Upon reading the title, three things can be learnt about this game.
1) It has robots.
2) It involves disco.
3) It's about dodgeball.
And if there's anything this game is guilty of, living up to expectations is not one of them. Robot Roller-Derby Disco Dodgeball is a competitve primarily multiplayer first person shooter filling the fairly empty and unexplored niche of a dodgeball game, one I'm frankly suprised nobody thought of before.
Gameplay is easy to learn; find a dodgeball, hold the mouse to shoot ("Oh, but what about controllers?" you may ask. Take a moment and reread my description of the game. This is not a game you should use a controller for.). Left click to drift, left shift to boost, collect powerups to get powers. Satisfying callouts from the game announcer sound when you hit a certain killstreak value or perform a certain type of kill, such as a 'dunk' or 'helicopter'. Simple enough, right? However, it holds true to the adage, as even with a considerable amount of time in Disco Dodgeball I'm far from mastering it. For instance, I largely ignored the drifting mechanic until recently, and found that it is extremely effective for sharp turns and desperate speed boosts.
One of the reasons I left out 'team based' in my intial summary of Disco Dodgeball is due to the massive amount of game mode customization extant. Even putting 'primarily multiplayer' was risky, as the game has a horde and arcade mode, which have you pitted against endless waves of bots or battling through a more structured, level-based gauntlet, complete with purchasable augments. However, multiplayer is the star, and the gameplay settings make it shine. Several different game modes, including Hoops, which is similar to basketball, or Elimination, which channels Counter-Strike's 'one death and you're out' mantra are side by side with the standard deathmatch. Free For All modes are availible for most modes, and you even have the ability to choose starting powerups. Along with these are the standard goofy options like 'Big Head' mode, which speaks for itself, and low gravity.
Disco-Dodgeball suprised me with how deep it's settings are at launch. If anyone reading this played the very early versions of the game, then you'll remember the unchangable 60 FOV, as well as only having the standard 'Good-Fantastic' Unity drop down bar within the launcher. Now you can change pretty much everything, including AA, Vsync, FOV, and Alien FX, which from what I've heard makes your AlienWare PC light up in sync with the game''s pulsating lights. Speaking of which...
AESTHETICS AND MUSIC
This is where I feel like the game defines itself in the gaming world, besides the unique concept. Launching the game, you're immediately hit with the game's energetic and pumed electronic music, as well as a display of it's neon glowing visuals. The enviroment interacts with the music, dimming when the volume or tempo drops and bursting with light when a piece hits it's apex. However, I imagine that the game could be problematic for those with certain medical issues due to the quick flashing lights.
The only real problem I have with the game is the occasional physics quirk. Sometimes you'll get shot up into the air after a collision with another player of object, which, coupled with the slow fall speed, makes you a sitting duck.
Not once have I heard an angry remark in the chat, even though I have been seething with frustration after getting Ninja'd by somebody for the 5th time. Disco Dodgeball has one of the nicest, healthiest communities I've ever encountered in a game, in part due to it's small player base, but also due to the built in kudos system, a way to quickly condone somebody if they've made a great hit on you.
Robot Roller-Derby Disco Dodgeball is what it says on the tin: fast paced, energetic, and fun. You would be hard pressed to find a community that's nicer, and the innumerable game modes and customizations will have you playing until 1:30 AM on a school night, which has just happened to me.