Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
User reviews:
Overall:
Very Positive (2,223 reviews) - 94% of the 2,223 user reviews for this game are positive.
Release Date: May 20, 2016

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Recent updates View all (17)

May 20

Melody escapes out of Early Access!

Melody's Escape has left Early Access and has now officially launched!

I would like to personally thank the community for all the amazing support and feedback received during this Early Access phase!

This 1.0 update adds 6 amazing music tracks from Shirobon. (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game.

Loïc

40 comments Read more

May 18

Update v1.0: now with music!

Major Changes

  • Added 6 amazing music tracks from Shirobon! (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. You can find those songs in the "Bundled Music" menu in the Music Selection screen.
  • The main menu now has music
Minor Changes
  • Reduced the terrain's "waviness" height ranges in Flying intensity, as it was too high in some cases.
  • The game now still runs at full speed when its window has lost focus.
  • "Double Low Tempos" adjustment mode (used in Intense difficulty and Custom) now only works on <=88BPM tracks instead of <=91BPM.
  • Fixed a bug preventing a track to load from cache when it only had "Walking" intensity for its entire duration, or no obstacles at all.
  • Updated track cache format. This will invalidate previously cached tracks and force a new analysis of each song when played.
  • The font size for the "toggle favorite" and "play all" text elements is now bigger.
  • Fixed not being able to exit the "Credits" menu using the Esc key or Back button.
  • Added an "Audio" option to disable the main menu's music.
  • Disabled the F1 to F5 "debug" keys, as it was conflicting with some players' "Screenshots" key. You can enable them again by using the "-debug_function_keys" command line parameter.
  • Updated the FNA framework on Linux and OSX

28 comments Read more

Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC) and more!*)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Workshop support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.

    * iTunes® (AAC) support requires Windows 7 or above (or the manual installation of the "BASS_AAC" plugin), WMA is only available on Windows.
    * MP3 support on Linux requires the third-party "libmpg123(i386)" library.

About This Game

Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers only
    Recommended:
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers only
    Minimum:
    • OS: Snow Leopard 10.6.8
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Storage: 100 MB available space
    • Sound Card: Required
    Recommended:
    • OS: Mountain Lion 10.8.5
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Storage: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: glibc 2.15+
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Storage: 100 MB available space
    • Sound Card: Required
    • Additional Notes: libmpg123 (i386) is required to play MP3s.
    Recommended:
    • OS: glibc 2.15+
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Storage: 1 GB available space
    • Sound Card: Required
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (2,223 reviews)
Recently Posted
ketale
( 1.7 hrs on record )
Posted: May 27
just try green velvet- la la land......omg
Helpful? Yes No Funny
Bannana
( 0.6 hrs on record )
Posted: May 26
Its like the cheaper awesome version of audiosurf, and you can play any downloaded song you want!!
Helpful? Yes No Funny
Neptune
( 1.6 hrs on record )
Posted: May 26
Amazing Game! I really enjoy just zoning into the game while listening to the music, but I do wish there could be some support for spotify because that is where all my music is, but apart from that, amazing
Helpful? Yes No Funny
keaichu
( 1.6 hrs on record )
Posted: May 26
It's really addicting and fun to play! I also love how you can load your own music too~
Helpful? Yes No Funny
alice
( 4.7 hrs on record )
Posted: May 26
Comfiest game 2016. Even better if you smoke or drink. Good sober too. Don't do drugs kids.
Helpful? Yes No Funny
Rafael M.
( 9.1 hrs on record )
Posted: May 26
Developed by the Belgium devs from Icetesy, "Melody's Escape" comes with a premise to offer a fun game that generates platformer levels using any music (or audio file) you have on your PC. Supporting formats like MP3, OGG, WMA, FLAC, iTunes®, and even some video files, this game can read almost any track.

