenary Bundle which saves you an approximate 60% off the cost of purchasing each item individually!

If you were a player of HAWKEN previous to our presence on Steam please note that we are no longer be using our own launcher for the game but instead will be using Steam as a sole content delivery method. As a result we recommend that players uninstall any previous versions of the game before downloading the game here to avoid any potential conflicts. All your progress is stored remotely so you won't have to worry about losing anything!

We're excited to now bring HAWKEN to even more players and look forward to seeing you on the battlefield!”
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Recent updates View all (164)

June 20

Dev Update - Q&A

Now that we're home from E3 I've put together the questions you have and had the Devs take a pass at answering. I hope this information helps put your minds at ease that the PC is still going to be around. We're not replacing it with the consoles, the consoles are a new addition to the Hawken family. Click here to read the full Q&A/

40 comments Read more

June 13

Dev Update - Catching Up! Coming Soon - PS4 & Xbox One!

The E3 Announcement for Hawken on Play Station 4 and Xbox One is finally released!  We hope you're just as excited as we are about the news. 
 
Ever wondered just what was going on for the past year or so? We figured a high level timeline might be of interest :) 
 
The long and short of it is that the console port is a fantastic addition to Hawken. It brings the gameplay we all love to a very wide audience, and we’ve all kinds of good plans for the future. The PC platform is going see all kinds of benefits; we’re in the process of getting all platforms up to feature parity, and from that point on, the Illal sky is the limit.
 
March 2015 – Reloaded Games acquires Hawken assets

This was the big rescue-style emergency recovery action to make sure Hawken didn’t disappear.

June 2015 – Console port starts to ramp up
 
505 Games happened to notice when we acquired the Hawken assets. They pretty quickly mentioned they thought a console port would make a lot of sense, and so after some negotiation time and some exploratory research, an agreement was signed that put Hawken on the road to becoming a console title. Prior to then, we had to sort of remain in a bit of a holding pattern, because depending on the possible console port work, the nature of immediate development efforts would have been drastically different. This is probably when you may have noticed capnjosh becoming a little less-than-precise in his communications ;)

July 2015 – Initial code merge for PlayStation 4 port
 
This involved merging some 26,000 files. I'm sure you can imagine how mind-numbing that can be. Our tech director had done this a number of times before, so when he finished, the game was surprisingly close to running. Things generally compiled, but, as you can guess, it becomes a hugely painful process of addressing every compilation problem, adding more logging, iterating, and generally going into super-focus mode for hours and hours and days and days. If you don’t mind doing that, then, well game dev may be for you.

August 2015 – First raw PlayStation builds
 
This phase took the longest, since it had to set things up to work with the upcoming Xbox One merge. It also was where we had to also port the Hawken-specific online subsystems; this proved to pretty time-consuming on its own. All throughout, we made sure it ran on PC, which helped with testing overall, and it also allowed for faster dev work for the rest of the team. 
 
September 2015 – Xbox One code merge and first builds

During this process we had to upgrade to DirectX 11. We had to merge 3 different rendering pipelines into one so future development could be faster. 

October 2015 –  Significant playable builds for console. UI starts to become a challenging little beast
 
Here’s where the development started to get interesting. Talk about complex.

November 2015 – UI proves to be far more of a problem than anticipated.

The problem essentially boiled down to pretty old tech debt. The UI code had had to be structured to handle a lot more than ActionScript 2 was really well-suited to handle, so there were added layers of complexity that made work very slow for people unfamiliar with all the context behind where and why things were coded the way they were. Clean, well-engineered code, yes, but very complex.
 
December 2015 – Started a UI rebuild; winter illness

The idea behind this was that we could not get satisfactory console controller input. Shifting focus between all the elements on the existing UI was proving near impossible. So, we sort of had no choice but to try rebuilding a new UI framework using all the experience of past console port work and current best practices. This process was very time consuming, and I’m sure our publisher can emphasize how worrisome it all was ;)
 
January 2016 – Revert to old UI with help of original U programmer; framerate gets better
 
Out of nowhere, Jay Elwanger happened to become available. He knew how and why code was the way it was and he loved Hawken. He was able to do a proof-of-concept UI update that indicated we did not have to scrap the entire old UI. This work allowed us to put focus back on the engine-specific porting work.
 
