A Celt-punk action-adventure set in a future Ireland ravaged by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. Our hero must venture into lands unexplored, twisted by strange and mythical powers.
Évaluations des utilisateurs :
Globales :
plutôt négatives (75 évaluation(s)) - 24% des 75 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 17 mar 2014

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Acheter Ku: Shroud of the Morrigan

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-90%
$4.99
$0.49
 

À propos de ce jeu

Forged from an ancient tale of Celtic mythology. An action-adventure set in a future Ireland devastated by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. When their ancient spring of life begins to fail, an unwanted orphan child must leave the safety of his villages' mountaintop refuge. With only an ancient sword and a mysterious metal glove, he ventures into lands unexplored and twisted by strange ancient powers.

Features

  • Celtic-punk – a fusion of Celtic and steampunk aesthetics
  • A rich and intriguing world, brought to life by beautiful hand-drawn sketches, lovingly painted and animated in high resolution
  • A lush world populated with strange creatures and vicious enemies, born in the cauldron of war
  • Fast-paced combat and epic boss encounters
  • Combat Arena with unlockable arenas and high scores
  • Critically acclaimed original soundtrack – Music from Irelands premier independent electronic artists
  • Play in Irish – a full Irish translation of the game.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP, Vista 7, 8
    • Processeur : 1.7 GHz Dual Core or Greater
    • Mémoire vive : 2048 MB de mémoire
    • Graphiques : 256 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX : Version 9.0c
    • Espace disque : 1000 MB d'espace disque disponible
    • Carte son : DirectX 9.0c compatible
    Minimum:
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processeur : 1.7 GHz Dual-Core Processor
    • Mémoire vive : 2048 MB de mémoire
    • Graphiques : 256 MB OpenGL 2.0 compatible graphics card
    • Espace disque : 1000 MB d'espace disque disponible
    Minimum:
    • Processeur : 1.7 GHz Dual-Core Processor
    • Mémoire vive : 2048 MB de mémoire
    • Graphiques : 256 MB OpenGL 2.0 compatible video card
    • Espace disque : 1100 MB d'espace disque disponible
Évaluations des utilisateurs
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Globales :
plutôt négatives (75 évaluation(s))
Publiées récemment
Sailor12052
( 1.6 heures en tout )
Posté le : 19 avril
This game is no a good no good not even as an adventure.
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Crash Magnet
( 0.3 heures en tout )
Posté le : 25 mars
Poor Steam controller support (though it's marked otherwise), clunky gameplay, and derivative writing. Nothing to see, here.
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Joebot
( 2.2 heures en tout )
Posté le : 18 mars
tl;dr Reasonably decent port of an average mobile game, just don't expect anything amazing. Around ~1.5 hours.

It's not awful, but not particularly good either. I would rather give this a neutral rating, but given the many negative ratings (which seems a bit unfair to me) I'll stick with a positive one - I didn't feel like I "lost two hours", but there are certainly many, many better games out there. Overall it feels like what you'd expect from a mobile port for a rather short adventure game.

The mouse only control scheme isn't as bad as I thought it'd be, but there are some places where you can briefly get stuck in the terrain (easy to fix, but the rate at which this occurred became annoying). There are some nice moments to the story, but as a whole it's rather bland, cliche, and unnecessarily leaves a lot of unknowns to make room for a sequel(s). The combat is boring point and click as you'd expect, with roll and stun features too. Like the movement it can feel clunky, but it's simple enough that it doesn't heavily detract from the game.

It's rather short, probably ~1.5 hours even with looking through every nook and cranny (I had some afk time). On a side note, if you expected this to be "thematically appropriate" for St. Patrick's day or other Irish festivities like I did you should look elsewhere. It has Gaelic names and one guy playing vaguely Irish music in the first act but that's about it; the rest looks more like Mad Max than Ireland.
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=♛S.O.L.U.T.I.O.N♛™ =
( 4.3 heures en tout )
Posté le : 2 janvier
I wanted to shout while playing this.

0/1000
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MiG-21bis Fishbed-L
( 0.6 heures en tout )
Posté le : 1 janvier
Better than anything Digital Homicide has ever produced.
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flitterish
( 3.7 heures en tout )
Posté le : 2 juillet 2015
This could have been a lovely game if more effort had been made, but it failed to live up to its vision. The best part of it was the art style and the "Celt-punk" mythology used in the game, a fresh take on things, but it's spoiled by mushy controls, tedious slogging around for overly simple quests, identikit maps, and downright bad sounds.

