The Graveyard é um curto jogo de computador. Você joga com uma velha mulher que visita um cemitério. Você circula pelo cemitério, senta em um banco e começa a escutar uma música. Está mais para uma pintura interativa do que realmente um jogo. Uma experiência com poesia e histórias envolventes porém sem palavras.
Análises de usuários:
Todas:
Neutras (414 análises) - 61% das 414 análises de usuários deste jogo são positivas.
Data de lançamento: 21/mar/2008

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Comprar The Graveyard

Pacotes que incluem este jogo

Comprar The Tale of Tales Collection

Inclui 3 itens: Fatale, The Graveyard, The Path

Comprar The Tale of Tales Experience

Inclui 6 itens: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path

 

Sobre este jogo

The Graveyard é um curto jogo de computador. Você joga com uma velha mulher que visita um cemitério. Você circula pelo cemitério, senta em um banco e começa a escutar uma música. Está mais para uma pintura interativa do que realmente um jogo. Uma experiência com poesia e histórias envolventes porém sem palavras.
Comprando a versão completa do The Graveyard você adiciona apenas uma característica, a possibilidade de morte. A versão completa do jogo é exatamente como a versão de demonstração, exceto que, toda vez que você joga ela pode morrer.
Projetado por Auriea Harvey e Michael Samy. Animações por Laura Raines Smith. Música por Gerry De Mol. Efeitos sonoros por Kris Force.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    • Operating System: Microsoft® Windows® XP or Vista
    • Processor: 1.5 Ghz
    • Memory: 256 MB
    • Hard disk space: 50 MB
    • Video Card: NVIDIA® GeForce™ or ATI™ Radeon® Video Card (no integrated graphics)
    • Sound: Any sound
    • DirectX® Version: 9.0c
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo or G5
    • Memory: 2GB
    • Graphics: GeForce or Radeon x6xx type or better
    • Hard Drive: 100MB
    • Sound:
    If the game crashes or hangs on startup, please disable Steam Community In-Game in the game's properties.
    • Processor: 1.5 Ghz
    • Memory: 256 MB
    • Hard disk space: 50 MB
    • Video Card: NVIDIA® GeForce™ or ATI™ Radeon® Video Card (no integrated graphics)
    • Sound: Any sound
Análises de usuários
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Todas:
Neutras (414 análises)
Últimas análises
Agent Cupcake
( 0.3 horas registradas )
Publicada: 17 de julho
Most of the positive reviews are jokes reviews, skewing the overall rating for this game. It takes literally 5 minutes. You walk down a path (no diverting, you'll just go off the screen and have to restart the game), sit on a bench, DIE, then listen to a song about other people dying. That's all. End.
sandmancpp
( 0.1 horas registradas )
Publicada: 29 de junho
A waste of time. I cannot see why this was allowed to be sold. You are limited to just the main path. If they are going for a walking simulator, at least let you explore the rest of the graveyard.
ALT+F4 to see my real name
( 0.4 horas registradas )
Publicada: 28 de junho
Without a doubt, The Graveyard is the most important indie game of all time.

When thinking about film, which movies come to one's mind? Maybe some newer films like Deadpool, Zoolander 2, and Finding Dory? Or possibly some classic slashers like Scream, Halloween, or Nightmare on Elm Street. Everyone has a distinct taste, or lack thereof, so the movies that spring to one's mind are likely to be different than another's. But something that these movies share in common is that they all have the components and characteristics that make it obvious that what you are watching is a film. A movie. A motion picture.

The film industry has been around for quite a long time. And after a certain amount of age, it starts to get a little old. And guess what happens when it gets old? It gets boring and people begin to push the limits of what can be actually be considered a movie. Some choose to push the limits so far that they produce controversy and cause film avids to change their perception on their preferred media.

Unlike movies, video games have only been around for about 50 years (give or take); and unfortunately, the medium hasn't really had that much time to evolve. Although we don't realize it now, gaming is really still in a primitive state. The Graveyard was the game that decided to do the things that people in other mediums have been doing for decades - do something abstract. The Graveyard was really the first game to try to be more of an idea than a game. It is amazingly influential and criminally underrated, although I think that will change in decades to come. I hope to see a day when artsy games are more common as they are in music and film.

Abstract games have been improved in the years to come, yet The Graveyard's message still stands unforgettable. It's worth playing not only for its powerful innovation in gaming, but maybe it'll make you feel a little something too. The abstract game formula - or lack thereof - has been perfected in a way that is slightly less ambiguous, but really that's all thanks to this game's bold and daring gameplay - as silly as that may sound for a game where you walk to a bench and sit.

