There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die.
User reviews:
Overall:
Mostly Positive (532 reviews) - 74% of the 532 user reviews for this game are positive.
Release Date: Mar 18, 2009

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Includes 6 items: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path

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About This Game

There is one rule in the game. And it needs to be broken.
There is one goal. And when you attain it, you die.

Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden. The teenagers are instructed to go to grandmother's house deep in the forest and, by all means, to stay on the path! Wolves are hiding in the woods, just waiting for little girls to stray.
But young women are not exactly known for their obedience, are they? Will they be able to resist the temptations of the forest? Will they stay clear of danger? Can they prevent the ancient tale from being retold?
The Path is a game about growing, about changing, about making choices, about accepting the consequences of these choices. A game about playing, and failing, about embracing life, perhaps by accepting death.

Key Features:
The Path is a short horror game inspired by older versions of Little Red Riding hood, set in modern day. The Path offers an atmospheric experience of exploration, discovery and introspection through a unique form of gameplay, designed to immerse you deeply into its dark themes. Every interaction in the game expresses an aspect of the narrative. The six protagonists each have their own age and personality and allow the player to live through the tale in different ways. Most of the story, however, relies on your active imagination.
The Path is designed with accessibility in mind. There are no ticking clocks or monsters to defeat. No hard puzzles will ever halt your progress. Most activities in the game are entirely optional and voluntary. The player has all the freedom in the world to explore and experience.

While The Path does not contain any graphic violence or sexuality, it does allude to these themes. The overall melancholy mood of the game and the potentially unsettling course of events, make The Path unsuitable for children. Despite of its origins in fairy tales, The Path is decidedly a game for the mature mind.
The game features a complete realtime 3D environment that can be explored through third person navigation. The characters in this virtual world, including the player's avatars, are governed by a form of artificial intelligence that gives them some autonomy. As a result, nobody knows exactly what you will encounter on your journeys.
Next to the multi-layered stylized graphics, The Path features a continuous soundtrack composed by goth rock diva Jarboe (ex-Swans). In fact, there are hardly any sound effects in the game. Instead the music is continuously changing according to what is happening in the game. Like the behaviours of the characters, the music too is never exactly the same twice.
For a satisfying experience, it takes about 6 hours to complete the game.

System Requirements

Windows
Mac OS X
    • Operating System: Microsoft® Windows® XP/Vista
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: Recent Geforce® or Radeon® x6xxx 256 MB (no integrated graphics)
    • Sound Card: Any Sound Card
    • DirectX® Version: DirectX® 9.0c
    • Operating System: Mac OS X 10.8
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: Recent Geforce® or Radeon® x6xxx 256 MB (no integrated graphics)
    • Sound Card: Any Sound Card
Customer reviews
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Overall:
Mostly Positive (532 reviews)
Recently Posted
curiopun
( 3.8 hrs on record )
Posted: June 21
Not the kind of game that i would like to play for fun.
But i found myself liking this game a lot.
it's like walk in lucid dream and watching some 'hard to understand' movie at the same time
this game require time to sit and watch it all happen.
walk around, lost, discover someting or nothing at all.
Helpful? Yes No Funny
Lully
( 9.9 hrs on record )
Posted: June 14
A game all about exploration and interpretive story and one of my favorites. You can find yourself running around the forest for hours, the world design and characters are so enchanting. Definitely a game for a thinker and an artist, a game for young women at various stages of their lives. Probably one of the most complex indie games in existence, despite the very simple gameplay and world.
Helpful? Yes No Funny
cute goblin girl
( 3.7 hrs on record )
Posted: May 29
A work of art is a work of art, and it's difficult to critique it. Ultimately a critique will have more to do with whether you liked it/whether it resonated with you/how it affected you, and that's not a review, that's a response.

On the other hand, a work of interactive fiction has some responsibilities that have nothing to do with its message. The Path has terrible, confusing controls. Some of the controls sometimes work and sometimes don't. Most places you walk by holding down W/up arrow/forward, but in one place you have to tap it repeatedly instead. You spend way too much time being forced to walk one ... mile ... an hour ... I understand drama, but the basic walk speed should have been about double what it is. The times you have to walk the last stretch to Grandma's house are agonizingly slow.

