100% bouncy projectile warfare on roller skates. Neon laser lights, alley-oops, jetpacks, and EMP blasts - just like the dodgeball you remember. Jam-packed with singleplayer and multiplayer ridiculousness.
User reviews: Overwhelmingly Positive (1,314 reviews)
Release Date: Feb 19, 2015

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Recommended By Curators

"Dont let the gimmicky title fool you, this is a slick competitive "one hit kill" arena shooter that focuses on stylish kills. Surprising depth."
Read the full review here.

Recent updates View all (53)

July 9

4.1 Released: Latency-related tweaks and Co-Op Challenge fixes

There have been a number of posts lately talking about latency in the game, and there are short, medium, and long-term ways to address this. Some of the long-term fixes need to be put off or else it would cause all feature development to grind to a halt, but I wanted to let you know I still felt it was important to deal with so in this patch I took care of some of the short-term fixes.

I have a hunch that a lot of players bad latency experiences were due to games where the host had a particularly bad connection, and I know I have recently seen one or two players idling as host with terrible connections, thus creating an environment where most of the available rooms had bad latency issues.

So I added some features to alleviate this, as well as some other bugs I found in the latest patch that added Co-op challenges:

  • Added host's ping to room list in Find Match panel
  • Automatically transfers host to best ping player if current host ping over 100
  • Will AFK kick people if they are on an unassigned team, waiting for match to start
  • Improved end-round scoreboard for multiplayer challenges. Now shows top three players' contributions and accurately displays the total team score
  • Multiplayer challenges now respect the player limit
  • Removed 'Show Advanced Options' on create match panel, now simply shown as 'Expert Room on/off'. This allows you to explicitly create an expert room even if you are not playing any expert modes (good if you want to attract high-level players)
  • Multiplayer challenges now autorestart at end of match
  • Air raid opponents increase with number of humans
  • Fixed bots in Reactor not being able to go all the way to the far back wall
  • Can equip inventory glasses from inventory screen like all other cosmetics

I'm working on some very cool stuff for the next major patch (5.0). Look for some more news on it in the next few weeks.

1 comments Read more

July 3

4.0 Released: Co-op now available!

I'm happy to announce the [return] of co-op play to Disco Dodgeball!

- You can now select any of the challenge modes as an option within the Create Multiplayer Match menu. (You will need to enable 'expert options' on the same menu first.). This allows up to 4 human players to battle bots cooperatively and go for high scores on the co-op leaderboards.

- If you want to search for a co-op challenge room, go to the Find Match panel and check 'Show Expert'. Challenge rooms are designated 'expert rooms' which are hidden by default to new players to avoid confusion. Eventually, I'll build and enable all kinds of crazy game mode options (many based on your feedback) and place them safely in these expert rooms.

Some balance changes:

- Fireballs no longer turn neutral after one bounce. They do lose their fireball power after one bounce.

- The Kingpin can now accumulate powerups while they are the kingpin, instead of having their auto-granted powerups wiped out.

- In Team Kingpin the player is granted Homing Dodgeball instead of Boomerang to encourage team passing.


And other fixes / features:

- AFK timeout kick after 5 minutes (only applies if you are on a playing team, not spectators)
- Game checks for availability of new multiplayer compatibility version when loading Multiplayer options, to prevent confusing fragmentation of playerbase
- If name has only symbols and would otherwise appear blank, it will appears as 'Player'
- Fixed wheel not rotating on multiplayer-synched bots
- Fixed new cosmetic items not getting proper illumination
- Handles Steamworks login fail more gracefully
- Colliders removed from ceiling light boxes in Airborne and Chasm
- Fixed room name not appearing on in-game menu

Enjoy!

Erik

9 comments Read more

Reviews

“It's a great idea well executed...so many satisfying moments...you should probably think about buying it if you're into arena shooters - frankly, it's a damn good one.”
TotalBiscuit

“Disco Dodgeball feels like an utter revelation, a lightning bolt aimed to shock FPS developers from their creative slumber”
9/10 – IndieHaven

“It's as amazing as you would expect.”
Wired

About This Game

Disco Dodgeball is a ridiculously fun first-person sports shooter set in a dance club. Dodge, deflect and catch enemy fire, launch off ramps and perform 360 no-scope stunt shots. Equip homing dodgeballs and jetpacks to dominate your opponents in a wide variety of multiplayer and singleplayer modes. All combat is one-hit-kill projectile warfare and every knockout hit is a skillshot worthy of a highlight reel.

