Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
User reviews:
Recent:
Very Positive (54 reviews) - 87% of the 54 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,625 reviews) - 94% of the 2,625 user reviews for this game are positive.
Release Date: May 20, 2016

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Recent updates View all (17)

May 20

Melody escapes out of Early Access!

Melody's Escape has left Early Access and has now officially launched!

I would like to personally thank the community for all the amazing support and feedback received during this Early Access phase!

This 1.0 update adds 6 amazing music tracks from Shirobon. (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game.

Loïc

46 comments Read more

May 18

Update v1.0: now with music!

Major Changes

  • Added 6 amazing music tracks from Shirobon! (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. You can find those songs in the "Bundled Music" menu in the Music Selection screen.
  • The main menu now has music
Minor Changes
  • Reduced the terrain's "waviness" height ranges in Flying intensity, as it was too high in some cases.
  • The game now still runs at full speed when its window has lost focus.
  • "Double Low Tempos" adjustment mode (used in Intense difficulty and Custom) now only works on <=88BPM tracks instead of <=91BPM.
  • Fixed a bug preventing a track to load from cache when it only had "Walking" intensity for its entire duration, or no obstacles at all.
  • Updated track cache format. This will invalidate previously cached tracks and force a new analysis of each song when played.
  • The font size for the "toggle favorite" and "play all" text elements is now bigger.
  • Fixed not being able to exit the "Credits" menu using the Esc key or Back button.
  • Added an "Audio" option to disable the main menu's music.
  • Disabled the F1 to F5 "debug" keys, as it was conflicting with some players' "Screenshots" key. You can enable them again by using the "-debug_function_keys" command line parameter.
  • Updated the FNA framework on Linux and OSX

29 comments Read more

Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC) and more!*)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Workshop support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.

    * iTunes® (AAC) support requires Windows 7 or above (or the manual installation of the "BASS_AAC" plugin), WMA is only available on Windows.
    * MP3 support on Linux requires the third-party "libmpg123(i386)" library.

About This Game

Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers only
    Recommended:
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers only
    Minimum:
    • OS: Snow Leopard 10.6.8
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Storage: 100 MB available space
    • Sound Card: Required
    Recommended:
    • OS: Mountain Lion 10.8.5
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Storage: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: glibc 2.15+
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Storage: 100 MB available space
    • Sound Card: Required
    • Additional Notes: libmpg123 (i386) is required to play MP3s.
    Recommended:
    • OS: glibc 2.15+
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Storage: 1 GB available space
    • Sound Card: Required
Customer reviews
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Recent:
Very Positive (54 reviews)
Overall:
Very Positive (2,625 reviews)
Recently Posted
Laughing
3.5 hrs
Posted: August 26
Melody's Escape is a runner/rhythm game with gameplay that can be synchronized to your MP3s, WMAs, iTunes, FLAC, etc.

In Melody's Escape, advanced audio detection algorithms transcribes the energy that you feel when listening to music and synchronizes that experience with the game. It will adapt in real-time to the intensity of the music and change the movement mode accordingly, from walking during very slow calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating orbs (all of which are in sync with the beats of the music, thanks to powerful BPM/tempo detection) by pressing buttons in rhythm. Depending on your own personal preferences, you can choose 3 difficulty settings:

Relaxing - Each intensity movement mode requires the same button/key press for all obstacles; a relaxing way to enjoy your music.

Normal - The type of obstacles (and associated color input) depends on the musical key of each specific beat.

Intense - The complete gameplay experience.

Having the ability to play to your own music just makes this game so much fun. It may take some time to master, but it’s definitely worth playing. 10/10
Helpful? Yes No Funny
mynamejeff
7.8 hrs
Posted: August 26
this game fix my taste of music again and gets me ready for hardcore gaming
so shouhd i get it : YES
if you don't like suck my ♥♥♥♥
Helpful? Yes No Funny
ehlouw22
1.6 hrs
Posted: August 24
Great fun!! reslly enjoyed game!
Helpful? Yes No Funny
Skald
1.6 hrs
Posted: August 22
A fun, aesthetic indie game for those wanting a platformer version of Audiosurf. Nothing to hate.

If there was an improvement to be made, a story mode of some sort? There appears to be a lot going on in the background, but so far "run to the other city" seems to be the extent of the plot at the moment.
Helpful? Yes No Funny
LurkusMcGurkus
0.5 hrs
Posted: August 22
I think this game has taken the tired idea of a music based obstacle platformer and tried to push it somewhere new. I don't think they did a good job of it. The mechanics of the game feel clunky and it looks okay but it isn't anything special. There are better beat games out there.

