A roguelike space odyssey in a procedurally generated world! RymdResa is a challenging, relaxing and evolving adventure, with RPG elements! Travel through a lonely and mysterious cosmos! Customize your ship, explore and survive in the retro stylized RymdResa universe!
User reviews:
Mixed (16 reviews) - 68% of the 16 user reviews in the last 30 days are positive.
Very Positive (156 reviews) - 80% of the 156 user reviews for this game are positive.
Release Date: Aug 20, 2015

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June 23


Check out this new project from the developers of RymdResa!

A causal button based puzzle game. Hack into people's brains and destroy the robotic virus that enslaves their minds!

Check it out!

More info
  • A new puzzle game.
  • Button based gameplay.
  • 100 unique puzzle levels.
  • Simple but challenging boss mechanics.
  • Beautiful design.

2 comments Read more

May 30

Linux Support!

Patch 1.8.0 - Open Space

Linux Support!
We got super great news for you! We now support Linux(!!!), developed and tested on SteamOS and Ubuntu.
Other Linux systems should work as well but at your own risk!
GPU acceleration is disabled per default, see Steam launch options for more info.
We've created a Steam forum thread dedicated to any Linux related issues. If you encounter any trouble, please let us know!

More info
  • Linux Support!
  • Fixed a bug with unresponsive exit button on Unix systems.
  • Fixed a bug with screen auto-scaling error on Unix systems.
  • Fixed a rare savegame bug for mac.
  • Lowered the damage from evil ships in chapter 3.
  • Lowered resources loss from two quests: "Escape capsule broken!" and "Broken engine"
  • Fixed an issue where you could get NaN or Null resources from quests.
  • Fixed a rendering issue with glitch-animation in the "Black Zone".

Btw, check out this alpha gameplay trailer from our upcoming puzzle game imprint-X

8 comments Read more


“Space, as a general rule, is a quiet place. And space travel is by all accounts a very lonely profession. Few games capture that sense of desolation. RymdResa, however, does.”

“Rymdresa may be the most relaxed, contemplative roguelike we've ever played.”

About This Game

A roguelike space odyssey in a procedurally generated world

When home is no more...

Resources are sparse. The world is infinite and unknown. The universe is lonely, open and unforgiving.

You're drifting, in a big, empty and silent space. Searching for a new home. You know a few coordinates to some random locations; but this is the only information you got.

RymdResa is a challenging and evolving space adventure, based on randomness, with RPG elements. Abstract story elements and art are expressed throughout a lonesome and calm journey in space.

Travel through a mysterious cosmos, deep and beyond. Discover the solitude of space! Customize your ship, explore and survive in the retro stylized world of RymdResa.

Game Features:

★ Solitude Of Space
★ Procedural World
★ Randomized Loot
★ Customizations
★ Pilot Level
★ Poetic Experience
★ 3 Chapters With Different Gameplay
★ Beautiful Art
★ Original Soundtrack
★ Voiced Story
★ Exploration
★ Nonviolent

Solitude of space
The universe is lonely, open and unforgiving, but that doesn't mean it isn't peaceful. We have tried to create a place for relaxation and beauty.

Procedural World
The world is infinite and different every time you play, with over 300 different objects to discover and explore; like planets, stars and spaceships.

Randomized Loot
There is a large amount of different item types you can find to enhance your ship. These are randomized. Try to get legendary items!

Ship Customization
There are 8 ships in RymdResa. Every ship has in total 8 item slots, whereof 2 are unlockable. You can find different styles, auras, engines and other improvements.

Pilot Level
Level up to become a master pilot! Choose orientation, focus on exploring, scouring, survival or technology.

Discover a set of several different upgrades, like researches and different worlds enhancements; why not for example unlock the shield as an item type or see moons in space?

3 Chapters
RymdResa is an evolving space adventure. Each chapter has unique gameplay and a unique narrative. Chapter 3 is set in a new universe!

