The Golf Club is a visually stunning golf simulation that features procedurally generated courses, a fully featured course editor, asynchronous online play and outstanding gameplay. Create and share courses with your friends and compete with both friends and rivals in this fresh take on golf.
User reviews: Mixed (420 reviews)
Release Date: Aug 19, 2014

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Recommended By Curators

"The Golf Club is a fun way to hit the links for golfing purists and would-be course creators."
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Recent updates View all (21)

October 8

Update 1.0 Notes - 8 October 2014

*Scroll Clubs, Putter to Driver
*Add New Cameras
*Add ability to cycle cameras in real-time during shot set-up (Off-swing stick click on controller, 'V' on keyboard)
*Add option to remove reticule
*Ability to toggle off follow-cam. Can initiate in real-time by pressing 'A' (Xbox controller) or 'X' (PS Controller)
*Remove User Ratings from Official courses
*Separate the HB Official and Suggested courses to improve content discovery (to be implemented in server update soon)
*Remove Official Courses from the Public Course Lists to improve content discovery (to be implemented in server update soon)
*In-Game Pause Menu, Scorecard, Leaderboards should all show under/over along with total score - e.g. 48 (-5)
*Commentary additions and improvements
*Ability to play rivals in all rounds of Tours/Tournaments
*Only show "Bested" Messages if it is a score that beats the players record, as well as the users
*Ability to set backdrops to Low/Med/High for initial 5 themes in GNCD
*Add Pin-Height, relative to cursor, in real time in GNCD
*Tree lighting and culling fixes
*Added a 'Personal Rounds' filter to rivals screen, taking first ghost ball from the top of that list
*Added 'Suggested Opponents' to rivals filter
*10-20% overall performance improvement
*Wind tuning and gust support
*Improvements to speed in which you appear in the leaderboards
*Career screen improvements
*Mouse Swing Improvements – Remove Dead Zone
*New keyboard shortcuts for club selection (Number keys, including ~ and +, to quick select clubs)

***Note – the new theme and new GNCD objects coming with this update will be released on PC when the console updates are live***

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September 24

Ryder Cup Sale - 25% off until Oct. 1st!!

In honor of the 2014 Ryder Cup being held at Gleneagles Resort in Perthshire, Scotland this week, The Golf Club is having a sale!

For one week you can pick up The Golf Club, which includes the incredible Greg Norman Course Designer, for 25% off.

The Golf Club is a golf sim and course designer for those looking to capture the feeling of playing 18 holes on the weekend with their friends or for those wanting to try their hands at designing their very own golf courses.

Hit the links on one of our official courses or any one of thousands of courses designed by the community and play a round by yourself, against your live friends, or against their previous rounds' ghosts. Likewise, design your own course and share it with the word.

Whatever your fancy, pick up The Golf Club now during the Ryder Cup Sale!

1 comments Read more

About This Game

The Golf Club is HB Studios’ next generation golf simulation. Stunning visual presentation and outstanding gameplay are to be expected but what really takes The Golf Club into the next generation is the procedural generation of courses and depth of social interaction. The Course Creator can generate a brand new course in seconds which can be shared and played immediately online with friends and other gamers across the world. There are also full editing capabilities for courses, Tournaments and Tours. Challenge your friends on a new or existing course in real time or try to beat their best recorded round. Add to this a myriad of stat tracking and personal bests of friends and rivals to beat, notifications, challenges and social media integration and you truly have a golf club worth joining.

INTUITIVE CONTROL SYSTEM

We’ve created and fine tuned a swing mechanic that is more about feeling and fluidity above the users’ accuracy of hitting a marker on a power bar. Whilst anyone will be able to pick the controller up and play comfortably, the best players on the global leaderboards will be those with the best feel for the different golf shots and who are able to take into account ball lie, weather and terrain conditions.

INSTANTANEOUS GAMEPLAY


No loading times between holes means you are straight back on the Tee after sinking your putt on the previous green. Also, minimal loading times into a new course make for a refreshing change to your typical console game.

UNLIMITED COURSES


No more getting bored of the courses given to you by the developer. With four clicks you can generate a unique course never seen before that’s ready to play.

GENERATE COURSES


With four clicks of a button from the main menu the game will generate for you a never been played before course. The variation is infinite!