February 2016 – Services layer updates, continue UI, reschedule launch dates

We upgraded frameworks for the back-end services, we improved handling, created all the server-to-server communications systems required for console authentication and purchases. Kind of a complex bundle of things there, let me tell ya. Good thing is it’s all fairly reusable and pretty clean.
 
March 2016 – More services updates, hosting and deployment adjustments
 
The services layer saw upgrades to things like processing efficiency, security, and compression of data in transit over the network. Hosting systems and the services layer had to updated to handle the now-multiple platforms per environment. Deployment systems, build servers, gameserver hosts, and services machines all saw changes. And all the while we had to keep in mind how we can ensure the live PC game is supported.

April 2016 – First certification checks on Xbox One
 
The Xbox team at Microsoft was excited to see Hawken on the Xbox One, and they actually did a few pre-certification reviews for us. And then they even had an expert do an analysis of some PIX captures. You know when you get to hear a true expert on some topic sort of explain what they’re seeing, what they suspect could be a cause, and then some historical background on why something could be happening? Yeah, there are some really smart people over at Microsoft.
 
May 2016 – First certification submissions, massive bug fixing

Having a game build in certification testing is nerve-wracking. You go for several days fearing the worst – dozens of Condition For Resubmission items (in Xbox parlance) or Must Fix items (in Play Station testing terms). The stakes are high at this point ; it takes a week or two from the time you do final commits for a build to when that build is done with submission testing. Getting fixes retested and approved can be that long plus the time it takes to find and fix the issues. It was in May that we lost someone who had become a great friend and huge Hawken supporter, Jay Elwanger. We were all stunned and we still miss him. He loved Hawken, and he poured some fantastic work into this game. I’m proud to have known him.

Summer 2016 – Launch, relaunch, and updates
 
There will undoubtedly be some cleanup and fixes required after the console launch, but during all that we will be preparing for the PC relaunch. Why didn’t we do the PC first? A commitment to launch the console version first and the desire to solidify that release before we tackle the task of making sure all the existing data in the PC game is handled right. We also have what we expect to performance improvements, a new patcher, and the new faster services layer. Most importantly, we have structured the project so that any development efforts apply across all platforms, so once we have all the platforms up to the same version, all future development should proceed in lock-step.
 
Future development targets, roadmap, and more will be released over the coming weeks.

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Reviews

“It's the type of experience that gets under your skin, making you want to come back for more.”
-IGN

“Perfectly balanced mech warfare”
-Polygon

“HAWKEN is everything I ever wanted in a mech shooter”
-Kotaku

Key Features

  • Fast Mech Gameplay: War is a Machine. Pilot hulking death machines and use massive weaponry to destroy your foes.
  • 18 Unique Mechs: Determine your method of mass destruction. Choose from 18 unique classes including the lightweight assassin like Reaper, the medium blitz mode Raider and the heavy tank-like Incinerator. Each mech is unique with their own special abilities, stats and weapon loadouts.
  • 6 Game Modes: Play cooperatively or competitively in the 6 game modes available. Deathmatch, Team Deathmatch, Missile Assault, Siege, Co-Op Bot Destruction and Co-Op TDM.
  • Stunning Dystopian Environments: Experience a planet in the depths of war. Battle across decaying cityscapes, desert towns, post-apocalyptic wastelands, jungle outposts and secret weapons facilities.
  • Loadout Customization: Customize your playstyle with a wide array of internals that offer passive improvements, as well as offensive, defensive and functional items. There's also a plethora of cosmetic enhancements to truly personalize your mech.
  • Arsenal of Weapons: Choose your weapons wisely. Massive sniper rifles, rotary cannons, ballistic spike guns, fireball launchers, corrosive chemical weapons and dual mode explosive launchers are just a few of your options for ordnance.
  • Variety of Items: Use the right tool for the job. Deploy a hologram to fool enemy mechs, use an EMP to shutdown their core systems and then launch a high explosive grenade or detonator for their fiery demise. Choose from 12 unique items which offer a variety of gameplay.
  • Enhanced NVIDIA PhysX: Take your battle experience to the next level with the latest in NVIDIA’s PhysX technology. Explosion and particle effects are incredibly more detailed to provide the optimal visual experience of mech warfare.
  • Oculus Rift Support: Fully immerse yourself in mech battles with gameplay support for the Oculus Rift.