Includes these features:

  • Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
  • Eight different multiplayer modes that will test your skills and teamwork in different ways
  • Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
  • No online queues - jump into a match and start playing within seconds of game launch
  • Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX
  • Steam Workshop support to submit your own cosmetic items for inclusion in the game
  • Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
  • Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
  • Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
  • LAN support
  • Capture and share your best shots as replay GIFs
  • An amazing electronic music soundtrack and playback of audio files from your own computer. The arena lights will pulse dynamically to the beat of the music.
  • A monster truck announcer
  • AlienFX-equipped computers glow and pulse to match the arena lights
  • Persistent stats and achievements
  • Still being regularly updated with new content and features based on community suggestions!

PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (Vista not supported)
    • Memory: 2 GB RAM
    • Graphics: Video card supporting shader model 3.0
    • Hard Drive: 400 MB available space
    Recommended:
    • OS: Win 7, Win 8
    • Memory: 4 GB RAM
    • Graphics: Video card supporting shader model 3.0
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Hard Drive: 400 MB available space
    Recommended:
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Hard Drive: 400 MB available space
    Recommended:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
Helpful customer reviews
48 of 53 people (91%) found this review helpful
3 people found this review funny
14.2 hrs on record
Posted: April 3
Arena shooters is not a genre that has received much love in the recent years. 1999 spawned the best two games of that category, Quake 3 and Unreal Tournament, and since then there have been little to no changes to the formula. Unambitious games with little tweaks on Quake 3 and new coats of paint on Unreal Tournament.

Strangely, the most unique spin on the arena shooter formula comes from this game with a ridiculous title: Robot Roller-Derby Disco Dodgeball. Instead of weapons there are insta-kill balls to throw (they can be caught), and the movements are on wheels which give some momentum, fluidity and... skill. Predicting trajectories and movements while aiming and moving leaves room for a lot of exciting action, rewarded by a commentator naming the specific skill shot ("flying squirrel!""zombie!" "quick draw!").

The fluidity of the game itself ties in with the atmosphere. There is some cool electro/techno music playing while panels and lights on the levels change color according to the beat and the movement of players. Really enthralling.

Even if the game has a huge skill ceiling, just playing casually for fun is entirely possible and can even be relaxing. Bots on easy are good for that. There are tons of game modes. Arcade with permanent progression for solo play, and then variants of deathmatch, race, hold a ball to score points, and throwing a ball in hoops to score points. Mutators can be applied to modify the game, and power-ups can be turned on or off.

I will now go over the two main issues of the game. The first one is that... well it's a small indie game so there are not many people playing online, and even less if you are not in North America. Still, one or two servers up are enough to have some fun, but the game would definitively benefit from a population boost (and it deserves it). Then the second issue, the netcode is not too good and lag can be a real problem, especially for those like me having to play against people in another continent. Apparently the developer is working on that and also intends to keep adding features to the game!

As a conclusion, Robot Roller-Derby Disco Dodgeball is a unique arena shooter that is a pleasure to play, at any level. It feels complete and neatly designed, and yet it is the work of only one developer! A nice little surprise, give it a spin!
Was this review helpful? Yes No Funny
55 of 67 people (82%) found this review helpful
3 people found this review funny
11.4 hrs on record
Posted: April 22
You play as robots.
That are rolling.
That have dodgeballs.
You blow up other robots with said dodgeballs.
Sick music is playing in the background.
Buy the ♥♥♥♥ing thing.
Was this review helpful? Yes No Funny
23 of 24 people (96%) found this review helpful
13.8 hrs on record
Posted: August 23
**Key was donated from the developer to review**

Introduction
Robot Roller-Derby Disco Dodgeball may give the idea of a cheap indie game that’s goal is to just take your money, but this is not the case. I didn’t expect much going into this game and was incredibly surprised with the amount of polish and depth in this game. Robot Roller-Derby Disco Dodgeball has nearly every feature I like to see in games like this and more. (See “pros” list for a more list of the cool features) The first thing you will notice once you open Robot Roller-Derby Disco Dodgeball is the amazing soundtrack, and if the techno dance music isn’t your thing you can add your own music. Along with the soundtrack the visual style goes perfectly with this type of music and will get nearly anyone hyped up to play. While playing solo I had tons of fun and the challenges were great, but I did have some problems with connections on the online multiplayer. People were teleporting around, but I do think this was due to those players connections. Overall, I would highly suggest everyone to check this game out.

