DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.
User reviews:
Recent:
Very Positive (28 reviews) - 82% of the 28 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,642 reviews) - 79% of the 1,642 user reviews for this game are positive.
Release Date: May 15, 2014

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August 6

Indonesian National Game Day



Hi everyone,
On August 8th 2016 Indonesian game industries will establish Hari Game Indonesia (HARGAI) or National Game Day.

Indonesian National game day or Hari game Indonesia (HARGAI) was government initiated and supported by various game developers, publishers, payment solutions, board games and media in Indonesia as a form of appreciation to local game developers, publishers, and also gamers to create a better game ecosystem in our country.

And to celebrate the day, we are happy to announce that
DreadOut is now sale 80% off on Steam, and DreadOut: Keepers of The Dark is 33% off.

Happy Game Day!! Enjoy Our Special Sale!
#HARGAI #HariGameIndonesia
https://www.harigameindonesia.com

DH

18 comments Read more

Reviews

“13 Horror games you must play in 2014”
IGN

“6 Upcoming Horror Games That Look Absolutely Terrifying”
Bloody disgusting

“10 horror games to look out for in 2014”
Rocket Chainsaw

About This Game



When twilight fades. Where darkness reigns.

DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone and an SLR camera, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.
Help her overcome the challenges that will stand before her. Survive the Dread!



When a group of high school students went astray from a field trip, they came across something totally unexpected. A town long forgotten trapped in a peaceful state of slumber. What they did not realize was what lurks within. And what seemed like an innocent stroll turns into disaster as the secluded town reveals its dark and terrible secrets. The presence of sinister forces from beyond their realm of existence.

It all comes down to Linda. She will experience stirrings of unfamiliar powers, emerging from within her. These new found abilities might just be the only way she can save her own life and those of her friends.


  • Explore a haunted environment in an Asian - Indonesian setting.
  • Battle against terrifying beings from a supernatural realm.
  • Solve mysterious puzzles that block your path.
  • Switch between first person and third person view.
  • Engage in a thrilling storyline.
  • Play Act 1 and 2 of Linda's terrifying journey along with Act 0 (previously released as DreadOut Demo).
  • Get access to Linda's unlockable wardrobe

Rated 17+ for the following :
  • Frequent / Intense horror / fear themes
  • Infrequent / Mild Realistic Violence
  • Infrequent / Mild Sexual Content or Nudity
  • Infrequent Mature / Mild Suggestive Themes

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 / 8
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000, 512 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: 32-bit Windows is supported but known to have problem running DreadOut if it has less RAM available
    Recommended:
    • OS: Windows 7 / 8 - 64 bits
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: OSX 10.7 Lion
    • Processor: Intel CPU only, Core 2 Duo minimum
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 supporting OpenGL 2.1 or later with 512 VRAM
    • Storage: 5 GB available space
    • Sound Card: OSX Standard
    Recommended:
    • OS: OSX 10.9 Mavericks
    • Processor: Intel CPU only, Core i5 or better
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics supporting OpenGL 3.2 or better with 1 GB VRAM
    • Storage: 10 GB available space
    • Sound Card: OSX Standard
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000, OpenGL 2.1
    • Storage: 5 GB available space
    • Sound Card: OSS Compatible
    Recommended:
    • OS: Ubuntu 14.10
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 or AMD Radeon HD 7750 with 1 GB VRAM or better, OpenGL 3.0
    • Storage: 10 GB available space
    • Sound Card: OSS Compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (28 reviews)
Overall:
Mostly Positive (1,642 reviews)
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911 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Recommended
16.1 hrs on record
Posted: September 7
ditunggu update selanjutnya
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1 of 2 people (50%) found this review helpful
Not Recommended
7.7 hrs on record
Posted: September 16
Fun but extremely short.. Not worth the money for this short of a game...
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
4 people found this review funny
Recommended
9.6 hrs on record
Posted: September 4
I like this game. This game made in Indonesia
Was this review helpful? Yes No Funny
2 of 8 people (25%) found this review helpful
1 person found this review funny
Not Recommended
2.5 hrs on record
Posted: September 8
I wanted to like this game i really did, but its got way too many issues that i can't forgive. here's whats wrong.