But where "Melody's Escape" stands above other procedural rhythm games like Audiosurf, Riff Racer or even Crypt of the NecroDancer? The audio detection algorithms of this game are based on notes/vocals detection, instead of beat detection, like the other games previously mentioned. Music compass plays a big role here too. While the levels synchronize perfectly with a tempo of 4/4, it goes great too with tunes far from the traditional, like Dream Theater and Soundgarden.

Above all things mentioned, “Melody’s Escape” is a joy to play. Yes, the gameplay it’s pretty simple: just run to the music track and try to beat your own score (no leaderboards included), but it’s also fun as hell. You can easily lose track of time playing this game, and there’s always a new song to try and some neat surprises I won’t spoil to you.

For a better experience and to avoid eye strain and headaches that some people experience, remember to turn off the blur and zoom out the playfield (75% instead of 100% is perfect), on the options menu. Have fun!

PROS:
*Plays well with keyboard and controller
*Can read almost any audio and video track
*Satisfying gameplay
*Steam Workshop support for skins and color schemes
*You can make it relaxed or tense as you want - 4 difficulty levels

CONS:
*No leaderboards
*No multiplayer (would be a blast if this had co-op)
Helpful? Yes No Funny
Maud Pie
( 1.3 hrs on record )
Posted: May 26
I freaking love it <3 This instantly became one of my favorite games! It's very addicting !
Helpful? Yes No Funny
QuimbyDogg
( 4.4 hrs on record )
Posted: May 26
I don't usually play rhythm games but the art style on this looked neat and it was only $6. I took a gamble on this mostly based on other reviews. The title works well on linux - I did need to install some 32 bit audio libraries for mp3 playback. UI is simple and easy to navigate. Works well with keyboard or steam controller (I downloaded a community configuration).

I don't have any complaints - been enjoying my time rocking out.
Helpful? Yes No Funny
Insanity
( 5.4 hrs on record )
Posted: May 26
Five hours in, got a perfect score on Coldplay's Adventure of a Lifetime.

This game easily relaxes my mind, and really paints an awesome picture of my state whenever I'm engrossed in music. I guess you can say, I use the melodies to escape :D

If you have a large music base and are imaginative or/and an escapist, this game is for you!
Helpful? Yes No Funny
Daylily
( 51.1 hrs on record )
Posted: May 26
So glad I decided to try this game. Definitely recommend to anyone looking for a fun and chill game
Helpful? Yes No Funny
中国牛仔
( 1.0 hrs on record )
Posted: May 26
Finally found a rhythm game that's not Audiosurf that allows me to play my alt rock/punk rock songs with reasonable pace

5/5
Helpful? Yes No Funny
Aisling
( 3.9 hrs on record )
Posted: May 26
Beautiful, just drop dead gorgeous
Helpful? Yes No Funny
DogeQuest
( 1.5 hrs on record )
Posted: May 26
I was surprised at how good this game is. The easiest mode is extremely easy and the hardest is very hard. This is a good game to pass some time.
Helpful? Yes No Funny
pope_phred
( 2.4 hrs on record )
Posted: May 26
I have played Melody's Escape for a few hours now, and feel it is a fine rhythm game. It took some getting used to as the controls feel a little counter intuitive (the icon having me press right to vault over a wall, then changing to a different direction for the same obstacle), you learn to focus on the icons themselves for direction. This is disappointing, really, since it takes attention from the visuals, which are the selling point of the game for me. This game does a fine job melding visualization and game play, but since you are so focused on the button mashing, you don't appreciate the view. The casual setting is too easy, however, and leaves me wanting balance.

If it were possible, I would like to see leaderboards. I would like to know if I am the master of a particular song, a feature in Audiosurf that extends its play value.

I think, overall, I received value for my money, and will continue to play it again when I have a few minutes to kill.
Helpful? Yes No Funny
DragYn
( 0.8 hrs on record )
Posted: May 26
So . . . this is a tough one for me. I'm NOT a twitch gamer. I thought the idea of being able to mash buttons in time to my own music was a cool idea and the graphics and art style of Melody's Escape speak to me. That said, I enjoy . . . harder music. Not death or speed metal (or really metal at all), but more of the post-hardcore, Vans Warped Tour band list variety. And herein lies my dilemna.

