DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.
User reviews:
Mostly Positive (22 reviews) - 72% of the 22 user reviews in the last 30 days are positive.
Mostly Positive (1,653 reviews) - 79% of the 1,653 user reviews for this game are positive.
Release Date: May 15, 2014

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August 6

Indonesian National Game Day

Hi everyone,
On August 8th 2016 Indonesian game industries will establish Hari Game Indonesia (HARGAI) or National Game Day.

Indonesian National game day or Hari game Indonesia (HARGAI) was government initiated and supported by various game developers, publishers, payment solutions, board games and media in Indonesia as a form of appreciation to local game developers, publishers, and also gamers to create a better game ecosystem in our country.

And to celebrate the day, we are happy to announce that
DreadOut is now sale 80% off on Steam, and DreadOut: Keepers of The Dark is 33% off.

Happy Game Day!! Enjoy Our Special Sale!
#HARGAI #HariGameIndonesia


19 comments Read more


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About This Game

When twilight fades. Where darkness reigns.

DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone and an SLR camera, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.
Help her overcome the challenges that will stand before her. Survive the Dread!

When a group of high school students went astray from a field trip, they came across something totally unexpected. A town long forgotten trapped in a peaceful state of slumber. What they did not realize was what lurks within. And what seemed like an innocent stroll turns into disaster as the secluded town reveals its dark and terrible secrets. The presence of sinister forces from beyond their realm of existence.

It all comes down to Linda. She will experience stirrings of unfamiliar powers, emerging from within her. These new found abilities might just be the only way she can save her own life and those of her friends.

  • Explore a haunted environment in an Asian - Indonesian setting.
  • Battle against terrifying beings from a supernatural realm.
  • Solve mysterious puzzles that block your path.
  • Switch between first person and third person view.
  • Engage in a thrilling storyline.
  • Play Act 1 and 2 of Linda's terrifying journey along with Act 0 (previously released as DreadOut Demo).
  • Get access to Linda's unlockable wardrobe

Rated 17+ for the following :
  • Frequent / Intense horror / fear themes
  • Infrequent / Mild Realistic Violence
  • Infrequent / Mild Sexual Content or Nudity
  • Infrequent Mature / Mild Suggestive Themes

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 / 8
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000, 512 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: 32-bit Windows is supported but known to have problem running DreadOut if it has less RAM available
    • OS: Windows 7 / 8 - 64 bits
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX Compatible
    • OS: OSX 10.7 Lion
    • Processor: Intel CPU only, Core 2 Duo minimum
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 supporting OpenGL 2.1 or later with 512 VRAM
    • Storage: 5 GB available space
    • Sound Card: OSX Standard
    • OS: OSX 10.9 Mavericks
    • Processor: Intel CPU only, Core i5 or better
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics supporting OpenGL 3.2 or better with 1 GB VRAM
    • Storage: 10 GB available space
    • Sound Card: OSX Standard
    • OS: Ubuntu 14.04
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000, OpenGL 2.1
    • Storage: 5 GB available space
    • Sound Card: OSS Compatible
    • OS: Ubuntu 14.10
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 or AMD Radeon HD 7750 with 1 GB VRAM or better, OpenGL 3.0
    • Storage: 10 GB available space
    • Sound Card: OSS Compatible
Customer reviews
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Mostly Positive (22 reviews)
Mostly Positive (1,653 reviews)
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913 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Posted: October 11
All the fun of a classic Doom level after you've killed all the monsters but can't find the last key.
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: October 7
Overall, I really enjoyed DreadOut. There were quite a few moments that made me jump and scream. Some of the 'boss ghosts' were pretty frightening. Sadly, some of the boss mechanics come off as more obnoxious than scary (stunlocking/getting stuck).

