DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.
Análises de usuários: Muito positivas (583 análises)
Data de lançamento: 15/mai/2014

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"Combining old school survival horror staples with Indonesian folklore for an experience that looks to be both nostalgic and fresh at the same time."
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17 de dezembro de 2014

DreadOut version 1.9.0 Released



Hello everyone,

We're happy to announce that DreadOut version 1.9.0 is available now. This new version brings major updates to DreadOut, with some of the biggest highlights being:

  1. DreadOut engine is updated to prepare for our upcoming Act 2 release.
  2. DreadOut Act 0 Prologue (which is also available separately as DreadOut Demo) is now integrated with the main game.
DreadOut Act 0 Prologue / Demo can be seen as an integral part of DreadOut story, so if you guys have not played the Demo yet, you can now revisit Linda's nightmare as a prologue for the Act 1 directly from the main menu.

Release Notes:
  • DreadOut 1.9.0 is a new build with a completely new framework.
  • Be aware that this new release will be breaking your save game. So, if you're in the middle of playing Act 1, you may prefer to defer the update up until you've finished the game.
  • This new version discarded multi-language support for the time being, it will be incorporated again later.
  • This new version is asset-optimized for 32-bit system. Many 64-bit users might notice some textures' downgrade, we will resolve this issue with hi-res texture pack for 64-bit system later.
  • Updates to our Steam Cloud integration so users will not be required to have a file system friendly name anymore. This eliminates cases where some users were forced to rename their Steam's display name for the sake of playing DreadOut.
  • Some minor tweaks to DreadOut shaders and input system.
  • a new addition of experience setting, for turning on or off clue and ghost vignette, limbo distance, Limbo message etc. so that you guys can play it at your own preferences.
For you guys who wondering about DreadOut Act 2, there are some of the WIP shots. You can see more screenshots on DreadOut website.

Thank you again for all of your supports, we couldn't done this far without all of your supports.

All the best!

Digital Happiness

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21 de agosto de 2014

Dreadout 1.6.0 released with Major Updates

Hello everyone, we are happy to announce that new updates are available for all DreadOut purchaser.



New updates include:

  • New 32 bits Windows platform support
  • New Linux/SteamOs universal support
  • New Mac Osx universal support
  • New Indonesian Voice over support
  • Additional costume update

Celebrating this major update, DreadOut is available on sale with 20% off valid until August 30th, 2014.

Thanks again for all of your support.

All the best
Digital Happiness

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Análises

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Sobre este jogo





When twilight fades. Where darkness reigns.

DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.
Help her overcome the challenges that will stand before her. Survive the Dread!



When a group of high school students went astray from a field trip, they came across something totally unexpected. A town long forgotten trapped in a peaceful state of slumber. What they did not realize was what lurks within. And what seemed like an innocent stroll turns into disaster as the secluded town reveals its dark and terrible secrets. The presence of sinister forces from beyond their realm of existence.

It all comes down to Linda. She will experience stirrings of unfamiliar powers, emerging from within herself. These new found abilities might just be the only way she can save her own life and those of her friends.


  • Explore a haunted environment in an Asian - Indonesian setting.
  • Battle against terrifying beings from a supernatural realm.
  • Solve mysterious puzzles that block your path.
  • Switch between first person and third person view.
  • Engage in a thrilling storyline.
  • Get access to Linda's unlockable wardrobe

Rated 17+ for the following :
  • Frequent / Intense horror / fear themes
  • Infrequent / Mild Realistic Violence
  • Infrequent / Mild Sexual Content or Nudity
  • Infrequent Mature / Mild Suggestive Themes