If you want to tailor the courses a little more there are high-level options available to you. Examples of these are the number of holes, par distribution, fairway width, number of bunkers, green size, green slope and rough coverage.

EDIT AND CREATE YOUR OWN COURSES


The editor gives you the ability of create from scratch or mould anything on the course. You can alter the terrain, move tees, move greens, move holes, delete holes, add holes, bunkers, rivers, ponds, trees, foliage, buildings, animals and other objects.

LARGE SELECTION OF PRE-DESIGNED COURSES SHIPPING WITH THE GAME


Courses for all skill levels and utilizing the best of HB’s creative talents will ship with the game. They can be played individually but will also make up the tournament itinerary for the pre-designed Tour that also comes with the game.

LOCAL MULTIPLAYER


Up to four players can play locally. Differentiate yourselves with different character models and clothing and choose between stroke play, match play or fourball.

ONLINE SHARING AND PLAY


Play others creations - work your way through the huge database of user created courses, each rated by other users to help make the decision easy to make.

Share your courses with the World – when you’re happy with your creations you can publish them for the rest of the world to play.

Play against others live or from the past - each round you play on every course is saved Online. Choose from Friends Rounds, Record Rounds or Rivals Rounds (others players close to your ability) to compete against. Their ghost balls and scores will be visible throughout your round giving you the feeling of competition without losing the instantaneous game play. Ghost and live balls can be hidden if so desired either selectively or en masse.

Watch others play the courses you’re on live – through our ball trace system you can see other users from around the world on the course that you are playing live, even if they’re on different holes.

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible video card with 1GB video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows Vista, 7, 8
    • Processor: Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 660 or AMD 7850 w/ 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
Helpful customer reviews
38 of 48 people (79%) found this review helpful
381.3 hrs on record
Posted: October 23
This game is not optimized. And according to the devs, who only released the information about the path ahead was after launch, then telling people it would be at least a YEAR before it would be done. Been with it from the beginning, logged around 380 hrs , mostly beta. The forum moderator is a Ban / poser, clearing away any bad news fast and disagreements and the slightest arguement against the game not being optimised after launch and my disagreement in the company saying it would be before launch , resulted in being banned from the forums. The company released this game too early, promising alot in beta, suckering people in. I was told by the moderator things would be resolved before launch, a few months since release, to which i was told i was " harping on about it" .
While the game it self is a copy of Tiger woods on line, it does alot worse playing from the mouse user point of view. The people at Hb went straight for the console market, and havent really been honest to the mouse users. The slightest hair either side of being wrong in your swing at thats its for that hole. So u 'd think they add some form of playing handing cap for the lesser skilled in drawing a straight line , but no options for say, novice swing etc. Nope ,

The graphics are ok, if u have the very latest in cards, other wise nope your wasting your time in making the game look even half way decent, coz the UNITY engine they choose is terrible. and even then the company addmitted why after release that they set the bench mark to high, resulting in people cooking the tower units, fans going 100 mph. While the moderators response is turning down sliders, that only hammper the visuals, and not your fans going 100mph.

Theres prob one good thing about it i must admit , and thats the course creator, though the interface , is ropey at best. With the right imagination u can create a beautiful course. But once u release the course , its then lost in a sea of generated courses to which the menu system is basic and lack luster, trying to make your way through the near 30.000 course is a total pain, .With no book marker system in place , your forced to either remember the name, to add to favourites or troll through the mostly generated courses. The course description is super vague too. Your encouraged by the moderator of this comapny , to use a off site course bumping scheme , where people more or less bump each other courses so it will be noticed , maybe even taken onboard by the company itself. To which u recieve nothing , except in bumping there own courses and locked in tourneys. Of which the modertor is friends with. The company dropped the ball on this and are quite happily letting people go off site for things they couldnt be bothered to do them selves.


It has no option to play with anyone else other than watching there ghost balls, and even then the information is wrong, u might see your friends ball go in the rough, but magically there 5 foot from the pin, u cannot spectate anyone playing live.
Theres no lobby, No drop shots if things go wrong, your placed at there disgression, at times in the place a long way away from where your ball went astray.
U cannot set up your club bag at all, again there disgression. Theres nothing much either for your avatar, very limited stuff in terms of looks. There no career mode, and the infomation about your chracthers stats are soo convoluted , u cannot make sense of there system, The highest stats i have seen are around 110.00, meaning they must be doing around 25- under every round, and on every course, my stats where around 95.00, and i got around 11 to 12- under per round. Not matter what the course i played , does not really come in to affect to affect yours scores. There is systematic cheating in this game on every level, from hackers, to edgers, to people altering there controllers to take out the axis swing, so perfect everytime, and HB do very little to remove these people from scores boards,

The wind in the game suffers from being tame to crazy. The wind its self is such a unregular pattern it makes it more or less unplayable, as u cannot really get any sense of how to play in it. The options for trying to crontrol the ball , i.e adding loft , generating spin etc is really vague and not very well done.

