This Review is negative, but judging the potential of further development in, it could be positive for the finished game. It is made shortly after the early access release on steam and it might get updated at a later point.
-----------------------------------------------------------------
The first thing you need to know is that this game is not an economic strategy build-your-empire game, like the Anno games or Railroad Tycoon, or certain lesser well known games in that niche. This game is not slow, and the building up your empire part is pretty shallow compared to other such games.
But what is it then?Its a kinda unique thing, the closest game to compare it to is probably M.U.L.E. from the 80´s, but as i never played that myself, i cant say how much it resembles this old classic. It is a real-time economics strategy game, on the backdrop of Mars.
So the mechanics are that you build up your base (one of 4 factions) by upgrading it, harvesting different resources and processing them into other products plus eventual doing research and managing the black market, all while competing with several other players for the market and resources. Your aim is to make huge profits and buy out your competitors on the stock market while they try to do the same.
What state is it in? (15-02-2015)
It is a well functioning Beta product at the point of writing this i would say. There are issues with the pacing of the game and with the gameplay itself. I also had 2 or 3 crashes within my playtime. I did not try the Multiplayer part yet.
The most aggravating thing right now is the buyout mechanic, in which the AI just piles up the money and then all of a sudden within a few moments buys up all your stock, which means "Game Over" to you. There are popup warnings about those stock buyouts, but most often they simply happen too fast to prevent them.
Overall the game feels not much fun to me right now. The tutorials are a joke, especially the scientific one which i had to do way too often. They should rename the whole Tutorials section to "Challenge Modes". Because that's what they actually are, there isn't any proper explanation of game mechanics, besides of the tool tips and one entry text for each faction.
You will have to play a lot of games till you have a proper understanding of the game to be able to compete, the learning curve is high, even tough the mechanics themselves are not that complicated, because the game doesn't explain itself well enough.
There is a distinctive lack of feedback for the player to guide him. Everything that happens just gets thrown into the small feed in the lower right. You don't have time to really see the important things, or even know which are important. You can change the speed and also pause the game (in single player), but for me the game feels too fast paced to be enjoyable.
The UI is also a thing that needs work, it takes up way too much space right now, and its a bit laggy with accepting commands. The voice overs are some of the worst i have ever heard in any game, they definitely need to be completely redone. Music is okay tough.
The graphics are actually good and nice and communicate well with what they represent. Its kinda pretty and has a bit of a Settler vibe watching all the transports flying about delivering their goods. You just have never the time to actually watch and admire it, because the second you're idling and not planning your gameplay you are already at a disadvantage and loosing the game.
Thoughts on Gameplay:In my opinion the building and production chains are too shallow and not deep enough for a proper strategy experience. There are 13 resources and about 20 buildings to manage. There are no real upgrades besides the Patent Lab where you can develop 11 different patents that change how your company operates, and the Engineering Lab which lets you increase the production rate of your buildings.
There is tactical strategy involved in the way you place your buildings (where and when) and in your decisions what to buy or sell, or when to upgrade your HQ or use the options of the Black Market, but this is not gameplay depth that can keep up with something like Civilization as an example. Overall its unsatisfying to discover that what looked like a giant red strategy planet from afar, is a strategy experience the size of a pea up close.
A typical game session will take about 30 minutes or often less, and its always a frantic rush towards the start for the resources and to the end for the buyout of the competitors. Its clear to me that this was kept simple and fast because the main focus is the multiplayer part, which is of limited interest to me. I speculate with this, but they probably want to keep it simple to port it to mobile or tablets later.
There are likely people who can appreciate such a game, one that doesn't overwhelm them with options and is over pretty fast. It even is a game that demands a certain skill to make quickly the right decisions, a bit like Starcraft maybe in that regard. When the issues are ironed out it could find a fanbase that likes it for what it is.
But it isn't a game for me personally, and probably never will be. I expected way more strategy then this game has to offer, even overlooking all the current issues of its early state.
Is it worth purchasing right now?No, not unless you are an enthusiast and want to take part in balancing the game. Or you really enjoy fast paced multiplayer strategy games. Wait for the game to get some patches and look back later if it has improved. If you can grab it in a sale, go for it.
The game has potential to be a unique and interesting strategy game, but as of now its just a pretty thing that is frustrating to get into, and over much too soon, without proper depth after you learned the basics.
--------------------------------
Updates:
16-02-2012, Expanded with Gameplay section.