Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
User reviews: Very Positive (722 reviews)
Release Date: Feb 26, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Melody's Escape is almost feature-complete and is in a very stable state.
During this Early Access period I will focus on polishing the gameplay and aesthetics, and with the help of the community's feedback I will add more features to the game.
The game will also be ported to Mac and Linux, and will get more skins, hair styles and color palettes, as well as a Workshop integration to share your own custom content with the world!

Please note that there is no bundled music yet, so you will need digital music files on your disk to play the game.

Your feedback is very important and welcomed! :) - Loïc
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Recent updates View all (10)

September 2

Now available on Linux and Mac!

Melody's Escape is now available on Linux and Mac, as a native port using FNA/Mono.

Everything should be functional, except for a few issues with fullscreen mode that will be fixed in the next patch, and "drag'n'drop" which isn't working yet.

If you encounter any issues on those platforms, please don't hesitate to post them in the Linux and Mac support thread.
If the mouse isn't responding correctly after switching to fullscreen, you can use the keyboard to navigate the menus.

5 comments Read more

August 28

Update v0.7.3.0 - Performance boost on integrated GPUs

New "Anti-aliasing" (MSAA) option

Disabling AA (in the "Performances" options menu) greatly improves performances on low-end machines (especially on Intel HD GPU laptops), at the cost of jagged edges on long obstacles (please note that this change requires a restart of the game).
If you were previously struggling to run Melody's Escape at 60FPS, you might wanna try to disable anti-aliasing and re-enable backgroud visualizations and/or post-processing (to medium) for the eye-candy effects, as without the antialiasing it might now run smoothly at 60fps!

This option will default to OFF on integrated GPUs. However, the GPU's type can only be detected by the game after that the setting has already been applied, so the first time that you run the game after this update, if the option was auto-set to "OFF" you still need to restart the game for it to take effect!

Effect preview:


Other changes
  • Added a sound menu option to disable the audio preview when selecting a music.
  • Tons of behind-the-scenes changes to the engine to prepare for the Mac and Linux port of the game (coming soon! :) )


    Update 0.7.3.1 Fixed BASS addons for additional formats not being loaded by the music engine
    Update 0.7.3.2 Fixed custom skins not being loaded when restarting the game

6 comments Read more
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Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC) and more!*)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.
  • Workshop support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!

    * iTunes® (AAC) support requires Windows 7 or above, WMA is only available on Windows.
    * MP3 support on Linux requires the third-party "libmpg123" library.

About This Game

Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 3 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: No bundled music, you need digital music files on your disk to play
    Recommended:
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers
    Minimum:
    • OS: Snow Leopard 10.6.8
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Hard Drive: 100 MB available space
    • Sound Card: Required
    • Additional Notes: No bundled music, you need digital music files on your disk to play
    Recommended:
    • OS: Mountain Lion 10.8.5
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: glibc 2.15+
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Hard Drive: 100 MB available space
    • Sound Card: Required
    • Additional Notes: libmpg123 is required to play MP3s. No bundled music, you need digital music files on your disk to play
    Recommended:
    • OS: glibc 2.15+
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Hard Drive: 1 GB available space
    • Sound Card: Required
Helpful customer reviews
5 of 5 people (100%) found this review helpful
0.5 hrs on record
Early Access Review
This game takes some getting used to compared to Audiosurf. Your button presses have to be spot on in order to play effectively. Of course, if you don't feel like button tapping, there's a visualizer so you can at least watch your music being played. But just like Audiosurf, being able to play with your music adds virtually infinite replayability. Not to mention the art style is nice, and your character is actually kinda cute (reminds me of a Vocaloid girl, in fact). Still a good buy for $10, but if you're weighing between this and Audiosurf, I'm going to say right now: You're probably better off with Audiosurf. Much more accessible and newbie-friendly, and it's the same price.
Posted: September 30
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4 of 4 people (100%) found this review helpful
2.9 hrs on record
Early Access Review
Great Game!!! You can select your own music, play them and rush trough the levels!
Its a bit difficult at the beginning, but if you play a bit it gets more and more easier for you.
Not many games that are Early Access are so good like this game.


9/10 Stars

Pros:

- You can use your own favorite tracks
- Clear interface
- Thrilling game coz´ all these colors and music ;D
- Great rythm and beat detection
- Rythm game
- Rich in variety
- Awesome feeling when you play this game
- 4 different difficulty modes
- Great price for such a good game (8,99 Euro)

Cons:
- A bit tricky for new players
Posted: September 28
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1 of 1 people (100%) found this review helpful
8.0 hrs on record
Early Access Review
One word to describe this game? Addictive.

