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Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
Release Date: Feb 26, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Melody's Escape is almost feature-complete and is in a very stable state.
During this Early Access period I will focus on polishing the gameplay and aesthetics, and with the help of the community's feedback I will add more features to the game.
The game will also be ported to Mac and Linux, and will get more skins, hair styles and color palettes, as well as a Workshop integration to share your own custom content with the world!

Please note that there is no bundled music yet, so you will need digital music files on your disk to play the game.

Your feedback is very important and welcomed! :) - Loïc
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Buy Melody's Escape

$9.99

Recent updates View all (9)

Update v0.7.3.0 - Performance boost on integrated GPUs

August 28th, 2014

New "Anti-aliasing" (MSAA) option

Disabling AA (in the "Performances" options menu) greatly improves performances on low-end machines (especially on Intel HD GPU laptops), at the cost of jagged edges on long obstacles (please note that this change requires a restart of the game).
If you were previously struggling to run Melody's Escape at 60FPS, you might wanna try to disable anti-aliasing and re-enable backgroud visualizations and/or post-processing (to medium) for the eye-candy effects, as without the antialiasing it might now run smoothly at 60fps!

This option will default to OFF on integrated GPUs. However, the GPU's type can only be detected by the game after that the setting has already been applied, so the first time that you run the game after this update, if the option was auto-set to "OFF" you still need to restart the game for it to take effect!

Effect preview:


Other changes
  • Added a sound menu option to disable the audio preview when selecting a music.
  • Tons of behind-the-scenes changes to the engine to prepare for the Mac and Linux port of the game (coming soon! :) )


    Update 0.7.3.1 Fixed BASS addons for additional formats not being loaded by the music engine
    Update 0.7.3.2 Fixed custom skins not being loaded when restarting the game

5 comments Read more

Update Notes - v0.7.2.0

July 20th, 2014

New "Playlist Mode"
  • Added "Playlist Mode", to play multiple songs in a row (albums, folders, playlists, favorite/recent files, etc.). When you have multiple songs displayed in the Music Selection menu, simply select "play all files" ("P" hotkey on keyboard and "X" button on controllers)
    If you want more controls over the played tracks and their order, you can use your favorite music player to create a .M3U playlist and then access that playlist from the Music Selection menu.
  • Added an option in the Pause menu to skip to the next song in the list.
  • "Autoplay" songs in Playlist Mode now start automatically after loading, allowing you to select multiple songs and have them all play without any required input (great for playing music in the background and enjoying the game as a visualizer!)
  • "Autoplay" songs don't show the end stats screen anymore.
  • Added support for multiple files drag'n'drop (to be played in Playlist Mode).
  • In Playlist Mode, files that cannot be played due to an error (file format, deleted file, etc.) will be automatically skipped instead of showing the error screen.

Difficulty Changes
  • Complete overhaul of the Overload difficulty. I wanted to have a much bigger density of orbs in Overload and I wasn't happy with the artificial difficulty of simply requiring difficult inputs constantly for solid obstacles.
    Now the Overload tracks will have twice as much orbs and less solid obstacles (especially noticeable in "Tempo" sync mode), and require Direction/Color Tandem inputs instead of "Mix" (The Direction/Color Mix is still available in the Custom difficulty settings for those looking for an extra challenge).
    Please let me know what you think about this new Overload mode in this discussion thread!
  • The input window in Intense mode is now a bit wider.
  • The orb density in Energy Peak mode for Medium Difficulty is now lower
  • Slightly increased the speed of flying sections again
  • The setting "Double Low Tempos" now only affect tempo values below 91 BPM instead of 101 BPM.
  • Added an option (in the "General" menu) to disable the usage of a distinct "Direction" purple color for solid obstacles in Intense mode (a cosmetic change only, you still need to use the correct arrow input).

Other changes
  • Removed the "tempo confidence" percentage from the Track Loading Screen, as it was too confusing and not linear; a lot of players assumed that 50% meant that only half of the song would be on sync when instead it would mean a near perfect sync.
  • You can now press the "backspace" key (or "back" gamepad button) during a track and at the end stats screen to replay the song.

12 comments Read more
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Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC) and more!*)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.
  • Mod support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!

    * iTunes® (AAC) support requires Windows 7 or above, WMA is only available on Windows

About the Game

Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 3 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.