-HiPFiRED

Pros

  • Awesome Music and You Are Able To Load Your Own Tracks
  • Several Game Modes
  • Well Made Crafting
  • Steam Marketplace
  • Steam Workshop
  • The Bots Are Not Dumb
  • Cool Cosmetic Items (Unlockable Through Challenges, Crafting, or Steam Market)
  • Stat Tracker
  • Fun Singleplayer and Multiplayer
  • Unique Graphics Style


Cons

  • Connectivity Issues. (I Had A Few Problems with People Glitching Around While Playing Online, May Not Apply To Everyone)
  • The Crazy Colors May Be Too Much For Some People
    (There is nearly nothing wrong with this game and I am pleasantly surprised with the amount of polish this game has. AMAZING Developers, I would love to see more from them)


If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
25 of 31 people (81%) found this review helpful
6 people found this review funny
0.7 hrs on record
Posted: May 9
You don't get chosen last for the school dodgeball team. 20/10
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
2 people found this review funny
57.7 hrs on record
Posted: April 7
This is a fast-paced first-person dodgeball game from the future complete with robots, an (amazing) voiced announcer, and synced visualizers for the music.

At its core this is a game I *highly* recommend for those that enjoy the FPS (especially instagib) genre, but want something a bit different... yet still familiar. I won't be so bold as to say a digital dodgeball game has never been made before, but this is the first I've ever played to really go all out with it. It's so brilliantly simple, yet took this long until someone decided to make it... AAA marketing departments: fire yourselves.

NOTE: THIS GAME HAS A DEMO YOU CAN TRY! So... try it! (I don't know if it's up to date... but the gameplay is the same regardless)

Graphics:
I love them! The best way to describe them is "a minimalist TRON-themed rave". The music plays a big part as the level coloring/brightness/etc. is hooked up to a visualizer system. Different music will give you a different feel, but no matter what you listen to it's a pleasure to experience. And you can always turn off the visualizer completely (and individually configure most other aspects) if you're not a fan of the effects.

Sound:
Fantastic! The voice announcer is *amazing* and the default music is absolutely sublime if you're into electronica. Of course, if you don't like the music you can always add your own. The in-game visualizers will automatically adjust, and you'll be rocking out to your own tunes in no time. The only downside (which is a Unity limitation) is that you *have* to use OGG or WAV format. You can very easily use VLC or Audacity to convert your MP3s to OGG though, so it's not a big issue.

Controls:
For the most part they are your standard WASD+mouse. HOWEVER, the robot you are playing as is intentionally able to slide around as if on ice (though you can still quickly change directions or use "E" to stop completely). Also, jumping has no air-control and is based on a charge-up system. While some may see these as limitations, I absolutely love it! It makes jumping a risky move because your trajectory will be predictable, and big jumps will need planning because you may not be charged enough to make it.

Modes:
LOTS of modes are included, and tons are planned. You have your standard DM/CTF-style modes, but plenty of others to keep you interested. One of my favorites is the "hoops" mode, where you are basically playing basketball *while* playing dodgeball. It's REALLY fun, frantic, and ripe for strategic play. There is also an Arcade mode to try and survive (where you go through pre-configured rounds with bosses, and can buy upgrades in between), as well as Challenges that are extremely fun. Both Arcade and Challenges have leaderboard support if you're into that.

Gameplay:
From the plethora of modes and maps, to the good-sportsmanship-encouragement via the "kudos" system, everything about the gameplay is fantastic. There are all kinds of moves to pull off (which the game tracks and gives you a great voiced announcement upon success), an arbitrary leveling system for those that like to feel satisfaction in their progress, a silly and unique character customization system, and just generally a ton of things to enjoy!

Singleplayer/Multiplayer:
This game has some pretty amazing bots for singleplayer, and those bots can be used as placeholders in multiplayer games (they'll be replaced by real players as they join and do *not* take up a player slot). Multiplayer is the only issue with this game as latency makes catching/blocking/dodging/etc. balls fairly unreliable. It is a known issue, and I have confidence it'll be fixed in the future. That said, the bots are good enough to give you a LOT of play time. Multiplayer can be a bit frustrating, but isn't unplayable... it just takes some getting used to.


In the end this is a fantastic game that I really enjoy. The developer (who is ONE person) is on top of everything when it comes to bugfixes, is receptive to suggestions, and even has a public Trello for transparent development. As with any game it isn't for everyone (and isn't playable for gamers with various disabilities due to its nature, see comments), but I HIGHLY recommend it.
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