The game itself is fun and pretty to look at, in it's minimalistic way. But, with my own music imported, something feels . . . off. I don't understand the reasoning (or even the rhythm) behind when I am to hit, tap, hold, etc the buttons for my songs. It feels random, and worse so: off-beat. Now, I understand that this is likely largely in part due to my music selections. But, that's what I want to play.

When I tap on beat to the song and I get offsync somehow with "error" or "too late" messages, I get a little frustrated. (BTW, I've been a drummer for over 25 years so I'm perfectly capable of keeping time). I know it's a game, and ultimately the score doesn't really matter, but to me - this does.

So, in conclusion, I enjoy the game in small doses, but until I get the feeling of actually playing my music (instead of a random level kinda-sorta timed to my music in parts, possibly . . . maybe . . .) I cannot recommend it. At least not at full price.

  • Cool minimalistic art style
  • Ability to import songs saved onto your HD
  • Syncopation and timing issues that just feel "off" (at times)
  • Seemingly randomized levels (at times)
Helpful? Yes No Funny
Rise
( 1.5 hrs on record )
Posted: May 26
Wasn't really a decent game to me.
Game only really plays half decently with EDM... Only really seemed to turn out decently if you have a big unts unts track, as should have been expected. I threw plenty of Modest Mouse, Radiohead, and Brand New at it and the only track that made a decent chart was a B-side dance remix of Soco Amaretto Lime (Moleman Remix).

Anything else I threw at it had pretty pretty pee-awful detection, no matter how prominent a beat was.
It's a good game/idea, but the only real challenge (on the hardest difficulty) to it felt like calibrating the lag and not getting a headache from the backwards color symbols. Why not just arrows on the color orbs instead of those headache inducing blobs?

I play drums, have a pretty good music background in practice and education, and have played lots of rhythm games, it just didn't really feel enjoyable at all here.
Helpful? Yes No Funny
Rocco-Jo
( 0.7 hrs on record )
Posted: May 26
Hard. Music. Beatiful. Indie.

You cannot not love this game.
Helpful? Yes No Funny
maxinummerone
( 0.8 hrs on record )
Posted: May 26
Noice game brah ♪

I give it ♪ / ♪ - Would listen again
Helpful? Yes No Funny
GlueIsTasty
( 1.1 hrs on record )
Posted: May 26
Rythmn games have had a huge part in my gaming experience because i have always love how music flows and following beats. This game allowed me to continue that "fad"
I love how this game runs and flows yet the stuttering of objects as they pass can cause eye strain if playing for long amounts of time. Taking short breaks can solve this.
I feel that the animations could be a bit smoother and the "hold" objects maybe more detailed instead of two black bars, but for a new game everything works great and im loving it!

Some songs I enjoyed
Feint-Shatter
Netsky-Iron heart
Fatboy Slim- Let the bass kick in miami

Overall rating? 8/10
Helpful? Yes No Funny
ShibuyaKuroNeko
( 6.6 hrs on record )
Posted: May 26
I recomend this game because it's fun and visually appeasing. I personally love music based games, and I have plenty of them on my smart phone. This one in particular reminds me a bit of Final Fantasy Theatrhythm in that it can double as a 2D side scroller runner. On top of that the colors and visual effects are beautiful.
My only gripe is one that seems to be common among music games, and that's difficulty calibrating the timing properly. There is, however, a calibration option in the game which improves that greatly. But even then sometimes the game wouldn't read my keys, though that may just be an issue with my keyboard which can also be easily fixed.
But all in all it's a great game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
14 of 17 people (82%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: May 26
So . . . this is a tough one for me. I'm NOT a twitch gamer. I thought the idea of being able to mash buttons in time to my own music was a cool idea and the graphics and art style of Melody's Escape speak to me. That said, I enjoy . . . harder music. Not death or speed metal (or really metal at all), but more of the post-hardcore, Vans Warped Tour band list variety. And herein lies my dilemna.