I would not have bought the game knowing that they'd renege on there promises, stretching truths and pushing back deadlines. Even for the most basic of things to be in game at launch, but yet again i have burnt my self hoping that the what is now regular pattern of early access games turn the back on the very people that help get it up and running , in terms of customers , esp for the pc market, Once they had the consoles, the attitude on pc terms changed for the worse.
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90 of 140 people (64%) found this review helpful
20.2 hrs on record
Posted: August 19
What an utter disappointment for a game with so much potential and practically zero competition on the PC market. Very limited PC graphics optimization and horrible performance issues prevent me from recommending this game in its current state. With wonky putting, an unreliable swing mechanic, and lackluster ball physics (seriously the same bounce on every terrain except sand), you'd best save your money until this is patched.

On the plus side the sound design is top notch and the course creator is a great feature, however its certainly not enough to justify buying a game that feels like its still in beta.
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47 of 68 people (69%) found this review helpful
30.9 hrs on record
Posted: August 19
I have been playing since the beginning of early access. Fantastic simulation golf. It has some areas that still needs brushing up, such as rough/bunker lie power percentages, swing mechanics (though mostly sound). I've played nearly every golf game ever and I'll say this one delivers big. The course editor is incredible and provides the community with endless options for choosing new courses to play. The big miss for now is not having a lobby for real-time online play. However, the devs are also fantastic with implementing player feedback and are aware of the potential.

Go play!

Edit:
The other topic I failed to bring up is PC optimization. It is a GPU hog and may need to be played on lower settings. Really hoping it gets ironed out soon. The community is in a frenzy over the issue and rightfully so.

My experience is still positive and I do love the game!
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27 of 35 people (77%) found this review helpful
11.7 hrs on record
Posted: September 8
http://youtu.be/_ENz1NK4tQM

It's been quite some time since golf fans have been spoiled for choice. EA has dominated one of the worlds most regal games for more than a decade and those who play games on a PC in particular have been left with little to no choice in how they hit the links. Enter The Golf Club, a new Golf simulator from HB studios that doesn't boast PGA licensing or tons of product placement, but it does offer a massive game changing feature that is sure to land in the fairway with most virtual golfers: a course editor. Instead of shelling out absurd sums of money for new courses players now have access to a surprisingly robust course creation tool with Greg Norman's name slapped across it. So does The Golf Club burst on the scene like Tiger Woods circa 1997 or does it choke like Sergio Garcia on Sunday at a major?

Without PGA licensing, The Golf Club feels more like a virtual golf outing with friends than a tense and competitive sports simulation. There isn't a character creator, no RPG like leveling or character progression, no unlockables nor upgrades. The Golf Club also doesn't offer any alternative modes like challenges or mini games. You simply pick a course or a tournament and hit the links. Asynchronous play is generally the preferred play mode if you don't have good buddies available for eighteen since it allows brisk competitive play. Your competitors strokes are shown as you take your own and minimal load times keep the pace up and reduces the tedium present in other golf titles. A generic announcer provides the only semblance of professional golf tournament ambiance since galleries of spectators, scoreboards and tournament sponsor signs are all absent from the game's courses. The announcer does a decent job of reacting to your shots and making accurate assessments of the conditions on the course, but his personality is on par with a rusty, dinged-up pitching wedge. It's a shame that HB studios didn't utilize the freedom of not being a PGA licensed product to offer some more festive commentary a la Gary McCord at the 1994 Masters Tournament.

