Star Trail (1994) is the second part of the glorious Realms of Arkania Trilogy...Can you join together the elves and dwarves in common war against the orc invaders? Star Trail features over 70 spells, 50 skills, over 350 types of items and weapons.
User reviews:
Overall:
Mostly Positive (22 reviews) - 77% of the 22 user reviews for this game are positive.
Release Date: Jan 10, 2014

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Packages that include this game

Buy Realms of Arkania Trilogy Classic Bundle

Includes 3 items: Realms of Arkania 1 - Blade of Destiny Classic, Realms of Arkania 2 - Star Trail Classic, Realms of Arkania 3 - Shadows over Riva Classic

SUMMER SALE! Offer ends July 4

 

About This Game

Star Trail (1994) is the second part of the glorious Realms of Arkania Trilogy...

Can you join together the elves and dwarves in common war against the orc invaders? Star Trail features over 70 spells, 50 skills, over 350 types of items and weapons. A convenient autodiary records your adventure while a sophisticated automap allows for fast travel.

Star Trail was acclaimed best RPG of 1994 by:
  • PC Gamer
  • CD Rom Today
  • Strategy Plus

The Realms of Arkania Trilogy

The Realms of Arkania games (Blade of Destiny, Star Trail and Shadows of Riva) deliver a prime example of the classical European fantasy universe. Based on Germany's most popular pen & paper role playing game, it was also the first German computer RPG series to get widely recognized outside of its home country. To this day it holds a stable hardcore fanbase that loves the games for their comprehensive adaption of the pen & paper ruleset and the believable medieval fantasy setting.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 7.0
    • Storage: 90 MB available space
    • Additional Notes: Running on integrated DOSBox
    Minimum:
    • OS: Mac OSX 10.5+
    • Processor: 1 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card
    • Storage: 90 MB available space
    • Additional Notes: Running on integrated DOSBox
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 1 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card
    • Storage: 90 MB available space
    • Additional Notes: Running on integrated DOSBox
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (22 reviews)
Recently Posted
ZiN
( 24.8 hrs on record )
Posted: February 23
One of the best, true old-school RPG, with incredible depth and detail. Based on the most popular, German PnP roleplaying game The Dark Eye (Das Scwarze Auge). Overall a very challenging game, but quite playable.

Character creation and party-building is very hardcore, the complex rules aren't explained at all, even the spell descriptions are missing from the manual provided by the Steam version. The game however allows the player to skip the depth of this part and provides pre-generated characters as well as automated character creation and leveling.

The game features a medium-sized open-world with overland travel and camping. The world is dynamic, it reacts to the players' many choices and is very alive. It has about five, multi-level dungeons and five towns (one of these is quite big), each handcrafted with great attention to story detail and puzzles.

Dungeon-crawling is superb. Navigating is not too hard, due to an excellent automap, but knowing where to go and what to do is much more difficult, the player needs to pay attention to details and explore a lot.

Combat takes place in an isometric, grid-based environment and in a few cases it can get quite big-scale, with up to 20 participants. These can take a bit too long and are boring, so the game features manual, auto and quick-combat modes.

Some random stuff:
- Bring ropes, grappling hooks and shovels to dungeons, even if they weigh quite a bit, they will help in the long run. The same is true for sleeping bags and winter coats in the winter.
- Sometimes splitting up the team and going to different locations is necessary to proceed.
Helpful? Yes No Funny
WosselWozzel
( 2.9 hrs on record )
Posted: November 15, 2015
Aight.
Helpful? Yes No Funny
DolgVlaPet ☭
( 0.8 hrs on record )
Posted: September 5, 2015
I liked more the first part, but it's just my opinion. This one is also okay.
Helpful? Yes No Funny
Clarity
( 26.0 hrs on record )
Posted: May 29, 2015
Star Trail follows in the tracks of the original game released two years earlier but is still different in several ways with the graphics and general gameplay being slightly more refined. It is possible to transfer the party of the original game over to Star Trail for an easier start along with their stats and most equipment. Different bugs depending on the game version can still make this annoying though as e.g. weapon skills can become messed up and the money gathered in RoA1 is generally greatly reduced.

