Dex is a 2D, side-scrolling, open-world cyberpunk RPG with a focus on exploration and non-linear gameplay.
User reviews:
Very Positive (22 reviews) - 95% of the 22 user reviews in the last 30 days are positive.
Very Positive (610 reviews) - 84% of the 610 user reviews for this game are positive.
Release Date: May 7, 2015

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Recent updates View all (43)

August 1

A smoother, more enjoyable Dex with Spanish localization


We are happy to announce the release of a new update for Dex. Not only that it adds Spanish localization to the game, it also brings a number of gameplay tweaks and performance improvements that make Dex even more enjoyable.

Also, Dex has now its own Wikia page so make sure you check it out! We invite you to come together to co-work on this page to gather information about the game’s locations, factions, characters, and quests. Feel free to add anything that's missing or inaccurate and help others to discover every corner of the game. Big thanks to Rook001 who has built a core structure of the page with us.

Without further ado, here’s a list of all changes included:

  • Spanish language enabled for PC version
  • various AR optimizations
  • manual saves disabled while C4 countdown
  • dialog window layout and controls updated
  • fast travel disabled in AR
  • fast travel scene disabled after destroy
  • music and sounds volume control update
  • few animation glitches fixed
  • gamepad roll move fixed
  • fixed infinite XP, pausing pistons in AR
  • fix superquick punch with block
  • enemies will ignore you when talking
  • don't charge stealth when paused
  • when paused, don't count cloaking and jamming device
  • disable Richmond radio chatter at Tony's Hideout
  • disabled teeter on junction middle floor hole
  • mine persistence improved
  • disable using items with a jump button
  • fixed big guy getting stuck after double hack


Your Dex team

27 comments Read more

May 9

Dex is coming to consoles and GoG!

Hey everyone!

As you may know, Dex has already been refused twice by GoG and it looked like that was, well, that. But we hate giving up, so we contacted GoG again and reopened negotiations. Successfully this time. So, it is with great joy that we announce Dex is set to become available on GoG in the coming months and will include support for achievements via GoG Galaxy.

Dex will be made available on GoG in its special edition, which includes the soundtrack, new art book and other bonus materials.

We’d also like to take this opportunity to announce that Dex is coming out on consoles on 8th of July 2016. Under the wings of our publisher, Badland Games, Dex will be available for Xbox One as a digital version and for PS4 as both digital and physical versions.

We are still working on a version of Dex for PS Vita and Wii U. Stay tuned. We’ll announce those release dates as soon as we can.

And for those of you who haven't caught the tail of they hype – we are in the last few days of a Kickstarter campaign for our next game: Ghost Theory, a first person paranormal-investigation horror game where you solve real-world haunting cases. If you haven't backed us yet and would like to –

Outpourings of thanks!

Your Dex team

26 comments Read more


“Dex is great for a lot of reasons. It combines expressive 2D sprites and nostalgic platforming with some grade-A, modern action-RPG mechanics and does it generally well.”
8,5/10 – Arcade Sushi

“What we have here is a standout in multiple ways. Almost best in class, really.”
8/10 – Chalgyr's Game Room

“Dreadlocks has left no stone unturned in its quest to craft an authentic cyberpunk world.”
Strategy Informer

About This Game

Discover the truth behind an enigmatic AI striving to reach the Singularity, a theoretical “event horizon” in which artificial intelligence will surpass human intelligence and all bets about the future will be off. How will you play your part in the story?

Explore the futuristic city of Harbor Prime and meet its many inhabitants, answer the challenges the city has to offer, roam the neon-lit streets, and augment your character with skills and implants.