Beautiful Art
Poetry, peace and art. Explore and enjoy a big set of visuals, crafted with RymdResa's art style; pixelart mixed with a posterized style combined with a strict color pallet.

Original Soundtrack
Every ship has a custom soundtrack enhancing the world around it. Two musicians: Tom Croke and Pat Jacobs created the soundtrack with their vision of the game.

Voiced Story
A poetic voice log from the pilot describing a great loss, xir thoughts and feelings. Abstract fragments discussing xir past, present and future.

We didn't want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the game play is peaceful, passive and relaxing.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
    • Additional Notes: Minimum screen resolution of 1024x768
    • OS: Windows 8
    • Memory: 8 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Recommended screen resolution of 1920x1080
    • OS: Mac OS 10.8 Mountain Lion
    • Memory: 8 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
    • Additional Notes: Minimum screen resolution of 1024x768
    • OS: Mac OS X 10.11 El Capitan
    • Memory: 8 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Recommended screen resolution of 1920x1080
    • OS: Ubuntu or SteamOS
    • Memory: 1 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
    • Additional Notes: Minimum screen resolution of 1024x768
    • OS: Ubuntu or SteamOS
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 1 GB available space
    • Additional Notes: Recommended screen resolution of 1920x1080
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (16 reviews)
Very Positive (156 reviews)
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121 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
6.8 hrs on record
Posted: October 9
Cant recommend this title enough.

You traverse space in a small craft, explore different space-stuff, get new equipment, unlock skills and lots more. The game has chapters which have their own kind of goal. In the first one you have to explore x number of things and in the second you do something else. Would rather not say what since the discovery of it is a great part of the game.

This is going to sound irrelevant but I'm tired of permadeath games where you spend several hours, then die and now you've wasted your entire evening. In Rymdresa you can choose between different difficulties which decide how hardcore it is. I play on the regular one where you have some progress thats kept between runs so I always feel like I accomplished something.

On the higher difficulties you dont keep any progress so its "proper" permadeath.

I love this because it makes the game appealing for different kinds of players.
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1 of 1 people (100%) found this review helpful
15.4 hrs on record
Posted: October 14
Space -- peaceful, soothing and strangely enough filled with poetry and wonderous music.
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4 of 9 people (44%) found this review helpful
3 people found this review funny
Not Recommended
1.1 hrs on record
Posted: September 25
I don't know how this came to be because it's paradoxical how such a stressful game is so boring at the same time.

Flip a coin and see if boost kills you this time or not
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Most Helpful Reviews  Overall
54 of 61 people (89%) found this review helpful
2 people found this review funny
8.7 hrs on record
Posted: August 20, 2015
RymdResa is a relaxed roguelike that is divided into three chapters. Each has different goals but all involving trekking across space looking for things and not crashing into a sun. It's full of random items to find and is procedurally generated afresh each time you play.

It begins in chapter 1 as a laid-back, lonely search for a home planet. Your spaceship follows a compass sentry around the galaxy while raiding derelicts to keep your resources stocked.

You pass through different biomes in space, each colour-themed, and each spawning different kinds of dangers (and rewards). You can't shoot, but you can dodge enemies and hyperspace away.

Raiding derelicts is mostly just a button press that may lead to gaining stuff, losing stuff or a mixture of both. Sometimes there's a choice to make.

As a roguelike it does have permadeath. If you die, you'll need to spend money to buy a decent new ship, although a lot of stuff does carry over: You keep money, XP and any ship upgrades you found. In chapter one, death also means losing your mission progress.

[Mild spoilers ahead]

Once you've completed chapter 1, things get more complex. Chapter 2 forces you to explore the galaxy unguided - you need to locate raw material and take it back to your home planet to push the story on and earn ship bonuses. Not being led around by the nose makes this for a satisfying contrast to the first chapter - and if you die, you're allowed to keep all the progress you've made with your home planet. But you still need a new ship.

Once you finish upgrading that planet, you unlock chapter 3, where the difficulty increases and you have several types of missions to complete instead of one. This chapter introduces different, harder biomes mostly full of things that can hurt you. There are also boss fights!