Pros:

+ Beautiful and often evocative and/or creepy art, with some unique ideas.
+ While there are Celtic fantasy games, this is the first technology-based idea I've seen, and that's creative.
+ Some good music was struggling to get heard in some of the areas.
+ The characters had an interesting basic design, and Ku seemed true to his namesake.
+ The fighting progression was well done.
+ Some fairly creative change-ups on the quest, with new challenges.
+ Imaginative monster/villain design that needed different approaches for different monsters.
+ Easy to figure out what to do in a particular challenge.

Cons:

- Incredibly bad sound effects. Some very common sounds such as walking and fighting are actively obnoxious.
- If you enter a cut scene while walking, you get to hear the obnoxious walking sound effect during the entire scene, because it doesn't stop the character from walking.
- Some of the cut scenes should be more tightly scripted or meaningful. They steal control from the player and can be tedious to wait through.- Tedious quest design, with overly simple puzzles, and some quests which required slogging all the way back through long and empty maps.
- Very little interactivity in most of the maps. So, interesting art but very little to touch or do. Very dull character interaction on most of the NPCs.
- Poor/weird animation in many areas.
- The map designs should be a little more distinctively landmarked; the maps hindered exploration a bit.
- A little bugginess: fighting charges you to an opponent, and it's possible to bug onto an opponent in an area that you can't get down from, like a wall. (Workaround: reload the game; you have to do the fight again but it gets you off the wall.)
- Mushy fighting which isn't very kinetic and it's not always apparent that your actions aren't taking effect.
- Inferior writing. (There are bits that were funny, but sharper writing would have made this much better.)
- Uneven pacing. (The beginning particularly is poorly paced.)
- Short. (Not as much of a con at this quality level, but if the game were improved and had more to do, this would be a con.)

All in all, while it's not outright bad, it's not outright good either -- I find myself unable to recommend it, but it's a shame because I think this could have been a good game with more attention to quality.
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[insert name/alias here]
( 0.6 heures en tout )
Posté le : 13 juin 2015
The only fun i had with this game was when i broke it.
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YoGattoGatto
( 1.7 heures en tout )
Posté le : 7 mai 2015
I really like this style of Action RPG.

I see so many people complaining about things I personally feel are nitpickings.

The sound effects remind me of older games, some SNES favorites came to mind (Secret of Evermore, Zelda)
The graphics aren't the highest quality, but I don't ever really care, I grew up on grids of colored squares, this is fine.
I like hand drawn games, and this genre is probably my favorite.

The game progresses quickly, and I do not mind that at all. I enjoy a game I don't have to invest half a year to beat.
I also look for titles that will play on even my lowest systems, I own alot of various computers, and it is not often that the game I am currently working on will play on a majority of the lesser endowed machines.

It is a decent game, short but decent. For games on the $5 tab, it does pretty well IMO. Budget games have their drawbacks, this is at least playable and nice to look at (and they aren't wasting your time with the length)

I am not calling it GoTY, but it does not deserve this BS low rating.
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ForReal
( 0.7 heures en tout )
Posté le : 28 avril 2015
Overall an intriguing art style and story concept, but game play mechanics are dated and clunky.
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SeatedGamer
( 8.3 heures en tout )
Posté le : 3 avril 2015
i beat this whole game and it sucked nothing was that fun
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Évaluations les plus pertinentes  Globales
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
0.9 heures en tout
Posté le : 2 mars 2015
Ku: Shroud of the Morrigan est un jeu qui a de bonnes bases

Le héros de ce jeu est un jeune garçon qui s’appelle Ku.

L’histoire se déroule dans un monde parallèle où il existe à la fois la magie (sous forme de pouvoirs psychiques) et de la technologie.

Le graphisme du jeu est vraiment spécifique et original. Je peux comprendre que certains ne l’aiment pas.

Les deux autres points qui méritent d’être retravaillés dans le jeu, ce sont : 1/ l’interactivité entre les personnages (on a plus le droit à des discours qu’à des discussions en ce moment) et 2/ la difficulté à contrôler le héros.