The Golf Club's bare bones feature set and lack of atmosphere and ambiance are not it's most prominent offense however, its the fact that the actual golf mechanics feel woefully underdeveloped. The game seems to favor a grip it and rip it mentality as any attempt I made to be clever with my shots ended in utter disaster with the exception of the instances in which the game decided to make some sort of idiotic club selection—teeing off on a par five with an 8-iron for instance. Speaking of club selection a clunky interface makes proper club selection tedious. Players must enter the scout camera mode to see where their ball may end up with a solid shot and if players wish to see where a different club might place the ball, the scout mode needs to be exited and a new club selection needs to be made. Spinning the ball or controlling draw or fade is slightly awkward with a shot modifier that needs to be dialed in before making a stroke. There is also very little feedback when trying to control the strength of your shots. Taking a few yards off of a stroke becomes an exercise in frustration since the difference between 70% and 100% power is a millimeter of travel on the analog stick and there are no meters or other visual indicators to allow players to get a feel for it. If there is another way to modify the strength of your shots I could not find it and a tutorial was not provided. The game's bare bones approach also means that you are stuck with a fixed club selection so don't expect to carry a hybrid or a long iron in place of your five wood.

Thankfully, the course editor in The Golf Club does not disappoint. Offering desert, links, alpine, rural and autum tile sets and a wide array of props, the course editor easily allows players to build realistic courses with few limitations. A number of sliders that populate the world with vegetation, water and hills automates some of the more tedious aspects of design. Bridges, wildlife, structures and props allow you to breathe life into each hole and imbue your course with some personality. Editing can be done hole by hole or freely across the entire course. Coupled with the game's mostly pleasing visuals it's exciting to turn your vision into a virtual reality and then share it with the world. It's just a shame that the frame rate can be slower than the senior tour—even on powerful hardware.

The Golf Club brings to mind all of those 1990's home designer software packages available in most electronics stores. Teeing off in The Golf Club is underwhelming but creating courses is any golf fan's dream. The actual golf is a bit clunky and in need of a swing coach with it's poor feedback, lack of club selection, and cumbersome UI. The lack of atmosphere and character progression do little to incentivize actually playing the game. While The Golf Club hasn't quite passed Q School, it's not entirely irredeemable. With so few choices for PC gamers, The Golf Club is worth considering for serious golf fans, those on consoles have a little more to consider but the course creator is quite compelling. In the end, The Golf Club logs a bogey on the score card.
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87 of 143 people (61%) found this review helpful
119.3 hrs on record
Posted: August 19
No multiplayer, not optimized for pc, no real golf rules, no career mode, it's missing the essentials.
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17 of 21 people (81%) found this review helpful
79.3 hrs on record
Posted: July 19
Early Access Review
Even from the start of The Golf Club's early access campaign, the player had access to one of the best golf engines on PC since the Tiger Woods franchise stopped being developed for computers. The swing system demands a controller, and if you read the forums, you will see that people trying to use a mouse and keyboard are quite sore over the current implementation.

However, with a controller (in my case, the XBox 360 controller for PC,) the swing system is incredibly intuitive and challenging! You never feel cheated off a bad swing, as the stick-based swing reads your pull back and push forward incredibly accurately, and if you fade or draw your shot, you know it was because you did not shoot a good shot! With an analogue stick controller, the swing system is the best, most challenging, but most rewarding golf simulation on PC right now.

Note, as a design choice, the developers have already said that they will never develop a 3-click system or a similiar power meter. They feel that their swing system is incredibly important to keeping the simulation feel of the game, and they think that a power-meter system will cheapen the game. Please make note of this, and do not buy this game, if you are expecting a Hot Shots Golf or Mario Golf type system!

Aethestically, the game is a bit lacking. The game does not have any real progression for your character - you can play rounds, tours, or other competitions of varying length and difficulty the moment you boot up the game. The challenge comes from the rounds that other players have finished, and you are competing against ghosts of their low scores. This can make the game feel a bit lonely, but they have slowly been adding more functionality in, such as the ability to play your friends live if you both play the same course, and you can even switch on a turn-based system to make it feel like the two (or three, or four) of you are alternating shots. The multiplayer feels a bit patched together and enough features are missing that it still feels a bit unprofessional, but ever since launch they have been fixing bugs and adding new content. Once full-stat tracking goes live, the game will become much more interesting as you challenge your friends in a variety of skills.

The game includes a full course editor, and this is incredibly important, as the game ships with only a few courses developed by the dev team. However, playin custom made courses is an absolute breeze. You can view player-made courses just as easily as the developer made ones, and a 0.0-10.0 rating system allows you to mark your favorite courses, and see which tee's the Golf Club community think are top notch. Already there is a wonderfully recreated version of Augusta National, and I'm sure more PGA-tour courses are going to be developed by the community.