I won't spoil the boss fights, but be prepared to have to outthink the bosses without being able to directly attack them.

Gameplay video:

Good & bad stuff:

* The story, atmosphere and graphic style are excellent. It all fits together perfectly. Just be prepared to fiddle with the gfx settings, the scanlines etc aren't for everyone.

* Be prepared for gnomic poetry floating in space and pop-up ship logs about loneliness. If you find this sort of thing annoying, you're out of luck.

* You do have a choice of up to 8 different ships to start out in, but you have to pay for most of them. New players may find a vicious circle that when they're doing badly, they'll only have a weak ship to use and will find it hard to grind to get money.

* Most ship upgrades you find in space only fit to one type of ship, so you can end up with an inventory full of stuff mostly useless to your current game. Luckily, you can earn new items by scrapping a lot of old ones.

* It's not always clear why the choice you made in some dialogue boxes result in a "good" or "bad" outcome, which can lead to the occasional death that feels unfair.

* It's a great game for lore hunters and collectible finders. There are legendary items and unique randomly generated items to find, lots of achievements, collectible logs, and items that increase your luck and make hunting easier. You can even personalise your ship with styles, once you've found them.
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240 of 361 people (66%) found this review helpful
18 people found this review funny
Not Recommended
2.2 hrs on record
Posted: August 21, 2015
Well I have given this game 2.2 hours via Steam timer and I can honestly say that I cannot recommend this game. Some people may say that that amount of time cannot give a game a fair shake I think it can. I made it about 5 minutes into chapter 3.

- The music is wonderful and quite relaxing for my tastes.

Middle of the road:
- The visuals are decent. While I found the background and resource collection objects unique and very well done, but your ship and floating resources were very crude and uninspiring.
- The voice asset in the game were in my mind very well done. I do not know if it is a fully synthesized voice or if they had someone reading lines and then ran it through a mixing board. That being said the actual dialogue/diaries entries were written like a 16 year old trying to be deep, like Jayden Smith's Twitter deep. Some will find it endearing, I do not.

- The game-play just feels mediocre to me. All I have to do click in the direction that I want my ship to go, dodge some obstacles and that is it. But that is all you need right? In my mind no. A person needs challenged, they need to be drawn into the experience. There is no depth with this game-play. I feel that they could have done much more with the IP they created.

I think I can see what they were trying to do here and I applaud them for their efforts. This game is not my cup of tea, but it may be yours. Give it try if you feel that the points I brought up are not important for your experience.
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34 of 38 people (89%) found this review helpful
1 person found this review funny
17.5 hrs on record
Posted: October 19, 2015
Story premise of RymdResa is a bit of a cliche as you see the Earth explodes leaving our astronaut avatar only one hope – to find a habitable place in the neverending vastness of space. Soon you start to realize that your are probably the only human left alive, and that there is a little chance that you will find a new home in the ‘Big empty’. As years go by and your resources run low, so does your psyche, burdening you with moral doubts and at times deep poetic conclusions.

Separated in a three unique chapters, each having a different premise, Rymdresa feels and acts like a true space odyssey. As space you travel through is procedurally generated by means of y and x axis there are literally no bounds to where and how far you can go, and for how long you can try to survive.

As in any rogue-like game, the basics are difficult to master and take a bit of time to get used to. You gather resources scavenging through celestial bodies and abandoned spacecrafts or picking up particles of astral dust. Well, it’s not exploration as it first comes to mind, as you just need to get close to the objects and click the explore button.

There are many different upgrades that you can apply to your spacecrafts; maybe you want your shields to be of a higher capacity so you can take a more rigorous punch from space debris or hostile UFOs, or maybe you want more powerful engine to cover more distance faster, or, maybe you just want a whole new ship with different preferences altogether. The RPG-ish style of your inventory immediately lets you know that there is huge amount of upgrades available.