Ces deux points mis de côté, Ku mérite d’être acheté pour son histoire, son graphisme et soutenir un des rares studios de jeux celte.

Pour découvrir l’ensemble des mes impressions sur Ku: Shroud of the Morrigan.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
Non recommandé
2.0 heures en tout
Posté le : 11 mai 2014
Le jeu fait clairement amateur, malgré ses beaux visuels inspirés du folklore Irlandais. Premièrement, il est glitché graphiquement (certains sprites du décor se déplacent légèrement et pixélisent sur de gros écrans, le sprite du personnage ne se retourne pas toujours et on le voit attaquer des ennemis dans son dos) et techniquement (les commandes ne répondent pas toujours à la manette même s'il n'en reste pas injouable pour autant, les collisions et les animations sont étranges et incertaines par moments, les attaques lancées à distance forcent un dash bien ennuyant). En soi, on pourrait se dire que le rythme lent du jeu ne condamne pas une jouabilité et une technicité un peu lamentables, mais c'est sans compter une durée de vie minuscule (1h30), un level design et une narration feignants : de nombreux couloirs, des "puzzles" ridiculement faciles, une intrigue qui ne se développe pas et des personnages placés ci-et-là sporadiquement et non-approfondis, un boss final vite achevé, un héros absolument tout sauf charismatique (en même temps il ne s'exprime pas et son charadesign est anodin).

Si le jeu pouvait posséder une identité, elle est clairement trop fragile, tant l'univers du jeu manque de vie et de profondeur. C'est triste pour un jeu d'action/aventure. Un Bastion laxiste du pauvre, en somme.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
14.4 heures en tout
Posté le : 5 mai 2014
Vraiment dommage, ce jeu avait pas mal de bonnes idées mais malheureusement elles n'ont pas été assez développées, comme par exemple le gant télékinésique que possède notre personnage, on doit l'utiliser au maximum 5 ou 6 fois durant touté l'aventure alors qu'une utilisation au combat aurait peut-être pu rendre ces derniers plus dynamiques.

Je ne peux décemment pas le recommander à d'autres joueurs car ce jeu a beaucoup trop de défauts, il est doté d'une excessivement courte durée de vie (2 heures et demi pour le finir en prenant mon temps et en fouillant de partout pour ensuite se terminer sur un "To Be Continued" au moment où l'histoire commençait enfin à devenir intéressante), d'une incroyable linéarité (qui n'offre absolument aucune replay value) et d'une maniabilité trop rigide.

Malgré tout ca je l'ai quand même apprécié et j'attends d'en voir la suite, car je pense que cet univers "Celte Steampunk Post-ap" peut vraiment être très intéressant si il est bien développé.

Si malgré cela il vous intéresse je ne peux que vous conseiller de le prendre pendant une grosse promotion et de ne pas trop en attendre car sinon vous serez probablement très déçu.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
77 personne(s) sur 92 (84%) ont trouvé cette évaluation utile
Non recommandé
1.1 heures en tout
Posté le : 17 mars 2014
This game looks like it is a blast, seems like an Irish Bastion right? It turns out to be a terrible port and not worth a 5 dollar price.

Pros:
-Intriging story
-New setting
-Great art style
-Intresting concept

Cons:
-Terrible textures, texutes don't all match, some have darker outlines and some don't, no shadows, everything looks flat
-Poor sound effects, I had to turn down the footsteps, they are not smooth and the chain hit sound blasts louder than the others
-Horrible controls, says full controller support but I had issues with the controller sticking and the buttons it says to press dont work (example it said to push "a" but the actually button was the trigger) also it wanted me to middle click which is not intuitive at all
-Dialouge boxes don't work well, I had problems navigating through the lines and when they closed they would flash for a frame or two
-Dialouge is written like a tumblr fan fic, early on the dialouge said " *Ku walks forward and raises his had* " which brings us to our next con
-Animations are not smooth, they don't flow with the movment and the cutscenses are just controlled walking.
-Music played by the early npc musicians was incredibly repititive, literally 4 seconds and looped for multiple npcs. I did not hear any other music after this so I do not know the quality later on
-Dialouge is written is a script like context, instead of a box at the top it says like "Culan: Ku, blah blah blah" and the name is the same color as the rest of the text.

