A Celt-punk action-adventure set in a future Ireland ravaged by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. Our hero must venture into lands unexplored, twisted by strange and mythical powers.
Análisis de usuarios: Mayormente negativos (45 análisis)
Fecha de lanzamiento: 17 de Mar, 2014
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Forged from an ancient tale of Celtic mythology. An action-adventure set in a future Ireland devastated by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. When their ancient spring of life begins to fail, an unwanted orphan child must leave the safety of his villages' mountaintop refuge. With only an ancient sword and a mysterious metal glove, he ventures into lands unexplored and twisted by strange ancient powers.

Features

  • Celtic-punk – a fusion of Celtic and steampunk aesthetics
  • A rich and intriguing world, brought to life by beautiful hand-drawn sketches, lovingly painted and animated in high resolution
  • A lush world populated with strange creatures and vicious enemies, born in the cauldron of war
  • Fast-paced combat and epic boss encounters
  • Combat Arena with unlockable arenas and high scores
  • Critically acclaimed original soundtrack – Music from Irelands premier independent electronic artists
  • Play in Irish – a full Irish translation of the game.

Requisitos del sistema

PC
Mac
Linux
    Minimum:
    • OS: Windows XP, Vista 7, 8
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2048 MB RAM
    • Graphics: 256 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 1000 MB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual-Core Processor
    • Memory: 2048 MB RAM
    • Graphics: 256 MB OpenGL 2.0 compatible graphics card
    • Hard Drive: 1000 MB available space
    Minimum:
    • Processor: 1.7 GHz Dual-Core Processor
    • Memory: 2048 MB RAM
    • Graphics: 256 MB OpenGL 2.0 compatible video card
    • Hard Drive: 1100 MB available space
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
1.1 h registradas
I wanted to give this game a good review. I really did. Honestly, I do not care abot the graphics, I care about the GAMEPLAY, and this is were the game failed me...Holy f** ...How you control/move/fight is HORRIBLE!! Just HORRIBLE! It is really the mainly complain I have. Do I recommend it? No. You will end up wanting to play the game, and give it a chance but everytime you decide to do it...You'll remmeber why you stopped playing....HORRIBLE CONTROLLERS!!!!
Publicado: 12 de Octubre
¿Te ha sido útil este análisis? No
A 12 de 13 personas (92%) les ha sido útil este análisis
2.3 h registradas
Unlike many indie games, this one looks good but it's actually bad.
It's super glitchy, pretty ugly (many sprites are recycled), extremely short (1h30 of gameplay), the soundtrack will make you sick the rare times it's present, the combat system is disgustingly poor, the story doesn't make sense... among many other flaws. Get it for a minimal price or don't.
Publicado: 23 de Mayo
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
1.2 h registradas
Do not buy this game under any circumstances.

First of all Ku: Shroud of Crap looks a bit tempting art-wise but don't let it fool you! This poor-mans-bastion is very clunky in action and suffers from terrible controls. Your basic attack can only be used when enemies are seen and you walk towards them - this you can "combo" into 4 hits to different enemies by targeting them, each attack getting slightly more powerful than the last one. Sounds decent but NOOOOO. Computer says NO several times. Basically you just hit an enemy, use rolling to get away from it's attacks and get rewarded by a weird BLIMB-sound when the enemy is struck. After several hits it just falls down and you might get a health orb from it. It this point I was so excited by the fascinating gameplay that I vomited.

Animation is utterly, hideously deformed puppetry. Characters feel and look like paper models and even if it's artstyle decision it's so very wrong.

Quests in this action rpg (buahahaha) consist of fetch quests through uninspired landscape fighting humanlike insects and avoiding being blasted by electric toilets that roam the country.

Finally I got to fly this coppermade chicken, dodging stormclouds with epic flappy birds controls (seriously, it's just pushing a button to get higher) and to my surprise got an achievement "Flappy Birds". You can't believe the joy and accomplisment that I felt. Something childlike, blue-eyed died inside me there.
Publicado: 13 de Agosto
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
1.4 h registradas
The visual design is typically nice, unique and artistic. However every other aspect of this game... from sound design to npc interaction to core gameplay is unremarkable and leans toward being annoying. Your money can be better spent elsewhere.
Publicado: 1 de Agosto
¿Te ha sido útil este análisis? No
A 4 de 5 personas (80%) les ha sido útil este análisis
1.4 h registradas
Well, what can i say about this game... It's a mobile port and it shows, the combat is really simplistic (and it can be really awfull when you have to fight), left click moves and attacks and right click the character dodges... just that, nothing more...