1. English Voice acting, but all the text is in chinese.
2. Scary Atmosphere, but the Nintendo 64 textures make the game look cheesy
3. Monsters are scary, but the Fighting system is Horribly broken.
4. Explore Scary places, but you don't know where to go or what to do next
5. no shower scenes! total bs
6. The Fighting system sucks, the enemies are overpowered.
7. The Monsters Kill you quick, but you are resurected where you died.

if you must try this game for yourself. then i would wait till its on sale as i don't deem it worth more than $2.50 which is what i paid.
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Most Helpful Reviews  Overall
357 of 400 people (89%) found this review helpful
Recommended
21.7 hrs on record
Posted: May 8, 2014
DreadOut is an Indonesian survival-horror game that takes inspiration from the Fatal Frame franchise, and pulls a lot from Indonesian myths and folklore.

You play as a non-talkative protagonist known as Linda, who with a few friends is on a car trip, but they stumble upon a weird deserted city that isn't marked on their map. The friends go to investigate the town, and soon get wrapped up in some severe hauntings from the strange ghost that start coming out when night falls.

The game has a low-budget, and it shows. Graphically everything looks outdated, with low-res textures, odd character animations, and the like. There's also no real-time shadows. The game also has a few bugs. I didn't encounter anything game-breaking, but a few 'look through the wall with the camera', 'get stuck on an object for a moment', 'that character is levitating,' type of bugs, However, something I found interesting was that they didn't copy and paste many models. There were a lot of posters around town, and each one was legitimately different. Same with pictures, and just small details all about.Outside of a few chairs or piles of garbage, most of the models were unique to each other, and I was surprised the developers didn't take many shortcuts.

Mentioning this, something I noticed about the game is that there were a lot of secrets and original assets used for things that most players would probably not even end up finding or seeing. There's more I have to say on the topic, but I'll get back to this in a bit.

The game has legitimately great atmosphere. There are some fantastic scares, the feeling of unnerve that is caused by the game. It has an atmosphere to it that most horror games these days are missing from the days of old, sort of a combination of dread and excitement for what's going to come next. The atmosphere and scares are more akin to something like Fatal Frame or Kuon than Amnesia or Outlast, I should mention. Recommended at night and in darkness, with headphones.

This is backed by fantastic audio design. The music is great, the sounds are great. Voicing is okay, a bit cheesy but enjoyably so. However, with the music, how it is and how it's used in the game, is really effective, and also I can mention unique. The music is very different than any other horror game I have played, but very effective. And how the music transitions with events going on is very well-done. The audio is also unnerving, and sometimes hearing a weird sound, even without knowing its source or even without it leading to anything, raised the tension. It sometimes gets hard to tell if a sound you just heard is part of the music, or something in the environment, but I say this as a good thing.

And the game does not lie on its laurels. By this I mean a lot happens, and the game never throws the same thing at you twice. I was honestly surprised by the number of ghosts there are in this game, there were a lot more than I was anticipating. Some great enemy variety, and you fight each ghost really only once or twice, there was not a single ghost I think the game threw at you a third time. And the 'events' that happen, like scares or atmospheric additions, were all incredibly varied too. This definitely helped to raise the intrigue as you never knew what might be coming next, and some of what happens really goes into the unexpected.

Combat is similar to Fatal Frame, but a bit more simplistic. There isn't a charge rate like Fatal Frame, or a point system, but the closer enemies are, the more you damage them when you take a shot. And if you attack them right before they attack you, you deliver additional damage.

Even the puzzles are well done and intelligent. Figuring out what to do is fun, and they do a good job at laying out clues to what you need to do to help piece it all together. They have clever hints and details, while not being extremely obvious either. However, it should be mentioned that those with less patience and less of a desire to figure out cryptic clues may not like how they're handled. But if you loved puzzles from horror games in the 90s (which have been notably absent in recent years), then you'll likely be quite happy to see some return to form here.