The story is a continuation of the first game. One year has passed in Arkania since the heroes were able to thwart the orc attack on Thorwal. But not all is well as the vile creatures have instead turned their attention east and invaded and conquered the greater part of the Svellt City-League. As the heroes arrive they are given two tasks. For one they are supposed to find the Salamander Stone, an artifact created to commemorate the short-lived alliance of elves and dwarfs. The artifact might rekindle the old alliance and incite them to drive the orcs from the land. On the other the heroes ought to find the legendary throwing ax Star Trail – for mere monetary reasons.

With just the tiniest bits of information the hero party, consisting of up to six characters, is off to explore the lands. And at that point the game shows the first significant differences to the original. Walking through towns is now smooth and not a step-by-step process, greatly resembling the modern title ‘Legend of Grimrock’ minus the strafing. Buildings have various styles now, the map system was vastly improved and range weapons and spells can now be fired diagonally as well. Speech and small cut scenes were also included.

While in RoA1 even the smallest village could be thoroughly explored in RoA2 this is only true for the six major cities and the dungeons. Smaller hamlets are just handled through text boxes where the heroes are given choices to e.g. visit the local inn or temple.

Travelling through the world of Arkania is still done on a large map in form of a red line. Diseases are a constant threat in the game, caused by bites of wild animals or inappropriate camping equipment in harsh weather conditions. Food and water need to be found or the party will starve to death. In addition the shoes of a hero might be destroyed, making him lose precious health points with every step. While camping the heroes can attempt to gather herbs, food and water, perform healing talents and put up guards at night to avoid surprise attacks by the local wildlife or bandits. A handy in-game function lets you repeat these tasks as required and you do not have to set them manually every night as in RoA1.

Ever present are the death traps ranging from an ibex that likes to knock overly daring heroes off the mountain, a deadly fire spirit that needs well thought persuasion, to mobs that arrive with pitchforks and torches to end the heroes unless they carry the correct item to save them. For the most part the death traps are easier to avoid than in RoA1 though.

Combat is done on an isometric grid with each character having an amount of points per round based on how much weight they carry. The less your character carries the more actions (attack, use items, use spells etc.) he will be able to perform. New is the helpful but risky auto-combat mode where the game calculates the outcome of the battle. As the game does not bother with well thought out tactics it is good to always keep an eye on your health and when things go wrong quickly return to manual combat before it might be too late. The auto-combat speeds up battles greatly though.

Spells are still important in the game, both in combat and outside, but just like in the predecessor some spells are a waste, meaning they have no use in the game altogether while others can only be used meaningfully a single time in the entire trilogy. The same is true for certain talents. It is good advice to find a game guide telling which spells or talents should not be trained or precious points are wasted in never used talents like ‘riding’ or spells like 'AEOLITUS'.

All in all Star Trail is a vast improvement compared to RoA1 and probably the best of the series. It is still difficult, requires lots of micro management and one wrong move can mean death. The fact that the game gives you few hints as to what to do and where to go does not help. You need to explore a lot and talk to all the people you can meet, no matter how unimportant they seem, as they can still carry the important piece of information you need.

Star Trail might turn many players away due to its age and antiquated style but it is a grand adventure worth remembering if you give it a chance.
Helpful? Yes No Funny
jazz
( 58.6 hrs on record )
Posted: May 27, 2015
Classic Game. For full enjoyment, you should know some nackgroundstuff from "Das schwarze Auge" Pen and Paper Game (Realms of Arkania). In case of frustration - there are helping guides all over the net.
Helpful? Yes No Funny
gaia.razus
( 3.0 hrs on record )
Posted: July 4, 2014
Sequence of legend. I don't see why you shouldn't give it a try.
Helpful? Yes No Funny
partty1
( 1.2 hrs on record )
Posted: July 1, 2014
Killed by bartnder after getting kick out for stealing, having lost all my money to keep from custody. 8/10 would die from bartender agian.
Helpful? Yes No Funny
Nomine
( 1.1 hrs on record )
Posted: June 29, 2014
Way too oldschool. Feels boring and lacks action.
Helpful? Yes No Funny
A. Yeager
( 1.0 hrs on record )
Posted: April 15, 2014
This game suffers from the same problems as the first game (the window becomes unbearably small when alt-tabbing), but this one has a feature which makes the game tedious. Instead of letting you save whenever you like, you have to go into the manual and find a certain word they point out. Such as "Go to page 34, on row 7, the 5th word." And the manual linked from Steam has been scanned, which makes it so that the pages don't appear on the page you expect it to. And going to the manual forces the game into the tiny playwindow. It does leave the game unbearable to continue.