This is very important as well, as this indie, small-studio game does not have the PGA tour license. There are no professional golfers at all in the game - it instead makes you feel like you are a club or amateur player getting their turns on a huge variety of courses set in a huge variety of difficulty levels. As you get better you can choose to play near impossible courses where the fairways are narrow strips of land between two lakes, or you can choose to hone your short-approach and pitching skills on a variety of par 3 courses.

As more high quality replications of real life golf courses are added to the game, you will begin to see a product that more closely resembles the Tiger Woods games of the past. I read that this indie studio was originally contracted out to make the analog-swing stick system for previous Tiger Woods games, and their pedigree at making an incredibly well rounded golf engine shows. However, you can also see that they have very little experience creating the rest of the product. The UI is very minimal, the announcer volume is best turned to 0 after a round or two, and there is almost no flash or style in the presentation itself.

Despite this, there are many other benefits than just the solid swing system. There is no loading time between holes once you load the entire course. Like real life, you can see the other holes around you when you're on the course, and as soon as the ball rolls into the pin, you are onto your next drive. They recently made shot adjustments more challenging - in early versions of the game, it would tell you exactly how many feet you were adding onto or off your shot by changing the angle of your shot higher or lower. Now, it only shows a percentage of your full shot power, making the system more challenging and realistic.

In the future, I would love to see some official branding, such as official golf clubs, clothing, and other gear. However, I know it is an indie studio, and at the end of the day, they have made an incredibly well rounded golf SIMULATION that is absolutely terrific at doing what it advertises - letting you experience rounds of golf on a near-endless supply of courses. The developers have been constantly tweaking, refining, patching, and adding new content into the game since its early access launch, and despite a few early stumbles, the game seems to be well on its way to being the best golf simulation on PC.

If you liked the Tiger Woods games, or if you think you would enjoy a golf game that challenges you to be perfect nearly every shot, like the game does in real life, this is a must-buy for you! Golf fans, please do not sleep on this purchase simply because it doesn't have the pomp that EA golf games have. As the community adds more high quality content and the developers further refine the game, this has the potential to be a long lasting success!

As of July 19th, I rate this game an 8.1/10.0
Go buy it; I need more friends to compete with!!!
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20 of 29 people (69%) found this review helpful
86.0 hrs on record
Posted: August 19
I've been looking for a good golf game for the PC for a while now (The TW series doesn't count) and I caught this on a steam sale. Been playing it for a while in early access and have enjoyed it immensely. Now that the game's out, I have mixed feelings about it. On one hand, the mechanics of the swing (I play with an xbox controller) are good and the way the ball reacts to the environment is very good. However, something about it just seems rushed and unfinished. I'll get hours upon hours of enjoyment out of it and hopefully it gets improved down the line because it's a good game, with the chance to be great. Would definitely recommend to any golf fan, but it may not appeal to everybody because of the rough edges to it.
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7 of 7 people (100%) found this review helpful
0.7 hrs on record
Posted: November 30
When I bought this game, their FAQ said they were still considering incorporating a 3-click shot meter, which I assumed would be optional. I understood they wanted a 'realistic' mechanism to focus on the 'feel' of golf, but I hoped, because of their FAQ, that they would add the 3-click shot meter for those people who preferred a lighter fun vs super serious. Eventually they dug their feet in the ground and decided they wanted 'realism,' which completely killed my desire to play the game. While it seems their mechanism for a console game controller works okay, their mouse and keyboard mechanism is too frustrating and imprecise to be fun. At least for me (some may disagree).
Consequentially, I felt like I had wasted my money, which inspired this less than positive review. Alternatively, if Steam allowed (easier) refunds, I would have done so, and would not have been as frustrated, and would have just waited for a golf game that is more accommodating to us 'less-serious' golfers.
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13 of 19 people (68%) found this review helpful
19.3 hrs on record
Posted: October 24
This was a hugely anticipated game for an alternative for the other (dying) golf series and a game finally on PC. While the game initially fills void and you can play some video golf , it becomes increasingly frustrating the more you play it.

The user created courses are the heart of the game and it's fun to play others creations. This is best part of the game. Course difficulties and ratings help you find what you're looking for. I love this part of the game and applaud the effort that a lot of users make on some truly creative courses.