Weapons are permanently offline as there is no combat in RymdResa, and i’m really glad there isn’t any, because the omnipresent melancholic atmosphere is just as perfect as it is. Actually that’s the thing that stroke me the most from the very start of my adventure. That strange, even bizarre feeling of loneliness and complete separation from some kind of a illusionary safe-zone.

RymdResa is the most tranquil space rogue-like you will ever play, but so unforgiving at times. With it's unique twist on space exploration and rogue-like features it somehow manages to separate itself from other space exploring titles.

Disclaimer: Key was provided by developer for testing the game and for review purposes only

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36 of 43 people (84%) found this review helpful
2 people found this review funny
2.4 hrs on record
Posted: August 23, 2015
RymdResa is not a game I fell in love with immediately. The strange poetic writing, the minimal graphical style, the frictionless navigation of space, and a soundtrack that felt unsettling did little to impress me, until I gave myself over to the experience. This is not a game that will fling obstacles at you, floating through the void of space you will maneuver through planets, asteroids, and satellites in search of resources. RymdResa’s soundtrack slowly won me, as the empty loneliness of space dawned on me. Is RymdResa truly a barren void? Or are there treasures under the surface? It’s time to experience RymdResa.

The most interesting thing in RymdResa is the differing gameplay modes between the three chapters. The first chapter leads you around by the nose, to 9 random points where you will collect “resources” and “spacepoints”. The second introduces the idea of a home planet, where you will drag a third currency called “materials” which will be used to build 9 upgrades. Finally, the third chapter smashes all of your prior experience into what really feels like the pinnacle of the game. There are boss fights and endless peril, and it is the only part of RymdResa that feels like a true game.

A choice was made between brutalizing the gamer into the ground, or forcing a couple of chapters where you are able to learn through doing in a relaxed environment. Both choices are correct, but the latter is a bit more enjoyable, at least on the surface. The endorphin-rush was considerably less. You must learn the delicate dance of space! Resources will keep your ship afloat and powered, spacepoints will let you buy upgraded ships with a variety of special abilities. From the turtle I used in my review video to an insanely-accelerating racer craft, the variety of ships available is sure to keep you coming back for more. Level-ups will carry over through death, so you will slowly power up your craft and realize your true potential.

RymdResa is a beauty of a game with tons of items, ships, and customization. The music gets a little eerie at times, but then you look at the void and realize it should feel strange. The lo-fi graphical choice is still not my favorite, but doesn’t truly matter. While I never find myself overly-invested or absorbed in the gameplay, I find myself endlessly wanting to explore that next corner of untouched space. Huge congratulations to Morgondag on a game that is getting a good amount of attentions, for very valid reasons. Thanks so much for the review copy! I plan to revisit this one in my personal time quite soon.


Controls- 10/10
Fun Factor- 5/10
Difficulty- 6/10
Replayability- 9/10
Innovation- 8/10


Graphics- 6/10
Music- 9/10
Sound FX- 8/10
Story/Lore- 7/10
Level Design- 8/10

Final Score: 76/100 for replayability, controls, and music.
Summary: Casual spaceship roguelike offering tons of items, ships, and obstacles.
Verdict: If you like space, RymdResa will easily keep you occupied for hours.

Full text/photo review: http://www.indiegamebundles.com/review-rymdresa/
"Lets Review" video: https://www.youtube.com/watch?v=VkpuBd1wCnE
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45 of 62 people (73%) found this review helpful
4 people found this review funny
15.1 hrs on record
Pre-Release Review
Posted: August 20, 2015

RymdResa (Rimmed-ray-sah - Swedish for Space Travel) is described as a procedurally generated space odyssey. This is absolutely true... but it is actually so much more. It's pixilated poetry. It's 2015: A Space Awesomity. It's the game I didn't know I had been waiting for and I get sad when I think about the possibility that I'd have missed it.

It's a tale of a destroyed Earth and mankind's last hope to colonize a new world. It won't be an easy journey, and like all epic journeys, there is a heavy price that is paid by our lone cosmonaut. Its told in a simple and effective way via space diaries and it builds an intricate background narrative as you play the game. Nothing is jammed down your throat in RymdResa.