The day I bought this game, I could not stop. I don't know what got into me, but I knew I wanted to continue to play. Hours passed, and my enjoyment increased. I continued to play all the Sountracks in my Itune's Library 'til I got tired and could not keep my eyes opened.

I would tote's recommend this game to my friends!
Posted: September 28
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Early Access Review
I Highly Recommend this game for these reasons...

1.Its a nice change of pace
2.The whole idea of the game is Really cool i mean a whole stage being generated to the music your running to is awesome
3.The stage generation is actually dead on when ever you have to hit a button its the same time as a beat
4.The colours of the game is pretty
5.Character customization is included sure its limited but its still awesome
6.Steam Workshop and all
7.Finding your music in the game to put in is really easy
8.It has a "Recent Music" spot so you can re run on Music you have ran to before
9.It actually keeps a score of each song
10.Its still in Early Access so anything not in it can be added
11.It has achievements

So those are some reasons i recommend this game

however if you do end up playing it and the beats are ever off in the game thats your computer lagging i personaly havent had this problem but ya know XD
Posted: October 4
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0 of 5 people (0%) found this review helpful
0.4 hrs on record
Early Access Review
Well, I'd rather play Audiosurf or Beat Hazard.
Posted: October 11
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8.4 hrs on record
Early Access Review
Flat out i would rate this game a 3/5. That being said I LOVE THIS GAME. It does do a very good job with your music and putting it to a beat to press with the keys.

That being said the reason why i give it 3/5 is because there are a few issues.
1. I the sencitivity from key press to responce is very weird and for the highh level WASD doesnt seem to work well which im a WASD man so even if i am at the skill level of the upper 2 dificulties i cant realy do them because i suck with the ariow keys XD.
2. I wish there was a little bit more dynamic key pushing instead of up down left right...honestly all i want is a feture where you have to hold down those keys...i have seen this in the game but only on 2 songs and ony while walking/moving very slowly and even if it just happens to be my songs i do wish they could diversify some of the beats....just as long as it does not compromize the rythm set up they have because it is AMAZING atm.
3. i have had some issues with syncing MP3 but that is probibly just my problem and not the game

Melodys escape is a fantastic game well worth the 10$ it costs quire frankly i think its well worth a little more.



side note i wish they would allow you to make your custome...set...track where you play ur song do your beats free style and then able to replay your free styled game mode....if that makes any snce at all lol
Posted: September 27
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1.9 hrs on record
Early Access Review
This seems to be better as a visualizer than an acutal game in my eyes. Just set it on autoplay, and look at the amazing colors. Plug in a controller too to feel that strangely soothing vibration of it.

For actually playing the game, it is very competant at what it does, though the timing can be strict. That said, failure is okay, as it does not interrupt the song, instead just a quick glance at bleached colors before jumping right back in.

Overall, get this game if only for the unique design of it.
Posted: October 17
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0.7 hrs on record
Early Access Review
Just a heads-up: I'm writing this review on 15 October 2014. As of today, Melody's Escape is still in Early Access, so this review might not be accurate if the game undergoes more development.

Melody's Escape has heart, and its base concept is so simple that I'm surprised at how challenging it is. The problem is that a good portion of the challenge doesn't come from the gameplay, but from the interface and the bugs.

In full screen mode, the game doesn't register button/key-presses worth a damn, so I played it in windowed mode instead. It works much better in windowed mode, but the timing of key presses still feels somewhat arbitrary. This is most notable in sections that have evenly spaced single notes that, by rights, should have a regular 4/4 beat, but even tapping right along with the song yields a hit only 80% of the time at best. This includes Relaxed mode, where (supposedly) you can LITERALLY just tap one button in time with the song for most of the prompts. I get the distinct impression that this is not because the prompts aren't timed right, but rather, the game still isn't registering all of my key-presses correctly.

In sections that mix "button" prompts (orbs) with "direction" prompts (obstacles), the game tends to ignore between 30-50% of all my "direction" presses, even on difficulty modes where the directions and buttons are interchangeable (The lowest two difficulties). Additionally, when two "long-note" sections, which require you to hold the button, are back to back, the game tends to ignore my button press on the second prompt. For most of these issues, I find that if I press the key a split second early, it tends to register more often, but what is the point of a rhythm game if you have to force yourself to ignore the rhythm in order to play?