Designed as a tribute to the classic RPGs from the ‘90s, updated for a modern audience, Dex invites you to become part of a living, breathing cyberpunk universe as you decide which ultimate path you will embrace.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft Windows XP (SP2 or newer) / Vista / 7 / 8 / 10
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: 100% DirectX 9.0c compatible sound card
    • Additional Notes: Keyboard and mouse or Windows compatible gamepad
    • OS: Microsoft Windows 8.1 or newer
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: 100% DirectX 9.0c compatible sound card
    • Additional Notes: Keyboard and mouse or Windows compatible gamepad
    • OS: Mac OS X 10.8.5 or newer
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Mac OS X compatible gamepad
    • OS: Mac OS X 10.9.1 or newer
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Mac OS X compatible gamepad
    • OS: Ubuntu 10.04 or newer / SteamOS
    • Processor: Intel Pentium/AMD, 2.0 GHz or faster
    • Memory: 1536 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 / ATI™ Radeon™ 2600 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Linux compatible gamepad
    • OS: Ubuntu 10.04 or newer / SteamOS
    • Processor: Intel i5, 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 650M / AMD™ Radeon™ HD 5770 or better
    • Storage: 8 GB available space
    • Additional Notes: Keyboard and mouse or Linux compatible gamepad
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (22 reviews)
Very Positive (610 reviews)
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438 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
33.0 hrs on record
Posted: September 28
One of the best games i have played. Read what the game is about and you should not be disappointed. Not sure why people thumb this game down because of the graphics and animation? if you take two seconds to look at the store page and can go beyond the graphics an amazing story and a very enjoyable game await you.
Might be for the more mature gamer.
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2 of 4 people (50%) found this review helpful
15.7 hrs on record
Posted: September 6
Dex is a two-dimensional game played from a side-on point of view, mixing elements of platformers, action beat-em-ups, adventure, and role-playing games, all founded in a great original cyberpunk setting.

It's the not-too-distant future. You play the titular Dex, a young woman thrust into an underground world of cyberspace hackers, violence, and retribution. Sounds good, hey?

The graphics in Dex are, by and large, very good. From dank sewers, to dingy gang hideouts, to the apartment and bar interiors, the graphics do a great job of creating atmosphere. Busy locations are populated and areas are animated, so there's always something going on. The graphics really do portray the world well.

Characters are mostly well drawn and animated. Strangely, I found Dex herself to be the most disappointing character, graphically speaking, as some of her animations and animation blending just seem a bit wooden. There are a few other animation blending issues as well, such as when a rolling enemy is stunned and then one-hit killed by Dex, the animations don't finish properly, but these are very minor.

Graphic performance was very good on my five-year-old gaming laptop, with a predictable 2-3 second freeze when entering AR the first time, every time I played, as if the game was loading in resources. After that the game ran smoothly.

DEX is fully professionally voiced, with all interactions being both written and spoken. Most of the voices are very well done, too.

Music is good, if somewhat forgettable, and sound effects are mostly very good, too. I found Dex's jumping sound effect a bit loud and grating, though, which was a shame considering how often jumping was required.

At its core, Dex is a 2D action platformer. You control Dex directly, running, jumping, ducking, hiding, and fighting your way from being a hip girl without a clue to eventually becoming an augmented hacker bad-♥♥♥ with an attitude.

Where Dex comes into a league of its own, though, is by the addition of a great, if mostly linear, plot, a number of well-realised NPCs, and the addition of a number of role-playing game elements, such as character statistics and levels, experience points, inventory management, and a large number of side quests. The developers have elegantly ties all of this into the action platformer mould to create a game that's not quite like anything else I've played.

It has full controller support, and I'd recommend using a controller, since it's much easier than the keyboard controls. That said, the right stick control being used to roll I found very hard to get used to, and would have much preferred to use left-stick + B instead. I couldn't see a way to configure this. Thankfully, the combat was easy enough throughout the game that even forgetting the controls on a regular basis didn't stop me from completing the game.

After the introductory section, once the pace slows a little and your immediate goals become more complex than just "run away", the game falls into a rhythm of exploration, conversation, searching, combat, and completing side quests, as you build up your abilities and cash reserves, and eventually become augmented with cyberwear. After that point, although I continued to enjoy the story, I found that the game lost cohesion a bit: cyberspace became too easy and combat both too easy and rather tedious. But there was still definitely enough enjoyment to keep me going to the end.

Steam tells me I've played Dex for 15 hours, which sounds about right. I've completed all side quests except for one missable collectible (and thus an achievement that I'll never bother to get), and I've had a ball. I won't bother playing it again, though, as the story is essentially linear, I've completed all of the side quests, and I can't be bothered going back through it all again just to get that one annoyingly missable achievement. And I guess that's the saddest thing about Dex: it doesn't quite have the replayability that comes with a good role-playing game; rather it's a game that you experience once, and move on.


+ Great atmosphere, setting, and story
+ Very good writing
+ Very good graphics
+ Mostly very good voice acting

- Cyberspace and combat are rather repetitive, especially in the second half of the game
- Basically no replayability, and missable Steam Achievements that make that extra frustrating
- A few small bugs remain (e.g. animation blending issues, text not fitting in the text window during NPC interactions)
- Game controls are not customisable enough, and I never got used to the default controller layout

Dex is a great action / adventure / platformer game with role-playing elements, and it simply oozes the cyberpunk atmosphere that I love. It has a few faults, but I strongly recommend it to anyone who loves a good Cyberpunk story.