The game itself is fun and pretty to look at, in it's minimalistic way. But, with my own music imported, something feels . . . off. I don't understand the reasoning (or even the rhythm) behind when I am to hit, tap, hold, etc the buttons for my songs. It feels random, and worse so: off-beat. Now, I understand that this is likely largely in part due to my music selections. But, that's what I want to play.

When I tap on beat to the song and I get offsync somehow with "error" or "too late" messages, I get a little frustrated. (BTW, I've been a drummer for over 25 years so I'm perfectly capable of keeping time). I know it's a game, and ultimately the score doesn't really matter, but to me - this does.

So, in conclusion, I enjoy the game in small doses, but until I get the feeling of actually playing my music (instead of a random level kinda-sorta timed to my music in parts, possibly . . . maybe . . .) I cannot recommend it. At least not at full price.

  • Cool minimalistic art style
  • Ability to import songs saved onto your HD
  • Syncopation and timing issues that just feel "off" (at times)
  • Seemingly randomized levels (at times)
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
9.1 hrs on record
Posted: May 26
Developed by the Belgium devs from Icetesy, "Melody's Escape" comes with a premise to offer a fun game that generates platformer levels using any music (or audio file) you have on your PC. Supporting formats like MP3, OGG, WMA, FLAC, iTunes®, and even some video files, this game can read almost any track.

But where "Melody's Escape" stands above other procedural rhythm games like Audiosurf, Riff Racer or even Crypt of the NecroDancer? The audio detection algorithms of this game are based on notes/vocals detection, instead of beat detection, like the other games previously mentioned. Music compass plays a big role here too. While the levels synchronize perfectly with a tempo of 4/4, it goes great too with tunes far from the traditional, like Dream Theater and Soundgarden.

Above all things mentioned, “Melody’s Escape” is a joy to play. Yes, the gameplay it’s pretty simple: just run to the music track and try to beat your own score (no leaderboards included), but it’s also fun as hell. You can easily lose track of time playing this game, and there’s always a new song to try and some neat surprises I won’t spoil to you.

For a better experience and to avoid eye strain and headaches that some people experience, remember to turn off the blur and zoom out the playfield (75% instead of 100% is perfect), on the options menu. Have fun!

PROS:
*Plays well with keyboard and controller
*Can read almost any audio and video track
*Satisfying gameplay
*Steam Workshop support for skins and color schemes
*You can make it relaxed or tense as you want - 4 difficulty levels

CONS:
*No leaderboards
*No multiplayer (would be a blast if this had co-op)
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
5.1 hrs on record
Posted: May 26
I've been waiting for a game like Melody's Escape since Audiosurf and Beat Hazard. It's pretty much just as good as those, if a little more bare-bones and perhaps with a little less replay value.

Most tracks sync well, some not so well, but overall the experience is enjoyable. The 'Intense' mode, which is essentially the 'Normal' mode, is just that--intense. It's challenging, sometimes infuriatingly, but exhilarating if you're on a roll.

If you love music, have your own collection to use and enjoy rhythm games, Melody's Escape is a safe purchase.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.1 hrs on record
Posted: May 26
Rythmn games have had a huge part in my gaming experience because i have always love how music flows and following beats. This game allowed me to continue that "fad"
I love how this game runs and flows yet the stuttering of objects as they pass can cause eye strain if playing for long amounts of time. Taking short breaks can solve this.
I feel that the animations could be a bit smoother and the "hold" objects maybe more detailed instead of two black bars, but for a new game everything works great and im loving it!