One of the game's biggest draws is some absolutely memorable moments. Several of the ghost encounters are absolutely fantastically handled and designed, the pacing of the game is wonderful for the most part (though may some end up stuck in the school for a while), and there's good variety with all of it. Some of the moments, such as the sit-down with Ira or the whole Mansion location, are absolutely stellar, and strike me as quality horror moments, something that has been missing from so many horror games, the sort of intrigue, weirdness, and execution that leads these moment to be gripping and chilling.

What they have here is fantastic, it legitimately is one of the best classic-styled survival-horror games to release in the last few years, and I think genre enthusiast who like certain elements of horror games that have been absent since the days of old will really appreciate the game. It's well-paced, well-executed, and well realized. It's low-budget, but those who enjoy the genre likely won't be bothered by this, some absolutely fantastic horror games over the years have been decidedly low-budget. The developers only had $26k to make the game, but they have managed to with that make a very confident horror game, and honestly some of the most fun I've had in a horror game in a while.

The weird thing is the secrets I mentioned earlier. There are complete sections of the game you could miss if you don't do some exploration. There are ghosts you won't fight unless you go off the beaten path. A tip to the wise is when it turns night-time and before you enter the school, don't enter the school like the game suggests and instead head back towards the town you just came from. There are different types of ghosts if you head backwards at this point that you'll never encounter in the main game. And little hidden areas and easter eggs to uncover all about. So on that front, there is some really cool optional content to explore in the game.

There's also a few cool unlockables. Once you complete the game, you unlock additional outfits, all of which are actually pretty well designed, and can be used on a second and later playthrough.

There's also a few side areas you can explore right now that don't really lead to anything, which I can only guess are there right now for the possible future Free Roam Mode (a lot of buildings and side-areas off the beaten-path are currently inaccessible or kind of barren right now, and I assume will be open in the free-roam mode the developers are working on).

I want DreadOut to succeed. I really liked what was here, I'd even go as far to say this is the best attempt at making a 'classic' style horror game to release in the last few years, really having an understanding of those gripping elements that made those games enjoyable (a deeper level of meaning and not just superficially being classic styled with fixed camera angles and tank controls). The whole game will probably take someone 4 - 9 hours, depending on how much they explore and find hidden areas and how long they take on puzzles.

DreadOut is completely worth experiencing. It's tense, sometimes terrifying, has the right amount of weirdness to it, some absolutely stellar moments, and is actually a lot of fun. Its low budget shows, especially in the graphics department, but through clever design, good execution, and variety at hand, manages to be a fun and memorable experience.
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151 of 158 people (96%) found this review helpful
4 people found this review funny
Recommended
5.8 hrs on record
Posted: February 24, 2015
I haven't felt compelled to write a review in a while, but I think this game deserves one considering how quickly I've seen some people write it off. (I include myself in that category)

After completing Act 2, I think this is a rather charming game with some really solid ideas, if finicky execution. The ghost design is excellent, and there are some truly impressive individual sections. One that stands out in particular is an actual dialogue sequence with one of the ghosts.

The game is weighed down in some spots by awkward pacing, poor conveyance and goofy NPC interactions. If you can muscle through those, you'll find a pretty solid indie horror game with a creative style that sets it apart from the standard first-person "roam through dark hallways" genericity of many of its peers.

It's quirky, it's fun, and surprisingly frightening. The final boss fight is a trippy, delightful end that wraps up the game very well.

DreadOut has its flaws, but overall this is one of the few modern horror games I would call "unique." It's worth checking out solely for some of the cool sections in the second half of Act 2. Recommended!
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405 of 502 people (81%) found this review helpful
Recommended
9.6 hrs on record
Posted: May 6, 2014
Most of what I said below still applies, but after seeing how short the game was, how awkward the game's overall control scheme is, and how confusing and nonexistent the plot/character development is, I can't honestly recommend this game to anyone that doesn't have a diverse taste in survival horror games or who aren't enormous Fatal Frame buffs.. My voice over friends being on this project made my first impression a bit biased, and as a longtime gamer I feel like this game was coded somewhat poorly and doesn't hold up well. Just kinda leaves a bad taste in my mouth.

---------------------

Solid game. The first enemy I saw (about 15 minutes in) literally had me breathless and scared for my life, and most horror games these days don't do it for me.