8/10 - Excellent
maskhide
( 0.1 horas registradas )
Publicada: 12 de junho
That should be free. It's a demo pure and simple.
thainen
( 0.3 horas registradas )
Publicada: 11 de junho
Tale of Tales never made commercially successful or critically acclaimed games. It never even made very good games.
It just made games that changed the way other game developers saw and made their games.
This is where it started, folks. This is where the village sequence from Uncharted 2 comes from. This is where walking simulators were born.
You don't really need to play Tale of Tale's games, since the other game devlopers inspired by their work made much better. But if you review or make games professionally -- this is a place you really need to visit and pay respects. You won't even need to press X for that.
Traxadel
( 0.2 horas registradas )
Publicada: 10 de junho
I couldn't reach the bench, so she died.
amylee4000
( 0.3 horas registradas )
Publicada: 2 de junho
At some point in the life, the death came to all of us... A beatiful short game about the last moment, the moment that someday everyone take..
snedr
( 0.3 horas registradas )
Análise de pré-lançamento
Publicada: 21 de maio
Another 'art' game. Short, largely pointless and definitely not worth anywhere near 4.99.
F. W. Mur-Meow
( 0.2 horas registradas )
Publicada: 15 de maio
An old lady visits a graveyard and sits on a bench.
A non-ironic 10/10. This game absolutely nails what it tries to do.
Análises mais úteis  Nos últimos 30 dias
4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
0.3 horas registradas
Publicada: 17 de julho
Most of the positive reviews are jokes reviews, skewing the overall rating for this game. It takes literally 5 minutes. You walk down a path (no diverting, you'll just go off the screen and have to restart the game), sit on a bench, DIE, then listen to a song about other people dying. That's all. End.
Você achou esta análise útil? Sim Não Engraçada
2 de 3 pessoas (67%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
0.4 horas registradas
Publicada: 28 de junho
Without a doubt, The Graveyard is the most important indie game of all time.

When thinking about film, which movies come to one's mind? Maybe some newer films like Deadpool, Zoolander 2, and Finding Dory? Or possibly some classic slashers like Scream, Halloween, or Nightmare on Elm Street. Everyone has a distinct taste, or lack thereof, so the movies that spring to one's mind are likely to be different than another's. But something that these movies share in common is that they all have the components and characteristics that make it obvious that what you are watching is a film. A movie. A motion picture.

The film industry has been around for quite a long time. And after a certain amount of age, it starts to get a little old. And guess what happens when it gets old? It gets boring and people begin to push the limits of what can be actually be considered a movie. Some choose to push the limits so far that they produce controversy and cause film avids to change their perception on their preferred media.

Unlike movies, video games have only been around for about 50 years (give or take); and unfortunately, the medium hasn't really had that much time to evolve. Although we don't realize it now, gaming is really still in a primitive state. The Graveyard was the game that decided to do the things that people in other mediums have been doing for decades - do something abstract. The Graveyard was really the first game to try to be more of an idea than a game. It is amazingly influential and criminally underrated, although I think that will change in decades to come. I hope to see a day when artsy games are more common as they are in music and film.

Abstract games have been improved in the years to come, yet The Graveyard's message still stands unforgettable. It's worth playing not only for its powerful innovation in gaming, but maybe it'll make you feel a little something too. The abstract game formula - or lack thereof - has been perfected in a way that is slightly less ambiguous, but really that's all thanks to this game's bold and daring gameplay - as silly as that may sound for a game where you walk to a bench and sit.

8/10 - Excellent
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Análises mais úteis  No geral
21 de 21 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
3.6 horas registradas
Publicada: 28 de janeiro de 2015
Na verdade não posso confirmar se esta produção é realmente um jogo...
Não dura mais que 15 minutos, você não fará muita coisa a não ser caminhar, ver e especialmente, ouvir.

O jogo se resume a uma simples caminhada no cemitério, precisamente do portão de entrada ate um banco próximo a uma capela. Você senta no banco e uma musica começa a tocar.

A musica é simplesmente viciante. Tem uma melodia bizarra e dá uma sensação de tristeza, mas não é necessariamente uma musica triste. Se parece mais um lamento, misturado a uma trágica historia de vida. Até a combinação de acordes te dá uma sensação de anestesia, como se você pudesse fechar os olhos e simplesmente desligar ou voltar no tempo.