I may not recommend it at full price, but it's regularly 50% and even 75% off, so pick it up on special and enjoy!

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3 of 6 people (50%) found this review helpful
23.2 hrs on record
Posted: September 6
I make it short: Awesome cyberpunk RPG with great soundtrack. 8/10
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1 of 4 people (25%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: September 9
If the graphics were lower fidelity or the animation was better, I might have enjoyed this... as it was, the graphics are too polished to overlook the bad animation quality, so I couldn't play this like a retro game or like a current... if you dropped the gameplay and story into a more fluid sidescroller like Deadlight, Inside, Limbo, or even back to the original Prince of Persia, I may have really enjoyed (this game.
As it was, I get a little over an hour in before I just decided I wasn't having fun, and was working REALLY hard to try to like it, but it just didn't grab me.

If you can get past the poor animation and general game feel, the other reviews seem to imply there's a good game hiding underneath, but I can't say whether that is true or not. Had I gotten this directly from Steam, I likely would have refunded (which I've never done yet)... there are certainly worse games, though.
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1 of 4 people (25%) found this review helpful
1 person found this review funny
Not Recommended
16.2 hrs on record
Posted: August 30

In short I enjoyed this games. The story was intriguing enough and gameplay, if a bit easy, mostly fun and somewhat mixed. I can however not recommend this because of its many flaws and unfinished feel.

From a technical perspective the controls for...a controller is broken. It works but only for a handful of buttons. So you change button layout and end up with weird controls where you for example have to aim and shoot with just one hand. At one specific place in the game it started too lag like crazy and when I went to the final room in the area I couldn't see anything until I, by cheer luck, entered a computer. I could use it but not read any info in there.

The platforming of the game is in my humble opinion way to small. There is a place in the game with timed runs and “hard” jumps. It is however just one location. Most of it is like platforming in a FPS. It's needed for getting you from one place to another, no more, no less. This should have been the main gameplay if you ask me but they've focused on the fighting.

For the beat'em up parts and shooting. The shooting is really bad. One of the reasons for this is of cours the controller issue mentioned earlier. But it also lacks speed and fun. You have to stop to shoot like old resident evil games but instead of slow zombies creeping ever closer, you have thugs running in to you and others pepper you with bullets. You sorely need to focus on fisting (I know what I just wrote). The fighting is fairly good in the beginning. You feel like you have to level up to be able too beat everyone. However, when you get good (and get constant healing upgrade) it's monotonous and easy. You just hit one button and sometimes hit up and the same button too reach further.

They seem to have able you to go by things like a rouge but this is way harder and you get nothing for it. It is so easy to just kill everyone (Some places you had too level up first) and it gives you stuff and XP to do it whilst sneaking, I'm saying it again, GIVES YOU NOTHING. I have no Idea why I hacked the cameras. Maybe they where suppose to alert the guards but that never happened too me. I though I would get a consequence in the story. Something in the lines of: “we saw you go there and get info so now that person is dead.” This never happened.

The hacking. The hacking was the easiest. I never felt like I needed to upgrade the hacking skill (it was needed for “Live hacking” on turrets and cameras but I'm talking about the computer hacking now). When you hack you get a mini game. You're like this little aircraft shooting down viruses and trojans. The problem here is that turrets in this minigame doesn't see you from a distance so you kill all of them without problem. If you don't level up some places takes some time due to how weak your shots are. Other than that you should never have a problem. Also, after the two first times you will never encounter anything new, no variations at all.

The story and RPG is what I think they focused on. This is unfortunately also very unpolished. The story is fine. The game is not long enough to have an epic adventure but it's cool. Unfortunately the ending SUCK. Yes there are more than one ending but the one a chose just showed a short clip of me changing. Nothing more. I do not believe the others are better. It's not only the anticlimactic end-video but also the end level and boss. This was the WORST bossfight I have ever played. THE WORST. It feels like they rushed it at the end which is a shame.

I don’t know how to end this. Wait and try there next game instead.
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Most Helpful Reviews  Overall
139 of 154 people (90%) found this review helpful
3 people found this review funny
12.2 hrs on record
Posted: May 7, 2015
I spent the evening playing the game. It is good. I initially thought that the game had buggy edge detection for grabbing ledges, but it turned out that I had just missed that you have to press the up key as well to grab on.