I guess this was an old method to prevent piracy, but it just punishes the customer. If the window wouldn't resize anytime you alt-tabbed, I might have given this game a chance. The manual is needed not only for saving, but to learn what all the icons in the game mean, as there is no tooltip.
Helpful? Yes No Funny
blues1451
( 8.8 hrs on record )
Posted: March 4, 2014
Waste of money
Helpful? Yes No Funny
Most Helpful Reviews  Overall
54 of 61 people (89%) found this review helpful
Recommended
48.9 hrs on record
Posted: January 10, 2014
This is one amazing game!

If you were born in 1985 or before you will love this game!

BEFORE YOU START YOUR EPIC ADVENTURE PRINT OUT THE GAME MANUAL!!!

I just realized steam has it scanned in. In order to save you will have to refer to the Manual!
Was this review helpful? Yes No Funny
42 of 44 people (95%) found this review helpful
Recommended
29.7 hrs on record
Posted: February 20, 2014
I played this game years ago when it was rereleased on CD so this is really for new gamers who want to consider trying their hand at some classic RPG gaming. This is the core of what hardcore old school RPGs used to be and why they were glorious but also frustrating at times.

No single superhuman adventurer battling through hordes of enemies - no man could be that powerful. Instead, you have a band of adventurers with real needs like hunger, thirst, illnesses, and broken equipment. Magical items? They are extremely rare and not the absolute destructive force they are in current fantasy games. Skills? Ha! Every skill you can think of you can upgrade, even ones you'll never use.

And there in lies the beauty and the flaw. You, the grand guide, have to decide how you want to handle your adventurers. In current RPGs, such details have been reduced or even eliminated to improve the gaming experience. If the concept of handling the challenges of weather, terrain, illnesses, wear and tear of equipment, and your adventurers' needs immerses you into the game, then by all mean you should purchase this game and maybe even the whole trilogy. If such details sound tedious and aggravating, then pass by this game.

But I shall also provide a warning; it still contains the bugs that the originals contained. They are minor, but they can still be irritating. The biggest of which I always had to deal with is the step wise error when trying to complete a quest in the swamplands. You must turn it off to access the quest-required sunken chest. Lastely, when in doubt, do an internet search!
Was this review helpful? Yes No Funny
39 of 44 people (89%) found this review helpful
1 person found this review funny
Recommended
13.1 hrs on record
Posted: January 11, 2014
Star Trail is unique and one of the best RPG adventures i have ever played. World of Arkania is very alive and dynamic, beautiful artwork and fairy music, a lot of secrets to uncover and mysterys to reveal. I am very happy to see this game on steam........install now and become a part of the epic adventure.

A bit late , but i reccomend to edit - dosboxrealms2.conf - this file can be found in the game directory, few lines have to be changed: scaler=advmame2x ; cycles=18000 . scaler makes picture a bit softer and 18000 cycles looks like the optimal speed.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
Recommended
26.0 hrs on record
Posted: May 29, 2015
Star Trail follows in the tracks of the original game released two years earlier but is still different in several ways with the graphics and general gameplay being slightly more refined. It is possible to transfer the party of the original game over to Star Trail for an easier start along with their stats and most equipment. Different bugs depending on the game version can still make this annoying though as e.g. weapon skills can become messed up and the money gathered in RoA1 is generally greatly reduced.

The story is a continuation of the first game. One year has passed in Arkania since the heroes were able to thwart the orc attack on Thorwal. But not all is well as the vile creatures have instead turned their attention east and invaded and conquered the greater part of the Svellt City-League. As the heroes arrive they are given two tasks. For one they are supposed to find the Salamander Stone, an artifact created to commemorate the short-lived alliance of elves and dwarfs. The artifact might rekindle the old alliance and incite them to drive the orcs from the land. On the other the heroes ought to find the legendary throwing ax Star Trail – for mere monetary reasons.

With just the tiniest bits of information the hero party, consisting of up to six characters, is off to explore the lands. And at that point the game shows the first significant differences to the original. Walking through towns is now smooth and not a step-by-step process, greatly resembling the modern title ‘Legend of Grimrock’ minus the strafing. Buildings have various styles now, the map system was vastly improved and range weapons and spells can now be fired diagonally as well. Speech and small cut scenes were also included.