The sound, oh my god, the sound is so awful, the music it's... ok... but the sound effects are so annoying, the "claps" when the character is running and the "boings" when you're doing a combo, it's so bad.

Not everything is bad in this game, the artwork is original and interesting, same can be said for the story BUT... spoiler alert, the story is incomplete, you end in a cliffhanger and wait for the sequel (will there be one?).

The lenght of the game can be a good thing since it's too short (1~2 hours) and thank god it's like that since it was getting boring after the initial 15~20 minutes.

I really can't recomend this game in anyway, it has some potential (story and artwork) but it fails in so many aspects that it can't compensate for that potential...
Publicado: 6 de Junio
¿Te ha sido útil este análisis? No
A 3 de 5 personas (60%) les ha sido útil este análisis
1.2 h registradas
Yet another flash game on steam. You best go to Kongregate or other site and play other RPG for free
Publicado: 22 de Mayo
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
1.6 h registradas
Before you read the review be warned that I will be grading this on an "Indie curve" meaning less than 5 developers

Sound 5/10

The sound is position based and is confusing as to the point of origin of the sound most of the time, not to mention the sounds are comparitive to sound samples from a bad EDM song.

Battle system 6/10

Lacks any real depth, and most of the battle system is learning how to bug the enemies out so they can't hit you. Also your primary "slash" attack has the awesome ability to get you stuck in walls and in other places you don't belong and can't escape.

Bosses 2/10

The bosses of this game are all incredibly easy and short lived, and feel like normal enemies, except the final boss which felt more like the first real boss in the game, but still exceptionally easy. One of my major complaints is you don't heal your health after a boss though.

Artwork 9/10

The art is gorgeous and was my primary attraction to the game, however it is hindered by bad coding to fit different screen resolutions and can look a little distorted depending on the resolution you are playing in, which disappointed me greatly.

Storyline 2/10

I started out with a great concept of what needed to be done and I talked to the whole village. I was continually disappointed by how everyone didn't react to any changes in the plot at the start, or the fact you had a sword. Then after you left the village none of it really related to the rest of the game and soon as you finish the "prologue" there wasn't really much of anything to the story besides run through a bunch of areas as fast as you can, and if you want, kill some enemies. Sure people would talk, but it didn't really mean much of anything, and made no real sense when you string all the sequences together. This is disappointing for an indie action adventure game as one of the easier tasks is to write dialogue that makes the story actually mean something and connect the pieces.

Bugs squashed 3/10

*contains spoilers*

One of the major things I have always looked for, be it a flash game, or a normal game, is both major and minor bugs that inhibit the game, as well as exploits, crashes, etc. Well your main slash ability can put you in an area you can't move, enemies can sometimes still hit you even if you dodge roll away, double dialogues to someone that you're only supposed to talk to once, at the start of the game if you leave the sword training area you have to go through the whole screen's process again including all the training to get through the gate. In the final boss the "laser fields" are sometimes passable and sometimes not, and sometimes enemies get stuck on them making your slash the only way to get to them, leaving no way back if you don't leave an enemy around to slash to. Also at one point after exiting and reentering the game to get around this I had no HUD and couldn't see my health, which was great after the boss when I died first hit to one of the small mobs. Also as another note, in my display resolution (1366x768) I couldn't see discriptions for the hover overs in the escape menu either.

*end spoilers*

Overall 5/10

Between the bugs, the general ease of the game to beat it in <1 hour of time, and the lack of engaging story, I rate this extremely low, even with an indie curve. Some may not share my sympathies, but this could of been polished a lot more to make it far better than it ended up being.
Publicado: 22 de Junio
¿Te ha sido útil este análisis? No
A 4 de 9 personas (44%) les ha sido útil este análisis
2.1 h registradas
Ku: Shroud of the Morrigan has a lot of bad reviews and a lot of the complaints about the game are true. That being said, I like the game. I have played games with similar issues and have just dealt with it. I have been gaming since Atari, through the 8-bit era and now with the incredible realistic graphics of today. I like the graphics, they aren't perfect, but its a $4.99 game, don't expect more. The game controlls stall out occaisionally, frusterating but not a game breaker. Combat is not always responsive and is sluggish at times. I've played better and worse, so I deal with it. The story is intriguing, I haven't finished it yet, so maybe my view on this game will change. If my opinion changes, I will edit my review. 6/10
Publicado: 10 de Mayo
¿Te ha sido útil este análisis? No
A 1 de 3 personas (33%) les ha sido útil este análisis
1.9 h registradas
I really liked this game. Yeah it is short, but it is interesting and different. The idea is very itresting and sad showing a deep and pleasurable experience that shows in some ways the plight of the Irish and celts in general. Can't wait for part 2 and considering this game is 5 dollars why haven't you bought it.
Publicado: 14 de Mayo
¿Te ha sido útil este análisis? No
A 0 de 1 personas (0%) les ha sido útil este análisis
2.2 h registradas
The game is extremely boring.
I fell asleep 19 times trying. I would avoid this game.
Publicado: 12 de Mayo
¿Te ha sido útil este análisis? No
1.6 h registradas
Ku:SOTM is a point and click action and puzzle game in which you control Ku, a 12 year old troublesome boy who is sent on a quest to retrieve a ring of power to keep your village sustained with energy. Filled with puzzles, combat and set in a unique world it's surely a winning recipe, right?