The game is difficult. Two enemies with guns can kill you easily. A gun + melee combo can also be a challenge. Towards the end of my session I came across a warehouse filled with enemies and turrets that seemed impossible to take on. I spent all my skill points unlocking persuasion and lockpicking, so I guess this was the game punishing me for not investing in aggressive hacking or combat skills. In this regard the game reminded me more of Alpha Protocol than Deus Ex - it takes your skill choices quite seriously and will gladly border stuff off if you come unprepared. There is also no quicksaving to manipulate conversations, although you can back up checkpoints as you enter new areas (just like AP).

The story has been okay so far. It is typical cyberpunk fare with hacking, ais, megacorporations, human augmentation and so on. After the short introduction, the main story seems to be on the backburner, leaving you to explore the city and do sidequests.

I recommend the game. Fans of Deus Ex, Alpha Protocol and VtM:Bloodlines will probably have a good time with the game.
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256 of 316 people (81%) found this review helpful
6 people found this review funny
Not Recommended
0.6 hrs on record
Posted: May 9, 2015
This game is a bit tricky to rate; If I could give it a "thumbs sideways" verdict, I would. It has a lot going for it, but the execution is far, far from polished and even the first hour of the game is more an exercise in frustration than pleasure.

First, the good:

1. The writing is very good. It's clear that someone with a lot of talent put a lot of heart into the script. Bad writing is one of the perennial, almost universal hallmarks of video games, but this game deftly avoids that pitfall.

2. The voice acting is phenomenal. Just like the writer(s), the voice actors portray their characters with passion and fluidity, and their performances are convincing, rather than "video game voice acting". There are AAA games with worse voice acting than this game.

3. The visual aesthetic, while nothing exceptional, is solid and convincing. The game looks good in screenshots.

4. The concept underpinning the game--2D action RPG brawler--gets my blood pumping. One of my favorite genres, and one that I think is underserved.

5. The game is fairly forgiving of mistakes and death. You always have the option of restarting from the beginning of the screen you died in, although this turns out to be a double-edged sword as well (see below).

And now for the bad:

1. Remember when I said "the game looks good in screenshots"? It does, but it looks awful in motion. The animations are stiff, with few to no transitional frames between sprites, which gives combat a jerky, unfinished quality that looks like it's still in the conceptual stage. Even simple movement gives the impression that the characters are skating or gliding rather than walking or running, as animations are not precisely keyed to movement speeds of characters.

The game also has almost no visual feedback for events, even ostensibly important ones. For instance, during the opening tutorial-like sequence, you are instructed to perform a task in AR to seal a door against men coming to kill you. Visually, the entire sequence is greatly underwhelming, almost no animations accompanied the task (destroying a firewall around the door controls), and initially I did not even know I had accomplished the task because there was no visual indicator that it had been finished aside from a portion of the AR node disappearing (not fading, not fizzling, not exploding, just pop, gone).

2. The audio is almost non-existent. What music there is is good, but there isn't much of it. There are very few audio cues for actions or events, which combined with the lack of visual feedback makes playing the game feel like you're an incorporeal ghost floating through the world. Walking through a jet of superheated steam inflicts damage to your character, but does not so much as elicit a hiss from the game. Enemies don't make noise as you fight them, and impacts in combat lack any sort of punch or weight because there is next to no audio feedback when they land. When you die, you fall over soundlessly.

3. It's a good thing that the game is forgiving of death, because the game punishes you severely for making even minor mistakes. There are many bottomless pits promising instant death, and I guarantee that you will fall into them sooner rather than later, because they are poorly demarcated and there is no good way to distinguish "pit that I'm not supposed to jump into" from "pit that I'm supposed to jump into". Environmental hazards are savage and even a few seconds in one is good enough to kill you in many cases. This would be more palatable if those same hazards were more clearly visually identified: steam jets are easy to see, but toxic gas is mostly identified by the fact that your character suddenly starts taking rapid damage.

4. But it's not all great that the game is forgiving of death. It's not only possible but very easy to place yourself into a situation where you die or take damage immediately upon entering a room, and if you die in that room, guess where you restart? That's right: at the beginning of the same room. I hope you had an earlier save. What's worse is that the game loads you from the beginning of the area (essentially loading an autosave), it doesn't keep track of environmental variables. That trap puzzle that you worked through to get to where you are? Turns out that's a one-way trip and you don't have a way back except to take massive damage. Oh, is your health too low? Hope you had an earlier save.

