Disco Dodgeball is a projectile-based arena shooter, racing game, and vibrant futuresport combined into a stupid crazy fun audiovisual spectacle. Drive around a neon-lit dance club in jet-powered robots, launch off skate park ramps and nail each other with exploding glow-in-the-dark dodgeballs.
User reviews: Very Positive (384 reviews)
Release Date: Mar 28, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Disco Dodgeball has been under constant development since July 2013 with new features, polish, and content added on a regular basis. It is playable and fun in its current state, and I depend on the community for feedback and suggestions as I finish up all the features and polish that it needs for its complete version.”

How long will this game be in Early Access?

“My projected release date is late 2014. It is possible this could change based on decisions I make regarding investments into art and audio assets. However I am planning on keeping big, risky, non-essential features as post-launch additions so as not to add too much risk to the timeline.”

How is the full version planned to differ from the Early Access version?

“Before I release Disco Dodgeball, I will be working on the following elements:
  • Additional content such as arenas, game modes, and customization options
  • Greater visual polish on menus
  • Additional game server options
  • Better Steam friends integration
  • Many other small but meaningful gameplay and usablity improvements (help text, visual feedback)


I am considering other features, but most likely they will be added post-launch, if at all. Again, I can not promise any of these will actually make it into the game but I'd like to share the larger vision for the game:

  • Steam Workshop support for uploading and sharing custom bot components
  • Loot drop and crafting system
  • Level editor
  • Clan and tournament support
  • Local split-screen multiplayer
  • VR support
  • Steam Music integration

What is the current state of the Early Access version?

“Disco Dodgeball is about 90% complete. I'm planning on adding a few more game modes, levels, challenge scenarios, achievements, and customization options. It still needs a fair bit of polish on the menus and UI. Multiplayer and bot AI are both in very good shape.”

Will the game be priced differently during and after Early Access?

“The game is being sold at a discount relative to its official launch price (currently $10, is planned on being sold at $15 - subject to change of course).”

How are you planning on involving the Community in your development process?

“I have constantly communicated with players during the game's development, and will continue to do so. I respond to all feedback on the community page, and also run a subreddit at http://www.reddit.com/r/discododgeball/ where I post news and respond to suggestions.”
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Recommended By Curators

"A Fun FPS like Multiplayer game the name is kinda self explanatory, the powerups can change your tactics too. This game is really fun for pretty cheap."

Recent updates View all (21)

October 20

Disco Dodgeball Livestream Charity Battle Royale THIS WEEK!

For all of this week, I'm running an event to get more players into Disco Dodgeball and raise a bunch of money for charity.

My plan is to get livestreamers to battle each other live, and direct people to purchase the game from my website where it is 50% off. Half of these game sales will go to charity.

Here's the full details: https://docs.google.com/document/d/1L-ywgpsy2qr4L-JmqbG5uDNcgMzbJ7tXM-Ryw1WXK6Y/edit?usp=sharing

Please help spread the word, and if you want to play on some of the livestreams, sign up here and I'll email you if a streamer is looking for more teammates.

2 comments Read more

October 3

Disco Dodgeball .35 released! New level, new powerup, team autobalancing + more

.35 is now available for download. It's only been a week since the last update, but I was able to fit a good amount of new stuff in it!

- New level: Nexus. It's very wide-open with a small pit in the middle. It's kind of like how Cage used to be, but with much more distance between spawns and overall much larger, so it shouldn't be quite as chaotic. May require teamwork to distract enemies and get them from different angles.
- New powerup: Boomerang ball. This will cause a dodgeball to fly back to you after it hits any surface or enemy. Thanks Kalaster1 for the suggestion!
- Added team balance / shuffle / preserve game option
- Better Stats panel
- Added more ball railings in various arenas
- Made random level option more random (won't repeat last four arenas)
- Greatly improved homing ball algorithm
- Video options for vSync / AlienFX
- Increased Hot Potato timer from .5 seconds to 1 second
- 'Disconnect' changed to 'Exit Match'
- Fixed homing target not appearing if picked up duplicate homing powerup
- Ball throw distance now transmitted more consistently
- Hid network options while in-game
- Homing on a friendly target cancels if player picks up ball
- Fixed powerups always being on, even in challenge modes
- Host can now assign teams from the players panel
- Fixed bots sprinting while in match countdown
- Stopped cursor locking / disappearing if respawning as spectator and had menu open
- Fixed bot match / create match settings not always appearing correctly if swapping between them

3 comments Read more
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About This Game

Disco Dodgeball is a projectile-based arena shooter where you race around a neon-lit dance club in jet-powered robots, launch off skate park ramps and nail each other with exploding glow-in-the-dark dodgeballs. Every shot is a one-hit kill and you can deflect and catch enemy fire or perform 360 no-scope trick shots.

It's kind of like activating an 'all-throwing-knife' mode in other shooters, if you were all riding skateboards and at a rave.