Like Asteroids without the lasers; this game is an excellent example that not every game needs violence/combat to be fun and meaningful. That isn't to say that you are totally defenseless; sharp reflexes and some fun items will go a long way in increasing your survivability.


Procedural World - Exploration is the name of the game and each run is going to be a little different. Not just in the position of the neat things you'll discover in the vastness of space but each for the 3 Chapters has a different approach to exploration that helps mix things up.

8 Different Ships - After you beat Chapter 1 with your first ship you'll get many options of new vessels to buy for your next run. They use starpoints but you'll have plenty to spend on the craft that best suits your playstyle. You want a tanky Vanadis or maybe a speedy Skadi Cruiser? Or spend a ton of points for the dominating Ragnarok you just unlocked? It's up to your play style; they all have pros and cons and it's a lot of fun taking them all out for a spin. Some items you collect are ship-specific so putting new gear on your new ride is just gravy.

Getting Around - Finding a new world to inhabit will not be easy. Numerous obstacles will keep your ship from good happy success: Asteroids and debris will try to damage your ship, red mines litter the galaxy, huge gravity-rich suns will pull you towards a fiery & instant death, and, just like a true rogue-like, if you interact with a random planet and it penalizes you too many resources you are going to have to start over. Luckily your ship comes equipped with a sentry that points you in the direction of my main objective keeping you in the action instead of needing to use a map. There are also scattered stars you will come across that give you star points & XP that you can spend on new ships and such.

Resource Management - Resources are scarce and essential to your success. They also act as your life bar and your fuel; you run out and your journey is over. A lot of the game is stumbling across a moon or derelict spaceship and interacting with it to have an outcome. Usually your get star points XP) and resources but a bad roll of the RNG and you may lose resources instead. You also may fail to explore altogether! This process is all done with a single key press and is a seamless, quick way to try your luck and keep the action moving forward.

Leveling Up and Skills - Pilot level as you fly through space, survive each year, find random spacedust and complete objectives you'll be gaining Pilot XP to advance your four basic skills; Exploration (more positive outcomes), Scouring (more items), Technology (allows you to tap into alien technology found randomly in space) and Survival (more found resources)

These skills, your level and your ship's inventory carry over to new playthroughs so it gives you a feeling that even a bad run is contributing to a better playthrough next time making this a great game for rogue like fans who are less brutal (perma-death may be available in future updates).

Death - Dying isn't the end on RymdResa. So you flew directly into a huge sun on accident, your run will be over and you'll need to purchase a new ship next time but you'll usually be in a better position to win next time around as you keep your levels, skills, inventory and star points. Still, the fun is playing to win!


RymdResa is a fantastic looking pixel game. While your ships are fairly simple in shape it helps keep you focused on the amazing style of space exploration. While space feels as vast and empty as you'd expect that makes the various satellites, moons and spaceships you encounter all the more interesting. I was always admiring how cool some new thing I stumbled upon looked. Everything is in a muted bluish color (except those friggin' suns) that just makes perfect sense. Really beautiful stuff, all around.

But your spaceships being simple in shape doesn't mean that there aren't a sizable number of fun customization/styles you can find and equip to tweak your look slightly. Its not overwhelming but nice to have as it make you feel like your ship gets better visually as well as stat-wise.


FX: The sound effects are just fine, the sounds of thrusters, alerts and taking damage all work well.

Music: By Tom Croke and Pat Jacobs, the music in RymdResa is an excellent fit for the atmosphere. Spacey, industrial, everything you ever would want without being too abrasive and getting on your nerves. The music does a fantastic job of setting the mood. Space is haunting, lonely and dangerous.

Voice Acting: The poetic parts of this story are other voice acted and done so in such a way that it really makes you feel the helplessness and solitude of space travel. I love hearing the cosmonaut speak they really speak from the heart.