While in RoA1 even the smallest village could be thoroughly explored in RoA2 this is only true for the six major cities and the dungeons. Smaller hamlets are just handled through text boxes where the heroes are given choices to e.g. visit the local inn or temple.

Travelling through the world of Arkania is still done on a large map in form of a red line. Diseases are a constant threat in the game, caused by bites of wild animals or inappropriate camping equipment in harsh weather conditions. Food and water need to be found or the party will starve to death. In addition the shoes of a hero might be destroyed, making him lose precious health points with every step. While camping the heroes can attempt to gather herbs, food and water, perform healing talents and put up guards at night to avoid surprise attacks by the local wildlife or bandits. A handy in-game function lets you repeat these tasks as required and you do not have to set them manually every night as in RoA1.

Ever present are the death traps ranging from an ibex that likes to knock overly daring heroes off the mountain, a deadly fire spirit that needs well thought persuasion, to mobs that arrive with pitchforks and torches to end the heroes unless they carry the correct item to save them. For the most part the death traps are easier to avoid than in RoA1 though.

Combat is done on an isometric grid with each character having an amount of points per round based on how much weight they carry. The less your character carries the more actions (attack, use items, use spells etc.) he will be able to perform. New is the helpful but risky auto-combat mode where the game calculates the outcome of the battle. As the game does not bother with well thought out tactics it is good to always keep an eye on your health and when things go wrong quickly return to manual combat before it might be too late. The auto-combat speeds up battles greatly though.

Spells are still important in the game, both in combat and outside, but just like in the predecessor some spells are a waste, meaning they have no use in the game altogether while others can only be used meaningfully a single time in the entire trilogy. The same is true for certain talents. It is good advice to find a game guide telling which spells or talents should not be trained or precious points are wasted in never used talents like ‘riding’ or spells like 'AEOLITUS'.

All in all Star Trail is a vast improvement compared to RoA1 and probably the best of the series. It is still difficult, requires lots of micro management and one wrong move can mean death. The fact that the game gives you few hints as to what to do and where to go does not help. You need to explore a lot and talk to all the people you can meet, no matter how unimportant they seem, as they can still carry the important piece of information you need.

Star Trail might turn many players away due to its age and antiquated style but it is a grand adventure worth remembering if you give it a chance.
Was this review helpful? Yes No Funny
13 of 19 people (68%) found this review helpful
Recommended
3.0 hrs on record
Posted: July 4, 2014
Sequence of legend. I don't see why you shouldn't give it a try.
Was this review helpful? Yes No Funny
11 of 20 people (55%) found this review helpful
4 people found this review funny
Recommended
1.2 hrs on record
Posted: July 1, 2014
Killed by bartnder after getting kick out for stealing, having lost all my money to keep from custody. 8/10 would die from bartender agian.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
58.6 hrs on record
Posted: May 27, 2015
Classic Game. For full enjoyment, you should know some nackgroundstuff from "Das schwarze Auge" Pen and Paper Game (Realms of Arkania). In case of frustration - there are helping guides all over the net.
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
1 person found this review funny
Recommended
0.8 hrs on record
Posted: September 5, 2015
I liked more the first part, but it's just my opinion. This one is also okay.
Was this review helpful? Yes No Funny
29 of 68 people (43%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Posted: April 15, 2014
This game suffers from the same problems as the first game (the window becomes unbearably small when alt-tabbing), but this one has a feature which makes the game tedious. Instead of letting you save whenever you like, you have to go into the manual and find a certain word they point out. Such as "Go to page 34, on row 7, the 5th word." And the manual linked from Steam has been scanned, which makes it so that the pages don't appear on the page you expect it to. And going to the manual forces the game into the tiny playwindow. It does leave the game unbearable to continue.

I guess this was an old method to prevent piracy, but it just punishes the customer. If the window wouldn't resize anytime you alt-tabbed, I might have given this game a chance. The manual is needed not only for saving, but to learn what all the icons in the game mean, as there is no tooltip.
Was this review helpful? Yes No Funny
8 of 119 people (7%) found this review helpful
4 people found this review funny
Not Recommended
1.1 hrs on record
Posted: June 29, 2014
Way too oldschool. Feels boring and lacks action.
Was this review helpful? Yes No Funny