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 / 8
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000, 512 MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7 / 8 - 64 bits
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX: Version 11
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: OSX 10.7 Lion
    • Processor: Intel CPU only, Core 2 Duo minimum
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 supporting OpenGL 2.1 or later with 512 VRAM
    • Hard Drive: 5 GB available space
    • Sound Card: OSX Standard
    Recommended:
    • OS: OSX 10.9 Mavericks
    • Processor: Intel CPU only, Core i5 or better
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics supporting OpenGL 3.2 or better with 1 GB VRAM
    • Hard Drive: 10 GB available space
    • Sound Card: OSX Standard
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000, OpenGL 2.1
    • Hard Drive: 5 GB available space
    • Sound Card: OSS Compatible
    Recommended:
    • OS: Ubuntu 14.10
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 or AMD Radeon HD 7750 with 1 GB VRAM or better, OpenGL 3.0
    • Hard Drive: 10 GB available space
    • Sound Card: OSS Compatible
Análises úteis de usuários
20 de 22 pessoas (91%) acharam esta análise útil
3.8 hrs registradas
Publicada: 9 de novembro de 2014
Curte lendas sobre fantasmas? Filmes asiáticos como ''Ringu'', ''Kuchisake Onna'', ''Ju-on'', ''Teke Teke'' ou ''Janghwa Hongryeon''? Então esse é um game que você precisa comprar, trazendo o mesmo clima de Silent Hill 1 e Fatal Frame, DreadOut nos leva a uma cidade abandonada inspirada na Indonésia, onde controlamos a personagem ''Linda'' e sua equipe da escola, pelo que parece todos estavam a caminho de uma excursão quando dão de cara com uma estrada bloqueada, ao descerem do carro (Linda, sua professora e seus colegas de classe) e atravessarem pelo matagal ao redor, descobrem uma cidade completamente esquecida pelo tempo, dentro dessa mesma cidade se deparam com uma grande escola abandonada, ao mesmo tempo que anoitece eles entram nessa escola e quando um membro do grupo se perde e todos acabam se separando devido ao tamanho do local, é aí que a história começa.

Prós:

- Todo o clima pesado de Silent Hill e Fatal Frame, a escola lembra muito a escola de Silent Hill 1 e a câmera que Linda usa foi claramente inspirada em Fatal Frame
- Inimigos baseados em histórias reais de fantasmas da Indonésia e da Malásia (Sundel Bolong, Babi Ngepet e Pocong)
- A versão DEMO do jogo conta com uma história diferente, ou seja, além de zerar o jogo oficial, você pode jogar a versão DEMO se quiser conhecer mais sobre o universo do jogo, pois funciona como um ''Episódio zero'' antes do Episódio 1, e você também pode comprar a DLC que traz um mangá explicando ainda mais sobre a história.
- Sustos garantidos, e muita aflição, a trilha sonora e os sons ambientes realçam o clima de suspense e perigo.
- É possível criar uma galeria de fotos dentro do próprio jogo, ou seja, tirar fotos e armazená-las com a ajuda da câmera.
- Você não morre no jogo, ou melhor, você ''morre'', ao ser derrotada Linda vai para o ''Limbo'', onde pode correr até uma uz e ressucitar de onde parou, porém quando mais você morre mais longe essa luz fica, então todo o cuidado é pouco, a não ser que queira correr uma maratona.
- Várias proezas, algumas bem fáceis de se completar, com a ajuda da internet é muito fácil fazer 100% (ou ao menos chegar perto).

Contras:

- Gráficos bem antigos, por ser um game indie é óbvio que os produtores não tinham muito dinheiro para investir na engine, mas se você gostava dos jogos de terror do Playstation 2 irá se sentir em casa.
- Jogar sem detonado é praticamente pedir pra se perder no jogo, o game é curto, porém eu levei horas correndo em círculos na escola até que desisti e consultei um detonado, se você jogar com um detonado no colo vai levar cerca de 1 hora e 20 minutos pra zerar (isso se você for curioso e vencer os inimigos de primeira, senão pode diminuir pra 1 hora).
- Não é possível baixar a Demo se você já tem o game completo, ou seja, se você quer conhecer a história toda até o episódio 1, vai ter que jogar a Demo antes de comprar ou pagar o boleto do jogo completo (descobri isso da pior forma possível).
- Você VAI morrer, principalmente se você não tiver experiência com jogos desse tipo, Linda é meio travada pra andar, e ao ser dominada por um inimigo (se o inimigo ''cola'' em você) já era.
- Alguns itens extras não fazem a mínima diferença no fim das contas, tirando os itens principais para se avançar na história (poucos), o restante de itens extras quase não faz muita diferença, eu encontrei pouquíssimos e terminei o jogo normalmente
- Os inimigos são enrolados pra matar, é muito comum ficar tirando trocentas fotos até eles se darem por vencido, isso porque eu ainda não falei do último ''chefe'' antes do final, uma bela tortura psicológica pra quem não é acostumado a esse tipo de game.
- Muito curto, como eu falei, se somar o jogo completo + a Demonstração, daria um total de 2 horas e meia (jogando sem um detonado), eu paguei 18 reais porque queria realmente jogar e ajudar os desenvolvedores (já que é um game do meu tipo), porém se você não é muito fã como eu, talvez fosse melhor esperar cair para 75%, e lembre-se, o game não está completo, falta o episódios 2 (se você está lendo isso e já saiu o episódio 2, desconsidere essa parte)

DreadOut é um game que me fez voltar no tempo, quando terror realmente significava um personagem perdido em ambientes escuros, com pouca (ou nenhuma) arma para se defender, foi uma experiência quase única (já que também comprei o game ''Long Night'' nesse meio tempo) e estou bastante ansioso para encarar o episódio 2. E sabendo que pude colaborar com o game, fico ainda mais satisfeito, paguei um pouco caro pela experiência, mas matei a saudade dos velhos tempos, altamente recomendável para os fãs do cinema de terror oriental e para os jogadores de Silent Hill \ Fatal Frame.
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13 de 14 pessoas (93%) acharam esta análise útil
14.2 hrs registradas
Publicada: 13 de outubro de 2014
Definitivamente um dos melhores jogos de terror que já joguei.
A maioria dos jogos de terror trata-se de jumpscares exagerados ou de um cara com uma shotgun matando zumbis, ou um manequim de terno e tentáculos te perseguindo numa floresta escura, sem nenhum método de você se defender.

Pessoalmente, não considero isso como jogos de terror, e sim jogos de ação fantasiados de terror.
DreadOut seguiu um estilo bem semelhante ao Fatal Frame de PS2, com até mesmo um certo toque de Silent Hill.

Os devs ainda prometeram um capítulo 2, então não se preocupem de achar ele "curto" pra um jogo de terror. Até porque na verdade, a menos que você assista vídeos ou detonados, seu primeiro playthrough vai demorar bastante. Inimigos bem pensados, jumpscares na medida certa, nem muito nem pouco, nem de forma escrota. Vai conseguir aproveitar muito mais o jogo se seguir apenas com a cara e a coragem.

Sobre o gameplay, também acho fantástico. Adoro as coisas escondidas que eles colocaram, como os inimigos ocultos também. E é claro, o estilo "tire uma foto pra causar dano no inimigo" de Fatal Frame é sempre uma fórmula que funciona bem na minha opinião, porque a sua única forma de deter os inimigos não é fraca, muito menos é OP. Tudo depende da sua habilidade, tranquilidade emocional e raciocínio rápido.

AH! E faça a si mesmo um favor: EXPLORE. EXPLORE MUITO. NÃO, SÉRIO, EXPLORE ESTE COROLHO DE CIMA A BAIXO. Não vá pra um canto só porque um NPC mandou você ir. Explore, passeie. você vai descobrir coisas legais, incluindo colecionáveis, fantasmas secretos e até power-ups!

Os ambientes e sons, pra mim, foram o destaque do jogo. Os ruídos e músicas fazem esse jogo ter muito mais tensão que o normal, estão de parabéns. E os cenários são fantásticos. Cidade abandonada com neblina no melhor estilo Silent Hill, e escola mal assombrada. Clássico, porém nada cliché.

