Although this game is a game of the type similar to a MineCraft, it has the point that many are different.
As what is not in a mine craft first, it is a many NPC, Qwest which receives from them, and concept of character strengthening by existence of a level and skill. These have given the element as RPG strongly to this game.
Moreover, it is raised as a unique point that a monster does not occur spontaneously.
They are born only in a place with each Spawn block.
The Spawn block is generated at random according to geographical feature with specific each. When that a monster attacks suddenly has led to few [ very ] things and it glances at this, it may be a point which is not like RPG at all.
However, in some RPG which continues from ancient times, it is advanced at its pace, and a monster does not appear by any means in areas where safety was ensured certainly, such as a town or a castle. Moreover, the mine craft never felt let down and I thought that it was a very unsettled game.
In that respect, this game can be played comparatively leisurely.
Probably, there are many people who feel it the same besides me.
Next, I will raise the thing which is in a mine craft and is not in a block story.
It is restriction of height or the depth, and restriction of the number of stacks of an item.
When these restrictions do not exist, a building as imagined can be made being unconscious of the inconvenience currently felt by the mine craft at all.
It finishes dyeing sand and glass, and the original color block which was rich in the variation can also be made, so that he is surprised.
Since there is no monster expression if the Spawn block is not placed, he does not need to be conscious of the thing of a light.
It was just the game which I desired.
From now on, a recipe, a monster, and Qwest will be added, and it desires to become more pleasant.