PC System Requirements

    Minimum:
    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: No bundled music, you need digital music files on your disk to play
    Recommended:
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers

Mac System Requirements

    Minimum:
    • OS: Snow Leopard 10.6.8
    • Processor: 2.8Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Hard Drive: 100 MB available space
    • Sound Card: Required
    • Additional Notes: No bundled music, you need digital music files on your disk to play
    Recommended:
    • OS: Mountain Lion 10.8.5
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Hard Drive: 1 GB available space
    • Sound Card: Required
Helpful customer reviews
12 of 12 people (100%) found this review helpful
176 products in account
16 reviews
4.0 hrs on record
Early Access Review
If you're a daydreamer, you'll love this game. If you were one of those kids to listen to music and imagine a man running outside of the car window, you will love this game.

Giving it a wide review isn't easy considering that every will have a different music genre taste. All I can say about the game though is that the controls are convenient, the style is nice and easy to follow along with. There's no pointless garbage flying around the screen, no flashing lights, no insane break downs to leave you confused and scrambling to hit the right buttons. It's just a calm, relaxing game that gives you the best of enjoying music and gaming.

The replay value is neverending. As long as you have music in your library, you can keep playing this game for as long as your little heart desires.
Posted: June 3rd, 2014
Was this review helpful? Yes No
11 of 11 people (100%) found this review helpful
277 products in account
3 reviews
6.9 hrs on record
Early Access Review
This is probably the only game I will ever give a real review for and all I have to say is...
Holy ♥♥♥♥, best rhythm game I've ever played.
It's an early access game and costs $9.99, but it is definitely worth the money.
Setting up your music is extremely user friendly and simple, no annoying syncing.
Regardless of music genre the game adapts to the beat and rhythm and you definitely do not get repetitive like some other rhythm games out there. Also, highly recommend you play with a controller rather than keyboard (unless you like the challenge--either way you're insane if you do that)

tl;dr: buy the damn game if you are into rhythm games, highly recommend
10/10 would space jam again.
Posted: May 17th, 2014
Was this review helpful? Yes No
38 of 66 people (58%) found this review helpful
1,431 products in account
44 reviews
6.1 hrs on record
Early Access Review
All of my Steam friends probably know that I love rhythm games. And games with pretty colors. This game has (or claims to have) both.

Before I start, please note this is the Early Access version. Things can change in the future, I'll try to change my review later.

So, why am I not recommending Melody's Escape? Because this game actually doesn't have both things I love. Reasons:

1) Rhythm detection just doesn't work for most songs. Most songs were discarded when I tried it (which means almost all random beats), just a few of them had confidence over 40%. And probably only 1 over 70%.

2) Even if confidence is higher, you are pressing buttons outside of beats in most cases. Or you expect to press the same keys when music repeats, but no - they are mostly different and you easily miss a button because of this.

3) When you miss a button which is related to an obstacle, you die and respawn in a few seconds. This is bad. Especially when beat detection isn't the best, because this means you are dying too often.
It really isn't fun to watch the screen sometimes for 10 seconds (mostly less, but yes, this can happen too if there's a really long slide or jump) without being able to do anything. I want to play, not wait until I respawn.

4) Putting beats right after you jump and land is awful. You have pretty much a few milliseconds to react. No. This is bad.

5) Difficulty. Relaxing is too easy and boring (no, pressing the same button for a few minutes isn't relaxing, sorry), normal is sometimes too hard (but that's mostly because of weird beats).

6) The game looks pretty on screenshots, but it gets boring really fast. At least change the background more often. Just look at Audiosurf - there's always something cool to see. Do it like that.

7) Blur. This is a big no in a rhythm game. I need to see clearly what is coming.

I really wanted to like Melody's Escape. I will definitely give it a try in the future, but it's a thumb down from me for now.
Posted: March 11th, 2014
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
133 products in account
10 reviews
4.6 hrs on record
Early Access Review
This game hurts my eyes so bad but it's feels so good and awesome playing your music as you run free of everything I just don't care if I go blind *_*
Posted: August 1st, 2014
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5 of 5 people (100%) found this review helpful
46 products in account
6 reviews
13.8 hrs on record
Early Access Review
I love this game you can play songs from your computer... It can be hard at first but if you keep playing this AWESOME game you will get better so I think it's worth it
Posted: March 15th, 2014
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278 of 322 people (86%) found this review helpful
100 products in account
5 reviews
2.6 hrs on record
Early Access Review
Big yes for this game! Had fun instantly interacting with music. Check out the review for details.

http://www.youtube.com/watch?v=Qi9mLvklj58&feature=c4-overview-vl&list=PLea9mAwyZL0yaDmXz7nAOIUa6TBUCcn1L
Posted: February 26th, 2014
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