On top of this, the process of respawning after you die is not very forgiving. I find that most of my deaths come in twos, because Melody will fall down, reappear, and immediately trip over something else because the game isn't ready to register key presses yet, or something.

My last major point of contention is that the difficulty level of the game, even without the bugs, is off the charts. Personally, I can't imagine how anybody referred to this game as "relaxing". Even some of my most drifty, relaxing music was face-meltingly difficult at anything other than "Relaxed" difficulty, which just requires you to tap away at the same key for most of a song. I don't know if the devs read reviews, but I'd suggest changing, or implementing a setting to allow the player to adjust, the speed at which the stage goes by (or the speed at which Melody runs, if you prefer). A follow-on suggestion to that would be two sliding scales of difficulty. The current one changes the fundamental game mechanics so that you either have to use one button at a time, four buttons, or four buttons AND four directions. I'd like to see a second difficulty setting that simply lets me adjust how frequently the prompts appear. Only having to press the B button doesn't help me if I have to press it 16 times in one syncopated measure.

Finally, and this is NOT a complaint but a suggestion, I would really like to see the "AutoPlay" mode be able to play more than one song consecutively. If you're going to play it up as a visualizer, why not let Melody just run her way through an entire folder?

If the timing/sync issues could be resolved, and if I could play it fullscreen, I'd probably give the game an 8/10 or 9/10 even with the insane difficulty level. It has style, the concept is simple and proven, and honestly, who doesn't like games that respond to your personal music library? As it stands, though, it gets one point for style, one point for letting me use my music library, one point for having polished visuals (or, if you want to be brutally honest, an aesthetic so simple that the visuals couldn't be anything other than polished), one point for the solid concept, and an extra point for the music thing (because I REALLY like games that let me use my music library), for a wobbly 5/10. I look forward to seeing where this game goes. I do recommend it, but I also recommend not expecting a perfect game. It's still in Early Access and I like it, but it definitely needs work.
Posted: October 15
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0.8 hrs on record
Early Access Review
this game looks great and honestly I was super excited when I first opened it, but if truth be told I wasn't able to play one song. This could be a problem with me keyboard, but the game didn't got any of my cammands, it just doesn't responds... also it would be neat that you could sinc it with spotify... idk.

leaving that aside this game is a dream come true and probably you wont have the same problems that I had, so I just can't not recommen this game, and if you have the same problems that I have, please tell me how to fix it.
Posted: October 17
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6.4 hrs on record
Early Access Review
Great game, it has come along way since it was released on steam. It has 4 different difficulties from relaxed mode which lets you use only 1 button to extreme which makes you use the arrow keys along with the regular keys. The game syncs up fairly well with whatever song you're playing. Must buy if you're a music game fan.
Posted: October 16
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18.0 hrs on record
Early Access Review
Interesting rhythm game based on a program meant for analysing beats of a song.
It's far from perfect, but does a good job from the songs in my library.
Melody herself is customizable as well, be it from making your own skin, or downloading one from the workshop.
Posted: October 15
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4.8 hrs on record
Early Access Review
Great game to play in spare time although i would like to see some more content in the future including look's and gamemode's.
Posted: October 15
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1.6 hrs on record
Early Access Review
Enjoyable, and one of the better music analysis systems I've seen in a game.

The tempo detection is a bit hit-and-miss with anything over 180-200BPM, but still follows the beat, so still playable.

Good mix of difficulties, with the custom difficulty settings letting you tailor it to your taste.

FLAC support and decent unicode support.

It sadly doesn't have the ability to scrobble tracks to LastFM at the time of writing.
Posted: October 6
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2.2 hrs on record
Early Access Review
Awesome Game,Must if your Music/Rythm Games Lover,everything is simple you will learn game in few minutes,good sync of Map with Music,You can costumize the girl and background just dont play it if your having Epilepsy,You don't have to blame your Team like in Dota game is single-player ;)
Other than that 10/10
Posted: October 6
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1.0 hrs on record
Early Access Review
This is not a game that will keep you interested for hours at a time nor will it last long over all. if you have played for an hour you have basically seen everything there is to see. the mechanics are simple and the difficulty spike from relaxing to normal is large but after that it just gets dull. you can use any song you like but this just makes me want to listen to them normally or play audio surf. over all there’s nothing wrong with it there’s just not a lot there
Posted: October 12
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4.4 hrs on record
Early Access Review
wow this game is epic! a unique and dynamic music player lol
Recommend to play with songs with strong sense of beat (trance, drum n bass)
Posted: October 9
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1.0 hrs on record
Early Access Review
The date i've written this is: 9/29/2014

Before I say anything, I have to say I think this game is really neat, the visuals are great and I love the aesthetic.