Some songs I enjoyed
Feint-Shatter
Netsky-Iron heart
Fatboy Slim- Let the bass kick in miami

Overall rating? 8/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.9 hrs on record
Posted: May 26
Beautiful, just drop dead gorgeous
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.4 hrs on record
Posted: May 26
Five hours in, got a perfect score on Coldplay's Adventure of a Lifetime.

This game easily relaxes my mind, and really paints an awesome picture of my state whenever I'm engrossed in music. I guess you can say, I use the melodies to escape :D

If you have a large music base and are imaginative or/and an escapist, this game is for you!
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: May 26
Wasn't really a decent game to me.
Game only really plays half decently with EDM... Only really seemed to turn out decently if you have a big unts unts track, as should have been expected. I threw plenty of Modest Mouse, Radiohead, and Brand New at it and the only track that made a decent chart was a B-side dance remix of Soco Amaretto Lime (Moleman Remix).

Anything else I threw at it had pretty pretty pee-awful detection, no matter how prominent a beat was.
It's a good game/idea, but the only real challenge (on the hardest difficulty) to it felt like calibrating the lag and not getting a headache from the backwards color symbols. Why not just arrows on the color orbs instead of those headache inducing blobs?

I play drums, have a pretty good music background in practice and education, and have played lots of rhythm games, it just didn't really feel enjoyable at all here.
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
13 people found this review funny
Recommended
0.2 hrs on record
Posted: May 26
Trust me:

USE
PORN
AUDO

Works everytime
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.8 hrs on record
Posted: May 26
Noice game brah ♪

I give it ♪ / ♪ - Would listen again
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
183 of 235 people (78%) found this review helpful
4 people found this review funny
Not Recommended
1.1 hrs on record
Posted: May 21
I really love the idea behind Melody's Escape. I can tell there was a lot of work into trying to get a working level generator like audio surf, but in a more interactive and vibrant way. The game is a step in the right direction, but it really just doesn't work yet.

Before I go on I'd like to mention that, yes, I had VSYNC disabled and I'd recommend anyone else playing the game to disable it, as VSYNC will butcher any chances of proper on-beat gameplay.

Unfortunately, most of the songs that I personally tried to play just didn't sync up in an enjoyable way. A few of the songs I tried were:

Shirobon - Regain Control (this song actually worked exactly how I thought the game should function, but was the only song to really do so, for me anyway)
Mystery Skulls - Magic Animatic
Rage Awakened - Kingdom Hearts 2.5 OST
Hataraku Maou-sama! - The Devil is a Part Timer OST
Dog of Wisdom Remix (Blue Version) - The Living Tombstone

The main issue with the songs is that half the time, there was on-beat gameplay and it felt great, and the other half I couldn't tell what the program was trying to get me to tap to. The synchronization software seems to work better with songs that have slower, defined beats. That way, the game can recognize shifts in the song and adjust the visuals accordingly. However, even in those slow songs, sometimes I couldn't discern if the beats for me to tap were going along with the song's actual beat, or the vocals. So, in my experience, slower songs sort of work, and fast songs just don't work.

The level builder in Melody's Escape does very good at attempting this synchronization, however, and is probably the best I've seen so far, so I have to give it that. But, the reason I just can't recommend it is because it just doesn't work as well as one would expect it to.

The gameplay itself is entertaining at first but quickly becomes more tedious than relaxing, primarily due to the fact that, as I said, most songs aren't actually properly to the beat. I understand that the gameplay is more of an aid for a visual experience than an actual fleshed out game itself, but in that respect I still can't say it's very good feeling to me. If the goal is for visuals to shift in tune with the music, then I don't believe that's been achieved. This is very, very close, but it's not there yet.

Overall, I don't hate Melody's Escape. In fact, I really like it a lot. But, it just doesn't play the way that I'd hoped. Maybe in the future the game will perform better with personal music, but until then I'd wait on purchasing it.
Was this review helpful? Yes No Funny
48 of 56 people (86%) found this review helpful
3 people found this review funny
Recommended
5.6 hrs on record
Posted: May 20
2 years ago, when this was in early-access, I never thought I would come back to this game.