Eu diria que este 'jogo', é simplesmente um simulador de velhice, solidão e arrependimento. Então se você procura algo esquisito ou diferente de tudo que já viu, está aqui o que você procura.

Pela duração do jogo, aconselho esperar uma boa promoção, boa mesmo. Você praticamente pagará para ouvir esta bela musica na pele de uma velhinha sentada em um banco no cemitério.

The Graveyard - 6/10
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4 de 5 pessoas (80%) acharam esta análise útil
Não recomendado
0.5 horas registradas
Publicada: 26 de julho de 2012
Um jogo-arte. Emotivo e poético. Um jogo extremamente curto que talvez mostre uma quebra do game design convencional. Detalhes interessantes no seu post-mortem: http://tale-of-tales.com/blog/the-graveyard-post-mortem

Tempo para concluir o jogo (Game Length): <10 min ¬¬

Arte: 2
Desafio: 0
Diversão: 0
Gameplay: 0.5
História: 2
Jogabilidade: 3
Trilha Sonora: 3
Geral: 0/5

Vontade de voltar a jogá-lo: nenhuma
Você achou esta análise útil? Sim Não Engraçada
2 de 5 pessoas (40%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
0.4 horas registradas
Publicada: 8 de abril de 2015
sensacional melhor que dark souls 2 compra isso e n compra dark souls 2 pq dark souls 2 e sensacional, dark souls 1 tb. mas bloodborne n tem de pc entao compra isso pq tb e no cemiterio e vc morre
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179 de 212 pessoas (84%) acharam esta análise útil
179 pessoas acharam esta análise engraçada
Recomendado
134.1 horas registradas
Publicada: 12 de agosto de 2015
Glitch through the fence and walk to KFC.

10/10
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226 de 284 pessoas (80%) acharam esta análise útil
61 pessoas acharam esta análise engraçada
Recomendado
0.3 horas registradas
Publicada: 27 de abril de 2014
I liked the part where i sat down
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184 de 227 pessoas (81%) acharam esta análise útil
82 pessoas acharam esta análise engraçada
Recomendado
17,102.6 horas registradas
Publicada: 4 de junho de 2012
better than bad rats
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318 de 423 pessoas (75%) acharam esta análise útil
65 pessoas acharam esta análise engraçada
Recomendado
378.2 horas registradas
Publicada: 3 de janeiro de 2014
Pro bro gaymen tip: if you stay more than 60 minutes in the same spot a hellish Rick Astley and Pelvis Presley will emerge from a grave while a cybernetic Robo-Adolf Hitler will teleport by your side pulling you into a time-traveling dumpster that will take you to the year of 3651 where you will defend earth and fight hoards of diaper wearing devil babies. THERE is where the real game begins. Its trouble in diaper town, and this time grandma is taking no prisoners.
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142 de 178 pessoas (80%) acharam esta análise útil
13 pessoas acharam esta análise engraçada
Não recomendado
0.3 horas registradas
Publicada: 27 de novembro de 2013
These guys are seriously charging $5 for this garbage? When you look at this store page, you're not watching a trailer. That's a full walkthrough, because that's literally all you can do. You walk in a straight line, sit on a bench, listen to a song with subtitles on, and walk the f**k out. Game over.

Yet despite how small this game is (at 47 Mb), they still couldn't even make it run properly. It skip and jitters almost constantly, and it's not just me. You can even see it in their "trailer". Not to mention the fact that when I played it, the old woman's animations glitched and I was unable to get up from the bench (or so I thought. Turns out that spending $5 let's the old lady kick the bucket while sitting on the bench). How f*****g incompetent do you have to be to make a game (and I'm being generous by calling it that) that's only 5 f*****g minutes long and still have it run like garbage and experience glitches? I saw the flat 2d tree decals disappear in fron of my eyes multiple times, and the shadows appear to be doing something which can only be described as "sh*****g themselves".

I'm so happy that this was gifted to me as a joke because if I had paid even a penny for this pretentious mound of dog s**t, I probably would have shot somebody. I can understand attempting to make an artistic statement with a game but there's nothing here to begin with. The only emotion this envoked was confusion. And not at anything that I played, I was just confused as to how the hell this got released.

I never thought that I would look at a game and genuinely regret wasting time on it, but congratulations "Tale of Tales", you did it.
Você achou esta análise útil? Sim Não Engraçada