About This Game



HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.


HAWKEN features 6 game modes: Team Deathmatch, Co-Op Bot Destruction, Missile Assault, Siege, Deathmatch and Co-Op TDM. Each mode offers a unique gameplay experience that requires a different approach and hones a separate set of skills.

  • Team Deathmatch
    Two teams of six group together and battle as a team in a race to 40 kills. Fighting as a group and knowing when to play defensively is essential to survival.

  • Co-Op Bot Destruction
    Team up with three other pilots for 25 waves of increasingly intense encounters against computer controlled mechs and attack drones. Every fifth wave is led by one or more elite boss mechs that can’t be defeated alone. Move as a group, plan your attack, and spend your resources wisely to eek out a victory against all odds. Co-Op Bot Destruction is currently available on the Facility and Front Line maps, each featuring a unique set of enemies.

  • Missile Assault
    Split your team of six into groups and compete over three missile silos spread across the map. Capture a silo and maintain control over it to launch missiles against the enemy team’s base ship. Control all three missile silos to do bonus damage and end the battle even sooner. Flexibility and effective use of items are the key to destroying the enemy base before they destroy yours.

  • Siege
    Collect EU from two energy sources in neutral territory and return them to base to launch an attack ship at the enemy base. Fight for control over the Anti Aircraft battery in the center of the map to keep your ship from being shot down before it reaches and destroys the enemy base. There is no time limit in Siege, but every ship you launch is more powerful than the last.

  • Deathmatch
    Watch your radar and be careful not to expose yourself until you have the advantage in an intense free-for-all battle. The player with the highest score after 10 minutes wins.

  • Co-Op TDM
    Team up with 5 other pilots for online TDM against computer controlled mechs. If you want to jump into a match and have some fun without concerning yourself with human opponents, then this is the mode for you!


HAWKEN features a wide range of customization options that allow you to craft a unique look and equipment loadout that other players will remember.

  • Cosmetic
    Strike fear in your enemies and confidence in your allies with unique trim colors & paint patterns, chassis parts, thrusters, and repair drones. Taunt defeated opponents and make your teammates laugh with comic mech emotes and deployable hologram generators. Make yourself at home in your mech by using cockpit decorations, custom HUD colors and different combinations of primary and secondary reticles!

  • Practical
    Customize your play style and abilities with passive internals and deployable items. Internals take one to three of six available internal slots and range in effect from giving your mech a unique ability, such as dashing or doing a 180 spin in mid-air, to temporarily boosting damage or healing each time you gain a kill or assist. Items can serve as an additional weapon (e.g. EMPs, Grenades), a deployable piece of equipment that helps you and your teammates (e.g. Portable Scanner, Shield) or one that disrupts your enemies (e.g. Machine Gun or Rocket Turret, Radar Scrambler). Select a loadout that matches your play style to defeat your enemies quickly, support your team, or control tactically important areas of the map.

Game Guide



HAWKEN offers pilots numerous mechs in three different weight classes that fill a variety of distinct roles on the battlefield. Find the mechs that match your play style and study the strengths and weaknesses of enemy mechs in our comprehensive mech guide.
http://www.playhawken.com/game-guide/mechs


HAWKEN has numerous maps to explore. But you can’t always enjoy the scenery--or get your bearings--while boosting away from enemies. Our Map Guide includes interactive maps showing major points of interest for every game mode on every map, plus lore, screenshots, gameplay tips, and more.
http://www.playhawken.com/game-guide/maps


Every mech starts with one primary weapon. You can purchase two additional primary weapons in the garage. You can purchase the alternate primary weapon at mech rank 3 and the prestige weapon at mech rank 5. You can swap your primary weapon in the Garage or in the Staging Area before a match or between respawns. Each mech only has one secondary weapon. They cannot be switched out for alternatives like primary weapons. However, all secondary weapons possess a special ability that provides additional functionality. Use the middle mouse button to activate that ability.
http://www.playhawken.com/game-guide/weapons


