"Salomé, Salomé, dance for me. I pray thee dance for me. I am sad to-night. Yes, I am passing sad to-night. When I came hither I slipped in blood, which is an evil omen; and I heard, I am sure I heard in the air a beating of wings, a beating of giant wings. I cannot tell what they mean .... I am sad to-night. Therefore dance for me.
User reviews: Mixed (64 reviews)
Release Date: Nov 4, 2009
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Buy FATALE

Packages that include this game

Buy The Tale of Tales Collection

Includes 3 items: Fatale, The Graveyard, The Path

Buy The Tale of Tales Experience

Includes 6 items: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path

 

Recommended By Curators

"A great casual game that doesn't have a lot to it. 3 levels to the game. Partial nudity. Overall game is wonderful and tastefully creative."
Read the full review here.

About This Game

"Salomé, Salomé, dance for me. I pray thee dance for me. I am sad to-night. Yes, I am passing sad to-night. When I came hither I slipped in blood, which is an evil omen; and I heard, I am sure I heard in the air a beating of wings, a beating of giant wings. I cannot tell what they mean .... I am sad to-night. Therefore dance for me. Dance for me, Salomé, I beseech you. If you dance for me you may ask of me what you will, and I will give it you, even unto the half of my kingdom."​

Salome was a first century Judean princess mentioned in the Christian Bible by Matthew and by Mark. But it is Oscar Wilde's 19th century play Salome that really inspired Fatale. In the Bible, Salome is a child who dances for King Herod and asks the head of John the Baptist as a reward. In Wilde's version, Salome falls in love with the prophet. He rejects her and she has him executed. The play ends with her kissing the lips of his decapitated head.

Most of Fatale takes place in the aftermath of this event, when all has turned quiet and the moon brings comfort to troubled hearts.

Explore a living tableau filled with references to the legendary tale of Salome and enjoy the moonlit serenity of a fatal night in the orient. Fatale offers an experimental play experience that stimulates the imagination and encourages multiple interpretations and personal associations.​

How to play Fatale:
  • The Cistern: Think of Fatale as a role playing game. We will leave it to your imagination who you are playing. You find yourself in a prison. And the distant sound of music plays overhead.
  • The Terrace: On the terrace your experience is disembodied.
  • FLY: Clicking with the LEFT MOUSE BUTTON you can move forward.
  • RIGHT MOUSE BUTTON: Lets you travel backwards. You will see things differently if you hold either of the mouse buttons down.
  • FLOAT: Use the MIDDLE MOUSE BUTTON you float freely forward.
  • CONTROL: Hold down the SPACEBAR to bring up the aureola. This is your inventory of scenes you can revisit and interact with. Click the letters to return to a still scene. If a space is blank, clicking on it becomes a hint to where you should travel next.
  • EXAMINE: The lights on the terrace invite you to hover over them to block them out. From scene to scene, you have various options for interaction. Your cursor keys pan the view, click & drag allows for camera rotation, and sometimes rolling over or clicking items in these scenes can lead to surprising results.
  • EXPLORE: Above all, since this experience makes few demands, take your time. Notice the small details. Listen to the whispers and echoes. Therein, lies the joy. Allow yourself to fall in love with Salome, now you have all the time in the world.
  • The Dance: An epilogue which appears on restart after each complete playthrough.
  • ESC: If you need help, the ESC key leads you to a summary of context and controls.

Fatale is played through first person 3D navigation but its controls may appear somewhat unconventional to the seasoned gamer. ASWD + mouselook navigation can be enabled in the Options menu.

System Requirements

Windows
Mac OS X
    • OS: Windows XP/Vista/7
    • Graphics: Recent Radeon or GeForce card
    • DirectX®: DirectX 9.0c
    • Hard Drive: 225MB
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB
    • Graphics: GeForce or Radeon x6xx type or better
    • Hard Drive: 240MB
    • Sound:
Helpful customer reviews
8 of 9 people (89%) found this review helpful
0.9 hrs on record
Posted: February 11
Another interesting explorable art piece from Tale of Tales.

Worth spending time with as something different, but unfortunately not justifiable as a recommendation based on the current price ($7 USD).

Instead I recommend the following, also by Tale of Tales: The Path.

- Skinny from the Fat B*stard (curator link)
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: July 5
This was a very weird experience despite it being short. It's an interactive exploratory hub if I would describe it accurately. I can't call it a game since it is like a piece of art to be examined from different angles and you'd see something that would mean something to you... Or doesn't mean anything at all. I'm glad I got it on sale though. I would not recommend it on full price.
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25 of 30 people (83%) found this review helpful
1.2 hrs on record
Posted: June 3, 2014
This is not a game. It doesn't play like a game. Do not buy this expecting a "progression", or puzzles, or a clear and obvious story. If you're wanting a vide-game, I don't recommend that you buy this at all.

This more like a small art exhibit. Like the description states, it is intended as a "living tableau". If you're willing to pay $7.00 to see an interactive art exhibit inspired by the story of John the Baptist, Salome and the Dance of the Seven Veils, then buy this and enjoy. If you're looking for a video game to play and win, I don't recommend purchasing this.
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19 of 22 people (86%) found this review helpful
0.7 hrs on record
Posted: April 9, 2012
Pre-Release Review
While turning Wilde's "Salome" into a short art video game might seem like a strange undertaking, I think the play's thematic content could provide enough material to merit worthwhile exploration via the language of game mechanics. However, FATALE's message is ultimately muddled. Rather than grabbing onto the play's theme most suited to exploration in video game form (e.g. its obsession with the danger of "looking" and its positioning of the aesthetic gaze as, paradoxically, both creative/reverent and destructive/dehumanizing), FATALE instead spends most of its 20 minute running time on plot and a conceptually murky sequence where the player extinguishes candles on a static 3D tableau.

Thus, ultimately the game plays like a hollow bit of 3D diorama--with the candles just being an excuse to get the player to look at different parts of the scene. An interesting and often pretty experiment, but ultimately vague and underwhelming, both as a game and as a commentary on Wilde's play.
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57 of 91 people (63%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: January 1, 2014
It's "art."

I have no problems, nay, I *love* artistic games.

Except this isn't a game. It's hardly even interactive art.

It's just..."art". The kind of art that needs quotations around it.

Just don't bother.
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