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A Celt-punk action-adventure set in a future Ireland ravaged by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. Our hero must venture into lands unexplored, twisted by strange and mythical powers.
Release Date: Mar 17, 2014
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Buy Ku: Shroud of the Morrigan

$4.99

About the Game

Forged from an ancient tale of Celtic mythology. An action-adventure set in a future Ireland devastated by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. When their ancient spring of life begins to fail, an unwanted orphan child must leave the safety of his villages' mountaintop refuge. With only an ancient sword and a mysterious metal glove, he ventures into lands unexplored and twisted by strange ancient powers.

Features

  • Celtic-punk – a fusion of Celtic and steampunk aesthetics
  • A rich and intriguing world, brought to life by beautiful hand-drawn sketches, lovingly painted and animated in high resolution
  • A lush world populated with strange creatures and vicious enemies, born in the cauldron of war
  • Fast-paced combat and epic boss encounters
  • Combat Arena with unlockable arenas and high scores
  • Critically acclaimed original soundtrack – Music from Irelands premier independent electronic artists
  • Play in Irish – a full Irish translation of the game.

PC System Requirements

    Minimum:
    • OS: Windows XP, Vista 7, 8
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2048 MB RAM
    • Graphics: 256 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 1000 MB available space
    • Sound Card: DirectX 9.0c compatible

Mac System Requirements

    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual-Core Processor
    • Memory: 2048 MB RAM
    • Graphics: 256 MB OpenGL 2.0 compatible graphics card
    • Hard Drive: 1000 MB available space

Linux System Requirements

    Minimum:
    • Processor: 1.7 GHz Dual-Core Processor
    • Memory: 2048 MB RAM
    • Graphics: 256 MB OpenGL 2.0 compatible video card
    • Hard Drive: 1100 MB available space
Helpful customer reviews
18 of 21 people (86%) found this review helpful
2,153 products in account
827 reviews
1.9 hrs on record
Buggy, glitchy and sluggish, in addition to blurry graphics and limited animations, Ku has been nothing but a disappointment so far. Avoid for now.

[Rating: 35/100]
Posted: March 19
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5 of 6 people (83%) found this review helpful
493 products in account
34 reviews
2.3 hrs on record
Unlike many indie games, this one looks good but it's actually bad.
It's super glitchy, pretty ugly (many sprites are recycled), extremely short (1h30 of gameplay), the soundtrack will make you sick the rare times it's present, the combat system is disgustingly poor, the story doesn't make sense... among many other flaws. Get it for a minimal price or don't.
Posted: May 23
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6 of 8 people (75%) found this review helpful
804 products in account
3 reviews
1.4 hrs on record
I am sorry to write this but this has to be done.

I was really excited about this game, hoping for another Bastion with some more of a Zelda-like twist to it, all of that in a interesting setting based on the Celtic lore.

What I've got instead is a shoddy mobile game that fails to adapt to proper, traditional controls - its interpretation of mouse clicks is laughable, still relaying on a way too large waypoint crutch, originally used for the touch input, which results in imprecise, frustrating controls and leads to really shoddy animation loops - like the one infinite run you get on all the elevators.

Gamepad input is even worse - I've tested with a wired 360 controller - menus don't navigate properly, Ku is infinitely running in place when left analog stick is in neutral position, mouse cursor disappears in the menus while controller is plugged, controls while talking to NPCs are sluggish, easily resulting in nigh-infinite conversation loops. I got too frustrated with them in the beginning to even try going back to them when combat started, so I am no able to comment on that.
I am not sure if there is a DirectInput gampead support yet - Buttons might be rebindable via *sighs* Unity launcher.

Combat. It sucks. Okay, let's elaborate:
LMB: dash to an enemy and hit it, switching enemies will chain hits, up to, I think, 4, each of the hits after the first one resulting in more and more irritatingly high pitched sound effects.
RMB: Dodge roll, uses 1 stamina, stamina bar has 3 charges [at least at the start of the game] - I didn't find it reliable in battle, as it didn't trigger all the time while in combat - though it might be related to my facing or direction of the right mouse click, so I can't truly judge that yet.
And that's it for the start - insanely boring, and really not as responsive as it should. I'd rather play Diablo 1. at least it works properly and reliably. Combat mechanics fail utterly.