There's supposed to be an action button, but I generally was only able to interact with things by approaching them until a ghostly closeup appeared in the window, then taking my hand off the controls. Having actions happen when controls aren't being manipulated is TERRIBLE interface design.

And then there are the location indicators along the outside of the screen. Given that most of the forest is empty, this is your primary means of locating the things you're looking for. But it doesn't respond quickly, it's hard to judge distances, and the map only pops up occasionally (!)

I'm not going to even attempt to talk about The Path's artistic merits. But even if this were the world's most beautiful painting, you'd still be looking at it through a broken, filthy window from 300 feet away. The weakness of the interface makes the basic act of playing through the work tedious and unpleasant.

I'd include a trigger warning for sexual violence imagery, but ... it's a freakin' Little Red Riding Hood game. Saying there's ♥♥♥♥ imagery in an adaptation of Little Red Riding Hood is like saying there's dairy in a glass of whole milk.
Helpful? Yes No Funny
Amu-chan
( 4.1 hrs on record )
Posted: May 27
Best game I've ever played <3
Helpful? Yes No Funny
satie-san
( 10.4 hrs on record )
Posted: April 23
The Path is an interesting, thought-provoking game that takes a lot of pleasure in making us wonder what a 'game' is and to which extent it can blend with other genres. Playing The Path is like reading a book: there is no voice-acting, you have to read the thoughts of the six main characters to understand who they are and the nature of their desires and fears. Sometimes, it is like playing a record: the eerie, yet beautiful soundtrack plays a decisive role in setting the atmosphere of the game. The Path is not a traditional horror game: it plays with the player's sensitivity. I personally had to close the game once because I was just afraid. Afraid of the paradox that the Path presents us: if we take the safe path and go to grandmother's house unharmed, nothing happens (even though the grandmother is quite terrifying in my opinion, but this is not relevant here). To 'beat' the game, we have to encounter the wolf. Its form is always different, sometimes surprising. It completes and ends the girl's path, and helps us understand her better. I am currently replaying the game to better understand what happens and sharpen my interpretations.

The music, the graphics, plus the work on the shading, blended with the subtle characterization of Robin, Rose, Ginger, Ruby, Carmen and Scarlet, bring into being a wonderful game. One that moves deeply and definitely asks for your point of view to become whole.
Helpful? Yes No Funny
symptote
( 11.2 hrs on record )
Posted: April 23
This game took me by surprise.
I was expecting something scary with nice visuals, I got some much more than that. As usual with Tale of Tales, you're not going to run around and be rewarded with an achievement everytime you poke something (call it a walking simulator if you must). And like Sunset and The Graveyard (other ToT games I've played), The Path may not have strong graphics but its aesthetic is incredibly strong.
Each girl has a story and a personality you can get glimpses of as she comments on what she sees; and as you lead her through the forest, she meets her "wolf" - which is where you can go wild with theories. After that, she ends up in a bizarre, Lynch-like version of grandmother's house...and disappears.
Let's be clear: if you expect the game to clearly state what happens and why (and I like that type of games too!), you're not going to be happy. The Path expects you to find something in the imagery and girls' fate that resonates with you, and work with it. I'm happy to do that and I felt a strong connexion with these girls who are so subtly defined, but that's not a given.

I guess what I'm trying to say is: try the demo.
Helpful? Yes No Funny
Visi
( 0.6 hrs on record )
Posted: March 31
A pretty dull, minimalist narrative masquerading as a video game that leaves a lot to be desired. Even if the developers weren't insane, awful people, I don't think I could ever recommend this to anyone who did not partake in illicit substances, and even then, there are better options out there.
Helpful? Yes No Funny
Kuroko Smith
( 0.4 hrs on record )
Posted: March 13
It's weird, indie, and leaves you there to try and figure out what it's all about.
It's dark and goes onto a dark subject, and it certainly has some interesting subjects and themes. Being a fan of dark things that require you to figure out what they're about, I rather liked the storytelling and the presentation.

But there's a couple flaws. The gameplay is not fantastic, with the camera panning up whenever you start running (getting really annoying very quickly), and there's also some bugs here and there. The game runs by tank controls, and I just think that the gameplay aspect of this game could have been done a lot better.