This game is a tossed together ios port with an asking price that is not worth it. I could recommend the game at around $2.50 but not at $5, This was written on March 17 so the game might get future updates to improve. I would love to play this game but the flaws are too much at this current point. I hope they update to fix some of these issues.
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30 personne(s) sur 38 (79%) ont trouvé cette évaluation utile
Non recommandé
3.6 heures en tout
Posté le : 18 mars 2014
I really want to like this game.
The art style is lush; the story is promising and what I've heard of the music so far is great too.

However the game itself is disappointing to play.

- The sound effects are strange bordering on unpleasant. The "poing" combo attacks in particular are annoying.
- The controls and movement are clunky. I was playing with a mouse and clicking to move too often sent me in the opposite direction.
- There's no choice during cut-scene exposition so breaking that up into sentences which need to be clicked in turn is unnecessary.
- The script could also do with a good proofread / edit / rewrite.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
25 personne(s) sur 33 (76%) ont trouvé cette évaluation utile
Non recommandé
2.8 heures en tout
Posté le : 19 mars 2014
K:SotM is an incredibly short game. It took me under an hour & a half to complete, and I ran around searching every corner of each map.

It says it all that the length is my lasting impression of this game. It doesn't really have all that much going for it besides the visuals. The general look of the game reminded me a little of Bastion, but K:SotM does have its own unique look. The game presents itself as a top-down action game with a very distinct art style almost like each moving part of a character model is a separate cut-out drawing. This is rather pleasing on the eye, although some models have clearly had less attention than others. The screen is also too focused on the player, so you cannot see very far in any direction. I also had to use Task Manager to close the game at one point in the story, as an image that covers over almost the entire screenspace would not go away and the menu was unresponsive.

The game control scheme includes gamepad usage, however I could not get my official 360 wired control to work (and Steam forums are littered with others having issues with different controls). Instead, I had to use my mouse to play the game where left clicking moves your character & attacks, right-click performs a dodge roll, and space bar fires your projectile. The input of what I pressed on my mouse was frequently ignored by the game, causing me to stop moving at crucial moments, or for it to not use the correct weapon. The combat felt very clunky because of this. Also, there is only 1 melee weapon, and 1 projectile weapon. The lack of variety, no abilities, and only 1 melee combo attack mean that combat gets very stale regardless of the enemies. There also is not a huge range of enemies in the short campaign, although there are more variants of these enemies in the combat arena mode which adds a little extra lifespan to the game.

The audio is rather bland. There is not much of a soundtrack, none of the characters are voiced, and there are only a few sound effects in the game.

So to summarise: I do not recommend K:SotM, even if you have spare money to burn and it is on a heavy discount. There simply is not enough content here, and even if there was the gameplay is too repetitive and glitchy.
To top it all off, the game ends on a humongous cliff-hanger that cannot really be justified when the game is so short.
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20 personne(s) sur 26 (77%) ont trouvé cette évaluation utile
Non recommandé
1.9 heures en tout
Posté le : 19 mars 2014
Buggy, glitchy and sluggish, in addition to blurry graphics and limited animations, Ku has been nothing but a disappointment so far. Avoid for now.

[Rating: 35/100]
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19 personne(s) sur 26 (73%) ont trouvé cette évaluation utile
Non recommandé
2.3 heures en tout
Posté le : 23 mai 2014
Unlike many indie games, this one looks good but it's actually bad.
It's super glitchy, pretty ugly (many sprites are recycled), extremely short (1h30 of gameplay), the soundtrack will make you sick the rare times it's present, the combat system is disgustingly poor, the story doesn't make sense... among many other flaws. Get it for a minimal price or don't.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
1.2 heures en tout
Posté le : 6 janvier 2015
It tries too hard to be bastion, but has clunky controls, isn't very interesting, and failed to captivate me. The art doesn't blend well, and the NPC's seem a little "Stupid"
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 17 (71%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Non recommandé
1.4 heures en tout
Posté le : 1 août 2014
The visual design is typically nice, unique and artistic. However every other aspect of this game... from sound design to npc interaction to core gameplay is unremarkable and leans toward being annoying. Your money can be better spent elsewhere.
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