And it gets worse. Not long after the beginning of the game proper you get a weapon that allows you to fire, for free, every second or so, a blue projectile that COMPLETELY PARALYSES basic enemies. Yeah, think about that for a second. Nice way to make the combat even less substantial. It's bound to MMB, or it's, supposedly, able to be fired by clicking [presumably LMB] and then SWIPING in a desired direction - it never worked for me though, but well, we generally don't swipe on PC.

Story starts slowly, wasn't paying much attention to it due to growing irritation. No obvious typos, or grammar problems from what I've seen. Text available in English and Irish!

And after all this bitter grievances time for the stuff I actually liked: the graphic style and the music - the brass steampunk characters and structures contrast nicely with lush green environment, and soundtrack seems quite fitting, and miles above the quality of sound effects.

Game runs okay, even on my rubbish laptop, it's an Unity game, and, sadly, all options are in the launcher in the form of those idiotic profiles (e.g. Beautiful) - please devs, DON'T DO THAT, you can do proper options in Unity too!

I was forced to stop playing the game on that weird maybe flappy bird inspired thing which failed to work for me - craft dropped down no matter how I've pressed the LMB [neither one long press nor clicking like a maniac resulted in any sort of response]. I quit to main menu after that. Weirdly enough, when I tried to "Continue" later on, it failed to load my character and it's bird, or made them invisible - Level seemed to scroll okay though, so I think I was unable to reach the failure state - yet another case of poor QA in this title.

So let's recap: Basic MOBILE Zelda-like Action-rpg in brazen steampunk Irish setting. Terrible controls, Bad animations, Irritating sound effects. Interesting art direction and fitting music. Lackluster mechanics. Broken game section.

(SADLY) NOT RECOMMENDED
Posted: March 22
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6 of 8 people (75%) found this review helpful
160 products in account
37 reviews
2.6 hrs on record
I enjoyed Ku, it’s a fun little action game. The best part are the graphics, very golic and vibrant. The combat works OK, it’s not that deep but it is fun for the 3 or so hours the game takes to complete. There are a good variety of bad guys to face that require different strategies, and both an up close attack and a ranged stun attack There are a few puzzles, but nothing very difficult. It has a cliffhanger ending, stating that there will be a next chapter, so if that kind of thing bugs you then steer clear, but I personally like short games that are fun throughout so it did not bother me. I played with an X360 gamepad, it worked well, very intuitive controls and out of the box support and mapping. I did run into a bug near the end, but a restart resolved it, otherwise no problems. For the price it’s a fun and pretty few hours, looking forward to the next chapter.
Posted: March 29
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6 of 9 people (67%) found this review helpful
263 products in account
99 reviews
2.2 hrs on record
I made a video review to show off some of the features and gameplay of this game!
http://youtu.be/Er9L_nWzOqc
I hope you enjoy!
Martyr
Posted: March 29
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60 of 70 people (86%) found this review helpful
119 products in account
1 review
1.1 hrs on record
This game looks like it is a blast, seems like an Irish Bastion right? It turns out to be a terrible port and not worth a 5 dollar price.

Pros:
-Intriging story
-New setting
-Great art style
-Intresting concept

Cons:
-Terrible textures, texutes don't all match, some have darker outlines and some don't, no shadows, everything looks flat
-Poor sound effects, I had to turn down the footsteps, they are not smooth and the chain hit sound blasts louder than the others
-Horrible controls, says full controller support but I had issues with the controller sticking and the buttons it says to press dont work (example it said to push "a" but the actually button was the trigger) also it wanted me to middle click which is not intuitive at all
-Dialouge boxes don't work well, I had problems navigating through the lines and when they closed they would flash for a frame or two
-Dialouge is written like a tumblr fan fic, early on the dialouge said " *Ku walks forward and raises his had* " which brings us to our next con
-Animations are not smooth, they don't flow with the movment and the cutscenses are just controlled walking.
-Music played by the early npc musicians was incredibly repititive, literally 4 seconds and looped for multiple npcs. I did not hear any other music after this so I do not know the quality later on
-Dialouge is written is a script like context, instead of a box at the top it says like "Culan: Ku, blah blah blah" and the name is the same color as the rest of the text.

This game is a tossed together ios port with an asking price that is not worth it. I could recommend the game at around $2.50 but not at $5, This was written on March 17 so the game might get future updates to improve. I would love to play this game but the flaws are too much at this current point. I hope they update to fix some of these issues.
Posted: March 17
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