Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
User reviews:
Recent:
Very Positive (56 reviews) - 92% of the 56 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,668 reviews) - 94% of the 2,668 user reviews for this game are positive.
Release Date: May 20, 2016

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Recent updates View all (17)

May 20

Melody escapes out of Early Access!

Melody's Escape has left Early Access and has now officially launched!

I would like to personally thank the community for all the amazing support and feedback received during this Early Access phase!

This 1.0 update adds 6 amazing music tracks from Shirobon. (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game.

Loïc

48 comments Read more

May 18

Update v1.0: now with music!

Major Changes

  • Added 6 amazing music tracks from Shirobon! (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. You can find those songs in the "Bundled Music" menu in the Music Selection screen.
  • The main menu now has music
Minor Changes
  • Reduced the terrain's "waviness" height ranges in Flying intensity, as it was too high in some cases.
  • The game now still runs at full speed when its window has lost focus.
  • "Double Low Tempos" adjustment mode (used in Intense difficulty and Custom) now only works on <=88BPM tracks instead of <=91BPM.
  • Fixed a bug preventing a track to load from cache when it only had "Walking" intensity for its entire duration, or no obstacles at all.
  • Updated track cache format. This will invalidate previously cached tracks and force a new analysis of each song when played.
  • The font size for the "toggle favorite" and "play all" text elements is now bigger.
  • Fixed not being able to exit the "Credits" menu using the Esc key or Back button.
  • Added an "Audio" option to disable the main menu's music.
  • Disabled the F1 to F5 "debug" keys, as it was conflicting with some players' "Screenshots" key. You can enable them again by using the "-debug_function_keys" command line parameter.
  • Updated the FNA framework on Linux and OSX

29 comments Read more

Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC) and more!*)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Workshop support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.

    * iTunes® (AAC) support requires Windows 7 or above (or the manual installation of the "BASS_AAC" plugin), WMA is only available on Windows.
    * MP3 support on Linux requires the third-party "libmpg123(i386)" library.

About This Game

Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers only
    Recommended:
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers only
    Minimum:
    • OS: Snow Leopard 10.6.8
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Storage: 100 MB available space
    • Sound Card: Required
    Recommended:
    • OS: Mountain Lion 10.8.5
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Storage: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: glibc 2.15+
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Storage: 100 MB available space
    • Sound Card: Required
    • Additional Notes: libmpg123 (i386) is required to play MP3s.
    Recommended:
    • OS: glibc 2.15+
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Storage: 1 GB available space
    • Sound Card: Required
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (56 reviews)
Overall:
Very Positive (2,668 reviews)
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1,532 reviews match the filters above ( Very Positive)
Recently Posted
Seagull-78
0.3 hrs
Posted: September 24
I swear this thing (keywork: THING) is gonna make me feel anger everytime I listen to my favorite music.
Helpful? Yes No Funny
FromtheWordsofBR
2.8 hrs
Posted: September 22
I love the artstyle and atmosphere in this game. A must-have if you love Dance Dance Revolution and Audiosurf.
Helpful? Yes No Funny
RocketChikubi
13.6 hrs
Posted: September 13
I suck at this game T.T
Helpful? Yes No Funny
toxicvirus1230
16.7 hrs
Posted: September 11
It doesn't matter on what kind of music genre you listen to, this game's tempo detecting system will know every beat from it. Whether you listen to Rock, Pop, Hip Hop, or even Baby Metal, this game just knows every beat. I recommend this game to anyone who is looking for a good challenge (if played on Intense or Overdrive) and enjoys playing to their own music.

My rating: 10/10
Helpful? Yes No Funny
Nepu
6.7 hrs
Posted: September 10
Good game get pretty hard tho but i injoy it the controllers are confusing at first but then u realise that u need to use wasd and the arrow key at the same time for the movements and the coloured circles. the game gets a bit easier with the use of an controller but still the game is hard but enjoyable.I also love the fact i can use my own songs on this game witch was like the greats thing that ever happended to me (aside from the neptunia game thoese come first).Overall this is one of my favourite games on steam and i usally play this when u look at all of my steam games and im like what should i play then im like screw it lets play melody's Escape and then i do for an hour or 2.I recomend to all people and also the modding community is good too so check out the mods if u pick up this game(warnning lots of weeaboos post anime mods u have been warnned)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 22 people (73%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: September 9
There are a lot of things that I like about this game, and I really, really wanted to recommend it - but I just can't.

The bottom line is this: the audio detection (the core game mechanic) is BAD, BAD, BAD. If it were merely average, or even just mediocre, my overall opinion would likely be different - but it really is that bad.

It does a fine job of tracking the basic background rhythm of a song, but fails horribly when pitted against even the simplest of melodies. Even when testing with the most mundane 5-chord pop-radio double-digit tempo BS (barf) I could dig up, all non-rhythm segments of the gameplay quickly become totally out of sync with the audio; I'm talking about constant audio/visual offsets in the triple digit milliseconds when any amount of polyphony was present, not just audiophile nitpicks. In contrast with the 0-latency, spot-on simple beat tracking, this made the gameplay awkward and clumsy at best - but mostly just outright discordant.

To clarify, this is not an issue of latency; the game interacts with (my) system audio output flawlessly - it just does a terrible job of translating the audio into visually-synchronous gameplay (orbs/obstacles). I found that the more attention I paid to the music, the worse I played - which is exactly the *opposite* of what I expect from a game of this sort. Calibration, while an awesome feature to have in this sort of game, is unfortunately useless if the audio algorithm cannot even track and synchronize significant components of an audio track individually... which it clearly cannot.