If you're willing to push through some hard to follow puzzles and some clunky handling, the game is pretty enjoyable.
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3 of 4 people (75%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: October 10
A lot of wandering down dark school hallways, opening each door hoping to find anything of use. Sometimes you find a locked door so you try to remember its location (every hallway is practically identical) in case one of the random rooms you open has a key in it that might go to that, or one of the other locked doors.
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: October 10
Fantastic horror game. Fans of the Fatal Frame franchise will be delighted to have a clone like this for the PC platform.
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1 of 1 people (100%) found this review helpful
7.3 hrs on record
Posted: October 10
Basically a spirtual successor to Fatal Frame complete with PS2 era graphics and school girl heronie, but made in Indonesia where they have pants-crappingly terrifying super-ghosts in their legends to draw from.

I highly reccomend it to anyone that wants ghost-based survival horror drawing from real-world mythlogy or Fatal Frame fans wanting something like it, just be forewarned it's actually a bit short and I finished one playthrough in in 6.3 hours according to my stats.
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2 of 3 people (67%) found this review helpful
Not Recommended
7.0 hrs on record
Posted: October 9
Seems like a good idea for a game, but there are a lot of issues wtih this. There is a lot of frame rate drops while walking and running, you have to take about 30 pictures of boss ghosts to get to the next part. Some are invicible to kill. Got stuck after a very hard part which I beat and still had to re-do the hard part due to being stuck in a rock. I love to support non AAA games, but this one needs a lot of work before people pay money for this. Plus there is no waypoint so gameplay is very tough to know where to go.
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4 of 7 people (57%) found this review helpful
6.4 hrs on record
Posted: October 20
Product received for free
I'm too scared to review this game with a clear mind...
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Most Helpful Reviews  Overall
365 of 408 people (89%) found this review helpful
21.7 hrs on record
Posted: May 8, 2014
DreadOut is an Indonesian survival-horror game that takes inspiration from the Fatal Frame franchise, and pulls a lot from Indonesian myths and folklore.

You play as a non-talkative protagonist known as Linda, who with a few friends is on a car trip, but they stumble upon a weird deserted city that isn't marked on their map. The friends go to investigate the town, and soon get wrapped up in some severe hauntings from the strange ghost that start coming out when night falls.

The game has a low-budget, and it shows. Graphically everything looks outdated, with low-res textures, odd character animations, and the like. There's also no real-time shadows. The game also has a few bugs. I didn't encounter anything game-breaking, but a few 'look through the wall with the camera', 'get stuck on an object for a moment', 'that character is levitating,' type of bugs, However, something I found interesting was that they didn't copy and paste many models. There were a lot of posters around town, and each one was legitimately different. Same with pictures, and just small details all about.Outside of a few chairs or piles of garbage, most of the models were unique to each other, and I was surprised the developers didn't take many shortcuts.

Mentioning this, something I noticed about the game is that there were a lot of secrets and original assets used for things that most players would probably not even end up finding or seeing. There's more I have to say on the topic, but I'll get back to this in a bit.

The game has legitimately great atmosphere. There are some fantastic scares, the feeling of unnerve that is caused by the game. It has an atmosphere to it that most horror games these days are missing from the days of old, sort of a combination of dread and excitement for what's going to come next. The atmosphere and scares are more akin to something like Fatal Frame or Kuon than Amnesia or Outlast, I should mention. Recommended at night and in darkness, with headphones.

This is backed by fantastic audio design. The music is great, the sounds are great. Voicing is okay, a bit cheesy but enjoyably so. However, with the music, how it is and how it's used in the game, is really effective, and also I can mention unique. The music is very different than any other horror game I have played, but very effective. And how the music transitions with events going on is very well-done. The audio is also unnerving, and sometimes hearing a weird sound, even without knowing its source or even without it leading to anything, raised the tension. It sometimes gets hard to tell if a sound you just heard is part of the music, or something in the environment, but I say this as a good thing.

And the game does not lie on its laurels. By this I mean a lot happens, and the game never throws the same thing at you twice. I was honestly surprised by the number of ghosts there are in this game, there were a lot more than I was anticipating. Some great enemy variety, and you fight each ghost really only once or twice, there was not a single ghost I think the game threw at you a third time. And the 'events' that happen, like scares or atmospheric additions, were all incredibly varied too. This definitely helped to raise the intrigue as you never knew what might be coming next, and some of what happens really goes into the unexpected.