Overall, though, it was an interesting experience. My low amount of playtime is due to me actually spending a lot of my own gametime with it offline.
Helpful? Yes No Funny
Kitty
( 1.4 hrs on record )
Posted: March 9
I actually only recommend this game because of the controls. FOR THE LOVE OF GOD DEVELOPERS WHY DON"T YOU ALL DO THIS?!?!?! left mouse click to walk, both mouse clicks to run.

That being said I usually like these kind of game. But this one, while beautiful, feels a little pointless and boring. Love the music. But I deleted it after just two tries.
Helpful? Yes No Funny
mostlyjunkemail
( 2.9 hrs on record )
Posted: February 26
interesting
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: June 21
Not the kind of game that i would like to play for fun.
But i found myself liking this game a lot.
it's like walk in lucid dream and watching some 'hard to understand' movie at the same time
this game require time to sit and watch it all happen.
walk around, lost, discover someting or nothing at all.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
9.9 hrs on record
Posted: June 14
A game all about exploration and interpretive story and one of my favorites. You can find yourself running around the forest for hours, the world design and characters are so enchanting. Definitely a game for a thinker and an artist, a game for young women at various stages of their lives. Probably one of the most complex indie games in existence, despite the very simple gameplay and world.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
141 of 186 people (76%) found this review helpful
8 people found this review funny
Not Recommended
3.5 hrs on record
Posted: July 21, 2015
I'm really not a big fan of Tale of Tales, having played previous games like The Graveyard and that game with the deer, and now The Path. It's not because of their not-so-subtle pretentiousness, such as how when talking about the development of Sunset (their latest game, which I haven't played), they stated "Abandoning some of our more extreme artistic ambitions actually made work easier and more enjoyable. And that’s when we should have realized that we were on the wrong path. Because whatever we enjoy is never, ever, what the gaming masses enjoy." It's not because after Sunset became a commercial failure and they left the gaming industry, they proceeded to write a series of passive-aggressive statements on various mediums blaming Sunset's failure on the gaming community's inability to "get" it, along with a tweet that goes, and I quote, "Hahaha. I'm so free. Look at me. I can say ♥♥♥♥ GAMES! ♥♥♥♥ GAMERS! ♥♥♥♥ THE GAME INDUSTRY! DIE! DIE!DIE! And rot in hell!" It's not because in Michaël Samyn's Patreon, he has a $5,000 tier listed "Shut me up", claiming that "if you really want me to disappear from videogames altogether, stop writing about them but also stop trying to make them, basically get the f out of your precious hobby, all it takes is a bit of cash. Make my day!". Tale of Tales is a pretentious blowhard of a developer, and while any developer leaving the industry is a bad thing, I can't say I'll miss them. But none of those are the reason why.

The reason I don't like Tale of Tales because they don't seem to have a clear grasp on what gaming is as an artistic medium. None of their games are good in the tratitional sense, and instead they bank on their artistic value. The problem is, their games never seem to actually acknowledge the strengths of the medium. Video games are a unique artistic medium because they allow the player to interact with the story and characters in ways that no other medium can easily do, and that allows them to give unique, involving, and emotional experiences that you can't get in other mediums. Tale of Tales games are more like paintings made into video games; they're pretty to look at, and maybe you can find a meaning if you look hard enough, but there's very little to actually see or do in them, and they don't really engage the player any more than going to an art museum would. Rather than being "games as art", these games are more like "art as games", and while I'm sure some people will appreciate them, they just aren't very fun to play at all, and I'm not so sure that they even wanted them to be fun. The Path is a game where you pick one of six girls and walk around a forest (or stay on the path, but you're pretty clearly not supposed to considering 98% of what little game there is is off the path), stopping occasionally to look at things, and that's basically it. You get to Grandma's house, and then you start over with another girl. It has a great atmosphere, and the forest environments are pretty to look at for the time it was released, but that's about as far as the game goes as far as what I can compliment.
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68 of 88 people (77%) found this review helpful
2 people found this review funny
Recommended
5.8 hrs on record
Posted: November 25, 2013
The Path is the only game from developer, Tale of Tales, that I thoroughly enjoy. If I had to narrow it down as to why that is, it would be due to the extremely mature themes and musical dissonance, combined with the exploration of the forest. Each item you find is unique to the character you play and, upon discovery, your character will interact with the object and an image will be superimposed over the screen, as if it were a memory.