The last item in particular is what made me stop playing the game and what will probably prevent me from continuing to play it. I want to like the game, but it's clear that for all of the loving care placed into the script and acting, the game's GAME parts are untested and ill-conceived, leading to pretty egregious death loops and lost progress. Which might even be excusable if the combat had more weight and punch to it. As it is, the gameplay feels thin and hollow because the game makes it look and sound thin and hollow.

It's a good start, and I expect that the developers will be able to produce a sequel or remastered version that have more punch and more well-considered level design in due time. But I'll be waiting for that version instead of playing this one.
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283 of 370 people (76%) found this review helpful
9 people found this review funny
Not Recommended
2.0 hrs on record
Posted: May 7, 2015
I really want to like it. The world is immersive and large. There's a lot to do, lots of quests and dialogue, and the setting is cyberpunk at it's finest. The world really holds true to it's cyberpunk roots, and that's what drew me in initially. However, the game itself though is just too buggy.

First of all, saving the game doesn't save all of the information you'd assume it would, so you end up losing progress every time you re-load the game. Apparently there's a forum post on how the saving system works, but that just proves my point. Overall, the save system makes you feel unassured that your progress is safe, which was enough to drive me away from playing any more.

To add to that, there have been multiple instances where I've been in combat and entered a cinematic, but combat went on behind the cinematic and I died, while the cinematic was playing. There were also some abilities that I was able to activate, but I couldn't pinpoint how I was activating them. I later learned that these abilities were only supposed to be available after upgrading your stats upon level-up, which proved that the upgrade system was bugged and broken. Too many bugs.

Edit: I didn't realize so many people would be reading this review, so I've elaborated a bit!
Edit 2: I'll update the review once I've play the latest version.
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76 of 85 people (89%) found this review helpful
1 person found this review funny
25.6 hrs on record
Posted: May 18, 2015
Review: Dex

Wake up Dex! The complex is after you! My name is Raycast, I hacked into your network to give you some guidance. What you see outside is Harbor Prime, a dystopian mega town, covered with darkness and smoke. But there is no time for you, use the cyberspace to disable the door and make your way out of there. Sneak through the sewers, get into Fixers Hope and find a man called Decker, he will surely help you.

If my introduction made you feel like Matrix met V for Vendetta and the main theme of the Shinra Corp. makes it’s way back into your head, you are in the right mood for this game. As you already noticed, Dex is your name and survival is your aim. A hacker called Raycast makes your sweet neckplate-wearing body move, right into the arms of some retired hacker and his over-cautious friend. They present you a story about a powerful AI, named Kether, that got created by The Complex, a Megacorp, in order to reach control of every network ever created. That may sound like a fairytale but doesn’t explain exactly why you were chased and what the famous hacker Raycast wants from you.

This is how you will get started in Dex, a Sidescrolling Steampunk Cyber RPG, presented with 2D-Graphics, that mixes Metroidvanian-platforming and open world experience with some heavy plot influences of Deus Ex. Let`s see whether developer Dreadlocks succeeded in combining this cocktail or left you getting lost in cyberspace. First, graphics are nice, with hand-drawn locations and 90`s style animations. It feels a bit like crossing old Beat em up stages if you move from one district to another. Characters are well drawn too but animations of enemies tend to look a bit clunky sometimes.

A big city like Harbor Prime needs music and sounds to paint the illusion of a living and breathing environment but Dex could use a bit of improvement here. The music is great and every district has it’s unique style like Chinatown, which got heavily influenced by traditional Asian instruments whereas the rich and industrial Highrise has a cold, more mechanical touch. You can hear some cars or even hot fat that boils in a frying pan when entering a restaurant. What is missing are the people. It feels like they are all quietly moving along. No beggar shouts for money, no hooker praises her legs, no child laughs..or cries.

What makes Dex shine are the dialogues. Every NPC you can interact with has a voice and well written dialogue. May it be an old sailor or a drug dealing kid on the streets, it feels like the developers invested a lot of time into the game’s story. And talking about story, we slowly approach the core of the game. You can strictly follow the main plot but doing so means you will miss lots of interesting side quests. Dex wants to be open-world and thus allows you to explore the whole city on your own. Have in mind that you might encounter situations or enemies you aren’t ready for, like a jump passage you can’t pass yet. You will die. You will curse this game. But you will come back for its great stories. There is much more in Harbor Prime than just The Complex. Digging under the surface allows a look in a society where hackers are gods, corporations fight each other in dirty ways and people who haven’t implemented a mechanical part into their body are considered outsiders.