The interesting thing is, I'm a voice-actor, and all my voice-acting friends provide voices for the main cast of characters. They're all experienced professionals and they give the game a believable atmosphere, with crystal-clear audio quality not commonly found in indie games.

The only cons I can say so far are the really low-resolution textures (mostly in daylight outside, which is a brief experience) and the very jerky/clunky character animations make you realize just how indie/low-budget the game is. Some characters seem to moonwalk a little bit while the cutscene animations are really jerky and twitchy. It lends itself REALLY well to the scary parts when enemies are twitching and convulsing, but when two girls are playing patty-cake in the beginning it looks super bizarre for some reason.

If you ever get stuck like I did (the game throws you in with literally ZERO tutorials) there's a 'How to Play' section at the title screen. It shows you the first enemy you deal with, and it can't be defeated, and it suggests that you need an item to defeat it. I think that's kinda cool, since tutorials ruin the atmosphere and it feels better to search for the answer.
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111 of 116 people (96%) found this review helpful
1 person found this review funny
Recommended
5.5 hrs on record
Posted: November 16, 2014
Anyone who has played and enjoyed "old-school" survival horror, such as the Fatal Frame/Project Zero games or the first four installments of the Silent Hill series, will probably find something to like about this game. DreadOut borrows A LOT of elements from these two series, from the overall atmosphere of the enivronments to the use of a flashlight and an otherwise mundane, non-threatening object as a means of combat.

Graphically, it's good. It's not stupendous, but it's certainly not horrible either. They're about on par with what you would see in some the better PS2 games, and I mean that in a good way. The ghost designs are well done, especially the larger ones. They all look menacing and the fact that you have to photograph them to drive them off just makes them that much more unnerving. Unfortunately, some of them you may miss if you just press on through the game without doing some exploration outside of the school. The sound design is very well executed, from the ghost sounds to the overall ambience of the evironments. Since the game shrouds you in darkness and limits your field of vision when you do have your light on, sound is you're only indication of what is lurking around you before the visual cues appear. The music also enhances the atmosphere. There was one specific point in the game where the music was so eeire and off-putting that I was hesitant to press on any further. The voice acting is well done, at least the English is. I haven't played with Indonesian audio yet but I'd imagine the lip syncing may be better. The silent protagonist was also a good choice. It's better than listening to someone talk to themselves for the entire length of the game. The overall design of the game shows that a lot of thought was put into making it interesting without it being too cliched. The design of the school seems mazelike and unless you're paying attention to the signs above the classroom doors, it's easy to feel somewhat lost and like you're walking in circles. The puzzles are inventive, requiring you to use the camera to inspect the environment to find the solution rather than just finding a key lying around. The puzzles remind me of the kind you would come across in the early days of Silent Hill.

Of course, there are a few gripes. Some of the textures look a little flat in spots. It's particularly noticable in the areas of the game that take place in the daytime. And if you don't take the time to really explore the environments, the game can seem rather short. There's a little replay value, if only to get the achievements, but not much. I was also somewhat irked by the fact that in the demo you could see the environment on the phone screen as you wandered around, even when you weren't in camera view. This isn't in the full game and it's a bit of a bummer. The phone screen is blank until you enter camera view. I know it's minor and it doesn't really affect gameplay, but I thought it was a nice touch and would have been worked into the mechanics somehow. For example: as you're looking around the environment you may notice something pass across the phone's screen that you don't see in normal view, prompting you to go into camera view for closer inspection. Like I said, nothing major. More a personal opinion.

All in all, it's a well executed game and fans of classic console-style survival horror will enjoy this. I just hope the next act will be released in a timely manner.
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205 of 246 people (83%) found this review helpful
Recommended
16.0 hrs on record
Posted: May 6, 2014
Thanks to Digital Happiness...
Good old horror games classics are back!!
Immersion, Atmosphere, Fear, a 3rd person perspective, a good old light for the road
(mobile in this case) and a crazy, scary frekin' weird storyline...
DreadOut delivers all that, mixed with eerie haunted sounds and frightening soudtrack.