3/10
Helpful? Yes No Funny
[4STR] MAKTØP THE SKELETON
3.7 hrs
Posted: August 20
yeah its pretty cool
Helpful? Yes No Funny
WindySilver
2.7 hrs
Posted: August 20
I really like this game. While it indeed isn't perfect when it comes to the beat detection, personally I am satisfied. Also the variety of difficulties is very nice, ranging from very easy (which I find good for practising timing) to a very difficult one before which you should master the Intense difficulty, which already requires that you can use both your hands quickly (unless you change the controls to make it something that requires only one hand, of course), but the most difficult one, Overload, requires both of the hands at the same time, while Intense requires using your hands one after another.


PS. It's rather funny how the game talks about needing 60 FPS. I put the game on full screen, highest settings possible (V-sync off though) and the resolution to 1920x1080. I was always over 200 FPS and without screen tearing (V-Sync caps my FPS to 60 FPS btw). Sure, this game doesn't need much from a graphics card and I have Nvidia GTX 960M. Figures.
Helpful? Yes No Funny
Shaymin
6.9 hrs
Posted: August 19
Ok im not very good at writeing reviews but ill give it a go.

Melody's escape is amazeing rhythm based game with stunning visuals and unique level designs. You play as the character melody but thanks to brilliant moding community you can customise how your player looks everything from there outfit to hair style.
each level is diffrent from each other due to its based of what music you play, it uses a music recognition softwear so you can play along to your favourite songs and music and each note is in time with the music so you really feel immersed in the game. Melody's escape now has its own songs for you to play so you don't need to have any music of your own to play the game.

Over all i find Melody's escape one of the best games out there i can't recommend this game enough.
Helpful? Yes No Funny
Bob
17.2 hrs
Posted: August 14
To explain why I love this game I must compare it to a game that really annoyed me: BIT.TRIP.RUNNER. That game like this one requires you you press buttons in time with music but it was just so unforgiving it was tortuous to play. I was so frustrated by it as the concept was brilliant but the execution was terrible. So when I saw Melody’s Escape on Steam I was extremely excited as it looked like it was the game BIT.TRIP.RUNNER could have been. However at that point it was still in early access and I’m not interested in playing a half finished game so I waited until it was finished.

When I finally bought the game I was not disappointed, it was everything I expected. The gameplay is rather reminiscent of Guitar Hero. It is immensely fun with varying difficulties to fit exactly how casual or challenging experience you want. It has the perfect sound track i.e. whatever music you want. The graphics are simple but appealing. Being able to create your own custom character was an unexpected bonus too.
Helpful? Yes No Funny
Someoneman
8.2 hrs
Posted: August 7
Of all the "Music Player" games, Melody's Escape is my favorite because it's actually a rhythm game like Dance Dance Revolution or Guitar Hero, rather than just a non-rhythm game that spawns enemies and items in time to the music like Beat Hazard or Audiosurf.

The beat detection is not perfect, but is immensely satisfying when it does work. I personally found that songs that had "Energy Peaks" instead of a normal BPM matched the music more closely, which is strange since I thought Energy Peaks was meant to be a back-up plan in case the tempo detection didn't work. So if there was a way to always use Energy Peaks, that would be an improvement.

For the downsides, as I mentioned the BPM detection-based algorithm is not perfect. To elaborate, the patterns often consist of one arrow and one button, alternating for a while, which makes it feel like you're playing alongside the song's metronome rather than the song itself. Additionally, the sections where Melody is walking are frustrating since she moves so slowly that visually, a note that's too far and a note that's in reach look too similar.

However, if you play this game to listen to your favorite music first and to test your skill second, it is great fun. I recommend it if you have a lot of music you like to listen to.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
15 of 16 people (94%) found this review helpful
Recommended
5.9 hrs on record
Posted: July 30
As a gaming experience, Melody's Escape is somewhat limited, clearly not playing in the same field as runners such as Geometry Dash and the likes.

However, as an "interactive visualizer" for your music, it is in fact pretty awesome. The (sadly few) bundled tracks are excellent and quite fun to play, and you can indeed use any of your own tracks - a variety of formats is supported - and see how they turn out. Literally anything works (I even tested some rather complex contemporary classical), but the best experience will undeniably come from modern amplified/electronic genres which allow the game to easily synchronize to a steady 4/4 beat. Failing this, the alternative detection method ("energy peaks") will produce a mixed bag of results, not necessarily uninteresting but with a more unpredictable connection to the audio cues in your songs.