Here I am now, it's a full game, and Jesus Christ it's fun.

Originally, this game was rather tough on my old potato of a laptop. I would constantly mess up due to delays and frame-rates, and it really broke the fun for me.
Now, with a new, proper gaming laptop, and surely game updates itself, the delay has vanished.

Over the time I haven't played, things have changed quite a lot. The flying scenes are completely different, and there seems to be a new, completely awesome, feature where the game slows down, brings out cinematic black bars, showing Melody fall towards the ground before having her roll forwards back onto the beat. All while synced to your music.

That brings me to my next point.
The fact the game can generate a level out of any song you put into it is amazing. Although not all, the game can take whatever song you put in, and give you back a colourful, sometimes challenging level that matches the beats, drops, vocals and slides in the song.

Seeing this game now as a full, proper Steam release that didn't end up as a trainwreck discontinue during E.A is relieving for me, despite the fact I never thought I would pick it back up.

If you like music games, especially ones that allow your music, this game is a great new way to experience your favourite songs, or just waste time in a music-filled heaven.
Was this review helpful? Yes No Funny
67 of 89 people (75%) found this review helpful
106 people found this review funny
Recommended
3.5 hrs on record
Posted: May 21
I suck at this game,
But I can listen to my favorite music while I suck!
Was this review helpful? Yes No Funny
25 of 25 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: May 21
TL;DR The game is fun, but pay attention when it says it found/couldn't find a beat when you know it shouldn't/should. As compared to other user-supplied music games, this one is the most like DDR/Guitar Hero, so proper beat location is important.

Music test so far:

Monster Killer - TheEnigmaTNG. I picked a recent addition to my library with a solid, obvious beat. Game performs as intended.
Honor Thy Father - Dream Theater. Dream Theater is my "how good is the algorithm" go-to. The game helpfully told me that it could not find a 4/4 beat, which is accurate. The fallback algorithm performed well.
Panic Attack - Dream Theater. I like this song, so I gave it a go, even after I did the stress test. Oddly enough, it said that it found an acceptable beat, which Panic Attack definitely doesn't have, and the gameplay showed it. I'm a little disappointed.
Feathers (Original Mix) - Archie. In Audiosurf, this is my favorite go-fast song. Reds practically all the way. Here, it was not fast all the way. Accurate beats, and it was still fun.
Sound of Silence - Disturbed. I had to run a slow song test, and I recently discovered this excellent cover. Seriously, go listen to it. When the song was really going, the algorithm's adherance to the vocals was great, but in the slow parts, it was a bit patchy. The revelation that "slow songs are a bit boring" is not really news to fans of other music games.

Overall, I'm glad that there is a rhythm game that is really trying to hit the beat accurately. Even Audiosurf is a bit loose with the beat. It's not perfect, but it is very fun.

Still holding out for iTunes playlist integration. Then again, I'm holding out for that in Audiosurf 1/2, Symphony and Beat Hazard, so there's that.
Was this review helpful? Yes No Funny
29 of 34 people (85%) found this review helpful
6 people found this review funny
Recommended
3.6 hrs on record
Posted: May 22
10/10 I had a great time playing this game(and cried a bit).

--Favorite Songs So Far--
Coldplay - Fix You <<(The culprit)
Capital Cities - Safe and Sound
Ellie Goulding - Love Me Like You Do
AC/DC - Highway To Hell
Beastie Boys - Brass Monkey
Chevelle - Send The Pain Below
Imagine Dragons - Radioactive
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19 of 19 people (100%) found this review helpful
3 people found this review funny
Recommended
14.9 hrs on record
Posted: May 22
Melody's Escape is quickly becoming one of my favorite rhythm games, beaten only by the original Audiosurf.