Combat is similar to Fatal Frame, but a bit more simplistic. There isn't a charge rate like Fatal Frame, or a point system, but the closer enemies are, the more you damage them when you take a shot. And if you attack them right before they attack you, you deliver additional damage.

Even the puzzles are well done and intelligent. Figuring out what to do is fun, and they do a good job at laying out clues to what you need to do to help piece it all together. They have clever hints and details, while not being extremely obvious either. However, it should be mentioned that those with less patience and less of a desire to figure out cryptic clues may not like how they're handled. But if you loved puzzles from horror games in the 90s (which have been notably absent in recent years), then you'll likely be quite happy to see some return to form here.

One of the game's biggest draws is some absolutely memorable moments. Several of the ghost encounters are absolutely fantastically handled and designed, the pacing of the game is wonderful for the most part (though may some end up stuck in the school for a while), and there's good variety with all of it. Some of the moments, such as the sit-down with Ira or the whole Mansion location, are absolutely stellar, and strike me as quality horror moments, something that has been missing from so many horror games, the sort of intrigue, weirdness, and execution that leads these moment to be gripping and chilling.

What they have here is fantastic, it legitimately is one of the best classic-styled survival-horror games to release in the last few years, and I think genre enthusiast who like certain elements of horror games that have been absent since the days of old will really appreciate the game. It's well-paced, well-executed, and well realized. It's low-budget, but those who enjoy the genre likely won't be bothered by this, some absolutely fantastic horror games over the years have been decidedly low-budget. The developers only had $26k to make the game, but they have managed to with that make a very confident horror game, and honestly some of the most fun I've had in a horror game in a while.

The weird thing is the secrets I mentioned earlier. There are complete sections of the game you could miss if you don't do some exploration. There are ghosts you won't fight unless you go off the beaten path. A tip to the wise is when it turns night-time and before you enter the school, don't enter the school like the game suggests and instead head back towards the town you just came from. There are different types of ghosts if you head backwards at this point that you'll never encounter in the main game. And little hidden areas and easter eggs to uncover all about. So on that front, there is some really cool optional content to explore in the game.

There's also a few cool unlockables. Once you complete the game, you unlock additional outfits, all of which are actually pretty well designed, and can be used on a second and later playthrough.

There's also a few side areas you can explore right now that don't really lead to anything, which I can only guess are there right now for the possible future Free Roam Mode (a lot of buildings and side-areas off the beaten-path are currently inaccessible or kind of barren right now, and I assume will be open in the free-roam mode the developers are working on).

I want DreadOut to succeed. I really liked what was here, I'd even go as far to say this is the best attempt at making a 'classic' style horror game to release in the last few years, really having an understanding of those gripping elements that made those games enjoyable (a deeper level of meaning and not just superficially being classic styled with fixed camera angles and tank controls). The whole game will probably take someone 4 - 9 hours, depending on how much they explore and find hidden areas and how long they take on puzzles.

DreadOut is completely worth experiencing. It's tense, sometimes terrifying, has the right amount of weirdness to it, some absolutely stellar moments, and is actually a lot of fun. Its low budget shows, especially in the graphics department, but through clever design, good execution, and variety at hand, manages to be a fun and memorable experience.
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151 of 158 people (96%) found this review helpful
4 people found this review funny
5.8 hrs on record
Posted: February 24, 2015
I haven't felt compelled to write a review in a while, but I think this game deserves one considering how quickly I've seen some people write it off. (I include myself in that category)

After completing Act 2, I think this is a rather charming game with some really solid ideas, if finicky execution. The ghost design is excellent, and there are some truly impressive individual sections. One that stands out in particular is an actual dialogue sequence with one of the ghosts.

The game is weighed down in some spots by awkward pacing, poor conveyance and goofy NPC interactions. If you can muscle through those, you'll find a pretty solid indie horror game with a creative style that sets it apart from the standard first-person "roam through dark hallways" genericity of many of its peers.