There are six characters in all, each with their own unique locations and encounters with the wolf. Once your encounter with the wolf has been made you are left on the path, in the pouring rain, heading for your grandmother's house one last time. Upon arrival your character experiences their final nightmare and you are returned to the home screen to choose the next playable character.

The music and sound design is what becomes most dissonant in The Path. The off-tune choir of girls singing, mixed with an assortment of synths playing to heavy chains clanking in the background. It's all very unsettling.

The Path focuses on very serious themes without directly implying what has happened. If you find the topics of ♥♥♥♥ and child abuse horrifying then I advise you not to play this game. Nothing explicit is shown, it is merely suggested. It is up to you to put the pieces together.
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56 of 71 people (79%) found this review helpful
3 people found this review funny
Recommended
24.3 hrs on record
Posted: July 11, 2015
The Path is a walking simulator and adventure/horror game, where the horror mostly is implied.
You take on the role of one of six sisters, each representing a different stage of womanhood, from little girl who only wants to play to a grown-up woman with adult wants.
Each girl enters a path through the forest, at the other end of which is grandmother's house. Walk there, and the game for that girl ends.

Of course, that's not where the real gameplay is. Instead, go into the forest. A strange girl clad in white tries to guide you further away from the path, and strange white distortion on the edge of your screen guides your character to other spots. You can pick up flowers along the way (which do nothing but increase a counter -- really, you don't get a thing for picking them all up) and also find strange items. Some of these can be interacted with, many cannot as they are meant for another sister.
Each item you can interact with gets added to the basket.

Eventually you will find the Wolf. The Wolf takes on a form which is meaningful to the sister you're playing as, and leads her to her death. These deaths range from the obvious (little girl gets eaten) to the vaguely implied (talent agent destroys her? Woodsman rapes her?) -- a lot of this is left to interpretation.

After each wolf encounter the girl is back on the path, but the only way to go is move forward -- slowly, limping -- to grandmother's house. If you picked up the right items along the way the house becomes a kind of horror slideshow with distorted graphics and sounds reminiscent of what you found in the forest...

It is a strange and unique game definitely worth playing. Just don't think you'll fully understand all of it.

Also of note is that the game's demo is actually a fully separate "level", where you play as the Girl in White in a very different form of the forest. Fortunately it can be installed even if you own The Path.
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36 of 46 people (78%) found this review helpful
2 people found this review funny
Recommended
12.9 hrs on record
Posted: June 10, 2014
This was my very first steam game and I've never regretted the purchase. The music, scenery and underlying message in each character's journey was something that I honestly didn't expect from what was supposed to be some kind of "gothic Red Riding Hood" game. I'll admit, at first I wasn't sure what I was supposed to be doing but after a quick run-through I got the hang of it. This game is more relaxed than most and I guess that's what caught me off guard. It's a game where the more things you discover the more warped the world turns out to be. It's a tale of innocence, destruction, pain, and discovery. Not something for everyone, but it's still one hell of a fun ride!
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45 of 62 people (73%) found this review helpful
2 people found this review funny
Recommended
16.2 hrs on record
Posted: June 19, 2014
!No spoilers, just my honest review!
I honestly dont think this should be classified as a horror game. But yolo whatever.
ANYWAY,
If you expect: A good story, pretty music, solid characters, spooky settings and something that keeps you guessing, this is the game.
If you expect: Jump scares, ghosts, a straight foward story, a challenge and being a wolf and eating little girls, this is NOT the game.
I love The Path and support it with all of my heart. But this should not of been a video game.It should of been more of maybe an interactive comic, or even a book. Even so, this is great all around. Not great as a video game but great as a story. It is very powerful. There is a lot of different ways you could take the story and it still make sense and be…well, a good story. So if you haven’t noticed by now,
ITS A REALLY GOOD STORY. There is still a spooky atmosphere and sometimes you might catch yourself sitting there for a moment and thinking, “That is creepy wow okay” but never should you feel threatened or scared by anything that happens. Each girl (there is 6) experiences life in a different light. Which is beautiful. Now something that I want to say about the description of the game:

"There is one rule in the game. And it needs to be broken.”
This rule is; stay on the path. For new comers, my suggestion is (If you have the time) play your first round of the game staying on the path right to grandmothers house. And think about the things you see there as each sister. Then, after you have went to grandmothers house as every girl, replay the game and immediately leave the path to then find your own way around.