O fato que cada inimigo tem um padrão de ataque diferente me impressionou também. Sofri demais com alguns deles, e depois que entendi o truque, achei até engraçado. Adoro como o jogo não dá nenhum tutorial além de "olha, sua camera tira foto, o resto você se vira."

O fator replay é bem fraco, entretanto. Porque os inimigos sempre estão nos exatos mesmos lugares e assim que você aprende o truque, dificilmente vai ter problemas de novo. e o jogo tá bem linear ainda. Já ouvi casos de que os devs possam lançar um DLC free roam, mas não temos certeza ainda.

Por último, sabia que eles HOMENAGEARAM O BRASIL???
Quando você zera o jogo pela primeira vez (pra algumas pessoas já funciona sem ter zerado, por algum motivo) você pode ir no PORTA-MALAS do carro logo no comecinho do jogo pra trocar de roupas... e uma delas é o uniforme da nossa seleção.

O povo asiático gosta muito de futebol, até mais que a gente se bobear, então é entendível que eles gostem da nossa seleção... errrrm.... exceto a da última copa, é claro.

Enfim, no geral, amei o game demais, sou um fã do gênero de terror antigo, e DreadOut conquistou um espaço no meu coração. Dou 8/10, e mal posso esperar para lançarem o Ato 2.
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1 de 1 pessoas (100%) acharam esta análise útil
7.1 hrs registradas
Publicada: 25 de janeiro
Um jogo bem simples e leve, porem nao se engane, a historia é bem impolgante, e o medo nem se fala, prepare sua fralda '--' hahaha
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58 de 69 pessoas (84%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.2 hrs registradas
Publicada: 8 de outubro de 2014
+ Scary
+ Atmosphere
+ Clever 'Game over' sequence
+ 'Sidemissions'

+/- Story so far is very cliche

- Short
- Mediocre graphics
- Easy to get lost

[Rating: 78/100]
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31 de 33 pessoas (94%) acharam esta análise útil
5.5 hrs registradas
Publicada: 16 de novembro de 2014
Anyone who has played and enjoyed "old-school" survival horror, such as the Fatal Frame/Project Zero games or the first four installments of the Silent Hill series, will probably find something to like about this game. DreadOut borrows A LOT of elements from these two series, from the overall atmosphere of the enivronments to the use of a flashlight and an otherwise mundane, non-threatening object as a means of combat.

Graphically, it's good. It's not stupendous, but it's certainly not horrible either. They're about on par with what you would see in some the better PS2 games, and I mean that in a good way. The ghost designs are well done, especially the larger ones. They all look menacing and the fact that you have to photograph them to drive them off just makes them that much more unnerving. Unfortunately, some of them you may miss if you just press on through the game without doing some exploration outside of the school. The sound design is very well executed, from the ghost sounds to the overall ambience of the evironments. Since the game shrouds you in darkness and limits your field of vision when you do have your light on, sound is you're only indication of what is lurking around you before the visual cues appear. The music also enhances the atmosphere. There was one specific point in the game where the music was so eeire and off-putting that I was hesitant to press on any further. The voice acting is well done, at least the English is. I haven't played with Indonesian audio yet but I'd imagine the lip syncing may be better. The silent protagonist was also a good choice. It's better than listening to someone talk to themselves for the entire length of the game. The overall design of the game shows that a lot of thought was put into making it interesting without it being too cliched. The design of the school seems mazelike and unless you're paying attention to the signs above the classroom doors, it's easy to feel somewhat lost and like you're walking in circles. The puzzles are inventive, requiring you to use the camera to inspect the environment to find the solution rather than just finding a key lying around. The puzzles remind me of the kind you would come across in the early days of Silent Hill.

Of course, there are a few gripes. Some of the textures look a little flat in spots. It's particularly noticable in the areas of the game that take place in the daytime. And if you don't take the time to really explore the environments, the game can seem rather short. There's a little replay value, if only to get the achievements, but not much. I was also somewhat irked by the fact that in the demo you could see the environment on the phone screen as you wandered around, even when you weren't in camera view. This isn't in the full game and it's a bit of a bummer. The phone screen is blank until you enter camera view. I know it's minor and it doesn't really affect gameplay, but I thought it was a nice touch and would have been worked into the mechanics somehow. For example: as you're looking around the environment you may notice something pass across the phone's screen that you don't see in normal view, prompting you to go into camera view for closer inspection. Like I said, nothing major. More a personal opinion.