As I put hours into the game my frustration level with wind and putting has increased to the point where I can't even finish a round. It gets boring and repetitive. Long drive, approach misses because wind is inconsistent, and 2-3 putts because the putting is next to impossible. Approach shots become increasing difficult if you don't need a 100% shot. I've played the other series for years and never had even close to this much difficulty.

If any game needs a putt preview, it's this one. The "touch" required on putts took awhile to learn, but the aim will never be right. If you think you need to aim the ball 5' right on a 15' putt, you better move it to 12' right. Sometimes you won't even see the hole.

FWIW, I'm using a Dual Action game pad. I may be switching to other controls soon, but those don't sound like any fun to me (yet).

Overall I'm happy the game was made. I just can't recommend until the playability is fixed. Me and many others......
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6 of 7 people (86%) found this review helpful
31.0 hrs on record
Posted: November 25
This game is not bad, but definitely didn't live up to the hype. The lack of a career mode with depth features is a let-down, and the limited amount of character customization is one even more so. Also, it would have been cool to have some sort of earnings system or something of the like that integrates with a career mode to give it long-term replay value. Also, the lack of online multiplayer features is a bit frustrating.

Mechanics - keyboard and mouse gameplay is really, really not enjoyable once you have tried it with a controller. You will notice a ridiculous difference in your accuracy when using a controller joystick over a mouse for swinging.

All that being said, the course designer is cumbersome, and almost feels like the main attraction of the game. If you want to design a virtual golf course and have the time and imagination to devote to it, this game is for you. The course designer has a lot of options and - I would imagine - is unmatched in its genre in the scope of this feature. Also, the gameplay is not bad at all, but can be quirky. The commentary is really just downright annoying and repetitive after a while.

Overall, if you are not big into golf games, avoid it. It's really unbalanced and does not have enough of the career and online features to attract a wide scope of gamers. If you are interested in designing elaborate and realistic looking golf courses and playing them for fun, it could be worth the 35 bucks, but I would honestly wait until there's a drop in price or a sale to consider it even if that is your MO.
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7 of 9 people (78%) found this review helpful
149.9 hrs on record
Posted: September 1
At first I did not like this game at all!!! The most discouraging issue was a lack of basic information on important things like how to start a swing, how to putt, etc. Thanks to the forum discusions, was finally able to get started and now have learned to really appreciate the playing of this game. Still has a long way to go in my humble opinion, but I appreciate that it has just been relaeased, maybe a bit too early! I really would like to see a driving range or practice area to fine tune skills that I am sorely lacking as is evident in my posted scores. That said, as in playing real life golf, PRATICE, PRACTICE, makes a hacker a little less of a hacker and a true love of the game and having fun is the goal in getting better.
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7 of 9 people (78%) found this review helpful
239.1 hrs on record
Posted: October 9
A very refreshing and different spin on the golf vidoe game genre. Bit of a graphics hog but Hb Studios is still hevily invested in the community and keeps tweaking, updating and optimizing this wonderful golf game. If you like the feel of a weekend golfer type game without all the commercialism and unrealistic buffs and boosts then this is your game. Plus it comes with a nice course creator for those that enjoy spending their time making player created content.
The swing mechanic is done very well (sorry no 3 click here) as it was heavily worked on and tested during Aplha, Beta and Early Release. It' probably the best thing I enjoy about the game. It requires some time investment to get used to it but that is what makes it great. You'll find plenty of rewarding moments when you pull of some fantastic putts and shots.
HB Studios has done some interesting and different takes on multiplayer and the social aspect of the game but that is what makes it refreshing and fun. You'll find some negative feedback but kudos to HB Studios for not trying to please everyone and sticking to their fundamental precepts about the game. If you do decide to buy take the time to read through the forums and give them some constructive feedback as to how they may improve the game. While you might not get what you wish for you will at least be heard and considered. I can't thank them enough as I and many others have been waiting for decades for a golfing game like this.

Thanks again HB Studios!
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12 of 19 people (63%) found this review helpful
149.7 hrs on record
Posted: October 18
Not Recommended...I play Mouse and Keyboard and after the last update..not much works...UnPlayable..I posted Feedback on the Forums and got ...Hammered ...by negative feedback to my Input...I play video games ...especially golf...to relax...this game as is...is very frustrating..I uninstalled it...hopefully someday maybe it will improve...but I doubt it based on the attitudes I have seen
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5 of 6 people (83%) found this review helpful
143.9 hrs on record
Posted: July 17
Early Access Review
If you're a golf nut, this is the game for you.