When you first emerge from the tunnels you are greeted with a colourful, friendly village full of interactive characters (make sure you speak to them all and you will be rewarded with an achievement). Speaking to them provides you with information about the main protagonist Ku who is an unruly youth constantly getting himself into trouble. Your first mission is to head out to find the leader of the village. Once you speak with him about the ring that went missing, he explains that it is the main energy source for the village and without it they are doomed. That is where your quest begins, you are ordered to head into the wilderness and hunt down a replacement ring from the North.

As you travel through the lands you are pitted against a variety of enemies and puzzles that block your path. You must hack and slash your way through your foes and chain together combos in order to do more damage and finish them off quicker.

The combat system actually turned out to be a lot of fun as it involved quickly stunning enemies, getting as many hits in as possible and then diving back out before you get hit. This can lead to some very tense albeit short battles that involve you having to be brave and tactical. The Combat Arena takes the combat to the next level pitting you against constant hordes of enemies to win score based on the number of enemies you defeat and rounds you clear. There are 4 levels to be played within the Combat Arena, each of which gets progressively more difficult. There is a leaderboard function on the game also, for you to compare your standing in the world however it was not working at the time of writing.

As I mentioned the game does not revolve entirely around the combat, there are in fact puzzles to solve in order to progress through the game. Although incredibly simple to solve they do offer a well needed variety to the game. They usually involved dragging an item with your mouse, or hitting certain posts to open a door, nothing too challenging but fun all the same.

The whole game is controlled by only the mouse which in fairness was all the game needed. You left click to move and attack, right click to roll/dodge and hit the middle button to fire your stun laser. Unfortunately the controls do feel clunky at times, especially when you are in the middle of combat and you really need to react quickly!

Musically the game felt very vacant and desolate. The music that was playing in the background was generally quiet and didn't really create much of an atmosphere. A large portion of the time I found myself concentrating more on the sounds of my own footsteps than the music itself. The only real exception to this is when you are in the village and you stand near someone playing an instrument.

Artistically is where the game really shows it's true potential. The artwork in this game is brilliant with some very interesting character designs, however the graphics really don't do them justice. Its a shame really as the game shows some true artistic potential which really hasn't been utilised.

Overall I think the game had a lot of potential but unfortunately it wasn't able to capitalise on it's strengths. The price at time of writing is £3.99 on Steam which isn't too steep but it could do with being longer. Taking only around 2 hours complete you barely feel as though the game has begun when the end credits begin to roll.

5/10 - Fun to play while it lasted but could do with polishing.
Publicado: 29 de Julio
¿Te ha sido útil este análisis? No
1.5 h registradas
Ku feels more like a colleciton of art and story that's looking for a medium than a game. While it's interesting to look at, it's also quite tedious to play and in my opinion not really worth the time.
Publicado: 10 de Julio
¿Te ha sido útil este análisis? No
0.3 h registradas
Poorly made at every corner. Art style is at best okay and rendered worse with poor animation. Controls are serviceable but annoyingly limited. UI elements look like cut and paste images. Dialog is okay but lacks depth and full of the fairly standard cliches.
Publicado: 28 de Mayo
¿Te ha sido útil este análisis? No
1.0 h registradas
I didn't get very far in this game, the menu was bugged so I could only see half of it, there are a lot of problems with collision detections and clipping, the graphics are awful and not in an artistically primitive way, there is no music and I didn't understand how the battle system worked so it was pot luck whether I died or not.
Publicado: 18 de Julio
¿Te ha sido útil este análisis? No
0.8 h registradas
Don't waste your money- about the only redeeming feature of this game is the art. The rest is a buggy, broken mess in a world full of empty spaces.
Publicado: 29 de Junio
¿Te ha sido útil este análisis? No
1.7 h registradas
I got this game in a bundle and I still feel ripped off.

There are several Problems within the game.
1. Sound design
Why the hell is my character constantly tapdancing, its so incredibly annoying to constantly hear his "TAP TAP TAP" with every freaking step, if you decide to make stepping sounds, do so without wanting the palyer to rip his ears out.
The same thing goes for every other sound, the swordhit is laughable, the shooting sounds weird, only the music sometimes manages to fit sometimes.