All in all, it's a well executed game and fans of classic console-style survival horror will enjoy this. I just hope the next act will be released in a timely manner.
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45 de 58 pessoas (78%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
1.3 hrs registradas
Publicada: 15 de novembro de 2014
The Game Where Taking Selfies Go Next Level
Fighting the Supernatural with nothing but your Smartphone and schoolgirl purity.
I love it
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25 de 33 pessoas (76%) acharam esta análise útil
4.3 hrs registradas
Publicada: 15 de outubro de 2014
A survival horror game in which the protagonist, on a field trip that took a wrong turn in Mentalville, discovers an abandoned village and school with her classmates and increasingly ineffective teacher.

Cue classmate getting possessed, everyone getting locked into the abandoned school and separated, and you have your game story.

Effectively scary, but sadly, suffering from some performance issues and the like, there's still a fair bit about this game to like.

Enjoy!

Kouen & Lasharus rate this game 7.1 / 10

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=327007032
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15 de 18 pessoas (83%) acharam esta análise útil
6.5 hrs registradas
Publicada: 16 de novembro de 2014
I personally enjoyed this game, although it was short (Probably because it was only act 1). It had good aspects to it.
-The atmosphere was very creepy
-The sounds and music in this game make you feel uneasy
-The ghost in the upper right wing scared the ♥♥♥♥ outta me
-Feels like a mix of silent hill and fatal frame
The not so good stuff about it:
-Graphics are meh
-Story is also pretty meh (so far)
Final Rating: 9/10 would throw headphones again (Thanks Upper Right wing ghost)
Can't wait for part 2!
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15 de 19 pessoas (79%) acharam esta análise útil
12.2 hrs registradas
Publicada: 26 de setembro de 2014
If you were a Fatal Frame cult fan back in the day, this one's a no brainer.
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9 de 10 pessoas (90%) acharam esta análise útil
3.2 hrs registradas
Publicada: 2 de agosto de 2014
I'd like to start this review by congratulating the designers, who by and largely succeeded in making one of the most atmospheric, spooky and genuinely fascinating horror games of recent years. I'd then like to move on to saying ♥♥♥♥ YOU, YOU ♥♥♥♥ING MOTHER-♥♥♥♥ERS for creating such a ludicrously ♥♥♥♥ing CHILDISH way of "punishing" the player (who is at that very same moment ironically "thanked" for "purchasing a legit copy of Dreadout") for the seemingly unforgivable crime of...wait for it...DYING IN A ♥♥♥♥ING VIDEO GAME. What is this punishment, you ask?

Well, the first couple of times it's actually kind of groovy...your character awakens in a "limbo" of sorts, lying on the floor of an otherwise featureless "landscape" surrounded by lit candles. She finds her feet, and soon enough you figure you may as well run towards a coalescing light nearby. Sure enough, you slowly emerge back into the land of the living, and may continue where you left off. Sounds pretty nifty, huh? TRY DOING IT MORE THAN TEN TIMES IN A SINGLE SITTING. But wait, there's more! The light...get this, you're gonna love this...the light MOVES FURTHER AND FURTHER AWAY EVERY TIME YOU DIE, until it's eventually, like, a minute or more's running distance away. In other words, not only are you rewarded with a two-minute wait before you can get back to trying to work out just how to get past that tricky ♥♥♥♥♥♥♥ of a boss bit, but you can't even walk away for those minutes like you would with a slow load screen, unless you have a pet monkey you can train to SIT THERE FOR TWO ♥♥♥♥ING MINUTES HOLDING THE "SHIFT" AND "W" KEYS DOWN!!!