Space is huge. I found this out this the hard way when I jumped in a teleporter and ended up an insurmountable distance from my next objective. It became a zen coasting back to the main playable area while trying to minimize my resource usage so I didn't end up floating forever in the void.

Closer to home the game is much more active and dangerous. Its meant to be played in proximity to your missions and this is where it is really fun; but I was surprised the game didn't automatically fill the dead space with more random stuff when I was on my accidental journey.

Final Verdict:

RymdResa is a fantastic game. Overall it hit all the right spots with a great universe, wonderful visuals and moving music. Personally it was a perfect game for me as a fan of pixels and sci-fi games; and the fact it could grow into a bigger game in the future is a welcome bit of hope. The only negative to this game is sometimes the space travel goes on for awhile without anything cool spawning; but these zen moments make the activity all the more interesting. I hope you get a chance to play it, it's a great experience!

Disclaimer: I was provided a copy of RymdResa for review purposes however I was not compensated for my opinions/recommendation those are my own feelings.
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29 of 36 people (81%) found this review helpful
1 person found this review funny
Not Recommended
9.7 hrs on record
Posted: April 4
I sincerely wanted to like RymdResa. I did find it enjoyable, initially, but the latter part of the game is filled with questionable gameplay decisions that detract from the experience significantly.

RymdResa is an atmospheric, space exploration game with a somewhat charming aesthetic. You are alone in space, and the story is trickled to you in sporadic pieces of poetry. You have no weapons at all, and your health and fuel are one shared resource, which is pretty unique in a space game. It features decently accurate Newtonian physics, which is a rarity in games. The biggest criticism I can level against it mechanically is that you travel faster when moving diagonally, because your velocity is capped in X and Y directions independently.

There's a standard RPG progression mechanic, with experience and levels, and progression is generally preserved across deaths. There is also loot and an inventory system, which can be transferred across different ships. There is a sort of currency, called spacepoints, which you can spend on new ships. You use the ship once, and if you die you have to repurchase it. Equipped items are preserved across deaths, but are not shared between ships.

The game itself is broken into 3 chapters. In the first chapter, you have to visit 9 different points on the map. If you die, you have to start over from the beginning. It eases you into the game, and has decent pacing as long as you don't die too often. In chapter 2, you gain a central base. As long as you're able to get back to it, your progress gets saved. It introduces an entirely new progression mechanic, which keeps the game interesting. However, chapter 2 also introduces multiple ways to regenerate health, which makes it significantly easier than chapter 1. There are a few instant-kill events that are 100% RNG based, but that's acceptable in a rogue-like game even if frustrating.

The final chapter is where it all goes downhill. You once again have to visit 9 different points on the map, this time to gather keys. Fortunately your progress is saved between points, because you will spend 10 or so minutes playing Asteroids betwen each point, except in this game you can't shoot back. The story snippets begins to grow bland and, by the 4th or 5th point, the game becomes a chore. What's worse is that you have 'boss fights' for the last 3 keys.

The boss fights are a simple frustration mechanic. The bosses are space-god psychopaths, and you beat them with the power of dialogue. You are given sets of two choices multiple times. One is right, the other will get you brutally mauled. Sometimes the answer is obvious, sometimes it's obviously a crapshoot ('left' or 'right' is a choice you have to make multiple times). Unless you consult a guide, it is highly unlikely to win in under a few tries. Combine that with the amount of time required to get back to the boss, and you have at least an hour or two artificially added to the game for no value whatsoever.

To be honest, I would recommend skipping the last chapter entirely. It introduces no new mechanics, unless you consider attempting to empathize with psychopaths as such. The ending is extremely underwhelming, and frankly disappointing. And the story snippets begin to feel like you attended a poetry reading for longer than 10 minutes.

The first two chapters of the game are actually somewhat pleasant. But when judging the game, you have to consider it in its entirety. The last third of the game gives no new mechanics, and offers very little payoff for a lot of frustration.