Current Features

  • Free Online Multiplayer with one-click server setup and LAN support
  • Singleplayer Modes like challenge scenarios with unlockable upgrades, or play bot matches against devious AI
  • Nine different dance club combat arenas that pulse to the beat of an amazing electronic music soundtrack
  • Seven multiplayer game modes with a wide range of challenges and objectives that will test your skills and teamwork (see below)
  • Skill shots including 360 no-scope helicopters, dunks, ricochets, and mid-air catches
  • Ridiculous powerups like Jetpacks, Huge Dodgeballs, Laser balls, and homing dodgeballs.
  • 60 Achievements to earn
  • Moustaches and sunglasses for your robot
  • Power Slide around corners to escape incoming fire
  • Assist system that rewards you for setting up alley-oops KOs and goal scores
  • Monster truck announcer to hype up your killstreaks
  • Gamepad support
  • Spectator mode
  • AlienFX-equipped computers will glow and pulse to match the arena lights

Singleplayer Game Modes

- each with level-specific leaderboards
  • AIR RAID - You've got a jetpack and homing dodgeballs - fly around and rain down fire on an enemy team while teammates throw you alley-oop passes.
  • JUGGERNAUT - You must face a huge army of AI bots - but you are invincible and have a huge dodgeball. Go on a crazy rampage and rack up as high of a score as you can in two minutes.
  • FUGITIVE - Grab the golden Super Ball and race around the arena, dodging and blocking enemy fire for as long as you can.
  • HORDE - You've got one life and are facing increasingly difficult waves of enemy bots. Avoid fire while going for as many trick shots as you can pull off.

Multiplayer Game Modes

- most available in FFA and team variants
  • DEATHMATCH - Battle other bots in a race to get the most KOs.
  • SCORE BATTLE - Try to nail the most ridiculous trick shots on each other as you race to get a target score. Launch yourself high up off one of the many skate park ramps and land a high-difficulty (but high-point value) skill shot.
  • ELIMINATION - Just like classic Dodgeball rules - get hit once and you're out for the round! You can also catch a ball to resurrect a teammate. Matches are very tense and tactical.
  • SUPER BALL - Grab the Super Ball and hang onto it for points. All your enemies will be aiming for you, but if you have an open teammate you can pass it to them and keep racking up the score. It's incredibly dramatic when the timer is ticking down and you have one last shot on the Super Ball carrier to save the game for your team.
  • HOOPS (FFA/Team) - Grab the Super Ball and smash it through the enemy goal ring to score a point. Use teamwork to pass the ball around and dominate your opponents.
  • DEMOLITION DERBY - Race around checkpoints while dodging projectiles thrown by your enemy racers. Will require lots of power-sliding to keep your momentum high as you plot the best course through the dance club. Other teammates should focus on blocking the enemy team's race leader.
  • CAPTURE THE CUBE - Grab the enemy power cube and bring it back to your base. Use strategic teamwork to toss the cube across the arena for a quick score. Protect your teammates as they carry the cube, and save the day by nailing the enemy cube carrier and returning it safely to your base.

Planned

Before the game is officially released, I am planning on these remaining features:
  • 10 Total arenas
  • 10 Total game modes
  • Additional polish on existing arenas and UI
  • More bot customization items
  • Trading Cards
  • Additional achievements and unlockables

Possible

I can not promise to include any of these, but I view these as important and will try my best to add them (possibly post-launch):
  • Steam Workshop Support
  • Level Editor
  • Replay System
  • Split-Screen local multiplayer
  • Loot Drop / Crafting System
  • Steam Music Integration
  • VR Support
  • Clan and Tournament support

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows XP, Win 7, Win 8
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
Helpful customer reviews
12 of 12 people (100%) found this review helpful
9.1 hrs on record
Early Access Review
It's unique, fun, and just plain perfect at what it is trying to accomplish. Easily worth the purchase.
The music simplistic design and core gameplay carry it and they do so well. I never though a game with robots on one wheel playing dodgeball would be one of the best shooters this year.

Being created by only one person is both impressive and surpring.

The developer deserves a Nobel Prize. Would buy again.
Posted: June 1
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
50.1 hrs on record
Early Access Review
Massive amounts of fun for a small pricetag. Very reminiscent of old school instagib in my opinion, just made much more accessible. Being a "unicycle" with very limited boost and jump abilities really helps slow the game down to a very fun manageable pace. I would imagine beginners would be able to scrap together a few kills and have a good time while veterans are busy slamming the ball off your face with style (mid-air 360s), and are rewarded for that.

Great soundtrack and super fun gameplay (even solo with bots, moreso with friends though).

The game is early access and beware, there are still some odd bugs like not actually picking up a ball when you may have thought you grabbed it. There are also issues matchmaking with friends, but I would imagine come release this game will take full advantage of Steam and being able to join/invite friends.
Posted: June 29
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
1.7 hrs on record
Early Access Review
This game is freaking fantastic to jump into for a few minutes with your friends, and then just get lost in. I once intended to play for an hour or so and then found myself still playing after about six. The networking code is solid, the colors and glow effects are fantastic, the gameplay is fair, the pace is fast, the game is fun, the time is now! Buy the game!
Posted: July 31
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5 of 5 people (100%) found this review helpful
51.0 hrs on record
Early Access Review
Day #1:
Bought this new game called Robot Roller-Derby Disco Dodgeball. Looks like another line-up of poorly done indie-games that look like they could be fun if effort was put into it. Guess we'll see if this is any good tomorrow.