Worth it as long as you take it for what it is - not quite a proper game, but a rather elegant interactive visualizer. Workshop support is pretty rad too.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
8.2 hrs on record
Posted: August 7
Of all the "Music Player" games, Melody's Escape is my favorite because it's actually a rhythm game like Dance Dance Revolution or Guitar Hero, rather than just a non-rhythm game that spawns enemies and items in time to the music like Beat Hazard or Audiosurf.

The beat detection is not perfect, but is immensely satisfying when it does work. I personally found that songs that had "Energy Peaks" instead of a normal BPM matched the music more closely, which is strange since I thought Energy Peaks was meant to be a back-up plan in case the tempo detection didn't work. So if there was a way to always use Energy Peaks, that would be an improvement.

For the downsides, as I mentioned the BPM detection-based algorithm is not perfect. To elaborate, the patterns often consist of one arrow and one button, alternating for a while, which makes it feel like you're playing alongside the song's metronome rather than the song itself. Additionally, the sections where Melody is walking are frustrating since she moves so slowly that visually, a note that's too far and a note that's in reach look too similar.

However, if you play this game to listen to your favorite music first and to test your skill second, it is great fun. I recommend it if you have a lot of music you like to listen to.
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
Not Recommended
20.2 hrs on record
Posted: July 27
TLDR; Do not pick up if your musical tastes don't bend towards more clear beats and pop songs. Or just plain volume.

This is a bit iffy musical game - on one hand it's great that it plays fine with most common formats, but the filtering and searching for songs does some common mistakes, like the fact that backing up from a folder bumps you back at the top of the main folder. A pain if you have thousands of folders and you're just browsing.

The beatmapping is also a bit difficult at times, not properly mapping stuff like completely ambient or classical pieces, or some really heavy metal tracks. It's mostly for pop, obviously. Occasionally you might get lucky and the beatmap looks like something that goes with a song.

There's a lot of room for improvement, but when it does work, it really works. The workshop is also a nice little piece of additional eyecandy if you tend to pick it up for longer periods of time.

Unfortunately my limit came trying "Roller Mobster" by Carpenter Brut - the beatmapping was so nonsensical that I simply couldn't handle the game any longer. It smells like it's all tied to just simple loudness of the songs, both the beats and the speed, and that's not how music works.

If you have the patience to keep scrounging for songs that work fine with this then by all means get it, but it's just too disappointing to me.
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1 of 1 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: August 20
I really like this game. While it indeed isn't perfect when it comes to the beat detection, personally I am satisfied. Also the variety of difficulties is very nice, ranging from very easy (which I find good for practising timing) to a very difficult one before which you should master the Intense difficulty, which already requires that you can use both your hands quickly (unless you change the controls to make it something that requires only one hand, of course), but the most difficult one, Overload, requires both of the hands at the same time, while Intense requires using your hands one after another.


PS. It's rather funny how the game talks about needing 60 FPS. I put the game on full screen, highest settings possible (V-sync off though) and the resolution to 1920x1080. I was always over 200 FPS and without screen tearing (V-Sync caps my FPS to 60 FPS btw). Sure, this game doesn't need much from a graphics card and I have Nvidia GTX 960M. Figures.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.9 hrs on record
Posted: August 19
Ok im not very good at writeing reviews but ill give it a go.

Melody's escape is amazeing rhythm based game with stunning visuals and unique level designs. You play as the character melody but thanks to brilliant moding community you can customise how your player looks everything from there outfit to hair style.
each level is diffrent from each other due to its based of what music you play, it uses a music recognition softwear so you can play along to your favourite songs and music and each note is in time with the music so you really feel immersed in the game. Melody's escape now has its own songs for you to play so you don't need to have any music of your own to play the game.

Over all i find Melody's escape one of the best games out there i can't recommend this game enough.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.1 hrs on record
Posted: July 30
its fun. try it
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
300 of 348 people (86%) found this review helpful
Recommended
2.6 hrs on record
Early Access Review
Posted: February 26, 2014
Big yes for this game! Had fun instantly interacting with music. Check out the review for details.

http://www.youtube.com/watch?v=Qi9mLvklj58&feature=c4-overview-vl&list=PLea9mAwyZL0yaDmXz7nAOIUa6TBUCcn1L
Was this review helpful? Yes No Funny
103 of 107 people (96%) found this review helpful
50 people found this review funny
Recommended
41.8 hrs on record
Early Access Review
Posted: July 14, 2015
Remember when you were a kid, sitting in the back seat of your parents car looking out the window, pretending there was someone running along with your line of sight, avoiding obstacles and such. Well that is this game in a nutshell. I have a lot of regret in my library, but this is not it. 10/10
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82 of 86 people (95%) found this review helpful
Recommended
14.2 hrs on record
Early Access Review
Posted: February 26, 2014
When I saw this game pop up in the store, I was quick to just go by and not pick it up. But for some reason, it wanted me to buy it. At first I thought of it as a mix between Audiosurf and Bit Trip Runner.