I can tell the people who made this game are by and largely very talented, but apparently they either don't give a damn about public opinion or they don't know how to do STEAM UPDATES. Because given how many negative reviews I've seen complaining about this particularly "striking" and "unique" feature which they've foisted upon us, I for the life of me cannot understand why the designers haven't decided to do a patch to fix this INSANELY BAD ♥♥♥♥ING IDEA. Seriously, it's stupid, and insulting, and to add further insult you start getting on-screen comments like "You might want to consider switching to casual gaming" whilst running towards the light for the umpteenth time. Oh yeah, TROLLING people who shelled out good money for your game...genius.

Let us seriously, SERIOUSLY hope that this nonsense is gone - or at least severely lessened - by the time that Act Two of an otherwise excellent game rears its head, 'cause honestly Digital Happiness, it's the only conceivable reason I can see why this game has such an appalling Metascore. Apart from this highly significant flaw, and perhaps one or two puzzles/boss-battles which rely just a little TOO much on obscure solutions, this is top-rate horror gaming. Oh, and a map wouldn't hurt either. But honestly, the main criticism I have is the "dying" system (which you can't even circumnavigate by re-loading, thanks to you getting an auto-save the second said death occurs).

The people who make games this good deserve respect, but you know what? So do the people who PLAY them. Wake up, designers. We're not all uber-gamers who devote our lives to spending 16 hours a day in front of the computer. By all means make the games challenging, but please refrain from tactics which just make people wanna relinquish their support for your product (and FUTURE products) altogether. I'm sure the "limbo" idea was cute on paper, or in design meetings, but don't make the game-buying public your ♥♥♥♥ing guinea pigs. Cheers.

Verdict: 8.5/10 (subject to improve if the developers grow a conscience and "do the right thing").
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14 de 20 pessoas (70%) acharam esta análise útil
3.4 hrs registradas
Publicada: 8 de novembro de 2014
Great representation of what the horror genre needs to focus on. I feel like the genre has lost focus on real scare tactics. -cough- EVIL WITHIN -cough.


The only complaint that I have is that I'm impatiently waiting on act 2.
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9 de 11 pessoas (82%) acharam esta análise útil
8.2 hrs registradas
Publicada: 18 de dezembro de 2014
PROS
- Nice atmosphere
- Based on Indoesian myths
- Puzzles
- SnK reference
- Sound and music works well
- Well timed jump scares
- Ghosts have backstories

CONS
- Split into 2 acts
- Can get lost easily
- Act 1 was fairly short
- Graphics are okay

Overall
The game is well worth it's price considering Act 2 will be getting released soon and this will be a full game.
I would recommend this if you enjoyed playing any of the Fatal Frame series though Dreadout doesn't match it, it will be closer than any other game would be unless they decide to make a Fatal Frame port for pc :)
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11 de 15 pessoas (73%) acharam esta análise útil
4.1 hrs registradas
Publicada: 3 de novembro de 2014
During the Summer, I was trying out this game's demo and I was impressed so I decided to get it on Halloween and this is possably one of the best horror games I've ever heard of in my life. I love all the horror in the game and I cannot wait for Act 2 and The Free Roam DLC.
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5 de 5 pessoas (100%) acharam esta análise útil
11.6 hrs registradas
Publicada: 6 de setembro de 2014
Definately worth playing through! At this current time only Act1 out of Act2 is available and Act2 will be released in the future as a free update if you have a copy of DreadOut in the first place. For what it's worth to me it reminded me a lot of the old Silent Hills like Silent Hill 2 especially. I fully enjoyed this game and had quite a few really good scares as it kept me on edge a lot of the time. I had to refer once or twice elsewhere as I got stuck; however the 1st Act was very enjoyable so I cannot wait for the 2nd Act to conclude the game. Good music, some interesting and unique opponents with only your camera ready on your smartphone as your only means of defence!. Once Act2 has been released and I have played it I will add to this review but so far it is a very good one considering there is still half of the game yet to go. Thumbs up xD
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4 de 4 pessoas (100%) acharam esta análise útil
2.8 hrs registradas
Publicada: 15 de agosto de 2014
Dreadout is a great freshman effort at crafting a new Indie 3rd person survival horror game. It is not a perfect or even a long game, even with the promised 2nd Act still in production, but what is there is pretty damn unsettling and creepy. You just wish there was more of it.