It's quirky, it's fun, and surprisingly frightening. The final boss fight is a trippy, delightful end that wraps up the game very well.

DreadOut has its flaws, but overall this is one of the few modern horror games I would call "unique." It's worth checking out solely for some of the cool sections in the second half of Act 2. Recommended!
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406 of 503 people (81%) found this review helpful
9.6 hrs on record
Posted: May 6, 2014
Most of what I said below still applies, but after seeing how short the game was, how awkward the game's overall control scheme is, and how confusing and nonexistent the plot/character development is, I can't honestly recommend this game to anyone that doesn't have a diverse taste in survival horror games or who aren't enormous Fatal Frame buffs.. My voice over friends being on this project made my first impression a bit biased, and as a longtime gamer I feel like this game was coded somewhat poorly and doesn't hold up well. Just kinda leaves a bad taste in my mouth.


Solid game. The first enemy I saw (about 15 minutes in) literally had me breathless and scared for my life, and most horror games these days don't do it for me.

The interesting thing is, I'm a voice-actor, and all my voice-acting friends provide voices for the main cast of characters. They're all experienced professionals and they give the game a believable atmosphere, with crystal-clear audio quality not commonly found in indie games.

The only cons I can say so far are the really low-resolution textures (mostly in daylight outside, which is a brief experience) and the very jerky/clunky character animations make you realize just how indie/low-budget the game is. Some characters seem to moonwalk a little bit while the cutscene animations are really jerky and twitchy. It lends itself REALLY well to the scary parts when enemies are twitching and convulsing, but when two girls are playing patty-cake in the beginning it looks super bizarre for some reason.

If you ever get stuck like I did (the game throws you in with literally ZERO tutorials) there's a 'How to Play' section at the title screen. It shows you the first enemy you deal with, and it can't be defeated, and it suggests that you need an item to defeat it. I think that's kinda cool, since tutorials ruin the atmosphere and it feels better to search for the answer.
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Recently Posted
5.0 hrs
Posted: October 24
More like GlitchOut

So, a ghost catching game ala Fatal Frame, and it's cheap. Let's give it a try.

- First of all, I needed to reduce the mouse sensitivity to like 1/5 of the bar because it was nearly unplayable as it was (more about this later).
- I don't know what version of the game is the one shown on the trailers, but my game didn't look like that at all, and I had all the settings in Fantastic. The game doesn't look very good but I can deal witht that.
- It IS very dark though, so I had to adjust brightness bar almost to the max because, with he game's suggested settings, it was almost impossible to see things during the night sequence in Act 1.
- The game isn't very clear with your objectives and it lacks a map. I was stuck in Act 0's puzzle because I didn't realize (nor the game even hinted at) that you had to backtrack and defeat enemies that had appeared without any sign in order to advance.
- There are tons of missable things in Act 1 even before you start the "main" game. Again, how are you supposed to guess you have to backtrack aaaaaaaaall the way back through town in order to get the stuff.
- The Scissor enemy was pretty difficult because every time I was hit and dropped from camera mode I wasn't able to see my character, therefore I didn't know when I was actually in control again and was able to pull my camera. I had to resort to right clicking constantly which made my character drop the camera as soon as she pull it out, and the enemy comboing me to dead. The solution? Don't get hit once.
- Oh a wall of insects blocked my path? I guess I need to find another way, right? Nope, you have to enter it because logic.

Again, many times you have to do things that the game never hinted at and make little sense. But again, I can deal with that. If I'm stuck, I just check a guide. Something I hate doing, but at least it's a problem that can be solved. What I couldn't deal with was the numeroues glitches and bugs I encountered. Many times they were gamebreaking and apparnetly they are very frequent and numerous.

So, here's the glitches and issues I encountered during my playthrough (spoilers)

Act 1
- Outside school at night, while going for the "Attack on Titan" achievement decided to quit the game to make some changes to the Graphic settings. Load the game again and I'm greeted with the dark sky and no earth, or character, or anything else at all. I have some camera movility but that's all. It´s all almost black. Quit to the title screen, load it again, and once again, blackness. Needed to close the application and launch it again for it to be fixed. Great.