My guess was not far off.

The style of gameplay they chose reminds me of DDR with the WASD keys, and arrow keys being used. The keys are color coded for W (Orange), S (Green), A (Blue), and D (Pink). You also use the directional keys in Intense mode (where you use both WASD and Up/Down/Left/Right). The music analysis does a good job of deciding how it determines the beat of the music (Tempo, Energy Spikes, etc). It also displays how stable/unstable the song is based on the rhythm and beat. Some songs are match well, some you will noticed that the beat is not perfect. But for a music game to be able to adapt to that, I'll praise that.

The movement between different actions you have to perform is very fluid, and the speed varies with how fast and intense your song is. One song may be slow and easy to pick up, another song you may find yourself flailing your fingers on the keyboard hoping to hit something. One of the complaints I have is that there is quite a bit of motion blur when the music is fast, making it sometimes difficult to see what is coming up next. I don't think the blur is so much the game as it could be the monitor (I'm running on a 60Hz).

The timing is iffy at best, as it seems to either want to be Good or Perfect. It's difficult to determine where the best spot to execute the action is, but given it is an Early Access Game, I'll let that slide and hope it is better refined.

The game changes from running on the ground, to flying in the air, which is kind of cool. I do think that the transition from the ground to the air can be very sudden sometimes, which may make you miss a hit. Otherwise the flying is very similar. You either press the corresponding key, or hold the corresponding key.

Overall, I found myself playing the game with my music collection, and I enjoyed it. All the way from Sonata Arctica, to Pendulum, and more. The amount of colors and eye candy in this game make it very appealing. But do becareful, if you play for a long time, you may get eye strain and a headache from all the fast movement. What do you expect from a side scrolling rhythm game anyways?

I highly recommend it to anyone who enjoys listening to music, and who also enjoys playing along with their music and chiming in with the beat.

I know I will be sinking a bit of time into this game.
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200 of 259 people (77%) found this review helpful
6 people found this review funny
Not Recommended
1.1 hrs on record
Posted: May 21
I really love the idea behind Melody's Escape. I can tell there was a lot of work into trying to get a working level generator like audio surf, but in a more interactive and vibrant way. The game is a step in the right direction, but it really just doesn't work yet.

Before I go on I'd like to mention that, yes, I had VSYNC disabled and I'd recommend anyone else playing the game to disable it, as VSYNC will butcher any chances of proper on-beat gameplay.

Unfortunately, most of the songs that I personally tried to play just didn't sync up in an enjoyable way. A few of the songs I tried were:

Shirobon - Regain Control (this song actually worked exactly how I thought the game should function, but was the only song to really do so, for me anyway)
Mystery Skulls - Magic Animatic
Rage Awakened - Kingdom Hearts 2.5 OST
Hataraku Maou-sama! - The Devil is a Part Timer OST
Dog of Wisdom Remix (Blue Version) - The Living Tombstone

The main issue with the songs is that half the time, there was on-beat gameplay and it felt great, and the other half I couldn't tell what the program was trying to get me to tap to. The synchronization software seems to work better with songs that have slower, defined beats. That way, the game can recognize shifts in the song and adjust the visuals accordingly. However, even in those slow songs, sometimes I couldn't discern if the beats for me to tap were going along with the song's actual beat, or the vocals. So, in my experience, slower songs sort of work, and fast songs just don't work.

The level builder in Melody's Escape does very good at attempting this synchronization, however, and is probably the best I've seen so far, so I have to give it that. But, the reason I just can't recommend it is because it just doesn't work as well as one would expect it to.

The gameplay itself is entertaining at first but quickly becomes more tedious than relaxing, primarily due to the fact that, as I said, most songs aren't actually properly to the beat. I understand that the gameplay is more of an aid for a visual experience than an actual fleshed out game itself, but in that respect I still can't say it's very good feeling to me. If the goal is for visuals to shift in tune with the music, then I don't believe that's been achieved. This is very, very close, but it's not there yet.

Overall, I don't hate Melody's Escape. In fact, I really like it a lot. But, it just doesn't play the way that I'd hoped. Maybe in the future the game will perform better with personal music, but until then I'd wait on purchasing it.
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