Unfortunately, however, I can't recommend the game at its' current state. While I love the way the colors change which the tempo of the game, it has nothing in comparison to Audio Surf as an example, nor anywhere near the customization. I KNOW it's in Early Access, but it's something.

That isn't my main point though. For me at the very least, THIS GAME CAUSES ABSOLUTELY MASSIVE EYESTRAIN. While fun, the game actually becomes physcially painful to play within 10 minutes of play. I don't get motion sickness (unless it's on boats) and no other games have ever caused this for me. The first 30 minutes I played gave me a pounding headache.

The last thing I have to barb at would be the aesthetics. I know I said I like them, but they're very limited. Play through two songs and you've seen everything. If you want to drop $10 on something that may give you eye strain but could be something to visit once a day for a song or two, then go for it, but i'd recommend you wait until further updates.

While I like the game, I feel as if I got ripped off a bit here.
Posted: September 29
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3.9 hrs on record
Early Access Review
Melody's Escape is a pretty good game, the art style is amazing, the concept is excellent that being said I think the game is not worth its 10$ (Early Access) Value. What got me to buy this game is the art style because it looked lovely, that being said the gameplay is what bothered me, your basically on a linear path your character moves by herself and you just wait to press arrow keys, you become more focused on the buttons you have to press that you lose focus on the visuals in the background, and that really draws away from the game.

The intesity of your music does not always sync well, I have played some intense songs that aren't all that intense ingame and I have played slow songs that gameplay wise get intense, so its not properly balanced. I have also noticed that there is a repetative feel to the three different linear paths, the first time you play its usually you running a linear path, then the second song you play its you jumping higher or lower on platforms, and the third song is usually you flying, now this is the case for me I don't know about anyone else but I have noticed that.

Overall the game is beautiful in its art, its simple & user friendly, gameplay wise the focusing on buttons more then anything else draws away from the game but that being said the game is still satisfactory.
Posted: October 2
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3.1 hrs on record
Early Access Review
Very fun. Its harder than it looks but once you get the hang of it it becomes so much fun. You get lost in the music as you play. I like this game a lot.
Posted: October 3
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3.9 hrs on record
Early Access Review
Melody's Escape is a game in the same boat as Symphony or *groan* Audiosurfer. Each level is a song in your music collection of choice. Sadly, though, the game doesn't contain any preset tunes, but that's okay as long as you've got a thick selection to choose from. The game doesn't feature any campaign or story, for that matter, but perhaps that would ruin the charm. The game, aside from it's core components (which I remind you are top notch), is rather barren to say the least. Perhaps some menu music (FOR YOUR MUSIC GAME) and some more background elements would help, but I don't know. Local Multiplayer sounds perfect for this title, with 2-4 different players fighting for that perfect score (of course, not colliding). By now, you may be thinking I've been pretty harsh on the game and wondering why I recommend this, and with my answer comes the game's saving grace: Early Access! Just because these notable features aren't included in the game DOES NOT mean they won't be included, because this isn't the final product. While quite a few people I know are always skeptical about this Steam feature after multiple particular blunders (YOU KNOW WHO YOU ARE), but the devs seem pretty good about it so far. And don't forget that lovely Steam Workshop.
On to the actual gameplay, however! In this humble little game, you control the mysterious Melody as she runs away from, uh, something probably really dangerous and stuff. Yeah, that. It must be really dangerous, though, because she'd rather not face it head-on but instead take the scenic HELL OBSTACLES OF HELL route. Yep, this game isn't as easy as it may lead on. In fact, you better start off with Relaxing mode before even touching 'Normal', or you're gonna have a bad time. Now, slide your headphones on and take a trip through Melody's musical drops, hurdles, and slides, all synced to your chosen song! I have to say that for all the frustration and guilt (Melody's animations when she fails most obstacles are hard to watch) I had starting off, when you get that perfect ranking, you feel like a god. While some songs don't work well, or in some cases, not at all, the ones that do work REALLY work. I'd be sure to have the zoom all the way out, however, or you'll get one hell of a headache. If you can manage, I'd also suggest a 360 controller.

Final Statement: It looks like you can run away from your problems after all.
83/100
Posted: October 24
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