Puzzles are also a great addition to this "Back to Old School" horror game.
For a game i thought at 1st, would be so so, it turns out that DreadOut is frekin' good!
Horror lovers, you miss good old titles and old school feelings
from horror games you had back then?
You loved traditional classics like Fatal Frame series or Silent Hill?
Search no more! This title is for you! And the good news is...Its a NEW game!

The road is blocked ahead... On the horizon, an old abandoned town...
Almost frozen in time...Something is terribly wrong here...
Take some pictures here and there...Walk with your comrades...
You can only hear the wind... And your nightmare begins...

For all the horror games devs out there?
Take a good look at what is DreadOut...and learn!
10/10! In my top 5 horror games of all time!
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105 of 112 people (94%) found this review helpful
6 people found this review funny
Recommended
7.2 hrs on record
Posted: March 5, 2015
First of all, I've got to admit that I appreciate what the devs are trying to do, especially seeing all these bland, boring post-amnesia and post-slender horror games. DreadOut is not just a collection of jumpscares and definitely not a "get-out-from-the-creepy-labyrinth-while-a-monster-is-chasing-you" kind of thing. It has a story to tell, puzzles to solve, a bunch of different monsters with backstories, it offers some variety and even something that reminds a battle system, so it's more like "big" horror games of the past decade. Too bad that the experience itself felt frustrating for me. The "battle system" where you need to take photos of monsters is messy (although you get used to it after a while), there are glitches here and there, monster designs are not scary (moreover, I couldn't help but laugh in some "scary" scenes), puzzles sometimes feel too cryptic, Act 2 has a totally different pacing than Act 1 and... I don't know, maybe it's just me, but I wasn't scared at all, had only one or two moments when I felt somehow creepy. Despite of all this, the game has interesting ideas in both gameplay and story - and I totally loved the talk scene from the Act 2, DreadOut at its best. I wish there were more moments like that. I guess the reason for most of the problems is lack of experience of the devs, they're small indie team after all.
Overall, honestly, I don't know if I can recommend this game or not, I have really mixed feelings about it. If some interesting ideas, great OST (totally going to buy it) and badass ending are enough for you to bear frustrating gameplay elements, you can buy it, it's most likely that you won't regret your decision. But I'll give it "Yes" because it tries to do something different in the genre.
Hope my post was useful; it’s my first time writing a proper game review in English.
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Recently Posted
Seahorseassassin
5.3 hrs
Posted: September 18
I really enjoyed this game. Some of the puzzles can be really cryptic, and the narrative a little bumpy, but all in all, had interesting gameplay, puzzles, a lot of scary moments and even some humor.

The main problem I had with the game was mostly bugs. I couldn't complete Act 2 because after fighting the lady in red in my game would crash. When I tried loading up the save file it would only load a black screen with a 2d moon in a fixed spot. If not for this, I would give 4/5 eggs and 2 popcorns.
Helpful? Yes No Funny
Pete
11.4 hrs
Posted: September 17
good graphics, good gameplay :) nice work
Helpful? Yes No Funny
MTRagey3
6.2 hrs
Posted: September 14
Man. Where do I start with DreadOut? Well, because I really do like the game and I want to see a sequel or more projects like it, let's go with positives first.

+Chilling enemies
+Some interesting characters
+Clever Puzzles
+Indonesian lore and legend mixes things up

Now, at first glance, these negatives are gonna seem intense, but just hear me out after they're out of the way.

-Enemy AI and Mechanics can be frustratingly broken at times (sometimes literally stopping progression)
-Textures and models are generally pretty ugly
-Boss fights can be confusing AF
-Exploring the environments is pretty dull - mostly because the levels aren't pleasent to look at and there aren't many collectables

Now, this game still gets a positive review from me because I see this game going places. I enjoyed my time with DreadOut in spite of its frustrations and pretty poor graphics. It has weird bits of comedy that made me laugh pretty hard every time I saw them and almost every enemy is pretty f*****g scary (every hair on my body standing up on end for most of them). The game was scary enough and the characters/story just compelling enough (while again not very well modeled or textured, Linda is pretty attractive. I was hellbent on her survival XD) to get me through the game and to try and find the alternate endings. Gonna be buying the DLC soon so I can get scared some more lol