All you need to know is how to solve and to survive. Every quest earns EXP and maybe Gold or other usefull stuff. Use EXP to level up Dex, unlock and upgrade skills, varying from Melee to Hacking and even Charisma, altering your playstyle and how you want to finish quests. Up for satisfying close combat? Become a Melee Expert! Talking your way out of trouble or get secrets while examining Others? Charisma may become your best friend. Gold is important to get medicine or weapons, even more important to get augmentations to make yourself a true cyber warrior with the ability to cloak yourself or get immunity against toxic gas.

Cyberspace, the last one on my checklist. Hacking and entering the network will save your life and provide you with necessary information. Dex can hack cameras, turrets and even other people to harm, kill or at least stun them. She can also enter the network and fight her way through it, offering you a game inside the game. Doing so you fight against viruses, trojans and firewalls, hopefully finding some useful e-mails or passwords to provide yourself with EXP, Gold and Satisfaction.

Big Text, Quick Facts:

  • Retrolook Steampunk RPG with a heavy touch of 90`s games
  • Dex is great - blue hair, black humour,
  • Beautiful Backgrounds
  • Music sounds good and fits the setting
  • Interesting plot and Side-Quests
  • Well written dialogues and credible NPCs
  • Skill system: Find your own way of solving a problem - fighting, talking, hacking
  • Implement augmentations and upgrade Dex - jump higher, hit harder, act tougher

  • Trial and error gets hard sometimes - Open-World-Problems
  • Saves work like checkpoints - leave the district if you want to save your progress!
  • Description of items is too small
  • Strange Keybindings (like Guard on Shift but Dodge on Q) - can be reassigned
  • Quiet townfolk


Dex earned many bad reviews after it got released too early. It suffered from game breaking bugs, corrupted save files and many other things that made it nearly unplayable right after the start. But the latest updates fixed most of the problems people were arguing about and I did not encounter any bug myself while playing. That said the community still rages about the save system that uses checkpoints instead of a real savefile. All I can say about that is: once you get used to it, you will be fine.

It took me some time to find into the game but right now, it totally satisfies. Once you got used to the controls, the town, the dying, you will start exploring and find quests, that offer great dialogues and a lot to think about in the “not so bright” future. It’s not like Dex is a perfect game but the cocktail tastes good and I definitely recommend this brew to steampunk lovers and RPG-fans, who like their Deus Ex turned into a sidescrolling 2D experience.

Personal Verdict: 8,5/10
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68 of 75 people (91%) found this review helpful
1 person found this review funny
14.4 hrs on record
Posted: June 22, 2015
To start off my review, I want to say that Dex is a really fun game and I would most certainly recommend it. However, there are a number of bugs and gameplay issues that can hinder the overall experience, and although I enjoyed the game, I can't help but to feel some disappointment in the final execution. To put it short, if you want a casual experience just to enjoy the story, this game might not be for you.

Now to break everything down. Dex takes place in a really cool cyberpunk setting. As a fan of sci-fi and cyberpunk, I think the game captures the cyberpunk feel perfectly. The art is truly superb. The character sprites look great, and the environments are very colourful and beautifully done. Dex proves to us that you don't need a game to be all grey and brown to show a gritty setting. This is complemented by a lovely musical score. Music playing in every area was fitting to the setting and memorable. Most notable one is the main theme, which has become one of my personal favourite main themes in gaming.

The story has its good points, but overall it's a pretty standard cyberpunk story. Hackers, gangsters, evil corporations, secret experiments - all this stuff makes an appearance. To me most issues come in the gameplay.

The gameplay consists of a mix of stealth, combat, and hacking in cyberspace. Hand-to-hand combat was really well done. The fighting was smooth and each impact was felt. By contrast, gun combat was done rather badly. For some odd reason, it's not possible to walk with your gun out. If you want to shoot, you have to stand absolutely still. If you make so much as a step, the character automatically holsters the gun. This can become extremely annoying during fight sequences, where each second can mean a difference between shooting the enemy and them taking off half of your healthbar.

The platforming aspects such as jumping and climbing were fine enough, although at times it was very hard to tell where you could jump onto and where you couldn't. At times it seemed like you could jump onto something, only to see your character fall through it and to their death. And because you cannot save when you want, this becomes annoying.

Hacking... ugh. I just didn't like it at all. It was nothing more than a basic pixel shooter and your sole job is to click, click, and click. What annoyed me more than the hacking mini-game itself is the fact how often the game forced you to play it. Most times there were no alternatives. Play the darn hacking mini-game or make no progress. I signed up for a cyberpunk sidescroller, not a cyberspace pixel shooter.