- Inside the school, exploring the hallways after defeating the boar ghost I enter a bathroom and the red vinnete appears, I'm expecting something to come out from one of the toilets but nothing happened. When I'm about to exit the bathroom the pig ghost suddenly rams me against the wall and he pretty muchs stays there, I'm stuck inside the enemy taking damage untill I'm dead.
When I respawn at the school entrance and head to the hallway, the pig ghost is still in the running animation, but now in a different door. I can't pass because he pushes me, and I can't kill it either because its head is inside the room, therefore I can't damage it. I decided to let him be and continue the exploring, guessing he'll dissappear eventually.
I do pretty much everything I can until I'm stuck, turns out I HAVE to enter the room the pig ghost is blocking. I go back to the hall way and the ♥♥♥♥ing thing is still there! It´s been like 20 minutes. Exit to the title screen, load the file, lo and behold, ♥♥♥♥ing pig is still there. Once again I needed to close the application and launch it again. Marvelous

Act 2
- I don't know what the hell happened during the transition between games, but oh boy did they ♥♥♥♥ up with this one.
The problems I immediately noticed:

In the very first screen I noticed that my mouse sensitivity sky rocketted, I can't explore my surroundings because the camera almost makes a 360° turn with a simple movement.
I assumed that I had to adjust the settings again, but upon checking them they are still the same as they had been for the rest of the game. I assumed closing the game might do the trick once more (it´s not a good thing when your the first thing that comes to mind to fix your problems is turn off the thing and restart it) but nope, not this time. Friggin mouse is still on crack. I created a new file, still not fixed.
Now, I can´t actually move the bar all the way to the left because that makes it almost impossible to move the camera at all, funny how it goes from fast to snail pace with almost no modification. I decide to move it all the way I could and kept going.

The framerate is horrible, it constantly drops and keeps freezing. It´s much worse when actually using the phone camera, it just skips frames and jumps from once place to another. The first part where I´m attacked by a bunch of imps is almost unplayable. Good thing that you´re supposed to "be killed" in that scene because if I actually had to deal with them I wouldn't have been able to continue, ever.

OK, so we got two big problems:
- Oversensitive mouse
- Horrible framerate (worst when you enter camera mode)
I'll call this combo ♥♥♥♥ING ♥♥♥♥ from now on. Decided to keep going

- The very first enemy you encounter is a chase sequence, in which I kept dying over and over, he always gets to you no matter what, and I can't stress this enough, but it's nearly impossible to control your character because of ♥♥♥♥ING ♥♥♥♥, really, when you can't even run properly you know it's bad. I needed to check a video online to see the path to take (since there are dead ends because ♥♥♥♥ you). It took me like 4-5 tries even when I knew what I was supposed to do. It didn't help that every time I started again the camera was pointing at the enemy and not where you're supposed to go. This was an issue in the second chase sequence (because we all loved the first one, didn't we?) But at least I didn't have to make sharp turns on that one

- The giant boss you fight shortly after is, once again, unplayable due to ♥♥♥♥ING ♥♥♥♥. It doesn't help that it has a ramming attack which leaves me pinned taking continuos damages (much like what happened with the pig ghost). I checked a guide and it says that it only has two attacks: a swipe, and throwing stuff at you. But nope, the thing leaps and rams you, and if I'm hit by it once, well, you're pretty much dead. I can't evade it nor I can take a picture fast enough before getting rammed due to ♥♥♥♥ING ♥♥♥♥.

This is where I gave up, if I'm only starting Act 2 and it's giving me so much trouble already, I really don't feel like going on since I'm not a masochist.


All in all, no matter how much I want to like this game, the sole fact that it has so many gamebreaking glitches and apparently wasn't tested properly makes it impossible to reccomend.

Average game brought down by numerous glitches and issues
Helpful? Yes No Funny
2.0 hrs
Posted: October 20
nuff said
Helpful? Yes No Funny