Going in its favor is the great atmosphere of a small Indonesian village (which you only get to explore a tiny portion of) and a school. The Indonesian language shows up all over the school, lending it just enough familiarity and exotic flair for those of us who grew up on horror games set in the States. Adding to this are the ghosts you encounter, of which there are a small number. It isn't like Fatal Frame where you keep encountering 'filler' ghosts that respawn when you get stuck and are circling throughout a level.

Much has been said of the frustrating bosses in this game, but whether they've tweaked them or nerfed them or I just got lucky, neither of them gave me too much trouble, although the last boss's strategy did get annoying, even with the hints you get upon dying from her to tell you what to do.

Just how does a phone camera have the power to stop the undead? I dunno, but I'm glad it works for the most part. Sometimes you wish it took pictures faster so you could nail a ghost's weakspot, especially the one you do find in the school that wanders around on the second floor.

The graphics range between impressive and late era PS2, which shouldn't be looked at as a flaw. I enjoyed them. The sound design works well and instills more of the creepy atmosphere.

The voice work is miss and hit. It doesn't have any standout lines like "A Jill sandwich", but thankfully it's limited to the beginning when the students are all milling about. It's probably for the best that all the kids disappear; they undermine the horror more than help it.

I hope Digital Happiness continues to make horror games and to refine their experiences. If you want to play this game, play the demo first; the demo is, oddly, a unique experience and works more like a free prologue to the game you buy. The demo's content isn't cut and paste from the main game and works better at instilling horror than the main game does.

If you know what you're doing, the game will last around 2 hours, but there are a number of achievements to track down and collect which can help extend the game's life. It's no Fatal Frame but it earns high marks for trying.
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4 de 4 pessoas (100%) acharam esta análise útil
3.8 hrs registradas
Publicada: 15 de setembro de 2014
Not too horror as i expected it would be but pretty challenging when it comes to face the first boss which is also the toughest boss in the whole game, that goes same for collecting items and notes while you get lost and confused in rooms. A good game to play if you are up for a challenging game that is bound to leave you confused but yea not too scary.
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4 de 4 pessoas (100%) acharam esta análise útil
24.8 hrs registradas
Publicada: 9 de agosto de 2014
I love this game! There are jump scares, missable activities and collectables! I love the music, gameplay, and story. I can't wait for the next one!
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5 de 6 pessoas (83%) acharam esta análise útil
5.4 hrs registradas
Publicada: 17 de agosto de 2014
Nice Characters, story, and very creepy atmosphere. It all looks flawless. This a true game that will throw you back in you seat! So, If you wish to experience the horrorfiyng adventures with Linda, prepare yourself, because it's gonna be a terrorfying ride.
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5 de 6 pessoas (83%) acharam esta análise útil
3.6 hrs registradas
Publicada: 25 de setembro de 2014
please add more Indonesian ghosts in Act 2 :D
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6 de 8 pessoas (75%) acharam esta análise útil
9.0 hrs registradas
Publicada: 20 de agosto de 2014
I absolutely loved this game. It definitely reminded me of the older horror games, where it wasn't about the weapons and killing things, or about gore and cheap jump scares. Though, I'll admit there are plenty of those here. No, this reminds me of playing Silent Hill 2 or 3, and as many have mentioned where it got it's inspiration from, Fatal Frame. Yes, it's not a very long game, but it's split into two parts, the second of which hasn't been released yet. If you like Asian horror, try this. If that isn't your cup of tea, and you'd rather go in guns blazin'? Probably not your thing. I, however, had so much fun with this. I also respect that Digital Happiness seems to actually pay attention to the forums, instead of blowing off the players.
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