The game also had some balance issues. Like for example, there was no permanent cheap/free heal anywhere in the city. So if you were out of money and low on health, there's probably nothing you can do about it. Likewise, there was never any place where I could grind for money and/or experience.

The game had plenty of sidequests. Most were pretty interesting and I attempted to solve each one of them. However, quite a few of them I never managed to solve due to things not being clear. Maybe I just needed to do more exploration or simply to get lucky, but I think a bit more direction would've been nice. What was nice though is how some main quests and sidequests had nice multi-branched paths to accomplishing your goal and at times you had to make important decisions.

Finally to round it off, the ending was extremely disappointing and felt rushed. Without giving any spoilers, the game forces you to do your "final fight" in cyberspace. That's right. Hacking again. And the ending cutscene lasted a total of 10 seconds. I really wish there was more to the ending than what I've experienced.

I know this is a tonne of criticism, but I am glad to have played through this game, and it is a promising game. It's just, it's currently riddled with too many small issues, which pile up and hinder the enjoyment.
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12.7 hrs
Posted: September 28
Dex is quite an ambitious indie game, and one that clearly had a lot of care put into it. It was in Early Access for quite a while, and I'd say the full release turned out something definitely worth looking at. That said, it has some flaws, even if they weren't a complete deal breaker for me.

You play as the titular character, who is awakened one night by a mysterious informant who warns here she is about to be attacked by a squad of military toughs. He helps her escape and reach an acquaintance of his; your mission is to find out why whoever was behind this, and why they seem to want you dead. It's a cyberpunk story, so suffice to say the answer isn't so simple.

After the tutorial, which covers the game's main mechanics pretty well, you're left to roam the streets of Harbor Prime. It's open world, but on a smaller scale: the city is about ten screens wide, although there's plenty to see in each - stuff to unlock, rooms to ransack, and of course quests to take. These range from dealing with gang activity, to corporate espionage, to general good deeds. All the NPCs you meet are voiced, and while they're not the best the actors inject a lot of character into their roles.

The actual gameplay of Dex mixes up genres quite a bit. You move around the city on a 2D plane, and there's platforming, both mandatory and to reach optional goodies. When fighting enemies, you can either go hand to hand, which functions like a simple beat-em-up, or pull out your guns, also the latter doesn't work so well when most enemies charge for you. I found just punching them worked fine. A lot of the time you'll have to jump into cyber space, where the game shifts to a twin stick shooter as you penetrate a system's defenses. When talking to people there are also some opportunities for a charisma check, ala Fallout.

It's nice the game wanted to mix things up, but although there's variety none of it really excels. By the later parts of the game I found myself running past enemies unless they were seriously in my way or I had to kill them. If you're half-decent at twin-stick games I doubt the hacking will give you much trouble, and even if you die in them all that happens is a bit of health taken off Dex, while your progress in the computer is usually saved.

The whole game in general is quite easy by the time you get access to the augments and later parts of the skill tree, actually: by the end I was a juggernaut with almost twice my starting health, able to take out most enemies in a few combos. If you wanted to challenge yourself you could probably get away with ignoring all the side quests. But I can't say feeling superhuman in a game where transhumanism is a major theme is really a bad thing.

Overall I have to say I liked Dex despite these issues, since while it's not a perfect game it definitely has soul. It also doesn't overstay its welcome, and looks great (some other reviews say the animations are bad, but I never really thought so). Pick it up if you want a cyberpunk game while waiting for 2077.
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12.9 hrs
Posted: September 28
Great game, enjoyed it alot!
Reminded me of the Cyberpunk titles of old, very nice and good story to boot!

Definately recommended buy and if the developers make a sequel I will gladly buy it.
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Ms. Millions
82.0 hrs
Posted: September 27
I've played this game like, maybe 10 times? That's how much fun it is. Nice sandbox, laid back, beat 'em up (the guns aren't well implemented; use your fists), cyberpunk, COOL. Like Metroid, Double Dragon and Deus Ex had a threesome and someone got pregnant.

The problems that some had with this game I can only somewhat speak to: as far as I know any bugs have been fixed (elevators no longer kill you and I never had to deal with dying as soon as I entered a room as some have said to have). Guns though, well to be honest the guns in the game aren't very good. Even with your skill fully upgraded they don't work out that well. At any rate it's just easier to beat people up. But that's still fun. Also cyberspace is just a simple top down shooter, but that doesn't mean it's not fun!