"There is one goal. And when you attain it, you die. “
Each girls ‘death' is not as straight forward as the other. For me, some of the girls ‘deaths’ don’t seem like dying at all, but more of realizing something important in their life. (Some are obvious deaths though) Also, You do not get to see the girls die, you get to see what happens right before their deaths, if they die at all.

Thats all I really have to say, but by all means, I love this game and it is wonderful.
Some tips and fun things to try out:
The flowers you find show you the map once in a while, so when lost, look for flowers.
The path disappears if you stay off it too long.
The “girl in white”s intentions are different with each girl.
There is only one way to die so do not be afraid.
Dont base the game on the demo.
All of the sisters names are a type of red which I thought was cool.
There is a saving option in the pause menu, (Its not obvious and I kinda didn’t figure it out until my 4th play through so I thought this tip would help.)
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31 of 41 people (76%) found this review helpful
2 people found this review funny
Recommended
3.3 hrs on record
Posted: October 28, 2014
The Path could be considered an 'art' game, which basically means you just walk around, explore and enjoy the sceneries. The game is based on a dark version of Red Riding Hood.

You start by picking one of the six sisters (Red Riding Hood's) and the game tells you to stay on the path to your grandmother's house. If you stay on the path the game ends once you've reached grandmother's house, so it's best to go and explore the woods. In the woods you will find things like gravestones, campfires, humans or notes, most of them trigger some kind of interaction but are not essential for completing the game (as stated before).

The Path is a game you play when you want to forget real life for a bit and just want to enter a strange but beautiful fantasy world.

I would recommend this game over other 'art' games like Proteus, everyone who's into these kind of games should try this one.
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25 of 31 people (81%) found this review helpful
Recommended
6.6 hrs on record
Posted: November 4, 2015
Just a warning. This game is obviously not for everyone. I know Steam is in no way related to Ps3, but if you know “Journey” the game or have played it and liked it then this is a lot like that. A really relaxing game when you don’t want a challenge, but something to reflect on. This is more for people who like artsy games. Some people call it pretentious and that’s fine to have that opinion. I personally have poured hours into this after long days and like to discover the symbolism and weave my own story with the pieces I find. There is really a lot you can figure out or imagine if you are into characters and stories.
Basically this purely explorative. Just walk, run, look and observe. That’s all there is to it. Some people find this too basic, but I think there should be both complex and simple games out there. If you don’t like easy stories and easy games- then don’t get this. But if you’re like me and love a little exploration than this is for you. My only problem? The camera sometimes gets a little wonky when I’m observing. But it isn’t every time and it’s not like you’re going to be in one place for long. This game is otherwise beautiful!
The game will tell you to stay on the path. But here is the moral of the story; if you take the road where everything is paved out for you, then you don’t earn any experiences and you don’t learn anything about life. Everything is too safe and you will never know real life. Going off the path leads you to both good and bad experiences. The story is going for a bit of a darker theme and some people might think it’s too dark, but I think you can interpret it as something a little bit less so. I don’t really want to get into spoiler territory, but I’ll just say this; death in these types of games doesn’t always literally mean death, but death to a part of a character’s personality or how they look at life. The real objective is to find each of the girls their own “wolf” which symbolizes different things. These wolves are the main even that will change their lives for better or worse. You decide. There are plenty of people who have come up with awesome theories. And that’s part of the fun!
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30 of 43 people (70%) found this review helpful
1 person found this review funny
Recommended
35.1 hrs on record
Posted: June 13, 2015
This is my favourite game. It's slow and there is no "action" at all, it's more like an interactive story, but I always find it fascinating and have done since it came out when I was about 15. Five years later and I still think it's beautiful and kind of sad. But you have to go into it knowing that it's less like a game and more like a story. I view it as being all about the loss of innocence and how we lose it in different ways, some of the endings seem simple and suburban, but some suggest horrible, traumatic things happen. While I understand how people can't get into it or don't like it, to me it's beautiful.
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