2. Combat
The combat is case sensetive, meaning your character only swings his sword, whenever he feels like it, that lead me to hammering my controllerbutton, till he finally swinged his sword and even better I got stuck in one room, because an enemy, that I needed to kill, was hidden behind some texture, as you can't kill anything with your shot I was forced to quit the game all together, as there is no way to "reload" the room with entering and exiting, you just run into pure blackness, when you go towards the "entrance".
Furthermore the combat is void of any strategy, I actually tried to play the game like you normaly would, dodge incoming attacks and hit and run, turns out its much better to just keep on beating on normal enemys and just avoid boss enemys, because just attacking the small guys leads to quickly finishing them off with the combos and makes them more likely to drop health items

3.Bugs
There are several obvious bugs, for example in the end i had 10/8 stones in my overview, several achievments did not unlock and of course the game ending bug for me was that I could not kill the guy blocked by scenery, which wouldn't be a problem, if either my range attack would do more than stun, funny enough you would think that constantly shortciruiting a roboter will kill it after some time, or if the swordswing would not be depending on the enemy, as i'm sure I would have hit his hitbox otherwise


In the end the game is lacking in many things, its rather short, as I'm sure I was just about to finish the game before the bug hit, its very bug ridden, the combat is bad, the sound is annoying and that all is a shame because the world itself seems atleast interresting, even if you get to know next to nothing about it..which is also a shame.
Publicado: 29 de Mayo
¿Te ha sido útil este análisis? No
1.8 h registradas
It's a neat look and concept, but really doesn't deliver on the promises. Too short, very linear with no ability to backtrack. But the worst thing is the controls. Offers full controller support, but the first controller I tried required both analog sticks just to move, and while the second didn't have that problem it was still difficult to operate. There is no in-game controller configuration, and I ended up having to use the mouse for ranged effects while moving with the controller (which is about as awkward and irritating as it sounds). Could still be a good game with some tuning, but it's unfinished and only marginally playable.
Publicado: 29 de Agosto
¿Te ha sido útil este análisis? No
7.0 h registradas
A pathetic hidden object game.
Publicado: 21 de Septiembre
¿Te ha sido útil este análisis? No
A 61 de 71 personas (86%) les ha sido útil este análisis
1.1 h registradas
This game looks like it is a blast, seems like an Irish Bastion right? It turns out to be a terrible port and not worth a 5 dollar price.

Pros:
-Intriging story
-New setting
-Great art style
-Intresting concept

Cons:
-Terrible textures, texutes don't all match, some have darker outlines and some don't, no shadows, everything looks flat
-Poor sound effects, I had to turn down the footsteps, they are not smooth and the chain hit sound blasts louder than the others
-Horrible controls, says full controller support but I had issues with the controller sticking and the buttons it says to press dont work (example it said to push "a" but the actually button was the trigger) also it wanted me to middle click which is not intuitive at all
-Dialouge boxes don't work well, I had problems navigating through the lines and when they closed they would flash for a frame or two
-Dialouge is written like a tumblr fan fic, early on the dialouge said " *Ku walks forward and raises his had* " which brings us to our next con
-Animations are not smooth, they don't flow with the movment and the cutscenses are just controlled walking.
-Music played by the early npc musicians was incredibly repititive, literally 4 seconds and looped for multiple npcs. I did not hear any other music after this so I do not know the quality later on
-Dialouge is written is a script like context, instead of a box at the top it says like "Culan: Ku, blah blah blah" and the name is the same color as the rest of the text.

This game is a tossed together ios port with an asking price that is not worth it. I could recommend the game at around $2.50 but not at $5, This was written on March 17 so the game might get future updates to improve. I would love to play this game but the flaws are too much at this current point. I hope they update to fix some of these issues.
Publicado: 17 de Marzo
¿Te ha sido útil este análisis? No
A 21 de 26 personas (81%) les ha sido útil este análisis
3.6 h registradas
I really want to like this game.
The art style is lush; the story is promising and what I've heard of the music so far is great too.

However the game itself is disappointing to play.

- The sound effects are strange bordering on unpleasant. The "poing" combo attacks in particular are annoying.
- The controls and movement are clunky. I was playing with a mouse and clicking to move too often sent me in the opposite direction.
- There's no choice during cut-scene exposition so breaking that up into sentences which need to be clicked in turn is unnecessary.
- The script could also do with a good proofread / edit / rewrite.
Publicado: 18 de Marzo
¿Te ha sido útil este análisis? No