HAWKEN lets you change your equipment to customize and upgrade your mechs. You can equip a variety of useful items and deploy them in battle to gain an edge over your opponents.
http://www.playhawken.com/game-guide/items

System Requirements

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7 (32bit or 64bit)
    • Processor: 2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 512 MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA 9800 GTX or AMD HD 5670)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 1280 x 720 or Higher Resolution
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7 (64bit)
    • Processor: 3Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1024MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA GTX 460 or AMD HD 6850)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (266 reviews)
Overall:
Very Positive (17,469 reviews)
Recently Posted
FrostFireNova
( 194.1 hrs on record )
Early Access Review
Posted: July 27
only complaint no updates and after incinrator that was it no more mechs
Helpful? Yes No Funny
Booqueafeus
( 0.3 hrs on record )
Early Access Review
Posted: July 26
thus geam is very booqeafeus-tastic. Get it m8 so you can rek some nuubs. Also Mrs Waffleton approved.
Helpful? Yes No Funny
JordanFireStar
( 17.4 hrs on record )
Early Access Review
Posted: July 26
Must Read Review

Hello.
I am going to be doing a review on a game called "Hawken". PS: I currently have 16 hours of gameplay time at the time of this review

First of all, lets start off with the cons then we'll do the pros.

Cons
Gameplay can get boring after a while and a little repetitive
Rare Updates
Not enough players in gamemodes like Capture The Core
No 3rd person (Other than when you repair your vehicle


Pros
Awesome cockpit detail
Each class has a different class
Class upgrades
Class level ups
Different types of mechs
Awesome gameplay idea/gameplay
Classes and abilities are unique
Good community
Free
Not pay to win

How gameplay works
Hawken is a free 2 play multiplayer game where you battle other mechs, not much of a storyline, it's just jump into a game, play, earn coins/xp, level up, get upgrades, then repeat.

How the class system works
The class system is very unique, there is different types of mechs (Each with different abilities) and you can purchase weapon upgrades for each one, each one has a certain set of 2 main weapons that you can choose different ones only available to that class, there is many different types of classes to choose from (My personal favorite is medic) each class also has a unique ability to use (Cool down time) and you can also get special items that refill when you die (Such as force fields)

My rating
8.5/10 for good gameplay, awesome unique, free to play, not pay 2 win, and very cool detail/cockpit (A lot of work put into each mech) but the gameplay gets boring after a while and there isn't too many updates. Overall, this is a must get game. This is a very awesome game for free so it's a must get and very fun. PS: Be sure to do the tutorial as it helps you out a lot in the game and there is a lot of things I didn't know until I played the tutorial
Helpful? Yes No Funny
Corujento
( 232.9 hrs on record )
Early Access Review
Posted: July 26
I expend 232.9 hrs in this ♥♥♥♥ing game, i guess that game is nice.
Helpful? Yes No Funny
Alex
( 0.3 hrs on record )
Early Access Review
Posted: July 26
I've install the game. Create an account.Waiting for validaton e-mail.


3 days after i still wait for e-mail.

gg 1 / 100 would uninstall again
Helpful? Yes No Funny
Tolii
( 1.1 hrs on record )
Early Access Review
Posted: July 26
I cant create a account.
Helpful? Yes No Funny
OneSneakyBastid_Few
( 27.2 hrs on record )
Early Access Review
Posted: July 26
Hands down one of the best free to play games I've ever played. The community may be small right now but I'm still not really having trouble finding some people to play with. There is a cash system but it is not a necessity as you can earn every mech and upgrade through grinding. The grind isn't all that bad, in a few hours of play time you can get enough to buy a new mech and have a little left over to get an upgrade. I have not seen any toxic players yet nor anyone hacking as far as I could tell, but there are some veteran players out there that can really tear you up if you don't know what you're doing. Stick with TDM for a while to learn the ropes and stick with your team, do go off on you're own.
Helpful? Yes No Funny
ALOHA SNACKBAR
( 31.4 hrs on record )
Early Access Review
Posted: July 25
This game is so cool looking. It sounds increadible and is so satisfying.
Helpful? Yes No Funny
g@rephis
( 6.0 hrs on record )
Early Access Review
Posted: July 25
It's fun if you find a game without a hacker.