$15 may sound like a lot for this relatively short title (6.2 hours and I'd beaten the game and gotten an alternate ending), but I think it's worth it to keep Digital Happiness going and see them grow.
Helpful? Yes No Funny
rickylows2
9.4 hrs
Posted: September 12
this is one of the few creepy games on steam its fun to go the creepy school but be cafeful the partial controller isnt the best and youll take picutres you didnt want to
Helpful? Yes No Funny
swibles
12.3 hrs
Posted: September 10
If you can beat that jerk that uses the scissors. You will come to really enjoy this game for the few hours of content it provides. Multiple endings and a substantial amount of achievements will keep you busy for a bit. Make sure you have the mental fortitude to withstand an endless string of jump scares.
Helpful? Yes No Funny
Darriot
1.6 hrs
Posted: September 10
I wanted to be freaked out a little (as I sometimes get the urge for a good horror game) so I played Dreadout... Instead, I uninstalled after 1.5 hours.
Besides the graphical stuttering, pop-in, and wonky controls, in one and a half hours of gameplay I experienced:
1) An "intro level" with zero story elements to segue into the actual game, nor any reason for the actual intro level.
2) A ghost of an insect to kill as your first enemy. A ghost of a slightly oversized bee.

Allow us to take a moment to fathom the strageness of this... Moment over? Okay...

3) A little girl (the same age of the girl you control) creepily runs around an cries and runs some more. Great, so more stereotypical "creepy little girl to scare you" trope.
4) Insert random abuse of the number 666 because every culture in the world knows thats a bad number. And its badness is second only to its overuse in videogames to try to scare the player.
5) "Creepy little girl" turns into evil pregnant ghost girl to fight.

I sense a another plot point coming soon... I didn't play enough to see this plot point develop, but my spidy sense is tingling here.

6a) Okay, so, "Creepy little girl" and "pregnant ghost girl" combine for their super-trope-abusing attack! ... Moving on.
7) Aaaand now I'm dead. No seriously, dead. I have to walk a bit on a bright white path to get alive again. Aparently this is a thing. I know this because the menu has a "how to play" section artfully depicting the main character walking to become alive again...
7a) This "how to play" section shows a lack of conveyance in the game design. Something that game designers should learn. You want to see conveyanvce in action, the intro stage of Megaman X teaches you every thing you need to know without a menu screen and panels of text.
7b) Walking in a horror game is wonderful when done right. It can work wonders for building tension when done correctly. But snotty and repulsive and downright aggravating when done wrong. This game does walking wrong, time and time again.
8) And now I'm alive again and... The trope centeral station train has left the track... It was all a dream maybe... or maybe it was just a random level to get players in the mood of a scaaaary game. I rolled my eyes so hard, I think I tore my corneas.
9) Aaaaand now were exploring an abandoned town. Why? Because we're kids on a highschool trip aparently. And because our chaperone is a complete moron who doesn't deserve the minimum wage she's getting paid.
10) And now I realize I'm a silent protagonist who doesn't talk when her best friend is talking to her. But she breathes. I know she breathes because the run speed (which is only slightly faster than my walk speed) causes her to respirate loudly into whatever mic she's wearing.
11) Also, here's that walking complaint again. I walked through that darn abandoned town for like 10 minutes. No development. Just badly rendered ghost town straight out of the stock assets of a bad indy game. Shame.
11b) Again, if the developer tries to create tension by making me control the main character through a stupid environment for ten minutes with no development... then they really need to revist some classic scary movies. Just to get an idea of how horror works, how terror works and the difference between the two. Failbot.
12) Aaaaand now it's nightime and I'm hanging with my best friend on a bench outside an abandoned school while my other classmates have checked out the environs... Being a silent protagonist, I can only imagine how riveting that conversation must have been.
12a) Someone's lost in the school, aaaaand now I'm facing a giant boar with a human face who's only damaged by me taking pictures of it with my camera...

I'm done.
I'm just done.
Uninstalled.
I'm going back to knitting. At least it's more engaging than this game.
Helpful? Yes No Funny
AR-D
21.7 hrs
Posted: September 9
the best horor in asia
Helpful? Yes No Funny