Day #2:
Oh my... I can't beleive this. This game is so freakin' awesome! It's so simple and yet so much fun! I'm having the time of my life. I'm beginning to think I've found a jewel here.

Day #3:
Disco Dodgeball is taking over my life. I thought Skyrim was bad. I'm playing it all the time during my waking hours. And when I go to bed I'm thinking about playing the next day. I'm dreaming about making helicopter and alley-oop game winning shots. I can't stop.

Day #4:
Not in my house. Denied. Dunk. Quick-draw. *twitch twitch*
Posted: June 4
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3 of 3 people (100%) found this review helpful
1.3 hrs on record
Early Access Review
I was fortunate enough to win a copy of this game in a giveaway, and I was very happy to have had a chance to experience the awesomeness found within this crazy, intense game.

If you like first-person competitive gameplay, dodgeball, electronic dance music (EDM), and vibrant, colorful battlefields, then you will really enjoy this game.

The aesthetics are fantastic - each level is basically a light-show-heavy rave, further enhanced by a very good electronic dance music tracklist. I especially loved the fact that the track playing in the menu screen would continue as the in-game music (something that I really appreciate because I don't have to desynch to the music when a new track suddenly interrupts the one you had been initially listening to). You can customize your robot character's appearance a fair amount, with the option to unlock more pieces as you level up your account. The announcer's praise for unique moves you do (ex: air hits, bounce hits, denials, etc) adds to the intensity of the game, which is reminiscent of the fast-paced action typically experienced in games like the Unreal and Quake series'.

The controls are easy to grasp and helpful pop-up tutorials remind you of your keybindings for things like e-braking, boosting, etc. The learning curve is minimal to moderate, depending on your experience with first-person combat. Even against easy bots in singleplayer, you will have a very fun and challenging time familiarizing yourself with the game. During combat, you truly need to appreciate battlefield awareness because it is extremely easy to be hit from behind by a dodgeball. Furthermore, carelessly throwing your ball at an opponent may result in a catch, with auto-kills you and (even worse) brings back a downed opponent. You cannot catch twice in a row (you must throw a ball to reset your catch allotment), and this helps ensure that people do not simply camp and wait for their opponents to throw the first ball.

There are a variety of different levels, each with their own distinct layout that may result in you changing up your strategy (for example, one level consists of many pillars, so weaving in and out to dodge/juke your opponents attacks is a much more viable strategy here than, say, a level with large, open ground.

Pickups also litter the battlefield, adding advantages like homing dodgeballs, a temporary jetpack, fast/tighter maneuverability, or even laser (straight) shots. The powerups are random (much like Mario Kart's mystery powerups), so you may have to pick several up before you end up acquiring your favorite one. My personal favorite is the jetpack, since it really helps you achieve those beautiful "death from above" hits.

For many players, the combination of fast, upbeat EDM and color/light-intensive maps may be a turn off, as it can be a lot of noise for people more used to average-paced games (or even just average-paced presentation of stimuli). If this does not bother you, however, you will be in for quite a treat. The color/lights in the maps will change periodically in timing with the music, and I see a lot of potential here for further optimization of game music with game aesthetics (visual). I am hoping for an option of playing your own music in the future (I'd love to listen to one of my EDM mixes while watching the levels give a great lightshow while playing dodgeball).

There are a multitude of game modes - like team elimination, score attack, hold the dodgeball - that help keep the game fresh and entertaining. The community, at least from what I have seen, is both very friendly and helpful to newcomers. If you are able to play this game with a few friends, you will have a lot of fun.

Overall, if you are interested in fast-paced dodgeball with wonderful aesthetics, you must give this game a try. There is definitely a high amount of potential for this game to grow and develop, and I look forward to seeing the end product.

Highly recommend!

Cheers,
DJSF @DJSF's Rogue Reviews

Posted: October 7
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83 of 89 people (93%) found this review helpful
11.6 hrs on record
Early Access Review
I've been following this game since it's beta, long before it got greenlit.

RRDDD (or just Disco Dodgeball) is an easy to learn, hard to master multiplayer game (or singleplayer, against bots) that I loved since the first time I've played it.
The game basically consist of silly robots playing deadly dodgeball in several arenas. Different game modes add a lot of variety. For instance: classic deathmatch, FFA modes, hoops (think dodgeball mixed with basketball), elimination, and more.
There are also different "skill shots", that depends on the way you kick an adversary's ♥♥♥, and rewards you with cool explosions, xp, an epic voice anouncing your shot, and the right to brag a little and feel great.

There's a lot of things I'm probably forgetting, but all in all, this game is insanely fun, highly playable for an early access, easy to learn, and the community is great.

Special mention to Erik, the Dev. Great guy and really invested in Disco Dodgeball. You'll probably find him kickin' some ♥♥♥ in the game from time to time!
Posted: March 28
Was this review helpful? Yes No