It plays more like a round of golf on the weekend with some mates than anything else. The distinct and intended lack of gauges and meters makes the player more dependent on feel and instinct rather than calculated distances and angles. It's really well done. The proceedural course generation is reasonable, but there are a ton of high quality user made courses already online for unlimited play.

The only drawbacks for me at the moment are mainly confined to the UI. Lack of sorting options for players and courses, unacceptably long delays in ratings and scores going live, and some optimisation issues for PC.

Highly recommended.

8/10
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7 of 10 people (70%) found this review helpful
8.9 hrs on record
Posted: October 12
I cannot say how much I am disappointed in this game. The only positive thing I can say is that the graphics look great. Everything about game play is ridiculous. The physics must be a simulation from a different planet. Hit the club twice the same way and the ball may travel 20 feet or 30 yards. The is no consistency at all. I wish I could get my money back for this turd but Im sure thats about as likely and hitting a hole in one.
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8 of 12 people (67%) found this review helpful
1.4 hrs on record
Posted: August 13
Early Access Review
As someone who loves golf, this game makes me happy. Just super super happy. 10/10.
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4 of 5 people (80%) found this review helpful
2.6 hrs on record
Posted: June 22
Early Access Review
I used to play the Tiger Woods PGA Tour games all the time with my Dad. Fast forward to The Golf Club, and it's pretty much the same game, but without the arcadey spin mechanic, which makes the game more realistic. Add in custom course creation and user created content sharing and you get a great golf game. Simple and fun, what more could you ask.
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4 of 5 people (80%) found this review helpful
15.2 hrs on record
Posted: July 5
Early Access Review
A definite thumbs up from me. My first early access game and I am duly impressed. Reminds me of Links 2003 for some reason only much better. After not being able to get Links running anymore I started playing the EA TW PGA Tour games until they came to a halt. I'm still ♥♥♥♥ed at EA for dropping golf and hockey from the PC. I have been looking for a great PC golf game for quite a while now and I think I've found it.

Having read a lot of the reviews, I see that a few people want the old 3 click swing and the developers have said that they conciously decided not to put power bars, etc in the game, and I think that was an excellent decision. Must admit that I was a tad skeptical about using a gamepad. My performance on my first few holes was laughable at best, but I quickly improved as I got used to using my Xbox for Windows gamepad. I soon realized that this swing method is about as close as you can get to the complexity of a real golf swing, and it adds a bit of realism to the game for me. I have found driving to be the easiest, and although my short game and putting are improving, they still need some practise. So, I haven't even tried the KB/mouse method and I don't care about the 3 click swing - I'm good with the gamepad.

Graphics are very good indeed, especially for an early build, as it currently is. The game runs smoothly on my system with nary an issue, although, I have recently upgraded my system substantially, so that could have something to do with it, from what I have read in the reviews.

I have been recommending the game to friends and I most certainly recommend the game to those reading this. If you are into computer golf at all, I can almost guarantee that you will enjoy this game, and this is still an early build. So, a sincere thanks to the developers for delivering a 'top of the line' body of work, which has been a long time coming to the PC, and to Steam for making it available to us. And whilst I'm farting flowers over here, hats off to Steam - I have become a fan - it's a great way to game!
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4 of 5 people (80%) found this review helpful
235.3 hrs on record
Posted: July 8
Early Access Review
Great game. Great editor. Just Buy it.
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5 of 7 people (71%) found this review helpful
4.4 hrs on record
Posted: July 18
Early Access Review
Although it's still being developed, I had to say: A Great Golf Game, definitely worthy to pay for it.

I think some common problem for golf game is that by selecting the shooting target directly on the map, you would get too percise shot easily. And, that is not the true golf always be. By selecting the direct, simulating swing by controller or mouse, I just feel I am playing golf. The controller will give you percise shot easily, and you will find mouse is closer to your swing in life. That struggle makes me feel great.

It is still developing, I want to see more game modes and customing clubs in future. Don't know if it could be true.

Oh, different types of players also desired. E.g. Strong swinger / Percise shoter, etc.
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