Pros:
+ Challenging, includes several difficulty levels and supports custom difficulties
+ Good track generation for all different types of music
+ Mod support makes changing characters, hairstyles, and color schemes very simple
+ Supports calibration to account for audio or visual latency
+ Nice visual style
+ Inexpensive

Cons:
- Visuals can hurt the eyes after a few hours
- Backgrounds lack much variety, although this is pretty minor, as you won't really be paying much attention to them anyways.
- No online leaderboards as of May 2016
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17 of 20 people (85%) found this review helpful
Recommended
4.7 hrs on record
Posted: May 21
I have an immense amount of respect for anyone who can play this game on the hardest difficulty.

Also, to all those people complaining about songs not syncing properly, the game tells you how confident it is about the song you selected, and yes, it's not the best way around the problem, but it definitely helps.
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13 of 13 people (100%) found this review helpful
7 people found this review funny
Recommended
4.1 hrs on record
Posted: May 23
Played for about a few minutes. Discovered I didn't actually have music in my music folder.

Ran around the house trying to find old CDs.

Found Dragon Force's Inhuman Rampage from the year 1936 [2006]

Popped in CD.

Melody doesn't stop flying.

Through the Fire and the Flames is for once not the hardest song in a rythm game [BLASPHEMY! Thoughprobably because it's not techno/electronic. oh well.] (NOTE: this is on the hardest difficulty. I just picked this game up about a few hours before purchasing it)

Melody gains super powers from Dragonforce or something. Because in their music, there are many cases where she DOES NOT STOP FLYING. [Except for through the Fire and the Flames. Only sometimes she stops flying in that one. Sometimes.] Make it better, a lot of themes Dragon Force uses in some of their music is flying freely. Glorious!!
City for Eternity gets really hard at the end though, though it's late enough into the song that messing up there doesn't entirely matter.

This game is awesome, and I would recommend it for anyone who loves rhythm and music. I don't usually have my own rhythm and music games, and after picking this one up, I had to share!
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44 of 70 people (63%) found this review helpful
89 people found this review funny
Recommended
8.4 hrs on record
Posted: May 22
I added porn music in the background.

10/10
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43 of 71 people (61%) found this review helpful
14 people found this review funny
Not Recommended
1.9 hrs on record
Posted: May 22
DO NOT PLAY IF YOU'RE A MUSICIAN.

I personally find this game both entertaining and frustrating. I wasn't sure whether or not to vote up or down.

PROS:
Intriguing graphics
Mostly good gameplay
Comes with music
Option to watch a computer-controlled AI go through the level perfectly

CONS:
Rhythm-based gameplay is EVER SO SLIGHTLY off. I'm not even mindlessly ranting either. I'm the percussion section leader, so I know what I'm talking about. The "advanced algorithms" are good, but sometimes they're not quite precise. There always seems to be an annoyingly slight delay on when I should actually be pressing the buttons in order to get 5 hearts.

In conclusion, it still feels like an early access game. It needs a bit of tweaking.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
Recommended
5.3 hrs on record
Posted: May 20
ME is a sort of side-scrolling Stepmania/DDR played with the keyboard. The premise is simple: choose a song (your own or from the selection the game comes with), and your character runs from left to right. Arrows appear, with the frequency determined by your song. Hit the proper button as your cursor passes over it, with some arrows requiring you to hold the key.

There are four difficulties. The lowest allows you to press any key, while the higher ones differentiate between WASD and arrow keys, and can require you to use both throughout the song. The range means players of all skill levels can enjoy a casual experience or more intense play, though the harder difficulties can mess with dyslexics.

The controls are simple, the aesthetic is clean and beautiful, the game works with pretty much any song, Steam Workshop makes the already pleasant visuals better, and the game is suited to both quick play or extended sessions. The game even unpauses with a timed delay to give you a chance to remember where you left off. The only potential issue with the game is the side-scrolling background. The movement has been known to cause motion sickness in players, but this can be alleviated by simply deactivating it.
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