Chris Sawyer, maker of 90s clasic Transport Tycoon 2 Deluxe, was part of this revamp of RCT2 that does not add much in terms of graphics. This third installment of the game was made by Atari with the intention to attract all ages and genders, so the game looks slightly childish in my opinion. But make no mistake - this simulation is so rich it would make your head explode.
The game features an incredible level of depth to the simulation, almost unparallaled. It allows you to control if/how much toppings you put in each beverage sold in one of the dozens of stalls. It includes cheap terrain modification (and spray paint) and many differently themed decorations and buildings. It has a scheduled fireworks simulator with a built in looper (and the cost is per single firework). Each sim in the park has a wallet, a set of hands to hold on to stuff, a set of bars for hunger/thirst/nausea and ride preferences. You will, at some point, be required to address the career ambitions of Animal Keeper 17.
And there's the rollercoaster simulator. Many dozens of real rollercoasters where the ride excitement is a factor of the speed, drops, g forces and more. A beatutifully complex and simple interface. I grew up playing the prequels and I was surprised every ride and rollercoaster I knew from the game was a real thing somewhere. RCT2 had missions in Six Flags parks and other famous parks around the world. This one instead has many creative scenarios where you start with a crazy looking old town or a huge garden that show you what this game has to offer if you decide to go sandbox.
Which is probably the point of this game - it's like building models more than anything.
Downsides are the low difficulty in this installment. If you are completing the missions you don't really need to use the many features of this game. I would give my Peeps a food stall only after three or four months. There's no benefit to tampering with the food and items you sell (the ride control boxes are awesome to tinker with).
Buy it on sale for sure.