I'd say the game's trailer video speaks for it pretty well. If it looks like your kinda style, then it probably is.
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13.3 hrs
Posted: September 26
Beautiful art direction. B- Story. Multiple ways to play the game, guns blazing, stealth. Morally gray quest lines and side quests give some meat to the game. Hacking mini game gets kinda stale fast. Felt better on a controller vs KBM. Some attempts at humor, to varieing degrees of success.
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18.2 hrs
Posted: September 20
This is an awesome platformer rpg action adventure rogue like puzzle game (so I dont understant the negative reviews). I especially like the way you can play through it in different ways (hacker, thief, brawler, gunner)
Cool cyberpunk atmosphere. Great soundtrack. Good story. Not too short and not too long. Lots of replay value. Worth every penny. Buy It
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17.6 hrs
Posted: September 19
Been wanting to check this one out for quite some time as I love games with cyberpunk/science fiction themes, I got this during a sale for 4,99€.

And all in all Dex was a pretty fun game! It's a nice little 2D rpg set in a classic cyberpunk vision of the future.
Exploration of the open world is one focus of the game and one it does well with gorgeous, atmospheric backgrounds and lots of secrets and quests to be found.
The compellingly-written world, quests and story missions usually can be approached in a variety of ways. I played as charming hacker, evading fights when possible until I got strong enough to confidently break a lot of bones with my electrical fists.

I started playing Dex with keyboard & mouse but switched to 360 controller soon after. I still found the controls to be a little bit iffy at one or two points but nothing game-breaking or overly frustrating. The option to manually save everywhere can alleviate that wee bit of frustration easily, though.
The voice-acting was mostly excellent and fitting but there were a few instances where it felt more 'miss' than 'hit' to me.

Small concerns, though, since overall I found Dex pretty great, a nice - probably overlooked - gem with a well-crafted world. I can wholeheartedly recommend it, especially when you're in the need to scratch that cyberpunk itch.

Would I recommend it for full price (19,99€)? Not necessarily. Depends on how badly you need a fine, little sci fi experience. For 5€ to 15€ I'd say 'go for it'.

Also, remember to download the free bonus content before playing. It adds another ongoing sidequest to the game that seems interesting (I noticed it too late unfortunately).
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27.7 hrs
Posted: September 17
A delightful cyberpunk romp.

The setting is decent; they do a reasonable job of making it seem like this is still a bustling city, even with the limitations of what areas they were able to put in. The art direction is top notch; the art itself also good.

The voice acting is pretty damned good. Decent effort from all involved, and it seems like quite a cast. Gameplay is fun, if perhaps a bit easy at times.

I think I would have liked to see a bit more of the actual interaction from the main character. She seems to be the only one in the game who mostly doesn't have a personality, aside from a few small cut scenes.

I don't think it'd have much in the way of replay value, so keep that in mind when making a purchase decision. I'm not sure exactly how much playtime I got out of it. Steam's telling me 27 hours, but I'm pretty sure a significant chunk of that was paused.

I don't think I'd pay full price, but I'm reasonably satisfied with what I got for what I did pay (CDN$ 5.49).

Controlled support was good, and I'd say highly recommended.
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14.4 hrs
Posted: September 17
Excellent game.
The art is amazing.
Nailed the cyberpunk setting. The city feels alive with inhabitants and even animals coming and going.
The story is good, the characters are great, and the voice acting is AWESOME. I can't stress it enough, I couldn't skip any dialogue, as it was really good, and to hear the voices.
Lot's of stuff to do, and some choices in quests that have effect in the world.
And upgrades - you feel the character becoming stronger. The firearms could be more useful, as I went through the game firing really little, and mostly at cameras and ceiling turrets.
I love games which mix playing styles/modes, and this one has a great cyberspace which is integral to the game. It's well built, fun, albeit it could get more utilities.
Enemies could be more varied, real world and cyberspace.
Really hoping for a Dex 2, and/or more games like this.
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16.4 hrs
Posted: September 17
I first tried it, when it was in early access. It was really mediocre then, and i forgot about it for a while. Then i found it again while scanning the depths of game library. And now it is completely different game! And it's really good. It has all the good stuff from DeusEx and games alike - persistent world, pretty nice exploration, non-linear paths, ability to increase character power, non-annoying traceback after gaining new abilities, etc. The biggest disadvantage is - the game is really small. And because it is interesting, i personally chew through it's content really fast.
But for the price - it is really good.
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