As it currently stands, the game is a linear, strictly visually-cued sidescrolling twitch-platformer that very loosely incorporates the *most basic* rhythm of the user's soundtrack. If you were to take away the audio library option, this would simply be a better-looking clone of thousands of similar, free, flash games out there - plenty of which execute their intended gameplay better.

With so many other excellent games in this genre out there, I can't get behind one that only works if you ignore the audio. Here's hoping this will be addressed by the development team in the future, in which case I'll happily revisit the game.
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6 of 6 people (100%) found this review helpful
Recommended
42.3 hrs on record
Posted: September 6
Its SUPER fast paced, SUPER fun, and its SUPER awesome that you can use your own music. It runs on anything, my terrible laptop runs it at a smooth 120 FSP throughout. The difficulty spike is kinda high between each difficulty, but I recommend perfecting one, then moving up~
Design is stunning, and is well optimised for my VERY bad laptop. 10/10
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
4 people found this review funny
Recommended
3.5 hrs on record
Posted: September 21
Love this Game! you Play the Music not just Hear Music. but you Playing it! when i want to Hear Anime Music, i will always Play this Game <3 ^^)/
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
2 people found this review funny
Recommended
11.4 hrs on record
Posted: September 16
im surprised some weeb perv hasnt made a nude mod yet
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
102.5 hrs on record
Posted: September 11
This is a really great game if you love music of any type. Watch out if you're playing for an extended period of time, because you can get eyestrain a lot at first. Doesn't need a good computer to run. (my laptop is terrible and I still get 60 frames) Still working on that last achievement, and I don't even know what overload mode is xD

Definitely worth buying, Melody's Escape has given me years of entertainment
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
51.1 hrs on record
Pre-Release Review
Posted: September 7
I liked it, despite the fact that most people wouldn't play this more than once or twice I found a good few hours playing it, just for the fact of putting my own music into a runner game. it's a unique experience with some lovely visuals.
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2 of 2 people (100%) found this review helpful
Recommended
14.1 hrs on record
Posted: September 25
How fun this game is really depends on the songs you pick. I haven't figured out the audio detection system yet, because some songs work a lot better than others, regardless of them being by the same artist with very similar sounds. Some songs will have obstacles created that look like O-----O-----O-----O (O's being beats and -'s being breaks), while others will have O-O-O-O-O, and obviously the more fast paced the obstacles are, the more engaging the song will be. I wish every song worked really well, so Melody's Escape becomes quite the challenge when you just want to find a song that works well and isn't boring to play.

Songs that worked well for me:
Andrew WK - She is Beautiful
Paramore - Misery Business
My Chemical Romance - Na Na Na

Unfortunately, regardless of how fast or slow paced the song actually is, the game likes to create a really slow and boring obstacle course for you. It really makes no sense, and like I said, I haven't figured out yet what makes a more engaging song. I still recommend the game, because overall it is very good and an easy one to 100% if you care about achievements, but it does have its problems.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
4.2 hrs on record
Posted: September 25
Melody’s Escape is a rhythm game with the ability to use your own music. At a glance, this game focuses more on timing button presses to notes on the screen, in contrast to games like Audiosurf where the music is less synchronized and tied together to the generated level. With a familiar yet unique twist on the typical rhythm game formula, Melody’s Escape provides excellent use of your music in its accurate and fun levels.

The gameplay in Melody’s Escape is definitely inspired by several other games. The ability to use your own music brings to mind Audiosurf, and the action of pressing buttons to the music is seen in countless other rhythm games. Vib Ribbon and Bit.Trip Runner are the biggest influences in terms of gameplay mechanics and overall style, and it shows with the running action and obstacle dodging. There are two kinds of objects in each level, which are notes and obstacles. At easier difficulties, there is no real distinction between these two objects, but harder difficulties require dodging obstacles using another set of keys. For example, on a controller, notes would be pressed using the colored buttons and obstacles be done using the control stick. On a keyboard, WASD is used for notes and the arrow keys for obstacles using the default controls. It actually takes a while to get used to the controls in terms of timing and trying to dodge obstacles. At first it may feel difficult to manage pressing the right buttons, but over time it gets easier and this is where you start having fun with the levels. In addition to the default difficulties, there is also an option to create your own difficulty level using various settings to tune your own experience. The game does a great job detecting the beat of the song along with intensity changes and other key moments. This is reflected in the level with the placement of objects and how fast Melody is running. For the most part, the synchronization to the music is very good and makes for fun tracks to play using pretty much any song. Overall, Melody’s Escape plays like most standard rhythm games with a couple of unique features to play with. These new mechanics may take a while to get used to, but it’s rewarding to play through the well mapped levels that match quite closely to the current song.

Using a predominantly vector art style, Melody’s Escape looks visually clean with its colors. Most of the game uses silhouettes along with a distinct color. The game does a fine job of color coding things with what button to press for a note or obstacle and showing what part of the song you are on. There are some visual effects such as glows or particles that don’t distract from the gameplay, which is pretty important when there’s a bunch of notes to press on the screen. Modding is supported for Melody’s Escape, enabling players to change character skins, hairstyles, and color schemes. The clean and smooth graphics are great to look at, and aren’t too distracting when playing through a song.

Most music based games tend to create a level that loosely matches the song. Melody’s Escape goes for a more standard rhythm game where timing is important. The gameplay provides a similar style to most other games with some unique new features, and the levels are designed to be timed to the song with excellent results. As a whole, Melody’s Escape focuses on delivering solid rhythm gameplay, and it succeeds in being fun to play and listen to your own music.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
4 of 6 people (67%) found this review helpful
2 people found this review funny
Recommended
23.2 hrs on record
Posted: September 1
I really like this game, you can say I am a bit of a fan.
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