Also everyone religiously plays TDM, so get used to it nig.
Helpful? Yes No Funny
Commissar Yarrick
( 2.6 hrs on record )
Early Access Review
Posted: July 24
I give this game 10/10

If you have the time please make this work with htc vive so we can really pilot our mechs. Just a suggestion.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
69 of 85 people (81%) found this review helpful
67 people found this review funny
Recommended
5.6 hrs on record
Early Access Review
Posted: June 29
YOU dig giant robots,
I dig giant robots,
WE dig giant robots,
CHICKS dig giant robots,

NICE.

(I deeply enjoy shooting the guns on the mechs)
Was this review helpful? Yes No Funny
27 of 30 people (90%) found this review helpful
Recommended
10.5 hrs on record
Early Access Review
Posted: July 13
An amazingly good F2P mech FPS.

Pros:
- Doesn't have stupidly high system requirements and still looks awesome on Low.
- Huge maps
- Wide variety of classes/mech types
- Free to play

Cons:
- Nobody plays it anymore; most of the servers are empty
- There IS ingame currency (HC), but there are Meteor Credits (MC) which are gained from MICROTRANSACTIONS *gasp* and everything costs less MC than HC
- Updates are rare since the original devs abandoned this game
- VOIP is a little broken (it doesn't work)

Would recommend because we need more players....

I still use my old callsign: Squares99 (if you spot me, give us a shout!)

EDIT: https://community.playhawken.com/topic/5113-dev-update-july-11th/ <--- This explains a lot...
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
3 people found this review funny
Recommended
50.2 hrs on record
Early Access Review
Posted: July 8
A friend of mine once said, "One of the best games that nobody plays anymore".

A small community remains, can't recall meeting any particularly nasty players. I'd recommend HAWKEN to pretty much anyone.
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
1 person found this review funny
Recommended
3.6 hrs on record
Early Access Review
Posted: July 15
Very Good Game, better than other "Mech"-Games, very good graphics. I love that game, sadly none of my friends want to play it :/. Cool Gamemodes, but i want more. Get it now!
Was this review helpful? Yes No Funny
34 of 57 people (60%) found this review helpful
3 people found this review funny
Not Recommended
84.8 hrs on record
Early Access Review
Posted: July 3
Was a pretty great game, until it became abandonware. Now the new devs that took over, and have been making promises for the last year have given us nothing but a console launch. In all that time PC hasn't even gotten the VOIP that stopped working back.
Was this review helpful? Yes No Funny
16 of 25 people (64%) found this review helpful
11 people found this review funny
Recommended
2.2 hrs on record
Early Access Review
Posted: July 16
poor men's TITANFALL
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
3.7 hrs on record
Early Access Review
Posted: June 28
Was fairly enjoyable, a bit on the simple side, but very fun. I didnt regret the time I had with it.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
16.7 hrs on record
Early Access Review
Posted: July 2
Worth every penny! Because this game is free ;)

Awesome 'FPS Mech Action' served up on some really good looking maps that are heeeuuge.

Easy to rank up and earn credits to buy new weapons and mechs. There is an ingame currency you can buy to aquire cosmetic stuff only (similar to games like CS:GO) it has no effect on weapons or mech performance. I will buy some of this credit so I can support the dev team working on this great game.

So far I'm really enjoying it, great fun and a great blast.

And you can't beat FREE!

Barmy
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
26.6 hrs on record
Early Access Review
Posted: July 22
I dont really care about the devs, you get a great selection of items reasonably priced in the shop, there is no need to pay real money
The game itself is a fantastic one. The gun play is great, with mechs juking back and forth trying not to get blown to shreds. The different mechs offer variety to the gameplay and best of all its free to play, all you have to loose is 3gb to give it a try
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
163.6 hrs on record
Early Access Review
Posted: July 17
It's not a bad game to kill time. Enough variety to keep things fun. But since it is stuck in beta limbo, it gets boring once each much has been leveled up. The matchmaking system is a bit off from time to time, making it rather a lame match when it puts all of the best players on one side. Cheating doesn't seem to be much of a problem but it happens. If you are devoted to the game then you will be able to upgrade your mechs with time, otherwise you can buy your way to a better mech. All in all, it's a good game.
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