I cannot recommend this game at full price. Even if you are genuinely interested in the premise, you should only consider getting it on a major sale.
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18 of 18 people (100%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: June 5
Space Voyages are fueled by Stardust and space diaries are the only conversation, in this Interstellar RPG.
RymdResa translates to “Space Voyage.” If you enjoy poetry and philosophy with your journey through the stars, then this minimalistic asteroid drifter game might be for you.

Story: Castaway in Space
The narrative begins with the destruction of your world by an asteroid, which is played out in front of your eyes. Then you are left adrift in your rocket-ship among the stars to recount your angst to the darkness of space. The story is wrapped in poetic devices, which are discovered in pieces as you explore various anomalies on your journey. Events are sad, joyful, lonely, and splendidly beautiful in turns; and so goes the poetry to match.

I bought the game on release day, as I had been waiting for it early for the poetry. Though the achievements were not popping then, I continued to play for awhile for the relaxing music, exploration, and poetry; which was what I was there for to start with. I had been surprised to find the danger element, I guess, considering the relaxing nature of the exploration. But, it all makes sense when you consider the goal of the game is to experience the angst and solitude of being a castaway in space. In space, it has been said; no one can hear you scream. What did I expect? Did I actually think I could float around in space perfectly unharmed? I mean, seriously. Well, I noticed they’ve added a sandbox for just such dreamers like me. But, in returning to the game today after not playing for some time, I noticed the achievies have been fixed. So, though I have progressed no further than the first chapter to date, I look forward to exploring the “rest of the story.”

Game Mechanic: Rhyme without Reason
I hesitate to use the word mechanic here, because in all honesty there is little mechanics of control allowed the player. You point your little ship in the direction the Sentry is aiming. What follows is an amalgam of random events: chance and luck, with a small bit of skill. You navigate carefully around space, only able to exert thrust or not. I’ve tried using my Steam controller to no avail here. The keyboard controls are mostly a complete waste. The best option is to just use the mouse to pilot the ship; left clicking to thrust, and right clicking when you come up on a random anomaly to explore. The random anomaly may kill you instantly or offer you a choice of bonuses. The bonuses may kill you instantly or give you goodies.
Collectables include stardust, which is both fuel and health, consumables which offer special abilities and are accessed at will with the number keys, and spaceship parts to upgrade. The upgrade screen has a neat little interface that lets you click and drag found parts onto your ship. But, if you play in a skilled manner, you will probably feel frustrated from the random nature of both the objects that come at you and the luck of the dice roll that the exploration uncovers.

*Enjoyable soundtrack & Lovely digital art style
*Simple mechanics
*Large freedom of difficulty choice

*Minimalistic Graphics
*Random Events
*Little player control
*Screen Resolution both limited & bugged

