As of writin' this review, I've played this game for 2.3 hours, plus it's the 15:th of October, meanin' it's at the time this game is still in development. I've inspected the game throroughly through the sound aspects, graphics and general view of the game(I'm personally not the typical "strict critic" who only mentions the flaws). Anyways, let's get to it!
Robot Roller-Derby Disco Dodgeball(I'll hereby refer to it as simply Disco Dodgeball for convenience) is a simple game based upon the classic school-activity most of us have experienced and loved, dodgeball. However, you are a roller-derby robot! If you haven't been part of it or played another version of it that isn't the typical american style, this is how it works...
IF YOU DON'T KNOW WHAT DODGEBALL IS: Two teams are pitched against each other in a battle to eliminate the opposin' team by picking up the balls on the field and throwin' it on an enemy. Players who are hit are eliminated from the game, however can be brought back in the game if a friendly team member catches the ball thrown from the same enemy that eliminated you. Catching a ball thrown from the enemy while it's still in the air will result in that same enemy player being eliminated. The last man standin' wins.
IF YOU KNOW WHAT DODGEBALL IS:Okay, so now you know what dodgeball is(or already have known), the version in this game is slightly different. First of all, there's no border restriction as to where the players from both teams can be at, the entire arena is free for both teams to roam. Secondly, the ball thrown from a player can bounce off of one surface and still eliminate an enemy. Also, as with the usual rules, you can protect yourself if you are holding a ball.
Okay, so there's dodgeball. Is that everythin' to it? Actually, no, there are several creative and very competetive gamemodes bundled with the game! There's last-man-standing styled team deathmatch(basically team vs. team with no respawn), there's a "Super Ball" mode where one team member has to hold the golden ball for as long as possible and get to the required score to win the game. There's also several single-player challenge modes such as horde, where you are alone and facing endless enemies who are tryin' to eliminate you(the round ends when you are eliminated). There's also Juggernaut, which is a mode where you rack up as many eliminations as possible in a 2-minute duration while completely insincible to thrown enemy balls.
For such a small game with a simple mechanic, the graphics are incredibly appealin'. Neon-robots, speakers and walls that pump in sync with the music in-game, strobelights and whatnot. As for the options for graphics, it has pretty much a general consumer would need, and a little bit more. You can change things like Vsync, resolution, fog, glow, the music visualizer, gibs and reflections. There's even an option for AlienFX that I presume syncs the light from your Alienware computer with the music from your game. If you have ever been at a night club with pumping loud music, you will definitely recognize that feelin' when playino' this game with all the options turned on(excluding AlienFX).
SOUND & MUSIC
The sound and musical aspects of this game, just like the graphics, are extremely good! The sounds in itself are very good, you get the feeling that you are really there, what with the dodgeballs bouncing on the floor, the roller-derby tire on your robot body, and the epic announcer who mentions every kill you get like it's your biggest achievement! The music is very fittin' to the games setting as well, with pumpy and well-produced electro music, the kind you hear in clubs. The sound assets of the game can be changed in the options, which offers a slider for effects, voice and music sepparatly. You can also skip a song in the sound options and scroll through the songs available.
The game offers customization for people who wants to be known on the battlefield, such as "the green wariostache guy". Finally people can go "That purple sleepy guy keeps killing me!" when you take em' down. You can customize your robot color, your face(things like multiple moustaches, cat whiskers etc) as well as glasses, and accordin' to the developer, more is to come!
There are rebindable control options for gamepad and keyboard+mouse users(However no secondary button for the same action). Now, somethin' this game offers that I have NEVER seen before is rebindable keys for BOTH xbox and Playstation controllers! This also means you can change the sensitivity, as well as invert the Y-axis.
You can also adjust your network settings for when you want to play with friends over a local network, or against other people publicly.
This game is absolutely fantastic! It is surprisin'ly competetive, and I believe real tournaments can be made for this game. The skillgap is certianly real, and there is very little "luck". The hitbox is precise and correct, the bots are well programmed and are certianly there to make gameplay a challenge. There are enough customization options, as well as custom game settings that's able to be made. I would certianly recommend that you and your friends grab a copy of this game(it's 9,99 euros. Can't go wrong with a purchase like that!), you'll have a lot of fun!