I recommend RymdResa for gamers who enjoy philosophical poetry and random event exploration in the stars. If you are in it for the game itself, and not too concerned with a rush for the achievements, then you will find the time in space well spent for drifters.
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0.3 hrs
Posted: October 21
The idea is brilliant, and as an RPG it would have worked very well. Unfortunately as a roguelike it means that you will die from things that you could not possibly have seen coming or prevented. Take note, Rogue was a good game because there was generally never a situation where you were out of options; even when you died, there was something you could have done differently that would have saved you. Here there's no such option, the game is pretty, but the controls and randomness mean that you're completely at the game's mercy.
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4.4 hrs
Posted: October 19
Product received for free
Одна з кращих забавок про космос. На фоні чюдного ембіенту гра створює атмосферу порожнені, холодних безкраїх просторів і самотності. Однозначно варто спробувати. Плюс присутні деякі спроби зацікавити гравця навколоастрономічними знаннями.
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27.7 hrs
Posted: October 17
Nice game, nice sound track and nice game play.
I love FTL, SPAZ and now.. RydmResa! its a very great game!
For Indie game is 10/10 (not for the price without promotions in brazil)
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0.3 hrs
Posted: October 17
I do not know what exactly I was expecting from this.
I thought the advertising, the videos seemed a tad... vague.
Actually, they are very representative.
You click on the screen and your ship applies thrust in that direction. The indication that you are expending resources to do this is not immediately obvious. At least it wasn't to me. There is a meter at the bottom but no attention is drawn to it.
Then something flies at you from off screen, too fast to dodge in some cases, and eliminates most of these resources without warning. BTW, run out of these resources and you die. AS this is a rogue like, this means more or less starting over.
If you are very luck and very skilled you might make it to the end of a "chapter." I have no idea what this entails as I am not particularly lucky and have found the undodgable asteroid numerous times. I've tried fast and slow and moderate speeds. None help.
Occasionally, if you are lucky enough to last more than a pair of minutes, you might encounter a derelict ship or planet to explore. Exploring said body in space produces a short text description and you either gain or loose resources and experience at random.
You also collect what appears to be pixels. I think these are resources but I'm honestly not sure. The text that flies off of the ship whenever you touch something is small and fast and I can not read it. But it does contain a number. I think.
Other than that, you continue to fly in the direction that an ever present arrow points in. Why? Eventually you encounter a space station that refills your resources. And an new arrow appears. Apparently, chapter one consists of finding nine of these things. I think. Don't hold me to that exact number.
There is also something called "star points." I think these are supposed to be the currency that you spend between deaths to get better at the overall game. I have not seen enough of these to make a dent in the cheapest item so... Dunno how much that helps.
If I had to nit pick I would say that the washed out color pallet is not particularly pretty. The occasional dialog is... Trying not to be insulting... not terribly good. And, frankly, the introduction leaves too many questions about the game play itself. I get that not having all the answers from the get go is a good thing. But frankly, I have no idea what I'm doing or why. The Earth blew up. You are a survivor. Cool. But WTF are we doing now and why? It seems like there is a goal but what and why I know not. Again, a nit pick. The impact on the game is minimal. But when I say the advertising as rather representative of the experience, this is what I'm talking about. Vague.

So. To sum up... Do I recommend this game? No. I'm seriously considering asking for a refund.
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1.1 hrs
Posted: October 16
Its boring. Really boring. It trys so hart to be "artsy" that it just failed to be entertaining. Jättetråkigt!
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7.0 hrs
Posted: October 13
This is a very interesting game. I wasn't sure what to expect, but after the first 15 minutes I think I have a good understanding. You are the last (?) human in the universe after a cataclysmic event that destroys Earth. You are spared due to being on a spacecraft at the time of the event, and are left to spend your remaining time wandering through the galaxy in your ship. You do need resources for fuel, and you consume that fuel by using your booster engine to move either towards objects to explore or away from hazards. Much of the time I felt like a pinball since large objects have a gravity well that will alter your trajectory and speed. There are basic missions to accomplish, but they are basically go here then there (at least so far for me).

The game itself is very "zen" in that the music, simplistic but not simple graphics, music, and poetry work to very effectively create a mood that, in my experience, is calmly fatalistic. Some of the sessions were over in about 15 seconds, while others lasted 15 minutes. There is carry over between games so you don't feel like you aren't making progress, even if you die very quickly. There are upgrades for ship components that you may find, as well as points that you acquire to level up your pilot to either gain more resources or get better rewards for completing missions. There is even an element of crafting in that you can research some upgrades, but it is very light in substance.

I really like the aesthetic of the game, though your mileage may vary. If you approach this game as a kind of walking simulation in space, whereby the journey is the experience, you may find yourself really enjoying it as I did. If you are on the fence about it I would say go for it. I think most people will know whether they like it or not within about 15 minutes - well within the return time. This one is definitely a keeper for me.

Tl:Dr An atmospheric exploration game in space with a zen vibe.
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4.2 hrs
Posted: October 11
Better than No man's sky
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Chadicus Maximus
7.8 hrs
Posted: October 10
Slow relaxing rogue like that has you drifting through space avoiding asteroids

Everything but mission progress carries over so you never feel like you're wasting time playing the first few minutes again
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